Changelog: Build 1.12.2-7.0.1.2341: Matt Caughey: Gave Barley a high chance of dropping wheat seeds. Build 1.12.2-7.0.1.2340: Matt Caughey: Re-added the Pasture biome as a sub-biome of the Prairie. Added Barley. Improved the Prairie biome. Build 1.12.2-7.0.1.2339: koh-gh: Update ja_JP.lang Tweak translations of slab and stairs. Matt Caughey: Improved the grass/foliage color of the Grove biome Build 1.12.2-7.0.1.2337: Matt Caughey: Added more types of flowers to the Flower Field biome Build 1.12.2-7.0.1.2336: Matt Caughey: Fixed hoes not being damaged when used on BOP grass/dirt (Closese #1210) Build 1.12.2-7.0.1.2335: Matt Caughey: Fixed Pixies interacting with pressure plates (Closes #1217) and Pixie trail particles. Build 1.12.2-7.0.1.2334: Matt Caughey: Added harvest tools for various blocks (Closes #1204) Build 1.12.2-7.0.1.2333: Matt Caughey: Fixed shrub leaves decaying Build 1.12.2-7.0.1.2332: Matt Caughey: Tweaked wood textures Build 1.12.2-7.0.1.2331: Matt Caughey: Tweaked the Tundra biome and temperatures for a few biomes. Improved cattail texture Build 1.12.2-7.0.1.2330: Matt Caughey: Tweaked the Wasteland biome Build 1.12.2-7.0.1.2329: 36918206+koh-gh: Update ja_JP.lang Add boat. Build 1.12.2-7.0.1.2328: lihow731: Update zh_TW.lang Build 1.12.2-7.0.1.2327: github: Update zh_CN.lang github: Update zh_CN.lang Build 1.12.2-7.0.1.2326: Matt Caughey: Added dispenser behaviors and furnace fuel amounts for BOP boats Build 1.12.2-7.0.1.2325: Matt Caughey: Added boats for BOP wood types (Closes #716) Build 1.12.2-7.0.1.2324: lihow731: Update zh_TW.lang Build 1.12.2-7.0.1.2323: github: Update ja_JP.lang Fixed a few lack of correction. Build 1.12.2-7.0.1.2322: Matt Caughey: Increased the temperature of a few biomes so they don't get snow during winter in Tough As Nails Build 1.12.2-7.0.1.2321: Matt Caughey: Decreased the amount of stalagmites/stalactites underground Build 1.12.2-7.0.1.2320: Matt Caughey: Fixed sheep eating sounds for BOP grass blocks (Closes #1176). Tweaked foliage values for various biomes Build 1.11.2-6.2.0.2319: github: Added biome dictionary tags for the Alps Foothills. Closes #1089 Build 1.12.2-7.0.1.2318: Matt Caughey: Added smelting recipes for gem ore blocks (Closes #1116) Build 1.12.2-7.0.1.2317: Matt Caughey: Tweaked vanilla forest biome extensions Build 1.12.2-7.0.1.2316: github: Update ja_JP.lang Update and rewrite for BoP 1.12.2 Build 1.12.2-7.0.1.2315: forfrdm: Initialize fluid hardness to match vanilla fluids This initialises BoP fluids to have a hardness of 100.0F which matches vanilla water and lava. Calling #setHardness subsequently sets the blockResistance (blockHardness * 5.0F) which handles resistence to explosions. An exception was made for quicksand, which initializes to the same hardness as minecraft:sand (0.5F) so that explosions won't leave piles of quicksand floating around. Signed-off-by: srs-bsns Build 1.12.2-7.0.1.2314: github: Fixed an issue with obtaining biome names on servers when using tpbiome Build 1.12.2-7.0.1.2313: github: Update ru_RU.lang Hello! I updated some phrases, please add them to your mod. I corrected phrases about hellish entity and blocks, and added some translate to words) Build 1.12.2-7.0.1.2312: github: Revised and fixed version (pt-BR.lang) And, if the mod itself don't have any actualization, should be the final version Build 1.12.2-7.0.1.2311: github: Added pt-BR.lang File for 1.12.2 Build 1.12.2-7.0.1.2310: baka943: Update zh_CN language file Build 1.12.2-7.0.1.2309: Adubbz: Properly fixed ocean biomes in the Nether. Closes #1070 Build 1.7.10-2.1.0.2308: mauvecloud: Added bitmask before checking block below sapling Should prevent mangrove saplings from randomly popping off of sand. Build 1.12.2-7.0.1.2307: forfrdm: Override for #getBiomesForGeneration, fixes #1070 This adds an override for `BiomeProvider#getBiomesForGeneration` to `BiomeProviderBOPHell` that defaults to `Biomes.HELL` instead of `Biomes.DEFAULT` (ocean) if a chunk's biome array contains -1. Signed-off-by: srs-bsns Build 1.12.2-7.0.1.2306: github: Updated Russian translation Added Mudball, Wasp. Build 1.12.2-7.0.1.2305: cstack2011: Code Cleanup + Gradle Version Adjusts - This PR Also Adjusts the Gradle URL to -all (Suggested by IntelliJ IDEA) (Code Cleanup by IntelliJ IDEA) github: Revert Gradle Version Changes Build 1.12.2-7.0.1.2304: GirafiStudios: Improved Flower Basket support Fixed a few possible NPEs Build 1.12.2-7.0.1.2303: cstack2011: Update Forge and MCP Mappings Version (Also Includes Code Simplifying) cstack2011: Code Cleanup -- Optional cstack2011: Revert "Code Cleanup -- Optional" & MCP Update Build 1.12.2-7.0.1.2302: github: Update zh_CN.lang Build 1.12.2-7.0.1.2301: GirafiStudios: Added Polish translation (Made by @EliogabalusPL) GirafiStudios: Fixed translation file GirafiStudios: Remove GirafiStudios: Readd Build 1.12.2-7.0.1.2300: Adubbz: Vanilla extension ids now match Vanilla biome ids rather than their names. Closes #1119 Build 1.12.2-7.0.1.2299: Adubbz: Fixed a ConcurrentModificationException when generation features are disabled. Closes #1118 Build 1.12.2-7.0.1.2298: GirafiStudios: Fixed biome finder not working on servers Additional null check, to hopefully prevent issues in the future Some minor cleanup GirafiStudios: Specified methods access levels, rather than having them package-private Build 1.12.2-7.0.1.2297: Adubbz: Fixed biome finder crafting. Closes #1081 Build 1.12.2-7.0.1.2296: Adubbz: All metadata values of our grasses/dirts are now registered with the Ore Dictionary Build 1.12.2-7.0.1.2295: Adubbz: Fixed entity ids. Closes #1083 Build 1.12.2-7.0.1.2294: Adubbz: Fixed flowering leaves on fast graphics. Closes #1061 I guess this has to be done manually now... Build 1.12.2-7.0.1.2293: Adubbz: Hoes now turn Overgrown Stone into Stone. Closes #1102 Build 1.7.10-2.1.0.2292: github: zh_CN language file github: zh_CN language file I create new language file for Chinese github: Delete zh_CN.lang Build 1.12-7.0.0.2291: github: Create es_MX.lang Build 1.10.2-5.0.0.2290: robert carter: Use canSustainPlant to check for fertility instead of own implementation Build 1.12-7.0.0.2289: Adubbz: Fixed tpbiome command on servers Build 1.12-7.0.0.2288: Matt Caughey: Disabled poison ivy by default, removed the Generate Flax option Build 1.12-7.0.0.2287: Matt Caughey: Fixed some recipes and stuff Build 1.12-7.0.0.2286: Matt Caughey: Added more recipe advancements Build 1.12-7.0.0.2285: Matt Caughey: Added more advancements, started on recipe advancements Build 1.12-7.0.0.2284: Matt Caughey: Fixed the root/all biomes advancements (More advancements to come soon) Build 1.12-7.0.0.2283: Adubbz: Updated to Forge 2379 Build 1.12-7.0.0.2282: Matt Caughey: Fixed some stuff with entity sounds Build 1.12-7.0.0.2281: Matt Caughey: Removed Butterflies and Snails (To be merged with our upcoming mod, Familiar Fauna), fixed entity names to include BOP mod ID Build 1.12-7.0.0.2280: Matt Caughey: Tweaked the Coniferous Forest biome Build 1.12-7.0.0.2279: Adubbz: Updated to the new Forge registry setup. Closes #1015 Build 1.12-7.0.0.2278: Matt Caughey: Fixed light opacity for hot spring water/blood, tweaked the Desert/Mesa extensions Build 1.12-7.0.0.2277: Matt Caughey: Cleaned up JSON recipes Build 1.12-7.0.0.2276: Adubbz: Switched to using JSON recipes Adubbz: Updated to Forge 2340 Build 1.12-7.0.0.2274: Adubbz: Updated MCP mappings Build 1.12-7.0.0.2273: github: Updated Russian translation Added white sand, willow vine. Removed mud tools, corruption record, flippers, eggs etc. github: Update ISSUE_TEMPLATE.md github: Update ISSUE_TEMPLATE.md github: Update ISSUE_TEMPLATE.md github: Improved Issue Template spacing and sectioning Adubbz: Updated CurseGradle Build 1.11.2-6.2.0.2267: Matt Caughey: Reduced the amount of mushrooms in most biomes, removed wheat/damp grass from a few biomes Adubbz: Updated to Forge 14.21.0.2330 Adubbz: The fallback height variation can no longer return negative numbers Adubbz: The fallback height variation can no longer return negative numbers Build 1.12-7.0.0.2263: Matt Caughey: Prevented torches/snow layers/etc. from being placed on blocks that they shouldn't be allowed to (close #1049) Build 1.12-7.0.0.2262: Matt Caughey: Fixed sand/gravel generation to not replace village farmland blocks, tweaked the Mystic Grove/Redwood Forest Build 1.12-7.0.0.2261: Matt Caughey: Tweaked the Redwood Forest biome Build 1.12-7.0.0.2260: Matt Caughey: Prevented BOP blocks/items from appearing in all creative tabs (closes #1048) Build 1.12-7.0.0.2259: Matt Caughey: Fixed mud/flesh blocks not slowing the player down Build 1.12-7.0.0.2258: Adubbz: Fixed ore dictionary recipes Build 1.11.2-6.2.0.2256: Adubbz: Setup Forge for 1.12 Build 1.11.2-6.2.0.2254: Matt Caughey: Re-organized the BOP creative menu Build 1.11.2-6.2.0.2253: Adubbz: Incremented the version number Build 1.11.2-6.1.0.2252: Adubbz: Switched to using Forge spawn eggs Build 1.11.2-6.1.0.2251: Adubbz: Fixed a crash with buildcraft. Closes #1046 Build 1.11.2-6.1.0.2250: Adubbz: Re-added errors for properties using default value (as log spam this time), fixed some errors not showing during json parsing Build 1.11.2-6.1.0.2249: Matt Caughey: Removed the flippers, wading boots, flower band, and corruption music disc Build 1.11.2-6.1.0.2248: Matt Caughey: Removed the Heathland biome, added the Alps Foothills biome, changed the Mangrove to a primary biome in the hot swamp climate, tweaked a lot of other biomes. Build 1.11.2-6.1.0.2247: Adubbz: Removed detection for reusing default config files. Turns out this has unintended consequences Build 1.11.2-6.1.0.2246: Matt Caughey: Removed the mud tools/armor, scythes, and plain/lush/exotic flower bands. Tweaked various textures Build 1.11.2-6.1.0.2245: Adubbz: Default biome config files are now generated. Please note, you CANNOT directly copy and paste these, the game WILL crash INTENTIONALLY. You must only include the sections you have changed from default. Build 1.11.2-6.1.0.2244: Adubbz: Fixed a crash when disabling biome ids. Closes #1030 Build 1.11.2-6.1.0.2243: Matt Caughey: Updated logo/icon Build 1.11.2-6.1.0.2242: github: Update README.md Build 1.11.2-6.1.0.2241: Matt Caughey: Possibly fixed an issue with AbyssalCraft Build 1.11.2-6.1.0.2240: Matt Caughey: Fixed which biomes can appear as Biome Essence, prevented the Cold Beach from generating alongside the Alps Build 1.11.2-6.1.0.2239: Matt Caughey: Added white sand beaches to the Tropical Island (Includes white sand/sandstone blocks) Build 1.11.2-6.1.0.2238: Matt Caughey: Tweaked the Redwood Forest, decreased mushroom amounts in certain biomes Build 1.11.2-6.1.0.2237: Matt Caughey: Added bamboo stalks to Tropical Islands Build 1.10.2-5.0.0.2236: kyo.se.llout: add amethyst to oreDict Build 1.11.2-6.1.0.2235: Matt Caughey: Allowed hot spring water to be picked up with buckets, added willow vines back to willow trees, and added amethyst to the ore dictionary Build 1.11.2-6.1.0.2234: Matt Caughey: Changed Leaf Piles to only generate on grass/dirt blocks Build 1.11.2-6.1.0.2233: github: Updated Russian translation Removed flax string, shale, siltstone, limestone, ichor, and souls. Added Mycelial Netherrack. Build 1.11.2-6.1.0.2232: Matt Caughey: Allowed Woodland Mansions to spawn in certain BOP biomes Build 1.11.2-6.1.0.2231: Matt Caughey: Allowed jungle temples, desert pyramids, igloos, and witch huts to spawn in certain BOP biomes Build 1.11.2-6.1.0.2230: Matt Caughey: A few more biome tweaks Build 1.11.2-6.1.0.2229: Matt Caughey: More biome tweaks Build 1.11.2-6.1.0.2228: Matt Caughey: Reduced the amount of ground foliage in most biomes Build 1.11.2-6.1.0.2227: github: Update bg_BG.lang Al_05: Added translation for the mycelial netherrack. Build 1.11.2-6.1.0.2226: Matt Caughey: Allowed stone formations to drop when broken with a pickaxe Build 1.11.2-6.1.0.2225: Matt Caughey: Allowed palm/mangrove saplings to grow on sand, made palm leaves non-decayable Build 1.11.2-6.1.0.2224: Matt Caughey: Removed flax string, shale, siltstone, limestone, ichor, and souls Build 1.11.2-6.1.0.2223: Matt Caughey: Fixed flower band crafting recipes Build 1.11.2-6.1.0.2222: Matt Caughey: Tweaked poison ivy and clover patches Build 1.11.2-6.1.0.2221: Daniel: Try to make climate layer generation more robust (and catch an annoying bug) Build 1.11.2-6.1.0.2220: Matt Caughey: Added branches to the bush/berry bush texture Build 1.11.2-6.1.0.2219: Matt Caughey: Added mycelium particles to Mycelial Netherrack, added hot spring pools to the Polar Chasm Build 1.11.2-6.1.0.2218: Adubbz: Switched to using MutableBlockPos for fog colours Build 1.10.2-5.0.0.2216: henrydo: Prevent crashes when the used item cannot be found on the player * re https://github.com/SleepyTrousers/EnderIO/issues/4218 Build 1.11.2-6.1.0.2215: henrydo: Prevent crashes when the used item cannot be found on the player * re https://github.com/SleepyTrousers/EnderIO/issues/4218 Build 1.11.2-6.1.0.2214: Matt Caughey: Added Mycelial Netherrack to the Fungi Forest, tweaked Nether biome weights Build 1.11.2-6.1.0.2213: Adubbz: Update bg_BG.lang (#1001) Al_05: Finished bulgarian translation for 1.11.2 Build 1.11.2-6.1.0.2212: github: Incremented the Forge dependency number Not that it will stop people from reporting that their Forge version. Is out of date... Build 1.11.2-6.1.0.2211: Matt Caughey: Prevented the Frozen Ocean biome from generating in colder climates Build 1.11.2-6.1.0.2210: Adubbz: Resumbit:Terrarium redo (#1007) Build 1.11.2-6.1.0.2209: Matt Caughey: Updated Biome Dictionary tags Build 1.11.2-6.1.0.2208: github: Revert "Terrarium assets edit: Significantly less textures" Build 1.11.2-6.1.0.2206: github: Delete jar_bamboo.png github: Delete jar_bamboo_grass_bottom.png github: Delete jar_bamboo_grass_side.png github: Delete jar_bamboo_grass_top.png github: Delete jar_cactus.png github: Delete jar_cactus_grass_bottom.png github: Delete jar_cactus_grass_side.png github: Delete jar_cactus_grass_top.png github: Delete jar_dead.png github: Delete jar_dead_grass_bottom.png github: Delete jar_dead_grass_side.png github: Delete jar_dead_grass_top.png github: Delete jar_ender.png github: Delete jar_ender_grass_bottom.png github: Delete jar_ender_grass_side.png github: Delete jar_ender_grass_top.png github: Delete jar_fern.png github: Delete jar_fern_grass_bottom.png github: Delete jar_fern_grass_side.png github: Delete jar_fern_grass_top.png github: Delete jar_flax.png github: Delete jar_flax_grass_bottom.png github: Delete jar_flax_grass_side.png github: Delete jar_flax_grass_top.png github: Delete jar_flower.png github: Delete jar_flower_grass_bottom.png github: Delete jar_flower_grass_side.png github: Delete jar_flower_grass_top.png github: Delete jar_glowshroom.png github: Delete jar_glowshroom_grass_bottom.png github: Delete jar_glowshroom_grass_side.png github: Delete jar_glowshroom_grass_top.png github: Delete jar_koru.png github: Delete jar_koru_grass_bottom.png github: Delete jar_koru_grass_side.png github: Delete jar_koru_grass_top.png github: Delete jar_mushroom.png github: Delete jar_mushroom_grass_bottom.png github: Delete jar_mushroom_grass_side.png github: Delete jar_mushroom_grass_top.png github: Delete jar_mystic.png github: Delete jar_mystic_grass_bottom.png github: Delete jar_mystic_grass_side.png github: Delete jar_mystic_grass_top.png github: Delete jar_nether.png github: Delete jar_nether_grass_bottom.png github: Delete jar_nether_grass_side.png github: Delete jar_nether_grass_top.png github: Delete jar_ominous.png github: Delete jar_ominous_grass_bottom.png github: Delete jar_ominous_grass_side.png github: Delete jar_ominous_grass_top.png github: Delete jar_origin.png github: Delete jar_origin_grass_bottom.png github: Delete jar_origin_grass_side.png github: Delete jar_origin_grass_top.png github: Delete jar_sapling.png github: Delete jar_sapling_grass_bottom.png github: Delete jar_sapling_grass_side.png github: Delete jar_sapling_grass_top.png github: Delete jar_wasteland.png github: Delete jar_wasteland_grass_bottom.png github: Delete jar_wasteland_grass_side.png github: Delete jar_wasteland_grass_top.png github: New textures for terrarium edit Takes total texture count down from 75 to 25 for all terrariums. github: Update terrarium_bamboo.json github: Update terrarium_cactus.json github: Update terrarium_dead.json github: Update terrarium_ender.json github: Update terrarium_fern.json github: Update terrarium_flax.json github: Update terrarium_flower.json github: Update terrarium_glowshroom.json github: Update terrarium_koru.json github: Update terrarium_mushroom.json github: Update terrarium_mystic.json github: Update terrarium_nether.json github: Update terrarium_ominous.json github: Update terrarium_origin.json github: Update terrarium_sapling.json github: Update terrarium_wasteland.json Build 1.11.2-6.1.0.2205: github: Update README.md Build 1.11.2-6.1.0.2204: github: Update bg_BG.lang Al_05: Fixed the origin grass block translation. github: Updated Russian translation Added devilweed. Re-arranged file like English one. Build 1.11.2-6.1.0.2203: Matt Caughey: Fixed Hellbark saplings Build 1.11.2-6.1.0.2202: Matt Caughey: Fixed terrarium recipes and light values Build 1.11.2-6.1.0.2201: github: Update bg_BG.lang Some translation problems has appeared so I fixed this. Build 1.11.2-6.1.0.2200: github: Create bg_BG.lang Build 1.11.2-6.1.0.2199: Adubbz: Removed birds from the background of the wasp sounds. Courtesy of GridMonkey Build 1.11.2-6.1.0.2198: Adubbz: Let's finish sentences... Build 1.11.2-6.1.0.2197: Adubbz: Overrode getBaseHeight and getHeightVariation for better compatibility with Pioneer Build 1.11.2-6.1.0.2196: Matt Caughey: Reduced the number of trees in the Redwood Forest Build 1.11.2-6.1.0.2195: Matt Caughey: Fixed overgrown stone, toned down the frequency of wasp hives Build 1.11.2-6.1.0.2194: Adubbz: Added a workaround for Forge log spam. Closes #989 Build 1.11.2-6.1.0.2193: Adubbz: Incremented version number to 6.1.0 Build 1.11.2-6.0.2.2192: Matt Caughey: Additional textures for the Lost Soul Build 1.11.2-6.0.2.2191: Matt Caughey: Improvements to flesh blocks Build 1.11.2-6.0.2.2190: Matt Caughey: Finished up Nether biomes Build 1.11.2-6.0.2.2189: Matt Caughey: Removed the Boneyard. Fixed overgrown stone/netherrack and spectral moss blocks. More improvements to Nether biomes Build 1.11.2-6.0.2.2188: Adubbz: Added fossils to the Boneyard Build 1.11.2-6.0.2.2187: Matt Caughey: Removed Witherwart, added Devilweed, improved various Nether biomes Build 1.11.2-6.0.2.2186: Adubbz: Added bone segment blocks Build 1.11.2-6.0.2.2185: Adubbz: Vines now generate correctly in the Undergarden Build 1.11.2-6.0.2.2184: Adubbz: Improved hive placement code Build 1.11.2-6.0.2.2183: Matt Caughey: Nether biome tweaks Build 1.11.2-6.0.2.2182: Adubbz: Added hive generation Build 1.11.2-6.0.2.2181: Matt Caughey: Something something nether biomes Build 1.11.2-6.0.2.2180: Matt Caughey: You guessed it, more Nether biome stuff Build 1.11.2-6.0.2.2179: Matt Caughey: More work on Nether biomes Build 1.11.2-6.0.2.2178: Adubbz: Added custom scatter y support for big mushrooms Build 1.11.2-6.0.2.2177: Adubbz: Wasps can now breathe under water (in honey), added the code for hive generation (not enabled) Build 1.11.2-6.0.2.2176: Adubbz: No longer double up on top and filler block fields for nether biomes Adubbz: Added a new ScatterYMethod for the Nether Adubbz: Adjusted the Nether biome decoration order to be more in line with the Overworld This may cause issues, we'll have to see Adubbz: Added scatterY support for trees and lakes. Fixed twigs in the Undergarden Build 1.11.2-6.0.2.2175: Matt Caughey: Redesigned the Crag biome and removed Crag Rock Build 1.11.2-6.0.2.2174: Matt Caughey: More Nether biome stuff Build 1.11.2-6.0.2.2173: Matt Caughey: More work on Nether biomes Build 1.11.2-6.0.2.2172: Adubbz: Nether biomes can now be added Adubbz: Reorganising BOPBiome into BOPOverworldBiome Adubbz: Moved block replacing code to BOPHellBiome, fixed a bug with inverted z and x args for chunkprimer, added the Polar Chasm Build 1.11.2-6.0.2.2171: GirafiStudios: Changed GUI config category strings, Closes #960 Updated to latest Forge, to start using the new GUI Factory stuff. Greatly simplifies the class. Build 1.11.2-6.0.2.2170: Adubbz: Preliminary work towards Nether biomes Build 1.11.2-6.0.2.2169: Matt Caughey: Added BOP dirt to OreDictionary lasagnoa: 1.11.2-6.0.2.2168-universal JP Lang file 1.11.2-6.0.2.2168-universal add Japanese language file Build 1.11.2-6.0.2.2168: github: Update zh_TW.lang Build 1.11.2-6.0.2.2167: GirafiStudios: Fixed Botania horn of the wild support Build 1.11.2-6.0.2.2166: github: fr_FR.lang file update I have translated BiomesO'Plenty into French. There was already a fr_FR.lang file but with very few translations. Here I have translated everything. Build 1.11.2-6.0.2.2165: github: Completed Russian translation Build 1.11.2-6.0.2.2164: github: Fixed a typo with the flowering grass block Build 1.11.2-6.0.2.2163: github: Updated Russian translation More than 50 of new translated lines. Build 1.10.2-5.0.0.2162: Adubbz: Updated terrain configuration options for our current setup Build 1.11.2-6.0.2.2161: Adubbz: Updated terrain configuration options for our current setup Build 1.11.2-6.0.2.2160: github: Stopped thorns from damaging the player if broken with bare hands Build 1.11.2-6.0.2.2159: github: Moved gem distribution info to the wiki Build 1.11.2-6.0.2.2158: github: Update pt_PT.lang Build 1.11.2-6.0.2.2157: github: Poking Jenkins Build 1.10.2-5.0.0.2155: github: Added Robijnvogel's gem list to the README Adubbz: Enabled neighbour updates for bop saplings. Closes #931 Adubbz: Fixed mud brick stairs lighting. Closes #942 Adubbz: Fixed Woodland Mansion generation, along with the /locate command. Closes #910 Adubbz: Added generator configuration support for Vanilla biomes. Closes #948 Adubbz: Incremented the version number walter sebastian diaz: Rewrote onBlockPlaced handler to deal with blockstates better, removing usages of the Block#getStateOfMeta() method, which has been deprecated. Fixes error/dupe when placing pistons Build 1.11.2-6.0.1.2145: github: Updated the README Build 1.11.2-6.0.1.2144: github: Commas are a thing Build 1.11.2-6.0.1.2143: github: Updated the issue template for 1.11 Build 1.10.2-5.0.0.2142: github: Prodding Jenkins Build 1.11.2-6.0.1.2138: forfrdm: Update to 1.11.2 Signed-off-by: srs-bsns Build 1.11-6.0.1.2137: Adubbz: Create fr_FR.lang henrydo: Fix #924 Don't bypass the blockstate and don't bypass it with wrong parameters henrydo: Fix #924 Don't bypass the blockstate and don't bypass it with wrong parameters Build 1.11-6.0.1.2134: forfrdm: Flowering leaves no longer render as white boxes. Closes #696 (cherry picked from commit c05ba78) GirafiStudios: Fixes crash when picking up pistons Updated to latest RB of Forge. github: Create fr_FR.lang Build 1.11-6.0.1.2132: nornagon: Make some noise params from vanilla configurable Specifically: - Main Noise X/Y/Z - Coordinate Scale - Height Scale - Lower/Upper Limit Scale nornagon: Make some noise params from vanilla configurable Specifically: - Main Noise X/Y/Z - Coordinate Scale - Height Scale - Lower/Upper Limit Scale github: Removed unnecessary Result.ALLOW for all generators This should no longer be needed Build 1.11-6.0.1.2128: github: Incremented version number Last release didn't contain the fix for the piston pickup crash Build 1.11-6.0.0.2127: GirafiStudios: Fixed picking up certain blocks, closes #921 Build 1.11-6.0.0.2125: Adubbz: Fixed model loading errors on startup Build 1.11-6.0.0.2123: github: Update BiomeGenEucalyptusForest.java github: Update BiomeGenMarsh.java github: Update BiomeGenSnowyForest.java github: Update BiomeGenBayou.java github: Update BiomeGenDeadSwamp.java github: Update BiomeGenLandOfLakes.java github: Update BiomeGenQuagmire.java github: Update BiomeGenTemperateRainforest.java github: Update BiomeGenTropicalRainforest.java github: Update BiomeGenWetland.java github: Update BiomeGenColdDesert.java github: Update BiomeGenSeasonalForest.java github: Update BiomeGenBambooForest.java github: Update BiomeGenFen.java Build 1.11-6.0.0.2121: Adubbz: Re-added biome fog colours and fog density. Closes#251 Build 1.11-6.0.0.2119: Adubbz: Leaf piles may now be placed on anything solid. Closes #853 Build 1.11-6.0.0.2118: GirafiStudios: Added some vanilla convenience recipes, closes #632 Made recipes using mud use the oredict entry "ballMud" Minor cleanup in ModCrafting Build 1.11-6.0.0.2117: Adubbz: Flowering leaves no longer render as white boxes. Closes #696 Build 1.11-6.0.0.2116: Adubbz: Added mud and mudballs to the Ore Dictionary. Closes #877 Build 1.11-6.0.0.2115: Adubbz: Added llamas to the Steppe, Mountain and Shrubland. Closes #918 Build 1.11-6.0.0.2114: Adubbz: Fixed superflat world customization with 'default to bop worldtype' config option enabled. Closes #686 Build 1.11-6.0.0.2113: GirafiStudios: Fixed some achievements not working Re-implemented some achievements that have been commented out for a while Slight cleanup of AchievementEventHandler Build 1.11-6.0.0.2112: Adubbz: Updated to Forge 2176 (Sigh) Build 1.11-6.0.0.2111: Adubbz: Updated to Forge 2173 Build 1.11-6.0.0.2110: GirafiStudios: Fixed Flower Basket Build 1.10.2-5.0.0.2109: github: Added foliageHeight and foliageDensity options for GeneratorBigTree Build 1.11-6.0.0.2108: Adubbz: Detected biome config files are now logged Adubbz: Added foliageHeight and foliageDensity options for GeneratorBigTree Build 1.10.2-5.0.0.2107: github: Added placeOn option for big trees Build 1.11-6.0.0.2106: github: Added placeOn option for big trees Build 1.11-6.0.0.2105: Adubbz: Updated to the latest MCP mappings and Forge. Entities now work. Build 1.10.2-5.0.0.2104: github: Temporary workaround for piston pickup crash. Closes #903 This doesn't appear to be an issue on 1.11 so I won't implement it there. Build 1.11-6.0.0.2103: GirafiStudios: Fixed flower stem rotation Build 1.11-6.0.0.2102: GirafiStudios: Fixed log models Build 1.11-6.0.0.2101: Adubbz: Moved IPagedVariants for API independence Build 1.11-6.0.0.2100: Adubbz: The api distribution now includes class files (Gradle sucks, let it be known by the entire world) Build 1.11-6.0.0.2099: Adubbz: Removed incorrect version support from build.gradle Build 1.11-6.0.0.2098: Adubbz: Updated required forge version Build 1.10.2-5.0.0.2096: Adubbz: Some men want to watch the world burn (#897) Build 1.10.2-5.0.0.2095: Adubbz: Switched to using getMetadata() rather than getItemDamage(). Closes #897 (If it doesn't, I blame Gregtech) Build 1.10.2-5.0.0.2094: GirafiStudios: Fixed wrong BoP log & leave subblocks showing up in JEI Build 1.10.2-5.0.0.2093: qq931920447: Use forge universal bucket github: Update BOPItems.java github: Update BOPItems.java qq931920447: Add support for switching bucket model github: Update BOPItems.java Build 1.10.2-5.0.0.2092: henrydo: Remove switch(EnumPlantType), see #807 Build 1.10.2-5.0.0.2091: GirafiStudios: Added entity localization Build 1.10.2-5.0.0.2090: GirafiStudios: Fixed pick block for flax and eyebulb upper half Build 1.10.2-5.0.0.2089: GirafiStudios: Made BoP grass paths use neighbor brightness Build 1.10.2-5.0.0.2088: github: Added Spanish translation thanks to DeadPigman17 Build 1.10.2-5.0.0.2087: GirafiStudios: Changed the way hoes get damaged when hoeing BoP Farmland for better mod support Fixed sound when hoeing BoP farmland as well GirafiStudios: Removed redundant creative check Build 1.10.2-5.0.0.2086: github: Update de_DE.lang Build 1.10.2-5.0.0.2085: GirafiStudios: Fixed that shearing of BoP leaves still dropped fruits & saplings Build 1.10.2-5.0.0.2084: GirafiStudios: Fixed getPickBlock for a couple of blocks Build 1.10.2-5.0.0.2083: Matt Caughey: Update zh_CN.lang (#860) Build 1.10.2-5.0.0.2082: Matt Caughey: Possibly fixed Quagmire soil disabling issue? Build 1.10.2-5.0.0.2081: Matt Caughey: Update zh_CN.lang (#856) Build 1.10.2-5.0.0.2080: Matt Caughey: Fixed setting axe speed (#852) Build 1.10.2-5.0.0.2079: Matt Caughey: Fixed biome finder on servers (#851) Build 1.10.2-5.0.0.2078: Matt Caughey: Made shovels effective on mud (#849) Build 1.10.2-5.0.0.2077: Matt Caughey: Update zh_TW.lang (#846) Matt Caughey: Added support for Botanias horn of the wild to BoP flowers & plants, Closes #804 (#848) * Added support for Botanias horn of the wild to BoP flowers & plants * Made IHornHarvestable optional inferface Build 1.10.2-5.0.0.2076: GirafiStudios: Fixed jar issues. GirafiStudios: Fixed silk touching on BoP blocks GirafiStudios: Fixed that sheep won't eat BoP grass - Sheep now also eat BoPs variant of tall grass GirafiStudios: Fixed that sheep won't eat BoP grass - Sheep now also eat BoP variants for tall grass vincent.lee: Skip original position when trimming, closes #816 Build 1.10.2-5.0.0.2075: Adubbz: Fixed a problem with biome configs not working Build 1.10.2-5.0.0.2074: github: Update ISSUE_TEMPLATE.md Build 1.10.2-5.0.0.2073: Matt Caughey: Fixed jar issues. (#838) Build 1.10.2-5.0.0.2072: Matt Caughey: Moved enums to API Build 1.10.2-5.0.0.2071: Matt Caughey: Implemented IPlantable in BlockBOPSapling, for better mod support. (#836) Build 1.10.2-5.0.0.2070: github: Delete RenderDart.class Build 1.10.2-5.0.0.2069: Matt Caughey: Fixed blockstate JSON for staircases Build 1.10.2-5.0.0.2068: Matt Caughey: Updated required Forge version Build 1.9.4-4.1.0.2066: github: Update ItemMudball.java Build 1.9.4-4.1.0.2065: blay09: Switch GeneratorStage to an EnumMap to provide forwards-compatibility (fixes spawning of trees on newer versions of Forge). Fixes #818 Build 1.9.4-4.1.0.2064: alex.rowlands: sheep eat mod grass I hope alex.rowlands: ignore idea Build 1.9.4-4.1.0.2063: Matt Caughey: Tweaked the Bog biome Build 1.9.4-4.1.0.2062: Matt Caughey: Tweaked Dead Forest biome Build 1.9.4-4.1.0.2061: Matt Caughey: Fixed melons/pumpkins for dirt Build 1.9.4-4.1.0.2060: Matt Caughey: Fixed melons/pumpkins growing on BOP soils, changed density of trees in Ominous Woods, added large oak trees to Mystic Grove Build 1.9.4-4.1.0.2059: Matt Caughey: [Hopefully] allowed modded shovels to turn BOP grass blocks into grass paths Build 1.9.4-4.1.0.2058: Matt Caughey: Added silty grass/dirt to the Cherry Blossom Grove, Lavender Fields, Mystic Grove, Snowy Forest, and Tundra biomes Build 1.9.4-4.1.0.2057: Matt Caughey: Changed the Enderporter recipe to use Amethyst instead of Souls, changed the Shrub texture Build 1.9.4-4.1.0.2056: Matt Caughey: Removed amethyst tools and armor. Tweaked Bayou grass/foliage color Build 1.9.4-4.1.0.2055: github: Fix for Turkish Locale bug! github: Update BiomesOPlenty.java Matt Caughey: Fixed some stuff with liquids Matt Caughey: Fixed shroom powder potion effect chance Build 1.9.4-4.1.0.2052: Matt Caughey: Added jelled poison, and mixing effects for liquids Build 1.9.4-4.1.0.2051: Matt Caughey: Made quicksand a fluid (Compatible with existing worlds) Build 1.9.4-4.1.0.2050: Matt Caughey: Fixed boulder and cacti generation Build 1.9.4-4.1.0.2049: Matt Caughey: Removed wheat grass/damp grass from some biomes Build 1.9.4-4.1.0.2048: Matt Caughey: More work on nether override stuff Build 1.9.4-4.1.0.2047: Matt Caughey: Added 1.10.2 version support for CurseForge Matt Caughey: Allowed rivers to go through gravel beaches Matt Caughey: Fixed building Build 1.9.4-4.1.0.2044: Matt Caughey: Started on the foundation to re-add Nether biomes Build 1.9.4-4.1.0.2043: Matt Caughey: Changed the frequency of hot springs appearing in the Alps, Mystic Grove, and Sacred Springs Build 1.9.4-4.1.0.2042: Matt Caughey: Fixed door sound type Build 1.9.4-4.1.0.2041: Matt Caughey: Updated mcmod.info Build 1.9.4-4.1.0.2040: Matt Caughey: Removed bone segment blocks Build 1.9.4-4.1.0.2039: Matt Caughey: Updated creative tab icon Build 1.9.4-4.1.0.2038: Matt Caughey: Removed dart blowers Build 1.9.4-4.1.0.2037: Matt Caughey: Disabled rain in arid desert biomes Build 1.9.4-4.1.0.2036: Matt Caughey: Updated mcmod.info Build 1.9.4-4.1.0.2035: Matt Caughey: Tweaked a few item textures Build 1.9.4-4.1.0.2034: Matt Caughey: Fixed Tall Cattail localizezd name Build 1.9.4-4.1.0.2033: github: Attempted to mark 1.9.4 builds as supporting 1.10 on Curse Build 1.9.4-4.1.0.2032: github: Only 1.9.4 and 1.10 are currently supported Build 1.9.4-4.1.0.2031: github: update zh_CN file. Build 1.9.4-4.1.0.2030: GirafiStudios: Added path blocks for BoP grasses Build 1.9.4-4.1.0.2029: Matt Caughey: Changed bamboo textures (More of a green color now instead of yellow) Build 1.9.4-4.1.0.2028: Matt Caughey: Prevent snow from generating in the Cold Desert, reduced amount of mud in the Bayou Build 1.7.10-2.1.0.2027: fw: Crashfix for 'Wet' Loamy Farmland Build 1.9.4-4.1.0.2026: github: Update zh_CN.lang github: Update zh_CN.lang Build 1.9.4-4.1.0.2025: GirafiStudios: Fixed startup crash with Forge 1948+ Build 1.9.4-4.1.0.2024: GirafiStudios: Added client side only annotation to all IItemColors and IBlockColor Build 1.9.4-4.1.0.2023: GirafiStudios: Fixed BoP crashing on newer version of Forge Build 1.9.4-4.1.0.2022: shkl0206: Update zh_TW.lang Build 1.9.4-4.1.0.2021: Adubbz: Corrected the version number Build 1.9-4.0.2.2018: Adubbz: Fixed a crash when the game is obfuscated Build 1.9-4.0.2.2016: Adubbz: Our genlayer stack is now accessible Build 1.9-4.0.2.2015: Adubbz: Added an api task Build 1.9-4.0.2.2014: Adubbz: Massive rework of the API Build 1.9-4.0.2.2013: Adubbz: Fixed a random crash with grass_splatter Build 1.9-4.0.2.2012: Adubbz: Some initial rearranging before fixing the API Build 1.9-4.0.2.2011: Adubbz: Fixed fluid effects Build 1.9-4.0.2.2010: tobiaspisani: Updated forge and mappings Build 1.9-4.0.2.2009: Matt Caughey: Improved eucalyptus plank texture Build 1.9-4.0.2.2008: Matt Caughey: Improved eucalyptus log texture Build 1.9-4.0.2.2007: Adubbz: Future builds show be 4.0.2 Build 1.9-4.0.1.2006: Adubbz: Updated the version number Build 1.9-4.0.0.2005: Adubbz: Fixed a crash with BlockBOPGrass Build 1.8.9-3.0.0.2004: Adubbz: Fixed a crash with BlockBOPGrass Build 1.9-4.0.0.2003: Matt Caughey: Fixed a few more things for generator settings Build 1.9-4.0.0.2002: Matt Caughey: Fixed generator settings Build 1.8.9-3.0.0.2001: Adubbz: Backported mangrove, palm and big tree changes from 1.9 Build 1.9-4.0.0.2000: Matt Caughey: Added cocoa beans to more trees Build 1.9-4.0.0.1999: Adubbz: Fixed the biome finder Build 1.9-4.0.0.1998: Matt Caughey: Added proper Mangrove trees Build 1.9-4.0.0.1997: Matt Caughey: Made our big trees look like vanilla's Build 1.9-4.0.0.1996: Matt Caughey: Added lily pads to the Meadow biome Build 1.9-4.0.0.1995: Matt Caughey: Fixed underground decoration placement Build 1.9-4.0.0.1994: Matt Caughey: Added Glowshroom and Miner's Delight generation Build 1.9-4.0.0.1993: Adubbz: Cleaned up stone formation code Build 1.9-4.0.0.1992: Matt Caughey: Fixed stone formations Build 1.9-4.0.0.1991: Matt Caughey: Added stone formation generation, but broke stone formation block states Build 1.9-4.0.0.1990: Matt Caughey: Changed storm formation bounding box Build 1.9-4.0.0.1989: Matt Caughey: Added stone formation blocks (No generation yet) Build 1.9-4.0.0.1988: Matt Caughey: Fixed palm tree generation Build 1.9-4.0.0.1987: Matt Caughey: Improved Chaparral biome Build 1.9-4.0.0.1986: Matt Caughey: Improved Redwood Forests Build 1.9-4.0.0.1985: Adubbz: Updated to the latest Forge Build 1.9-4.0.0.1984: Matt Caughey: Removed XZ offset for mushrooms Build 1.9-4.0.0.1983: Adubbz: Fixed a potential crash with trails Build 1.8.9-3.0.0.1982: Adubbz: Prevent saplings from dropping if their item is null. See #731 Build 1.9-4.0.0.1981: Adubbz: Prevent saplings from dropping if their item is null. Closes #731 Build 1.9-4.0.0.1980: Adubbz: And again (Turns out the version I wanted was still being built >_>) Adubbz: Fixed fluid collision boxes. Closes #732 Build 1.9-4.0.0.1978: Adubbz: Updated Forge again Build 1.9-4.0.0.1977: Adubbz: Updated to the latest Forge. Closes #730 Build 1.9-4.0.0.1976: Matt Caughey: Fixed block placement for reeds Build 1.9-4.0.0.1975: forfrdm: Sets a full version number with appended build number for mod registration. This is very useful for mods that wish to use strict soft dependencies. Adubbz: Fixed right clicking berry bushes with a block in hand Build 1.9-4.0.0.1973: Matt Caughey: Added biome dictionary tags for Orchard Build 1.9-4.0.0.1972: Adubbz: Revert "Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better." This reverts commit 639d8079a3c31c35ba9afcd1098663f26894dabe. Build 1.9-4.0.0.1971: Matt Caughey: Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better. Build 1.9-4.0.0.1970: Matt Caughey: Tweaked Mangrove biomes, added temporary trees Build 1.9-4.0.0.1969: Matt Caughey: Tweaked the Tropical Island Build 1.9-4.0.0.1968: Matt Caughey: Added palm trees to the Tropical Island and Oasis Build 1.9-4.0.0.1967: Adubbz: Implemented palm trees Build 1.9-4.0.0.1966: Matt Caughey: Split up biome finder textures Build 1.9-4.0.0.1965: Adubbz: Create ISSUE_TEMPLATE.md Build 1.9-4.0.0.1964: Adubbz: Fixed the perspectives of offhand tools Build 1.9-4.0.0.1963: Adubbz: Copied over changes from 1.8.9 version Build 1.9-4.0.0.1962: Adubbz: Fixed custom tool materials Build 1.9-4.0.0.1961: Adubbz: Fixed the flower basket model Build 1.9-4.0.0.1960: Adubbz: Fixed opening the flower basket Build 1.9-4.0.0.1959: Adubbz: Fixed flowering lily colouring Build 1.9-4.0.0.1958: Adubbz: Fixed entity sounds and records Build 1.9-4.0.0.1957: Adubbz: Updated MCP names, fixed entity movement Build 1.9-4.0.0.1956: Adubbz: Fixed spawn eggs Build 1.9-4.0.0.1955: Adubbz: Darts now spawn correctly Build 1.9-4.0.0.1954: Adubbz: Updated to the latest Forge Build 1.9-4.0.0.1953: marcoasfonseca: Update pt_PT.lang Build 1.9-4.0.0.1952: Matt Caughey: Update README.md Build 1.9-4.0.0.1951: marcoasfonseca: Create pt_PT.lang Build 1.9-4.0.0.1950: Matt Caughey: Tweaked Bayou biome Build 1.9-4.0.0.1949: Matt Caughey: Fixed Mountain biome/sub-biome names Build 1.9-4.0.0.1948: Matt Caughey: Tweaked the Marsh, Wetland, and Woodland biomes. Fixed mud collision. Made it so wearing pants and boots will prevent the player from getting poisoned by poison ivy, and getting damaged by thorns/tiny cacti Build 1.9-4.0.0.1947: Matt Caughey: Added Mangrove biome base Build 1.9-4.0.0.1946: Matt Caughey: Reduced the amount of poison ivy and grass in certain biomes Build 1.9-4.0.0.1945: Adubbz: Fixed gravel beach generation Build 1.9-4.0.0.1944: Matt Caughey: Fixed more bounding boxes Build 1.9-4.0.0.1943: Adubbz: Fixed server crashing. Closes #714 Build 1.9-4.0.0.1942: Adubbz: Drastically improved the usefulness of scythes. Previously they weren't breaking as many blocks as they should Build 1.9-4.0.0.1941: Adubbz: Fixed armour materials and rendering Build 1.9-4.0.0.1940: Adubbz: Fixed mudball throwing Adubbz: Fixed a crash with buckets. Closes #713 Build 1.9-4.0.0.1939: Matt Caughey: Fixed bounding boxes for plants Build 1.9-4.0.0.1938: Adubbz: Fixed a crash with quicksand Adubbz: Fixed flowering leaves inventory rendering Build 1.9-4.0.0.1936: Adubbz: Fixed leaves colouring once and for all Build 1.8.9-3.0.0.1935: Adubbz: Registered buckets as fluid containers. Closes #707 Build 1.9-4.0.0.1934: Adubbz: Fixed leaves inventory colouring Build 1.9-4.0.0.1933: Adubbz: Fixed a crash with biome config files, fixed inventory colouring Build 1.8.9-3.0.0.1931: Matt Caughey: Update README.md Build 1.8.9-3.0.0.1930: Matt Caughey: Update README.md Build 1.8.9-3.0.0.1929: Matt Caughey: Update README.md Build 1.8.9-3.0.0.1928: Matt Caughey: Update README.md Build 1.8.9-3.0.0.1927: Adubbz: Fixed a dupe bug with TC and NeoTech. Closes #704, #698 Build 1.8.9-3.0.0.1926: 7934345: Update zh_CN.lang update some value with funny wolds. Build 1.8.9-3.0.0.1925: 7934345: Update zh_CN.lang update Chinese translation to lasted 1.8.9 version add new keys and remove useless keys modify values that with wrong translation(not final version) ������������������ ������������������/������������������������ ��������������������������������������������������������������������������� Build 1.8.9-3.0.0.1924: Adubbz: Fixed biome decoration in non-BoP worldtypes, added an exclusions list to disable decoration if desired Build 1.8.9-3.0.0.1923: Matt Caughey: Added new door textures, courtesy of Vojife Build 1.8.9-3.0.0.1922: Adubbz: Removed unnecessary clientside only annotation Build 1.8.9-3.0.0.1921: Adubbz: Fixed #691 Build 1.8.9-3.0.0.1920: Adubbz: Fixed lilypad drops. Closes #688 Build 1.8.9-3.0.0.1919: Adubbz: Fixed vine and lilypad sounds. Closes #687 Build 1.8.9-3.0.0.1918: Adubbz: Fixed grass growing on BoP dirt. Closes #689 Build 1.8.9-3.0.0.1917: Matt Caughey: Removed moss, replaced moss terrarium with flax terrarium, added more chest loot Build 1.8.9-3.0.0.1916: Adubbz: Fixed deletion of flowers if a basket is full. Closes #685 Build 1.8.9-3.0.0.1915: Matt Caughey: Added dispenser behavior for mudballs and darts, added chest loot compatibility Build 1.8.9-3.0.0.1914: shkl0206: Update zh_TW.lang Build 1.8.9-3.0.0.1913: me: Update plant_0.json Random Rotation for clover patch and leaf piles me: Update flower_0.json Random Rotation for Clover Build 1.8.9-3.0.0.1912: Matt Caughey: Added crafting recipes for the records, changed Enderporter recipe, tweaked various textures Build 1.8.9-3.0.0.1911: Matt Caughey: Tweaked Origin Island biome Build 1.8.9-3.0.0.1910: Matt Caughey: Added world gen setting for using BOP logs/leaves (Doesn't apply to bamboo or cherry trees) Build 1.8.9-3.0.0.1909: Matt Caughey: Update README.md Matt Caughey: Update README.md Matt Caughey: Update README.md Build 1.8.9-3.0.0.1908: Matt Caughey: Update README.md Build 1.8.9-3.0.0.1907: Matt Caughey: Improved Flower Island biome, added extension for Mushroom Island biome Build 1.8.9-3.0.0.1906: Matt Caughey: Tweaked Heathland biome Build 1.8.9-3.0.0.1905: Matt Caughey: Sort of fixed pumpkin gen (Doesn't generate on our grass blocks), and fixed water/lava spring gen Build 1.8.9-3.0.0.1904: Matt Caughey: Tweaked Maple Woods biome Build 1.8.9-3.0.0.1903: Matt Caughey: Tweaked Origin Island biome Build 1.8.9-3.0.0.1902: Matt Caughey: Removed Canyon biome, moved Garden to island biome (Renamed to Flower Island), moved Origin Valley to island biome (Renamed to Origin Island) Build 1.8.9-3.0.0.1901: Matt Caughey: Improved the Mountain biome Build 1.8.9-3.0.0.1900: Matt Caughey: Removed Frozen Desert biome (Too similar to the Cold Desert) Build 1.8.9-3.0.0.1899: Matt Caughey: Added random texture rotation for some terrain blocks Build 1.8.9-3.0.0.1898: me: Update grass.json This change provides random rotation to the top of grass blocks and thus creates a more natural pattern instead of the rigidly repeating pattern of the same image in the same orientation. Tested and works. Build 1.8.9-3.0.0.1897: Matt Caughey: gee i wonder what this commit is for Build 1.8.9-3.0.0.1896: Matt Caughey: YACTT (Yet Another Cattail Texture Tweak) Build 1.8.9-3.0.0.1895: Matt Caughey: Tweaked cattail textures, fixed some stuff with tall cattail blocks Build 1.8.9-3.0.0.1894: Matt Caughey: Removed wisteria Build 1.8.9-3.0.0.1893: GirafiStudios: Made Flax require shears to drop. Build 1.8.9-3.0.0.1892: GirafiStudios: Made Tall Cattails drop 2 regular cattails. Removed seed drop from flax. Build 1.8.9-3.0.0.1891: Matt Caughey: Removed duckweed and caveweed (Worlds will break!) Build 1.8.9-3.0.0.1890: Matt Caughey: Fixed flowered lily break particle Build 1.7.10-2.1.0.1889: Matt Caughey: Updated some block/item textures with their 1.8..9 counterparts Build 1.8.9-3.0.0.1888: GirafiStudios: Added trail settings to the in-game config Build 1.8.9-3.0.0.1887: Matt Caughey: Removed Fungi Forest (Will be re-imagined as a Nether biome once we get those re-added) Build 1.8.9-3.0.0.1886: Matt Caughey: Added cattails to some other biomes Build 1.8.9-3.0.0.1885: Matt Caughey: Tweaked cattail textures again, fixed swamp/willow tree leaf decay Build 1.8.9-3.0.0.1884: Matt Caughey: Tweaked Sacred Oak leaf/log/plank textures Build 1.8.9-3.0.0.1883: Matt Caughey: Removed redundant vanilla textures Build 1.8.9-3.0.0.1882: shkl0206: Update zh_TW.lang Build 1.8.9-3.0.0.1881: Matt Caughey: Tweaked biome climate mapping Build 1.8.9-3.0.0.1880: Matt Caughey: Tweaked cattail textures and models Build 1.8.9-3.0.0.1879: Matt Caughey: Added flowered lily pads Build 1.8.9-3.0.0.1878: Matt Caughey: Made BOP lilypads non-collidable Build 1.8.9-3.0.0.1877: Matt Caughey: Re-added Glacier as a sub-biome of the Ice Plains Build 1.8.9-3.0.0.1876: Matt Caughey: Added vanilla extensions for sub biomes and ocean Build 1.8.9-3.0.0.1875: Matt Caughey: Added option for trees to have alternate leaf blocks, and added flowering leaves to trees in some biomes Build 1.8.9-3.0.0.1874: Matt Caughey: Fixed dye recipes, tweaked creative tab icon Build 1.8.9-3.0.0.1873: Matt Caughey: Tweaked Overgrown Cliffs temperature/rainfall Build 1.8.9-3.0.0.1872: Adubbz: Fixed a bug with configuring weighted generators Build 1.8.9-3.0.0.1871: Matt Caughey: Removed gravel beaches from the Roofed Forest Build 1.8.9-3.0.0.1870: Matt Caughey: Tweaked Steppe temperature/biome dictionary tags Build 1.8.9-3.0.0.1869: Matt Caughey: Renamed Frost Forest to Snowy Forest and improved biome design Build 1.8.9-3.0.0.1868: Matt Caughey: Improved biome dictionary tags Build 1.8.9-3.0.0.1867: GirafiStudios: Fixed BOP Farmland lighting when smooth lighting is off Build 1.8.9-3.0.0.1866: shkl0206: Update zh_TW.lang Build 1.8.9-3.0.0.1865: Matt Caughey: Changed ordering of blocks/items in the creative inventory Build 1.8.9-3.0.0.1864: Matt Caughey: Fixed dead logs and giant flower stems Build 1.8.9-3.0.0.1863: Matt Caughey: Added Ebony and Eucalyptus trees Build 1.8.9-3.0.0.1862: Matt Caughey: Allowed villages to spawn in the orchard, removed villages from the tundra Build 1.8.9-3.0.0.1861: Matt Caughey: Re-added Orchard and Oasis Build 1.7.10-2.1.0.1860: Adubbz: Fixed imports Build 1.8.9-3.0.0.1859: Matt Caughey: Added Volcanic Islands, tweaked beaches more Build 1.8.9-3.0.0.1858: Adubbz: Fixed frozen ocean generation Build 1.8.9-3.0.0.1857: Adubbz: Fixed removing beaches from certain biomes Build 1.8.9-3.0.0.1856: Matt Caughey: Gravel beach tweaks Build 1.8.9-3.0.0.1855: Adubbz: Moved extended biome registration to after normal biomes Build 1.8.9-3.0.0.1854: Adubbz: Added support for custom beaches for vanilla biomes Adubbz: Fixed beach biome generation Build 1.8.9-3.0.0.1853: Matt Caughey: Changed beach types for certain biomes Build 1.8.9-3.0.0.1852: Adubbz: Remove unused code from GenLayerShoreBOP Build 1.8.9-3.0.0.1851: Adubbz: Adjusted the checks for jungle edges Adubbz: Added an option for different beach biome ids for our biomes Build 1.8.9-3.0.0.1849: Adubbz: Massive cleanup of GenLayerShore Build 1.8.9-3.0.0.1848: shkl0206: Update zh_TW.lang Build 1.8.9-3.0.0.1847: Matt Caughey: Tweaked biome temperatures/rainfall yet again Build 1.8.9-3.0.0.1846: Matt Caughey: Tweaked more biome temperatures Build 1.8.9-3.0.0.1845: GirafiStudios: Added support for Forge in-game gui config. GirafiStudios: GUI Config Button titles and desc. localization Matt Caughey: Made some biome temperatures/rainfall more appropriate Build 1.8.9-3.0.0.1841: Matt Caughey: Fixed turnips not acting as a crop, and allowed normal plants to be placed on our farmland blocks Build 1.8.9-3.0.0.1840: Matt Caughey: Removed farmland blocks from creative tab Build 1.8.9-3.0.0.1839: GirafiStudios: Intial work on BoP Farmland GirafiStudios: Finished work on BOP Farmland & UseHoeEventHandler Build 1.8.9-3.0.0.1838: Adubbz: Quartz gen can now be disabled by other mods. Closes #658, #570 Matt Caughey: Tweaked the Flower Field biome, and biome weights/climates. Build 1.8.9-3.0.0.1836: Matt Caughey: Added boat and farmland textures for future use Build 1.8.9-3.0.0.1835: Matt Caughey: Tweaked kelp height, added base for gravel beach Build 1.8.9-3.0.0.1834: Adubbz: Tweaked how large islands are placed Matt Caughey: Tweaked Tropcal Island (Just needs palm trees now!) Build 1.7.10-2.1.0.1832: Adubbz: Added support for island biomes Adubbz: Fixing bugs with island gen Ghostlyr: Return null dropped metadata Because it makes non-usable flowers in recipes.. Build 1.8.9-3.0.0.1830: Matt Caughey: Re-added Kelp Forest. Added base for Tropical Islands Build 1.8.9-3.0.0.1829: Adubbz: Added kelp generation Build 1.8.9-3.0.0.1828: Matt Caughey: Improved clover patch model Build 1.8.9-3.0.0.1827: Matt Caughey: Increased snow depth for Alps mountains, tweaked biome weights Build 1.7.10-2.1.0.1826: Matt Caughey: Added config option to disable nether hives Matt Caughey: Nether hive config option part 2 Build 1.8.9-3.0.0.1825: Matt Caughey: Removed the Deciduous Forest and Thicket biomes Matt Caughey: Improved the Brushland and Heathland biomes Matt Caughey: Tweaked Xeric Shrubland biome Matt Caughey: Changed trees in the Lush Swamp to use vines instead of ivy Matt Caughey: Removed old rock formation blocks (Is this proof enough for you?) Build 1.8.9-3.0.0.1823: Matt Caughey: Tweaked the Steppe biome Build 1.8.9-3.0.0.1822: Matt Caughey: Removed Wisteria Meadow biome Build 1.8.9-3.0.0.1821: Adubbz: Accounted for the coral reef potentially being disabled Build 1.8.9-3.0.0.1820: Matt Caughey: Removed Ash Stone, Hardened Sand, Hardened Dirt, Limestone/Siltstone/Shale/Crag Rock Slabs, renamed Dried Dirt to Dried Sand Build 1.8.9-3.0.0.1819: Matt Caughey: Tweaked the Wisteria Meadow biome Build 1.8.9-3.0.0.1818: Adubbz: Added wisteria generation Adubbz: Let's stop leaving debug code in... Build 1.8.9-3.0.0.1817: Matt Caughey: Added deserts to the edges of the Wasteland biome Build 1.8.9-3.0.0.1816: Matt Caughey: Tweaked which biomes villages can spawn in Build 1.8.9-3.0.0.1815: Matt Caughey: Added Overgrown Cliffs and Wisteria Meadow biomes. (Wisteria Meadow is still heavily WIP) Build 1.8.9-3.0.0.1814: Matt Caughey: New title screen panorama yet again Build 1.8.9-3.0.0.1813: Adubbz: Fixed mud step sound Build 1.8.9-3.0.0.1812: Matt Caughey: Disabled rivers in some biomes Build 1.8.9-3.0.0.1811: Adubbz: Fixed disabling river gen Build 1.8.9-3.0.0.1810: Matt Caughey: New title screen panorama Build 1.8.9-3.0.0.1809: Matt Caughey: More climate changes...Also new temporary title screen panorama Build 1.8.9-3.0.0.1808: Matt Caughey: Added separate climate for the Wasteland Build 1.8.9-3.0.0.1807: Matt Caughey: Climate Tweaks O' Plenty... Build 1.8.9-3.0.0.1806: Matt Caughey: More climate tweaks Build 1.8.9-3.0.0.1805: Matt Caughey: Minor tweaks to climates Build 1.8.9-3.0.0.1804: Matt Caughey: Overhauled biome climates (Merged cold desert/frozen desert with ice cap, redid climate mapping, etc.) Build 1.8.9-3.0.0.1803: Matt Caughey: Tweaked the Seasonal Forest, Shield, and Woodland biomes Build 1.8.9-3.0.0.1802: Matt Caughey: Changed fruit/veggie salad recipes/textures Build 1.8.9-3.0.0.1801: Matt Caughey: Removed wild carrots, added caveweed Build 1.8.9-3.0.0.1800: Matt Caughey: Re-added Coral Reef, tweaked Crag biome Build 1.8.9-3.0.0.1799: Matt Caughey: Tweaked Ominous Woods biome Build 1.8.9-3.0.0.1798: Matt Caughey: Tweaked Marsh biome Build 1.8.9-3.0.0.1797: Matt Caughey: Added Mega Taiga to boreal climate Build 1.8.9-3.0.0.1796: Adubbz: Fixed mega taiga generation Build 1.8.9-3.0.0.1795: Matt Caughey: Changed Crag climate/rarity Build 1.8.9-3.0.0.1794: Matt Caughey: Tweaked the Bamboo Forest and Dead Forest, added tall grass to the Outback and Quagmire Matt Caughey: Tweaked Mountain and Steppe biomes Build 1.8.9-3.0.0.1792: Matt Caughey: Tweaked Temperate Rainforest biome Build 1.8.9-3.0.0.1791: Matt Caughey: Removed sky color from Frost Forest, fixed wild rice not counting for BOP plant gen option Build 1.8.9-3.0.0.1790: Matt Caughey: Removed sky colors from some biomes. Improved the Dead Swamp and Fen biomes. Tweaked mahogany trees Build 1.8.9-3.0.0.1789: Adubbz: Fixed reeds generation placement Build 1.8.9-3.0.0.1788: shkl0206: Update zh_TW.lang Adubbz: Removing debug code Build 1.8.9-3.0.0.1787: Adubbz: Fixed Mahogany saplings, added inner branches to reduce decay Build 1.8.9-3.0.0.1786: Matt Caughey: Fixed world gen customization options for vanilla biomes Build 1.8.9-3.0.0.1785: Matt Caughey: Added amethyst and biome essence ore to the End. Fixed celestial crystal generation Build 1.8.9-3.0.0.1784: Matt Caughey: Changed Biome Finder recipe/texture, renamed Ornamental Artifact to Terrestrial Artifact Build 1.8.9-3.0.0.1783: Matt Caughey: Added hot springs to the Mystic Grove Matt Caughey: Tweaked the Ominous Woods biome, changed names for customization menu options Build 1.8.9-3.0.0.1781: Matt Caughey: Tweaked Wasteland biome, added hot spring pools to the Sacred Springs Build 1.8.9-3.0.0.1780: Matt Caughey: Tweaked Mystic Grove and Ominous Woods Build 1.8.9-3.0.0.1779: Matt Caughey: Added customization options for rock formations, nether plants, and end features (for when they're added). Tweaked berrry bush generation in some biomes. Tweaked lily pad textures Build 1.8.9-3.0.0.1778: Matt Caughey: Tweaked foliage in some biomes Build 1.8.9-3.0.0.1777: Matt Caughey: Added customization option for hot springs and nether hives (for when they're re-added), and fixed some of the other options Build 1.8.9-3.0.0.1776: Matt Caughey: Added customization options for soils, flowers, mushrooms, and liquid poison Build 1.8.9-3.0.0.1775: Adubbz: World type configuration now supports biome extensions Adubbz: Added mahogany trees Build 1.8.9-3.0.0.1774: Matt Caughey: Added a customization option for water plants Build 1.8.9-3.0.0.1773: Matt Caughey: Added customization options for foliage and plants (Flowers, mushrooms, and water plants coming soon!) Build 1.8.9-3.0.0.1772: Matt Caughey: Added customization option for BOP grasses Build 1.8.9-3.0.0.1771: Matt Caughey: Added world creation customization menu options for poison ivy, flax, berry bushes, wild carrots, thorns, and quicksand Build 1.8.9-3.0.0.1770: Matt Caughey: Tweaked various textures Matt Caughey: Tweaked Wasteland, Xeric Shrubland, and some textures Build 1.8.9-3.0.0.1768: Matt Caughey: Fixed "earth" item (Used for creative tab icon) Build 1.8.9-3.0.0.1767: Matt Caughey: Removed Dense Forest biome, tweaked Deciduous Forest Build 1.8.9-3.0.0.1766: Adubbz: Fixed flammability for a bunch of stuff Build 1.8.9-3.0.0.1765: Matt Caughey: Removed fruit blocks in favor of having them drop from leaves (Like vanilla apples) Build 1.8.9-3.0.0.1764: Matt Caughey: Tweaked gem block textures, removed vines from bamboo trees Build 1.8.9-3.0.0.1763: Matt Caughey: Fixed flammabilty/fire spread for slabs, planks, logs, foliage/plants, and flowers Build 1.8.9-3.0.0.1762: Matt Caughey: Updated Forge version (Update for fixed spruce trees in Taiga biome!) Build 1.8.9-3.0.0.1761: Adubbz: Orange autumn saplings now produce dark wood trees Build 1.8.9-3.0.0.1760: Matt Caughey: Re-added overpowered magic healing water that obviously no one liked at all Build 1.8.9-3.0.0.1759: Matt Caughey: Removed large stalagmite/stalactite textures Build 1.8.9-3.0.0.1758: Matt Caughey: Tweaked biome climates Build 1.8.9-3.0.0.1757: Matt Caughey: Removed Arctic and Glacier biomes, improved Cold/Frozen Desert biomes. (Be sure to fix biome IDs in your configs!) Build 1.8.9-3.0.0.1756: Matt Caughey: Changed how quicksand generates Build 1.8.9-3.0.0.1755: Matt Caughey: Fixed pine saplings, tweaked wisteria more Build 1.8.9-3.0.0.1754: Matt Caughey: Changed wisteria. Now a plant rather than a vine-like block. Build 1.8.9-3.0.0.1753: shkl0206: Create zh_TW.lang Build 1.8.9-3.0.0.1752: Matt Caughey: Added new rock formation textures (Not used yet) Build 1.8.9-3.0.0.1751: Matt Caughey: Removed pumpkins from our biomes temporarily Build 1.8.9-3.0.0.1750: Matt Caughey: Added pumpkins to our biomes Build 1.8.9-3.0.0.1749: Adubbz: Big trees no longer generate on water, vines no longer generate on tree trunks Adubbz: Added a temporary fix for the ugly taiga tree bases in the side of hills Build 1.8.9-3.0.0.1748: Matt Caughey: Tweaked butterfly textures Build 1.8.9-3.0.0.1747: Matt Caughey: Removed big mushrooms from Woodland biome, updated title screen panorama again Matt Caughey: Added butterfly color variants Build 1.8.9-3.0.0.1746: Matt Caughey: Still trying to fix entity spawning... Build 1.8.9-3.0.0.1745: Matt Caughey: Mob tweaks (Still having spawning issues) Build 1.8.9-3.0.0.1744: Matt Caughey: Added butterflies (That don't spawn for some reason...) Build 1.8.9-3.0.0.1743: Matt Caughey: Added snail spawns to swamp/forest biomes (They still don't move yet though) Matt Caughey: Tweaked snail texture Build 1.8.9-3.0.0.1741: Matt Caughey: Added snail model and texture Matt Caughey: Added snail entity (Currently doesn't move) Build 1.8.9-3.0.0.1739: Matt Caughey: Finished terrariums Build 1.8.9-3.0.0.1738: Matt Caughey: Tweaked which biomes players can spawn in Build 1.8.9-3.0.0.1737: Matt Caughey: More crafting recipe stuff Build 1.8.9-3.0.0.1736: Matt Caughey: Added more dye recipes Build 1.8.9-3.0.0.1735: Matt Caughey: Added roots and waterside sand generation to biomes Build 1.8.9-3.0.0.1734: Adubbz: Fixed an NPE with Buildcraft (and likely other things) Build 1.8.9-3.0.0.1733: Matt Caughey: Added dandelions and poppies to biomes Build 1.8.9-3.0.0.1732: Adubbz: Fixed up trees and spikes in the Wasteland Adubbz: Fixed hardness and sounds for fences and fence gates Matt Caughey: Tweaked biome climates Matt Caughey: Minor climate changes Matt Caughey: Fixed plants from growing on mud blocks, tweaked Marsh biome Adubbz: Removed unnecessary new Object[0] Matt Caughey: Re-added Meadow biome (Missing Meadow Forest sub-biome) Matt Caughey: Fixed generator crash (Oops :P) Matt Caughey: Re-added Shield biome, fixed pine trees Matt Caughey: Re-added Lush Desert biome (Trees not generating) Adubbz: Fixed tree gen in the lush desert Matt Caughey: Re-added Temperate Rainforest biome Matt Caughey: Re-added Land of Lakes biome Adubbz: Fixed vine generation on Basic trees Adubbz: Allowed the leaf radius of basic trees to be customized Adubbz: Changed how customizable leaves radius works Adubbz: Fixed soil pick block. Closes #618 Adubbz: Fixed reed bottom block rendering. Closes #620 Adubbz: Fixed incorrect awarding of achievements. Closes #613 Matt Caughey: Re-added Lush Swamp, Mystic Grove, and Ominous Woods biomes Adubbz: Dark leaves are no longer tinted Matt Caughey: Added pixies to the Mystic Grove, and ocelots to more tropical biomes Matt Caughey: Added Lost Soul texture Matt Caughey: Removed the Jade Cliffs biome. Goodbye old friend... Matt Caughey: Replaced Dandelion Puff's with Wilted Lilies. Changed Miner's Delight texture Matt Caughey: Added trigger for wilted lily achievement Adubbz: Fixed the remaining achievements. Closes #612 Adubbz: Fixed double slab drops. Closes #615 Matt Caughey: Tweaked which biomes villages can spawn in Matt Caughey: Tweaked biome climates more Matt Caughey: Renamed Dark Wood to Umbran Wood, renamed Ghastly Souls to Souls Adubbz: Prevented a crash on right clicking with an empty hand Matt Caughey: Changed the default temperature setting for BOP world type to medium zones Adubbz: Fixed an error with the achievement handler Matt Caughey: Fixed Umbran Wood slabs Matt Caughey: Added new logo Adubbz: Added redwood trees Matt Caughey: Re-added Redwood Forest (Trees don't generate properly yet) Adubbz: Fixed some generation issues with redwood trees Matt Caughey: Tweaked Redwood Forest Matt Caughey: Re-added Tropical Rainforest biome, tweaked mob spawns in certain biomes Matt Caughey: Added generators for some saplings Matt Caughey: Update README.md Matt Caughey: Tweaked foliage/flowers for a lot of biomes. Tweaked reed texture (Again) Matt Caughey: Fixed lily pad and duckweed rendering Matt Caughey: Added proper snow texture for long grass Matt Caughey: Added Terrarium Jars (Not placeable yet) Matt Caughey: Added a proper model for clover patches Matt Caughey: Added rafflesia plants to jungle biomes, fixed ocelot spawns, tweaked Eucalyptus Forest Matt Caughey: Added jar block (Still needs work) Adubbz: Allowed vines to not be instances of BlockVine Adubbz: The leaves offset for basic trees can now be customized Matt Caughey: "Finished" terrarium jars (More variants coming soon!) Matt Caughey: Added cactus terrarium, fixed particles for blocks that have "fancy" models Adubbz: Removed silty dirt from the Shrubland Matt Caughey: Tweaked the wetland biome, made dead forests and dead swamps less common Matt Caughey: Tweaked bayou trees, added willow trees to temperate rainforest and vanilla swampland. Fixed jacaranda trees in extreme hills Matt Caughey: New title screen panorama Matt Caughey: Changed Lush Desert trees to acacia logs/leaves Adubbz: Attempting to fix building on Jenkins Adubbz: Fixed building Build 1.8.9-3.0.0.1673: Adubbz: Fixed a crash with BlockBOPGrass. Closes #611 Build 1.8.9-3.0.0.1672: Matt Caughey: Re-added Wasteland biome (Missing trees and spikes) Build 1.8.9-3.0.0.1671: Adubbz: Working around Vanilla bugs... Build 1.8.9-3.0.0.1670: Adubbz: Fixed a crash with disabling river gen Build 1.8.9-3.0.0.1669: Matt Caughey: Removed villages and rivers from certain biomes Build 1.8.9-3.0.0.1668: Adubbz: Added an option to disable river generation in biomes Build 1.8.9-3.0.0.1667: Matt Caughey: Re-added Wetland biome (Willow trees are broken currently) Build 1.8.9-3.0.0.1666: Matt Caughey: More achievement stuff Build 1.8.9-3.0.0.1665: Matt Caughey: More achievements, added flax string and ornamental artifact Build 1.8.9-3.0.0.1664: Matt Caughey: Added more achievements Build 1.8.9-3.0.0.1663: Adubbz: Implemented the crafting event for Forstride Build 1.8.9-3.0.0.1662: Adubbz: Fixed achievement saving and a crash due to positioning Build 1.8.9-3.0.0.1661: Matt Caughey: Added more achievements Build 1.8.9-3.0.0.1660: Adubbz: Added The Wanderer achievement Build 1.8.9-3.0.0.1659: Matt Caughey: Re-added Maple Woods biome Adubbz: Added the flower child achievement Build 1.8.9-3.0.0.1657: Matt Caughey: Re-added Rainforest biome (Still needs work with the terrain) Build 1.8.9-3.0.0.1656: Matt Caughey: Changed natural soil types for various biomes Build 1.8.9-3.0.0.1655: Matt Caughey: Re-added Snowy Coniferous Forest biome (Be sure to clear config files blahblahblah) Build 1.8.9-3.0.0.1654: Matt Caughey: Re-added Seasonal Forest biome (Be sure to clear config files so it updates biome IDs!) Build 1.8.9-3.0.0.1653: Matt Caughey: Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!) Build 1.8.9-3.0.0.1652: Matt Caughey: Fixed Xeric Shrubland climate setting Build 1.8.9-3.0.0.1651: Matt Caughey: Tweaked vanilla biome extensions, fixed gems for certain biomes Build 1.8.9-3.0.0.1650: Matt Caughey: Added extensions for vanilla overworld biomes Build 1.8.9-3.0.0.1649: Matt Caughey: Tweaked wild rice item texture Build 1.8.9-3.0.0.1648: Matt Caughey: Added gelled poison texture Build 1.8.9-3.0.0.1647: Matt Caughey: Tweaked reed item texture Build 1.8.9-3.0.0.1646: Matt Caughey: Fixed shrub height Build 1.8.9-3.0.0.1645: Matt Caughey: Tweaked reed textures, readded block "item" textures Build 1.8.9-3.0.0.1644: Matt Caughey: Fixed localized names for Veggie Salad and Shroom Salad Build 1.8.9-3.0.0.1643: Matt Caughey: Tweaked various biomes to match past versions more Build 1.8.9-3.0.0.1642: Matt Caughey: Tweaked flower basket texture and various grass textures Build 1.8.9-3.0.0.1641: Adubbz: Fixed the Biome Radar model, added the Flower Basket Build 1.7.10-2.1.0.1640: Adubbz: Poison ivy won't inflict damage if wearing any type of shoes and leggings. Added a config option Build 1.8.9-3.0.0.1639: Adubbz: Tweaked Sacred Oak tree gen Build 1.7.10-2.1.0.1638: Adubbz: Added new better leaves textures Build 1.7.10-2.1.0.1637: Mike Rawlinson: Make wetlands warm again Build 1.8.9-3.0.0.1636: Adubbz: Mod biomes are once again copied to our world type Build 1.8.9-3.0.0.1635: Adubbz: Fixed slight mistake in GenLayerClimate clamping Build 1.8.9-3.0.0.1634: Adubbz: Updated the Thaumcraft API Build 1.8.9-3.0.0.1633: Adubbz: Updated license headers - For once Regex actually worker Build 1.8.9-3.0.0.1632: Adubbz: Fixed a crash when setting biome ids to -1 Build 1.8.9-3.0.0.1631: Adubbz: Fixed an issue with replacing resource packs Build 1.8.9-3.0.0.1630: Adubbz: Fixed a crash with Thaumcraft. Closes #597 Build 1.8.9-3.0.0.1629: Adubbz: Added an option to require shears for flower drops Build 1.8.9-3.0.0.1628: Adubbz: Fixed rare out of bounds crash due to rounding errors Build 1.8.9-3.0.0.1627: Adubbz: Added debug code to hopefully determine the cause of an outofbounds crash Build 1.8.9-3.0.0.1626: Adubbz: Added the Sacred Springs and its corresponding sapling Build 1.7.10-2.1.0.1625: hazeevaidar: added farmland localization hazeevaidar: ooops... Build 1.8.9-3.0.0.1624: Adubbz: Fixed handling for Vanilla biome extensions, added crystals to the end and prevented our generation from spawning in the default world type Build 1.8.9-3.0.0.1623: Adubbz: Fixed a crash with Tech Reborn. Closes #594 Build 1.8-3.0.0.1622: Adubbz: Removed old access transformer Build 1.8-3.0.0.1621: Adubbz: Moved access transformer Build 1.8.9-3.0.0.1620: Adubbz: Ported beginnings of Thaumcraft compatibility to 1.8.9 Build 1.8.9-3.0.0.1619: Adubbz: Fixed grass break particles Build 1.8-3.0.0.1618: Adubbz: Fixed an NPE with getWeightedTerrainSettings gxy17886: update zh_CN.lang update zh_CN.lang Adubbz: Added null check for getWeightedTerrainSettings Adubbz: Update build.gradle Adubbz: Update build.properties Build 1.7.10-2.1.0.1614: Adubbz: Addressed issues with block names Adubbz: Removed test poion name Adubbz: Fixed block names on non-default states Adubbz: Tweaked the Arctic biome and added debug code for a GenLayer crash verybigbro: Move FMP integration to init Build 1.7.10-2.1.0.1609: Adubbz: Fixed bamboo drops for blocks with metadata verybigbro: Fixed rare crash, BetterFoliage support verybigbro: Change Blocks.air to null Build 1.7.10-2.1.0.1607: Adubbz: Fixed a crash bug with sapling drops hazeevaidar: hellbark leaves fireproof, fixed crash in BlockStoneFormations Build 1.7.10-2.1.0.1605: verybigbro: FMP and Thermal Expansion integration verybigbro: some localization tweaks, fixed formatting Build 1.7.10-2.1.0.1604: verybigbro: Initial Thaumcraft integration verybigbro: Allow Thaumcraft golems to harvest BoP crops Build 1.8.9-3.0.0.1603: verybigbro: Update ru_RU.lang Build 1.8.9-3.0.0.1602: Adubbz: Fixed Golden Scythe localisation Build 1.8.9-3.0.0.1601: gxy17886: update zh_CN.lang update zh_CN.lang Build 1.8.9-3.0.0.1600: Adubbz: Added the Prairie Build 1.8.9-3.0.0.1599: Adubbz: Fixed missing grass in the Steppe Adubbz: Fixed the Dense Forest and tweaked the Eucalyptus Forest Build 1.8.9-3.0.0.1597: Adubbz: Fixed sapling drops from breaking Build 1.8.9-3.0.0.1596: Adubbz: Began preliminary work towards adopting Forge's new bucket models/setup Build 1.7.10-2.1.0.1595: hazeevaidar: Farmlands Build 1.8.9-3.0.0.1594: Adubbz: Fixed gem generation Build 1.7.10-2.1.0.1593: hazeevaidar: Fixed BoP grass crashes. hazeevaidar: Fixed coarse loamy dirt returns loamy dirt hazeevaidar: Make coarse dirts more like vanilla 1.8 coarse dirt Build 1.7.10-2.1.0.1592: verybigbro: Make Hellbark stuff fireproof, fixed slab exploit Build 1.8.9-3.0.0.1591: Adubbz: Prevented villages from spawning in the Jade Cliffs and Highland Build 1.8.9-3.0.0.1590: Adubbz: Remove custom village placement code Build 1.8.9-3.0.0.1589: Adubbz: Enabled spawning and generation of villages in BoP biomes Build 1.8.9-3.0.0.1588: Adubbz: Added biome dictionary tags for all current biomes Build 1.8.9-3.0.0.1587: Adubbz: Fixed a typo Build 1.8.9-3.0.0.1586: Adubbz: Added a config option to disable trail visibility for the local player if they themselves have a trail Build 1.7.10-2.1.0.1585: Adubbz: Added internal labels to identify 1.7 worlds for the purpose of converting to 1.8 Build 1.8.9-3.0.0.1584: Adubbz: Fixed replacement of plant blocks Build 1.8.9-3.0.0.1583: Adubbz: Fixed cherry saplings incorrectly growing oak trees Build 1.8.9-3.0.0.1581: Adubbz: Updated Forge Build 1.8.9-3.0.0.1580: Adubbz: Get rid of these dreaded tabs Build 1.8.9-3.0.0.1579: Adubbz: Fixed rendering in Forge 1668, slight cleanup of entity rendering Build 1.7.10-2.1.0.1578: verybigbro: Backport balance tweaks to 1.7.10 Build 1.8.9-3.0.0.1576: Adubbz: Updated build.gradle in preparation for maven changes Adubbz: Fixing mistakes Adubbz: Fixing build syntax Adubbz: More build.gradle fixes Adubbz: Fixed authentication Build 1.8.9-3.0.0.1568: Adubbz: Auto-generate the biomes config file folder Build 1.8.9-3.0.0.1567: Adubbz: Added checks to prevent biome id conflicts with BoP Build 1.8.9-3.0.0.1566: Adubbz: Added saplings for trees that have been implemented Build 1.8.9-3.0.0.1552: Adubbz: Remove unused coremod Build 1.8.9-3.0.0.1551: Adubbz: Remove unused vars Build 1.7.10-2.1.0.1548: Adubbz: Fixed trails Adubbz: build.gradle cleaning Adubbz: Updated Forge Adubbz: Updated gradle Adubbz: Fixed Forge version Adubbz: Don't use 1.8 mappings on 1.7 Adubbz: Change MCP mappings Adubbz: Apparently FG is not supported in 1.7 Adubbz: Temporarily remove CurseForge setup Adubbz: Revert to modified version of the original build.gradle Adubbz: Let's try a different approach... Adubbz: Attempt to fix curse... Adubbz: Use latest CurseGradle Adubbz: More cleaning build files... Adubbz: Ditching api builds Adubbz: Fixed changelog output path Build 1.8.8-3.0.0.1532: gxy17886: update zh_CN.lang update zh_CN.lang Build 1.8.8-3.0.0.1531: Adubbz: Fixed a crashing issue with newer versions of Forge. Closes #571 Build 1.8.8-3.0.0.1530: Adubbz: Cleanup Build 1.8.8-3.0.0.1529: Adubbz: Test build Build 1.8.8-3.0.0.1524: Adubbz: Attempting to get Curse uploading working If this fails, no big deal. This is solely to help out users of the launcher, not to help Curse given their poor support. Adubbz: Switch back to FG 2.1, replace tabs with spaces Adubbz: Fixed buildscript ordering issues Build 1.7.10-2.1.0.1521: Adubbz: Removed debug biome list Build 1.7.10-2.1.0.1520: Adubbz: Added debug code to list biomes added to the biome manager Build 1.8.8-3.0.0.1518: Adubbz: listOutputs should now finalize the build task Build 1517: Adubbz: Still not working.... Build 1516: Adubbz: This seems to cause uploadArchives to be called early Build 1515: Adubbz: Attempting to fix changelogs Adubbz: Fix WORKSPACE environment variable Adubbz: One day... Adubbz: Derp, forgot that gradle starts in the workspace directory Adubbz: Added existence check for libs directory Adubbz: This is why IDEs are the greatest Build 1506: Adubbz: Fixed changelog links Build 1503: Adubbz: Perhaps this will work... Adubbz: Gradle syntax Adubbz: Readded dependency on changelog Adubbz: Don't be stupid and leave accidental copy pastes in the script Build 1499: Adubbz: Wrong directory? Build 1498: Adubbz: See if Gradle 2.0 works properly Build 1497: Adubbz: Updated the build script out of curiosity Adubbz: Dummy commit Adubbz: Left some stuff out Adubbz: Updated Forge Adubbz: Use old MCP names Build 1493: Adubbz: No luck there... Build 1492: Adubbz: Attempting to get changelogs to work... Build 1487: Adubbz: Dummy change to test Jenkins Build 1.7.10-2.1.0.1484: jaquadro: Fog: water, mix order, precision, post-processing Matt Caughey: Tweaked biome weighting Matt Caughey: Tweaked flax -> string recipe Matt Caughey: Started revamping fruit trees Matt Caughey: Added peaches Matt Caughey: shoutout to all the pear Matt Caughey: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare Matt Caughey: Started adding flowering oak leaves Matt Caughey: Fixed tree generation to suppot new grass/dirt Matt Caughey: Revamped the Fungi Forest biome Matt Caughey: Really need to stop forgetting to remove this... Matt Caughey: thing Matt Caughey: Added mixed tree generation Matt Caughey: Added pinecones Matt Caughey: Increased amount of roots that generate by default Adubbz: Potentially fixed problems with biome ids + 128 Adubbz: Flowering leaves now render properly Matt Caughey: Added flowering oak leaves to some biomes Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks Adubbz: Fixed redwood tree growth fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142) Matt Caughey: Removed loamy grass/dirt from the Marsh jaquadro: Fix fog color calculation in 'fast' graphics mode. Adubbz: Fixed an issue caused by fluid conflicts Adubbz: Syntax obriensh: Avoid NPE in the fuel handler Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE. Matt Caughey: Added a Xeric Shrubland biome. Tweaked the Steppe biome. Matt Caughey: Tweaked biome temperatures Matt Caughey: Tweaked the Land of Lakes biome, added wild rice Matt Caughey: Improved the Shield biome Matt Caughey: Added a Dense Forest biome Adubbz: Update ClientProxy.java wwrpg: Update ItemBiomeFinder.java Fixed for-loop range and added missing breaks to improve performance wwrpg: Update WorldGenRedwoodTree2.java Improved redwood generation performance wwrpg: Fixed #442 Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java. Still probably a deeper issue here, but this will prevent crashes for now wwrpg: Cleanup up code for Redwood trees Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read) wwrpg: Update WorldGenRedwoodTree.java wwrpg: Cleanup up code for Redwood trees Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read) wwrpg: Disable spawning wasps Do not spawn wasp if not enable (not rendered) wwrpg: Disable spawning pixies if ID is 0 Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand wwrpg: Fixed #406 and #450 Fixed bug where two saplings dropped on a neighbor block change. wwrpg: Fixed #406 and #450 Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped. wwrpg: Fixed #433 Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly. wwrpg: Fixed #392 Enable leaves and logs to burn. verybigbro: Update ru_RU.lang verybigbro: Fixed compile issues verybigbro: Fix incorrect Harvest level for mud pick verybigbro: Additional OreDictionary support wwrpg: Update BlockBones.java Fixed correct texture usage per meta wwrpg: Update ItemBlockBones.java Use Bone block to get correct metadata instead of the block it is replacing wwrpg: Update ItemBlockGrave.java Use GraveBlock to get metadata instead of block being replaced wwrpg: Fixed #370 Prevents Hellbark Trees from breaking other blocks wwrpg: Fixes #453 Prevent crash in ItemBlockBOPLilypad.java hazeevaidar: Config to Enable or Disable Ores hazeevaidar: Cleanup Daniel: Re-write potion init code to avoid clashes with other mods Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt Ghostlyr: Update ru_RU.lang Daniel: Fix issue #495 (hopefully) Matt Caughey: Unused texture stuff Ghostlyr: Update ru_RU.lang Add missing wild carrot localization Ghostlyr: Update en_US.lang Add missing wild carrot localiation verybigbro: Register biome essence recipe hazeevaidar: Added comp. with vanilla achievements. Other lang support. Ghostlyr: Update ru_RU.lang simeonradivoev: Added itemstack null check on canReplace Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150 Adubbz: Disabled Forestry Integration wwrpg: Update BOPBlock.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPCoral.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPColorizedSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPFruit.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPPlant.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockStoneFormations.java Fixed null itemStack causing crash. Fixes #529 and #519 verybigbro: Fixed sideways logs weren't oredicted Closes #525 verybigbro: Fix axes Closes #514 verybigbro: Use Ore Dictionary in recipes hazeevaidar: Many bugfixes, new config options. hazeevaidar: Updated Forestry API verybigbro: Code cleanup gxy17886: update zh_CN.lang update zh_CN.lang dev: Fix for lava not flowing from ceiling on chunk creation in Nether Adubbz: Slightly reduced the fog density in the Ominous Woods Adubbz: Reduced fog in the Ominous Woods a bit more Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch Build 1.7.10-2.1.0.1483: Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch Build 1478: Adubbz: Added a README Build 1477: Adubbz: Mod wood now adds the 'Getting Wood' achievement. Close #502 Build 1476: Adubbz: Reduced XP received from smelting logs. Closes #564 Build 1475: Adubbz: Reduced protectiveness of amethyst armour. Closes #491 Build 1474: Adubbz: Fixed breaking hardness for planks. Closes #545 Build 1473: Adubbz: Reverting build file Adubbz: Last ditch attempt Adubbz: Fixed the model perspective of the biome radar Build 1470: Adubbz: Updated to Gradle 2.9 Build 1469: Adubbz: Updated to 1.8.8 Adubbz: Attempting to fix Gradle Adubbz: Still not working... Build 1.7.10-2.1.0.1465: Adubbz: Reduced fog in the Ominous Woods a bit more Build 1.7.10-2.1.0.1464: Adubbz: Slightly reduced the fog density in the Ominous Woods Build 1.7.10-2.1.0.1463: dev: Fix for lava not flowing from ceiling on chunk creation in Nether Build 1.7.10-2.1.0.1462: gxy17886: update zh_CN.lang update zh_CN.lang Build 1.8-3.0.0.1461: Adubbz: Trails now work properly - There's still some extra features to be added, however they do work quite nicely Build 1.8-3.0.0.1460: Adubbz: Corrected a typo resulting in a missing model Build 1.8-3.0.0.1459: Adubbz: Attempted to update to ForgeGradle 2 Adubbz: Fixed a compile error in Jenkins caused by BOPCommand. I'm not entirely sure why this is an issue, but this should fix it. Adubbz: Revert uploadArchives to previous setup Adubbz: Fixed uploadArchives dependencies Adubbz: uploadArchives is very uncooperative Adubbz: Cleanup in an attempt to make build.gradle more readable and fix brokenness Adubbz: Little progress :/ Adubbz: BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too) Adubbz: Reverted back to an older Forge/ForgeGradle to hopefully resolve build issues Build 1.8-3.0.0.1447: Adubbz: Success! Adubbz: Derp Build 1.8-3.0.0.1445: Adubbz: Where things go wrong Build 1.8-3.0.0.1444: Adubbz: Swap Build 1.8-3.0.0.1443: Adubbz: Preparing for another attempt at ForgeGradle 2 Adubbz: Back to the drawing board Adubbz: Continue Adubbz: Fixing derps Adubbz: Nup Adubbz: Continue being broken... Adubbz: Test test test... Build 1.8-3.0.0.1431: Adubbz: Progress Build 1.8-3.0.0.1430: Adubbz: We'll get there eventually... Build 1.8-3.0.0.1429: Adubbz: More testing Build 1.8-3.0.0.1428: Adubbz: Testing Adubbz: Typo Build 1.8-3.0.0.1425: Adubbz: Testing... Build 1.8-3.0.0.1422: Adubbz: Began work on trails Build 1.8-1.8-3.0.0.1419: Adubbz: Revert Build 1417: Adubbz: Yup, still broken, back again... Build 1416: Adubbz: Try again... Adubbz: Fixed compile error Adubbz: Attempting to fix compareTo compilation on Jenkins... Build 1.8-3.0.0.1410: Adubbz: Revert Gradle wrapper Build 1407: Adubbz: Roll Forge back to a version that doesn't use the new, broken Gradle Build 1406: Adubbz: Still trying... Adubbz: Broken... Build 1404: Adubbz: Gradle is bad. Build 1403: Adubbz: Maven is evil. Build 1402: Adubbz: More grade stuff Build 1401: Adubbz: Attempted to update Gradle and Forge. Expect stuff to break. Adubbz: Fixed the changelog task Build 1.7.10-2.1.0.1396: verybigbro: Code cleanup Build 1.7.10-2.1.0.1395: hazeevaidar: Many bugfixes, new config options. hazeevaidar: Updated Forestry API Build 1.7.10-2.1.0.1394: verybigbro: Use Ore Dictionary in recipes Build 1.7.10-2.1.0.1393: verybigbro: Fixed sideways logs weren't oredicted Closes #525 Build 1.7.10-2.1.0.1392: verybigbro: Fix axes Closes #514 Build 1.8-3.0.0.1391: Daniel: Add GeneratorProfileTree for creating trees with a particular profile Daniel: Remove unused imports Daniel: Add Grove biome Build 1.7.10-2.1.0.1390: wwrpg: Update BOPBlock.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPCoral.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPColorizedSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPFruit.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPPlant.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockBOPSapling.java Fixed null itemStack causing crash. Fixes #529 and #519 wwrpg: Update BlockStoneFormations.java Fixed null itemStack causing crash. Fixes #529 and #519 Build 1.8-3.0.0.1389: Adubbz: Removed duplicate blocks stat from /bop stats, fixed entity count Build 1.8-3.0.0.1388: Adubbz: Fixed broken pickblock functionality on a few blocks Build 1.7.10-2.1.0.1387: Adubbz: Disabled Forestry Integration Build 1.8-3.0.0.1386: Adubbz: Added proper localizations from items Adubbz: Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid. Build 1.8-3.0.0.1384: Adubbz: Added proper localizations for blocks Build 1.8-3.0.0.1383: Daniel: Fix null pointer exception when leaves with no sapling are broken Daniel: Add grass variant with daisies Daniel: Add generator for giant flowers Daniel: Add Garden biome Build 1.7.10-2.1.0.1382: Ghostlyr: Update ru_RU.lang Build 1.8-3.0.0.1381: Daniel: Improve placement of plants by more precisely defining surface blocks Daniel: Prevent null pointer exception if GeneratorWeighted is empty Daniel: Finish Fungi Forest biome Build 1.8-3.0.0.1380: Daniel: Make frost forest a little higher above sea level Daniel: De-obfuscate mega jungle tree generator Daniel: Set default amountPerChunk for giant mushrooms Daniel: Add Fungi Forest biome Build 1.7.10-2.1.0.1379: simeonradivoev: Added itemstack null check on canReplace Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150 Build 1.8-3.0.0.1378: Daniel: Fix incorrect meta when shearing BOP leaves Daniel: Add Dummy Biome Template to speed up migration of biomes from 1.7 Daniel: Add Frost Forest biome Daniel: Rename a few things to be more consistent Build 1.8-3.0.0.1377: Daniel: Add Fen biome Build 1.8-3.0.0.1376: Daniel: Fix bug with big tree height Daniel: Add mixed lily generator Daniel: Add Eucalyptus Forest biome Build 1.8-3.0.0.1375: Daniel: Adjust bulb tree parameters and allow no vines Daniel: Add Deciduous Forest biome Build 1.8-3.0.0.1374: Daniel: Add Dead Swamp biome Build 1.8-3.0.0.1373: Adubbz: Added the Xeric Scrubland verybigbro: Register biome essence recipe verybigbro: Register biome essence recipe for 1.8 Daniel: Minor code cleanup Daniel: Add Dead Forest biome Daniel: Add Pinecone hazeevaidar: Added comp. with vanilla achievements. Other lang support. Adubbz: Fixed tree trunks being cut off Build 1.8-3.0.0.1365: X00LA: Create de_DE.lang Build 1.7.10-2.1.0.1364: Ghostlyr: Update ru_RU.lang Add missing wild carrot localization Ghostlyr: Update en_US.lang Add missing wild carrot localiation Build 1.8-3.0.0.1363: Adubbz: Further refined the customisable gui - Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages Build 1.7.10-2.1.0.1362: Ghostlyr: Update ru_RU.lang Build 1.8-3.0.0.1361: Adubbz: Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page Build 1.8-3.0.0.1360: Daniel: Restore grass/foliage color of grasslands Build 1.7.10-2.1.0.1359: Matt Caughey: Unused texture stuff Build 1.8-3.0.0.1358: Daniel: Initial work on replacing biome types with climates based on temperature and rainfall Daniel: Remove BiomeTypes in favour of the more descriptive and configurable Climates Daniel: Improvements to land mass types Build 1.8-3.0.0.1357: Daniel: Finish Bog biome (add poison lakes) Build 1.8-3.0.0.1356: Daniel: Sort out a few todos (especially with fluids and jars) Build 1.8-3.0.0.1355: Daniel: Add buckets for BOP fluids Build 1.8-3.0.0.1354: Daniel: Embetter our coniferous trees (especially the large ones) Build 1.8-3.0.0.1353: Daniel: Oops - Poison is supposed to be BlockFluidClassic Build 1.8-3.0.0.1352: Daniel: Fluids now render Build 1.7.10-2.1.0.1351: Daniel: Fix issue #495 (hopefully) Build 1.8-3.0.0.1350: Daniel: Big improvements to control of terrain generation and simplification of the algorithm Daniel: Optimize biome search (tpbiome command and biome finder) to take into account world biome size Daniel: Add options for landmass generation: vanilla, continents, or archipelago Daniel: Add Coniferous Forest biome Build 1.8-3.0.0.1348: Adubbz: Update build.properties Build 1.8-InDev3.0.0.1347: Adubbz: Update build.gradle Build InDev-1.8-InDev3.0.0.1346: Adubbz: Update build.properties Build InDev-1.8-3.0.0.1344: Adubbz: Update build.gradle Build 1.8-3.0.0.1342: Adubbz: Update build.properties Build 1.8-3.0InDev.1340: Daniel: Remove workaround for Forge bug - no longer required Daniel: Add Gui for configuring BOP world properties (saved per game) Build 1.8-3.0InDev.1339: Daniel: Update forge version, change BOP version naming Build 1.7.10-2.1.0.1338: hazeevaidar: Config to Enable or Disable Ores hazeevaidar: Cleanup Build 1.8-3.0.0.1337: Daniel: De-obfuscate GenLayerRiver - unused at the moment, but considering using this to implement riverside biomes Daniel: Add Cherry Blossom Grove biome Build 1.8-3.0.0.1336: Daniel: Re-write potion init code to avoid clashes with other mods Build 1.7.10-2.1.0.1335: Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt Build 1.7.10-2.1.0.1334: Daniel: Re-write potion init code to avoid clashes with other mods Build 1.8-3.0.0.1333: Daniel: Add gem to brushland Daniel: Add Canyon biome (and Canyon Ravine sub biome Build 1.8-3.0.0.1332: Daniel: Add Brushland biome Build 1.8-3.0.0.1331: Daniel: Add Boreal Forest biome Build 1.8-3.0.0.1330: Daniel: Finish Bog (apart from poison lakes) Build 1.8-3.0.0.1329: Daniel: Use inheritance to avoid code duplication in Generators Daniel: Fix some generator bugs Daniel: Start work on Bog biome Build 1.8-3.0.0.1328: Daniel: Minor fixes in Bayou Build 1.8-3.0.0.1327: Daniel: Make sure all BOP blocks support canSustainPlant() properly Daniel: Make BOP block naming consistent Daniel: Add workaround (temporary I hope) for a forge bug Daniel: Split mud and quicksand into separate classes (they really have little in common Daniel: Attempt to make BlockQuery more user friendly Daniel: Allow querying blocks by plant type (will reduce a lot of code later on) Daniel: Create list of predefined BlockQueries to avoid code duplication Daniel: Add Bayou biome, GeneratorBayouTree and some adjustments to other generators Build 1.8-3.0.0.1326: Daniel: Add Bamboo Forest biome Build 1.8-3.0.0.1325: Daniel: More fine tuning of mountain Daniel: Fine tune tundra Daniel: Add Jade Cliffs biome Build 1.8-3.0.0.1324: Daniel: Make foothills on the edges of the mountains Build 1.8-3.0.0.1323: Daniel: Implement system for sub biomes and mutated biomes Daniel: Add Glacier biome Build 1.8-3.0.0.1322: Daniel: Add GeneratorPineTree Daniel: Finish the Mountain biome Build 1.8-3.0.0.1321: Daniel: Start work on Mountain biome Build 1.8-3.0.0.1320: Daniel: Rename some BlockQuery classes Daniel: Allow specification of which block to replace with GeneratorSplatter, tweak default parameters Daniel: Allow BlockBOPGeneric to support plants Daniel: Provide shortcut methods for building trees with vanilla logs and leaves Daniel: Add BlockPosQuery for positions with air above them Daniel: Add generator for small nobbly "twiglet" trees Daniel: Add Outback biome Build 1.8-3.0.0.1319: Daniel: Fix floor blocks in dense forest Daniel: Add Moor biome Build 1.8-3.0.0.1318: Daniel: Make naming in generators consistent and more readable, fix algae spawning in marsh Daniel: Finally stop those damn floating paeonias Daniel: Allow setting of the block used underneath water in BOP biomes Daniel: Minor adjustments to waterside and splotches generator Daniel: Minor adjustments to Marsh and Chaparral Daniel: Add Heathland biome Build 1.8-3.0.0.1317: Daniel: Add method for getting a BlockPosQuery from the config files Daniel: Rewrite terrain generation to provide more flexibility for BOP biomes Build 1.8-3.0.0.1316: Daniel: Add Tundra biome Daniel: Add columns generator Daniel: Stop GeneratorLogs replacing non-air blocks Daniel: Minor change in GeneratorLakes Daniel: Modify block queries so they match against world and position instead of just against blockstate (allows more flexibility - eg checking neighbors) Daniel: Use multiple generation attempts in GeneratorColumns Daniel: Add grassland biome Build 1.8-3.0.0.1315: Daniel: Add GeneratorLakes Daniel: Add Marsh biome Build 1.8-3.0.0.1314: Daniel: Rebalance flora generation weight values (to compensate for the fact that all flora generation attempts are at the surface) Build 1.8-3.0.0.1313: Daniel: Add GeneratorLogs Daniel: Add GeneratorBigMushroom Daniel: Allow fractional amountPerChunk in generators, reduce code duplication by moving scatter() method into a base class Daniel: Implement a "builder" pattern for constructing feature generators - allows for lots of options without requiring long complicated constructor argument lists with default values for all the options, and makes biome creation code easier to read Build 1.8-3.0.0.1312: Daniel: Add splatter world gen Daniel: Add GeneratorBlobs Daniel: Register GeneratorBlob. Make GeneratorBlob and GeneratorSplatter configurable. Some other minor improvements Daniel: Add highland biome Build 1.8-3.0.0.1311: Daniel: Add some utility functions for testing blocks against certain criteria Daniel: Use block querys in Generator Splotches to define the blocks to swap Build 1.8-3.0.0.1310: Daniel: Fix bug - bushes turning into berry bushes too quickly Daniel: Add splotches generator Daniel: Finish chaparral biome Build 1.8-3.0.0.1309: Daniel: Prevent duplicate id being used when adding a new biome Daniel: Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types Daniel: Start the Chaparral biome Build 1.8-3.0.0.1308: Daniel: Override vanilla code for adding sub-biomes (hills, mutated biomes etc), refine params for BOP gen layers Daniel: Make frozen ocean in polar regions on latitude worlds Daniel: De-obfusacte biome edge gen layer Daniel: Override river mix gen layer, improve polar regions with frozen rivers, and arctic regions in the frozen oceans Daniel: Allow search by biome name in bop tpbiome command Build 1.8-3.0.0.1307: Daniel: Fix crash caused by use of de-obfuscated field name Daniel: Allow configuration of vanilla biome weights Daniel: Tidy up the TODO list Build 1.8-3.0.0.1306: Daniel: Remove dummy file which should not have been there anyway Build 1.8-3.0.0.1305: Daniel: Minor code cleanup in ModPotions Build 1.8-3.0.0.1304: Daniel: Add BOP potion effects - paralysis and possession Build 1.8-3.0.0.1303: Daniel: Add comments to GenLayerBiomeBOP Daniel: Override default genlayer procedure to enable better control over world generation and biome placement - added 2 varieties of biome arrangement in addition to the vanilla system, random and latitude (which can be selected via a config file) Build 1.8-3.0.0.1302: Daniel: More configuration options: enableSnow, enableRain, skyColor, hasBiomeEssence Build 1.8-3.0.0.1301: Daniel: Minor tweaks to BOPConfig.java Daniel: Allow spawnable creatures for biomes to be configured Daniel: Use existing GeneratorRegistry for creation of generators from config files instead of a separate GeneratorFactory class Build 1.8-3.0.0.1300: Daniel: Reorganise BOP config system to make it all a bit cleaner and easier to use Build 1.8-3.0.0.1299: Daniel: Make generator configurable via ConfigHelper Daniel: Simplify weighted generators and make them easier to configure Daniel: Unify code for biome finder item and tpbiome command Build 1.8-3.0.0.1298: Daniel: Rewrite biome configuration system to be simpler and less fragile Daniel: Expand capabilities of ConfigHelper Daniel: Some minor improvements to ConfigHelper Daniel: Allow biome weights to be configured, add config warning logging Daniel: Allow configuration of normal and alternative top blocks in dense forest Build 1.8-3.0.0.1297: Daniel: Fix some leaf rendering problems, and a couple of other minor TODOs Build 1.8-3.0.0.1296: Daniel: Remove unused imports Build 1.8-3.0.0.1295: Daniel: Add bamboo thatching Daniel: Remove debug code Daniel: Add kelp Daniel: Add cattail Daniel: Fix incorrect drops and shearing on BOP double plants Build 1.8-3.0.0.1294: Daniel: Rename BlockBOPStairs to BlockBOPWoodStairs Daniel: Allow BOPReflectionHelper.construct() to work with arguments which are castable to the declared constructor arguments Daniel: Add mud brick stairs Build 1.8-3.0.0.1293: Daniel: Fix BOP stone drops Daniel: Add BOP stone and mud brick slabs Build 1.8-3.0.0.1292: Daniel: De-obfuscate dart render code Build 1.8-3.0.0.1291: Daniel: Add utility function for accessing hidden object constructors with reflection Daniel: Make smoldering grass melt snow Daniel: Fix bounding box positioning on BOP plants Daniel: Remove reliance on hard coded sapling values in leaf drop code Build 1.8-3.0.0.1290: Daniel: Automate generation of wood plank and slab recipes Daniel: Unite flower 1 and flower 2 into a single paged block class Daniel: Add mappings between wood types and doors, fences, gates and stairs Daniel: Give various BOP enums a more sensible name and location Daniel: Use gem enum instead of hard coded gem crafting recipes Daniel: Add more ore dictionary entries for BOP items Daniel: Allow wool to be crafted from any combination of regular and tall cattail Daniel: Fix crash caused by reference to sapling which does not exist Daniel: Fix inconsistency in placement of regular and tall cattail - both now require water Build 1.8-3.0.0.1289: Daniel: Big improvements to code for handling blocks with multiple pages of variants Build 1.8-3.0.0.1288: Daniel: Add OreDictionary support Build 1.8-3.0.0.1287: Daniel: Remove debugging messages in FurnaceFuelHandler Daniel: Add crafting for biome finder (note biome essence now used up in recipe) Build 1.8-3.0.0.1286: Daniel: Add BOP smelting recipes Build 1.8-3.0.0.1285: Daniel: Add (most) other BOP crafting recipes Build 1.8-3.0.0.1284: Daniel: Add first BOP crafting recipe Daniel: Add dye recipes, wood recipes and various other misc recipes Build 1.7.10-2.1.0.1283: wwrpg: Fixes #453 Prevent crash in ItemBlockBOPLilypad.java Build 1.7.10-2.1.0.1282: wwrpg: Update BlockBones.java Fixed correct texture usage per meta wwrpg: Update ItemBlockBones.java Use Bone block to get correct metadata instead of the block it is replacing wwrpg: Update ItemBlockGrave.java Use GraveBlock to get metadata instead of block being replaced wwrpg: Fixed #370 Prevents Hellbark Trees from breaking other blocks Build 1.7.10-2.1.0.1281: verybigbro: Fix incorrect Harvest level for mud pick verybigbro: Additional OreDictionary support Build 1.7.10-2.1.0.1280: wwrpg: Fixed #406 and #450 Fixed bug where two saplings dropped on a neighbor block change. wwrpg: Fixed #406 and #450 Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped. wwrpg: Fixed #433 Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly. wwrpg: Fixed #392 Enable leaves and logs to burn. verybigbro: Fixed compile issues Build 1.8-3.0.0.1277: wwrpg: Disable spawning wasps Do not spawn wasp if not enable (not rendered) wwrpg: Disable spawning pixies if ID is 0 Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand verybigbro: Update ru_RU.lang verybigbro: Update ru_RU.lang Build 1.7.10-2.1.0.1274: wwrpg: Cleanup up code for Redwood trees Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read) wwrpg: Update WorldGenRedwoodTree.java wwrpg: Cleanup up code for Redwood trees Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read) Build 1.7.10-2.1.0.1273: wwrpg: Fixed #442 Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java. Still probably a deeper issue here, but this will prevent crashes for now Build 1.8-3.0.0.1272: Daniel: Make BlockDoubleDecoration shearing more robust by adding a check for valid blocks Build 1.7.10-2.1.0.1270: wwrpg: Update ItemBiomeFinder.java Fixed for-loop range and added missing breaks to improve performance wwrpg: Update WorldGenRedwoodTree2.java Improved redwood generation performance Build 1.8-3.0.0.1269: Daniel: Add mudball entity, change entity registration (previously server and client were not in sync when spawning BOP entities), necessitated creating a BOP specific spawn egg item Build 1.8-3.0.0.1268: Daniel: Make sacred oad sapling items shiny Daniel: Add other BOP fluids, blood and poison, no rendering yet Daniel: Add flippers and flower bands Build 1.8-3.0.0.1267: Daniel: Add biome name to biome finder tooltip Build 1.8-3.0.0.1266: Daniel: Remove unused imports Daniel: Add BOP records Daniel: Add biome essence and biome block Build 1.8-3.0.0.1265: Adubbz: Fixed server crashing (Again!) Build 1.8-3.0.0.1264: Daniel: Fix incorrect item drop on BOP flowers Daniel: Fix flowers bounding box not aligned correctly with rendering Build 1.8-3.0.0.1263: Daniel: Fix crash when blowing dandelion because particles generated on wrong side Build 1.8-3.0.0.1262: Daniel: Combine particle textures for better performance Build 1.8-3.0.0.1261: Daniel: Simplify texture loading for pixie trail particle Daniel: Add dandelion particle, fix incorrect texture on pixie trail particle Build 1.8-3.0.0.1260: Daniel: Add pixie trail particle Build 1.8-3.0.0.1259: Daniel: Add honey fluid - Currently does not render! Seems like this is a problem affecting all forge fluids in 1.8 Daniel: Change registration method for entities - now can use spawn eggs and summon command, and ids are not hard coded Daniel: Add empty glass jars Daniel: Add filled glass jars Build 1.8-3.0.0.1258: Daniel: Add pixie Build 1.8-3.0.0.1257: Daniel: Add wasp sounds Daniel: Add the enderporter Daniel: Add client messages to biome finder Daniel: Minor tweaks to enderporter Build 1.8-3.0.0.1256: Daniel: Add visual feedback to indicate when biome finder can be used or is searching, simplify animation and code for pointing at location Build 1.8-3.0.0.1255: Daniel: Remove unused imports, remove an unused and mileading line in EntityWasp Build 1.8-3.0.0.1254: Daniel: Add wasp Daniel: Minor cleanup on RenderDart Build 1.8-3.0.0.1253: Adubbz: Added a rough implementation of the biome finder's rendering - Fair amount of cleanup to be done to make it perfect Build 1.8-3.0.0.1252: Daniel: Improve biome finder code Daniel: Add message handler Build 1.8-3.0.0.1251: Daniel: Let grass spread from vanilla grass blocks onto BOP dirt blocks Build 1.8-3.0.0.1250: Daniel: Remove unused imports Daniel: Fix typo in white dye model file name Daniel: Start biome finder - can now find biomes, but icon does not yet point to it Daniel: Make gem ore drop experience when mined Build 1.8-3.0.0.1249: Adubbz: Moved rendering registration into the client proxy. Fixes server crashing Build 1.8-3.0.0.1248: Daniel: Make BOP dyes work on sheep and wolf collars Build 1.8-3.0.0.1247: Daniel: Add other BOP misc items Build 1.8-3.0.0.1246: Daniel: Add remaining BOP food items: ambrosia, salads, earth, ricebowl, shroompowder Build 1.8-3.0.0.1245: Daniel: Add helper functions for paged block classes BOPLeaves BOPLog BOPSapling Build 1.8-3.0.0.1244: Daniel: Remove unused imports Build 1.8-3.0.0.1243: Daniel: Add dart entity and dart blower item (not 100% finished) Build 1.8-3.0.0.1242: Adubbz: Restricted the amount of big trees that can be in a single chunk Build 1.8-3.0.0.1241: Adubbz: Added bushes to the Shrubland, added the Dense Forest Build 1.8-3.0.0.1240: Daniel: Remove incorrect setCreativeTab on ItemGem Daniel: Add dart and dart blower items Build 1.8-3.0.0.1239: Adubbz: Added the Lavender Fields, fixed the height of regular trees in some biomes Build 1.8-3.0.0.1238: Adubbz: Added flax to the shrubland Adubbz: Completed the Shrubland Build 1.7.10-2.1.0.1237: Adubbz: Update ClientProxy.java Build 1.7.10-2.1.0.1236: Matt Caughey: Added a Dense Forest biome Build 1.7.10-2.1.0.1235: Matt Caughey: Improved the Shield biome Build 1.8-3.0.0.1234: Daniel: Fix some missing scythe features Build 1.8-3.0.0.1233: Daniel: Add scythe Build 1.8-3.0.0.1232: Adubbz: Switched to using the Java Arrays class, not the Scala one (Auto imports can be a pain sometimes) Build 1.8-3.0.0.1231: Adubbz: Fixed an error with deserialization Build 1.8-3.0.0.1230: Daniel: Add mud and amethyst tools Daniel: Import all from api BOPItemHelper into ModItems for convenience Daniel: Add mud and amethyst armor Build 1.8-3.0.0.1229: Adubbz: Began work on the shrubland, increased the amount of leaves Build 1.8-3.0.0.1228: Adubbz: Added the flower field, improved weighted generation, fixed the colouring of damp and wheat grass Build 1.8-3.0.0.1227: Adubbz: Completed the Thicket Build 1.8-3.0.0.1226: Daniel: Add tall cattail, rename BlockDoubleFoliage to BlockBOPDoublePlant for consistency Build 1.8-3.0.0.1225: Daniel: Add shrub item texture, improve berrybush item texture Build 1.8-3.0.0.1224: Daniel: Fix render colors for some plants Build 1.8-3.0.0.1223: Daniel: Fix reed rendering placement and bounding box Build 1.8-3.0.0.1222: Daniel: Remove unused imports Daniel: Correct some misleading errors in comments Daniel: Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root Build 1.8-3.0.0.1221: Adubbz: Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they're being a pain) Build 1.8-3.0.0.1220: Adubbz: Fixed pick block on leaves, fixed an error reading config files on second run (stages weren't being added to wrapped generators) Build 1.8-3.0.0.1219: Adubbz: Began work on the Thicket Build 1.8-3.0.0.1218: Adubbz: Added the Steppe biome Build 1.8-3.0.0.1217: Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary Build 1.8-3.0.0.1216: Adubbz: Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes Build 1.8-3.0.0.1215: Adubbz: Added a generator for grass Build 1.8-3.0.0.1214: Adubbz: Added flowers to the Origin Valley Build 1.8-3.0.0.1213: Adubbz: Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from) Build 1.8-3.0.0.1212: Adubbz: Fixed leaves failing to render certain sides Adubbz: Began work on the Origin Valley, trees currently generate Build 1.8-3.0.0.1211: Adubbz: Prevented model/rendering registration from occurring on the server, fixes crashing Build 1.7.10-2.1.0.1210: Matt Caughey: Tweaked the Land of Lakes biome, added wild rice Build 1.7.10-2.1.0.1209: Matt Caughey: Tweaked biome temperatures Build 1.7.10-2.1.0.1208: Matt Caughey: Added a Xeric Shrubland biome. Tweaked the Steppe biome. Build 1.8-3.0.0.1207: Adubbz: Added the crag Build 1.8-3.0.0.1206: Adubbz: Added the arctic biome Build 1.8-3.0.0.1205: Adubbz: Re-added the title panorama - My eyes couldn't take Vanilla's any longer Build 1.8-3.0.0.1204: Adubbz: Moved the progress stats to a command rather than hover text Build 1.8-3.0.0.1203: Adubbz: Added stat counters for biomes and items Build 1.7.10-2.1.0.1202: obriensh: Avoid NPE in the fuel handler Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE. Build 1.8-3.0.0.1201: Adubbz: Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler Build 1.8-3.0.0.1200: Adubbz: Added /bop stripchunk for testing ore generation and other underground stuff Build 1.8-3.0.0.1199: Adubbz: Biomes with id -1 are no longer added to the generation lists Build 1.8-3.0.0.1198: Adubbz: Fixed biome registration not occurring on first run Build 1.8-3.0.0.1197: Adubbz: Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator Build 1.8-3.0.0.1196: Daniel: Fix a few minor TODOs in the blocks Daniel: Fix BOP leaves dropping too much fruit Daniel: Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming Daniel: Add berries Build 1.8-3.0.0.1195: Daniel: Further simplify code for blocks with pages of variants. Remove test blocks Build 1.8-3.0.0.1194: Daniel: Remove unused imports Daniel: Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks Build 1.8-3.0.0.1193: Daniel: Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler Build 1.8-3.0.0.1192: Adubbz: Hooked up generator stages with the appropriate events Build 1.8-3.0.0.1191: Adubbz: Added cheeserolls to the authorList Build 1.8-3.0.0.1190: Adubbz: Overhauled the config system for decoration, still a few things to do before it can be put into use Build 1.7.10-2.1.0.1189: Adubbz: Fixed an issue caused by fluid conflicts Adubbz: Syntax Build 1.8-3.0.0.1187: Daniel: Add wading boots Build 1.8-3.0.0.1186: Daniel: Fix typo in red flower petal enum Build 1.8-3.0.0.1185: Daniel: Add big flower petals Daniel: Add honey block Build 1.8-3.0.0.1184: Daniel: Code cleanup - ProperCase for tree/wood enums Daniel: Fix BOP door hardness and drops Daniel: Add missing @Override tag Daniel: Add BOP wood slabs Build 1.8-3.0.0.1183: Adubbz: Fixed the graphics level for leaves Build 1.8-3.0.0.1182: Adubbz: Cleaned up model registration Build 1.8-3.0.0.1181: Daniel: Fix incorrect leaf metadata Build 1.8-3.0.0.1180: Daniel: Remove BlockModifiers - not as useful as hoped Build 1.8-3.0.0.1179: Daniel: Further tightening up of blockstate utility code and better handling of missing default block state Daniel: Combine wood/leaf/sapling blocks where possible - frees up 56 block ids Build 1.8-3.0.0.1178: Daniel: Make block registration a bit more robust Build 1.8-3.0.0.1177: Daniel: Code cleanup - add missing @Override tags and remove unused imports Build 1.8-3.0.0.1176: Adubbz: Fixed stair lighting issues - Caught this literally 3 seconds before you left cheeserolls Build 1.8-3.0.0.1175: Daniel: Correct utterly shameful uppercase letter sin Build 1.7.10-2.1.0.1174: jaquadro: Fix fog color calculation in 'fast' graphics mode. Build 1.8-3.0.0.1173: Daniel: Scrap concept of "named states", go back to looping through properties for block sub-types Build 1.8-3.0.0.1172: Daniel: Add double-height decorations (flax) Daniel: Fix item rendering for blocks with a tinted model but non-tinted item (flax and berry_bush) Build 1.8-3.0.0.1171: Daniel: Add BOP saplings Build 1.8-3.0.0.1170: Daniel: Add BOP leaves Build 1.7.10-2.1.0.1169: Matt Caughey: Removed loamy grass/dirt from the Marsh Build 1.8-3.0.0.1168: Daniel: Add duckweed, shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile Build 1.8-3.0.0.1167: autopsychorhythmia: Update zh_CN.lang Build 1.8-3.0.0.1166: Daniel: Reimplement all BOP blocks to align more closely with vanilla block counterparts, add loads of wood Daniel: Tidy up lots of junk Daniel: Add remaining wood, and doors for all woods Daniel: Add overgrown netherrack Daniel: Add moss, tree_moss, flower_vine, ivy and wisteria Daniel: Fix colors of vine-like blocks Build 1.8-3.0.0.1165: Adubbz: Added the biomename command to the usage description Build 1.7.10-2.1.0.1164: fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142) Build 1.8-3.0.0.1162: Adubbz: Test change for Curse Adubbz: Another misc change for Curse Adubbz: Undo the change from earlier because it's silly Build 1.8-3.0.0.1154: Adubbz: Added files for the various fruit blocks and the turnip blocks. Cheeserolls - Make sure you add item files for all blocks, including those which normally the player won't have in their inventory. Build 1.8-3.0.0.1153: Adubbz: Added commands for teleporting to a biome of a given id, and finding the biome associated with an id Build 1.8-3.0.0.1152: Adubbz: Disabled Vanilla biome config files - These may come back, but they're just making things more difficult for now Build 1.8-3.0.0.1151: Adubbz: The BoP WorldType once again functions correctly Build 1.8-3.0.0.1150: Adubbz: Biome weights for BoP biomes are now configurable Build 1.8-3.0.0.1149: Adubbz: Added chunk generators and our custom biome layer Build 1.7.10-2.1.0.1148: Adubbz: Fixed redwood tree growth Build 1.7.10-2.1.0.1147: Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks Build 1.7.10-2.1.0.1146: Matt Caughey: Added flowering oak leaves to some biomes Build 1.7.10-2.1.0.1145: Adubbz: Flowering leaves now render properly Build 1.7.10-2.1.0.1144: Adubbz: Potentially fixed problems with biome ids + 128 Build 1.7.10-2.1.0.1143: Matt Caughey: Increased amount of roots that generate by default Build 1.7.10-2.1.0.1142: Matt Caughey: Added pinecones Build 1.7.10-2.1.0.1141: Matt Caughey: Added mixed tree generation Build 1.7.10-2.1.0.1140: Matt Caughey: thing Build 1.7.10-2.1.0.1139: Matt Caughey: Really need to stop forgetting to remove this... Build 1.7.10-2.1.0.1138: Matt Caughey: Revamped the Fungi Forest biome Build 1.8-3.0.0.1137: Daniel: Correct grass burning values Daniel: Add stalagmites and stalactites Daniel: Add fruit_block and variants apple/persimmon/peach/pear Daniel: Allow BOPDirt to support plants Daniel: Allow bonemeal placed on BOPGrass to grow plants on nearby vanilla grass Daniel: Add generic block types: ash_stone, crag_rock, dried_dirt, hard_dirt, hard_ice, hard_sand, mud_brick Daniel: Update labels Daniel: Minor tidyup Daniel: Add crystal and crystal shard Daniel: Add origin grass Build 1.7.10-2.1.0.1136: Matt Caughey: Fixed tree generation to suppot new grass/dirt Build 1.7.10-2.1.0.1135: Matt Caughey: Started adding flowering oak leaves Build 1.7.10-2.1.0.1134: Matt Caughey: shoutout to all the pear Matt Caughey: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare Build 1.8-3.0.0.1132: Daniel: Allow BOPBlock instances to specify their own item class Daniel: Add waterlily variants Daniel: Add lily labels Daniel: Add loamy/silty/sandy grass blocks Daniel: Add new dirt variants loamy/sandy/silty and link to corresponding grass variants Daniel: Add snowy property to new grass variants, add coarse property to new dirt variants, improve grass spreading algorithm Build 1.7.10-2.1.0.1131: Matt Caughey: Added peaches Build 1.7.10-2.1.0.1130: Matt Caughey: Started revamping fruit trees Build 1.7.10-2.1.0.1129: Matt Caughey: Tweaked flax -> string recipe Build 1.8-3.0.0.1128: Daniel: Ignore OSX .DS_Store files Daniel: Add flesh, mud, quicksand and turnips (blocks and items) Daniel: fix quicksand block drop Daniel: Add smoldering grass and spectral moss Build 1.7.10-2.1.0.1127: Matt Caughey: Tweaked biome weighting Build 1.7.10-2.1.0.1126: jaquadro: Fog: water, mix order, precision, post-processing Build 1.7.10-2.1.0.1123: Matt Caughey: Forgot to fix the onlyBiome thing again Build 1.7.10-2.1.0.1122: Matt Caughey: Added a "Eucalyptus Forest" biome Build 1.7.10-2.1.0.1121: Matt Caughey: Oops Build 1.7.10-2.1.0.1120: Matt Caughey: Added lilypad variations Build 1.7.10-2.1.0.1119: castlenine: Updating French Canadian language Changing the Toadstool to make it edible instead of poisonous since it's use in a recipe jaquadro: Smooth fog color and distance rendering. (+1 squashed commits) Squashed commits: [6b11c10] Re-enable fog colors jaquadro: Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms. jaquadro: Give biome fog more volume by interpolating a closer near plane. Adubbz: Updated Gradle Matt Caughey: Updated gitignore (Not sure why it showed as a changed file?) jaquadro: Scale fog density to far plane distance. jaquadro: Fix near plane distance being too close in less-foggy biomes jaquadro: Add configuration to toggle fog color and density jaquadro: Remove fog density config Matt Caughey: Tweaked various biomes. Started adding eanataw's Patreon pledge biome (Land of Lakes). Matt Caughey: Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata) Matt Caughey: Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes Matt Caughey: Tweaked giant flower textures Build 1.8-3.0.0.1118: Adubbz: Misc change for CurseForge Adubbz: Updated Mixin Adubbz: Updated Mixin Adubbz: Removed the Mixin used for coral Adubbz: More cleaning up Adubbz: CurseForge nonsense... As usual Adubbz: Removed the biome decoration Mixin Adubbz: Removed the cactus mixin Adubbz: Removed Mixin. Closes #421, #422 Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410 Adubbz: Added the basic framework for adding new biomes Adubbz: Attempting to fix manifests Adubbz: More manifest nonsense Adubbz: Manifest Adubbz: Added a null check for config file entity spawns Adubbz: Fixed server crashing Closes #426 Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :) Adubbz: Replaced all tabs with spaces Adubbz: Added zh_CN.lang, courtesy of @ppoozl Build 1.8-3.0.0.1117: Adubbz: Added zh_CN.lang, courtesy of @ppoozl Build 1.8-3.0.0.1116: Adubbz: Replaced all tabs with spaces Build 1.8-3.0.0.1115: Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :) Build 1.8-3.0.0.1114: Adubbz: Fixed server crashing Closes #426 Build 1.8-3.0.0.1113: Adubbz: Added a null check for config file entity spawns Build 1.8-3.0.0.1112: Adubbz: More manifest nonsense Adubbz: Manifest Build 1.8-3.0.0.1110: Adubbz: Attempting to fix manifests Build 1.8-3.0.0.1109: Adubbz: Added the basic framework for adding new biomes Build 1.8-3.0.0.1108: Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410 Build 1.8-3.0.0.1107: Adubbz: Removed the cactus mixin Adubbz: Removed Mixin. Closes #421, #422 Build 1.8-3.0.0.1105: Adubbz: Removed the biome decoration Mixin Build 1.8-3.0.0.1104: Adubbz: Removed the Mixin used for coral Adubbz: More cleaning up Adubbz: CurseForge nonsense... As usual Build 1.8-3.0.0.1099: Adubbz: Updated Mixin Adubbz: Updated Mixin Build 1.8-3.0.0.1097: castlenine: Updating French Canadian language Adubbz: Misc change for CurseForge Build 1.8-3.0.0.1093: Adubbz: Updated Mixin and Forge. Closes #407 Build 1.8-3.0.0.1092: Adubbz: CurseForge changelog test Build 1.8-3.0.0.1091: mccommander_minecraft: Add missing feature almyr.abath: Update pt_BR.lang fixed line breaks Adubbz: Another attempt at changelogs on CurseForge Build 1.8-3.0.0.1086: Adubbz: Update Mixin Submodule Build 1.8-3.0.0.1085: Adubbz: Attempting to get changelogs working Adubbz: More changelog shenanigans... Adubbz: Temporarily disabled curse changelog Adubbz: Insignificant change because CurseForge is being a pain Build 1.8-3.0.0.1080: Adubbz: Added the deobf and source jar to CurseForge Build 1.8-3.0.0.1078: Adubbz: Updating Gradle for CurseForge Adubbz: Forgot to include the curse plugin Adubbz: Updated names to the latest mappings Adubbz: CurseForge stuff Adubbz: Disabled warning output Adubbz: Hopefully fixed the api key environment variable... Adubbz: Debug stuff Build 1.7.10-2.1.0.1067: mccommander_minecraft: Fix dandelion right click in creative mode Build 1.7.10-2.1.0.1066: brian.alex.kennedy: Ref Issue #369 All of the blocks in this loop are wood logs. i == 3 is a Mohagony log. Due to this bug it is currently not registered as logWood, and with this fix it is. Build 1.8-3.0.0.1065: Adubbz: Working on issues preventing the dev jar from working correctly Build 1.7.10-2.1.0.1062: shotakosaka777+minecraft: Update ja_JP.lang Build 1.8-3.0.0.1060: Adubbz: Completed configurable cactus gen Build 1.8-3.0.0.1059: Adubbz: Cleaned up the code formatting Build 1.8-3.0.0.1058: Adubbz: Updated the Mixin submodule Adubbz: Removed the current properties system whilst it's being redone Adubbz: Finalized the system for configurable decoration features. Do note that the current test case (Cactus) has not yet been implemented, only the code for configuring the values which will be used for it. This means that biome decoration can now be implemented properly. Build 1.7.10-2.1.0.1057: Adubbz: Began work on a system for configurable biome decoration Adubbz: Finished up single coral mccommander_minecraft: Enable jar picking the honey Build 1.8-3.0.0.1054: Adubbz: Re-enabled mixins Build 1.8-3.0.0.1053: Adubbz: Temporarily commented out mixins Build 1.8-3.0.0.1052: Adubbz: Readded the BOP world type with hovering text listing the progress of the mod Build 1.8-3.0.0.1051: mccommander_minecraft: Enable fire source Build 1.8-3.0.0.1050: Adubbz: Updated the sources and deobf build configurations Build 1.8-3.0.0.1049: Adubbz: Attempting to get Gradle to work... Adubbz: Reverting gradle changes Build 1043: verybigbro: Create ru_RU.lang Adubbz: Readded bone segments Adubbz: Began work on readding coral Adubbz: Updated .gitignore Adubbz: Updated to the latest Forge Adubbz: Added our own system for hiding block properties Adubbz: Cleaned up the license distributed within the jar Adubbz: Added Mixin as a submodule Build 1.7.10-2.1.0.1036: verybigbro: Update ru_RU.lang Build 1.7.10-2.1.0.1034: Mazdallier: Update fr_FR.lang Build 1.7.10-2.1.0.1033: Adubbz: Readded the various stone types Adubbz: Readded gem/gem ore blocks Adubbz: Readded hive blocks mccommander_minecraft: Enable pixie spawning Oh hey. Um. I can fix this feature. Build 1.8-3.0.0.1029: Adubbz: Cleaned up our system for blockstates/variants to be a bit more simple/flexible Build 1.8-3.0.0.1026: Adubbz: Fixed the light values for glowshrooms, glow flowers, enderlotus and burning blossoms and fixed an issue with incorrect/untextured log drops Build 1.8-3.0.0.1025: Adubbz: Added the basis for configurable biomes along with files for all the Vanilla biomes (Note: This may or may not stay for the full release, BoP biomes will certainly be configurable however Vanilla biomes have limitations) Adubbz: Updated the Forge version requirements Adubbz: Attempting to fix the api distribution... Adubbz: Removed the api distribution, developers should instead refer to the deobf/sources distributions Build 1.8-3.0.0.1021: Adubbz: Readded the BOP creative tab Adubbz: Updating Gradle to use Forge Build 1.7.10-2.1.0.1019: randomv0x3l: Add config option to disable BoP title panorama Build 1.7.10-2.1.0.1018: almyr.abath: Create pt_BR.lang Build 1.8-3.0.0.1017: bbrowner: Added blockstate and block and item models files for hive and honeycomb block, and flesh, as well as their renamed textures. Also added them to the localization file with the new naming scheme. Build 1.8-3.0.0.1016: bbrowner: Readded block textures under the new naming scheme for corals, rocks, and grass. bbrowner: Added blockstate and block and item models files for gem ores and blocks, as well as their renamed textures. Also added them to the localization file with the new naming scheme. bbrowner: Added blockstate, texture, item and block models files for flesh. Also updated localization file. bbrowner: Renamed gemOre.json to gems.json bbrowner: May have already committed this, but changed gems to new file naming scheme Build 1.8-3.0.0.1013: bbrowner: Added coral blockstates and item and block models files. Also updated localization file to contain corals, rocks, and grass. bbrowner: Herp, forgot to change the rocks in the localization file to match new naming scheme in last commit. Fixed now! Build 1.8-3.0.0.1012: bbrowner: Fixed a comma mistake in grass.json and created rocks.json bbrowner: Added rocks to item and block models folders Build 1.8-3.0.0.1011: Adubbz: Readded the mushrooms Adubbz: Readded bamboo bbrowner: Added spectral moss and smoldering grass Build 1.8-3.0.0.1008: Adubbz: Removed the ASM hackery as the necessary hooks are now in FML Adubbz: Fixed the FML version number Build 1.8-3.0.0.1006: Adubbz: Readied the remaining flowers Build 1.8-3.0.0.1005: Adubbz: Finished readding the first set of flowers, updated to the latest FML Build 1.7.10-2.1.0.1004: pahimar: Update build.properties pahimar: Update GenLayerBiomeBOP.java pahimar: Update for Forge 1224 Build 1.8-3.0.0.1003: Adubbz: FINALLY got ASM working. You may now test the mod outside of eclipse! Build 1.8-3.0.0.1002: Adubbz: More obfuscation nonsense Build 1.8-3.0.0.1001: Adubbz: Just work... Build 1.8-3.0.0.1000: Adubbz: Isn't ASM fun? Build 1.8-3.0.0.999: Adubbz: Hopefully fixed issues with obfuscation Build 1.8-3.0.0.998: Adubbz: Let's not break compatibility... Build 1.8-3.0.0.997: Adubbz: Attempting to get Gradle to work... I've avoided this for a reason :/ Build 1.7.10-2.1.0.992: Adubbz: Updated FurnaceFuelHandler thanks to @Syndaryl. Closes #341 Build 1.7.10-2.1.0.991: squeek502: Made ItemBOPFood use the 1.7 methods for getting hunger/saturation Build 1.7.10-2.1.0.990: thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.989: Adubbz: Hopefully fixed issues with biome id conflicts (stupid Vanilla mutation nonsense). Closes #334 Build 1.7.10-2.1.0.988: 619856824: Update zh_CN.lang Build 1.7.10-2.1.0.987: verybigbro: Update en_US.lang verybigbro: Update ru_RU.lang Build 1.7.10-2.1.0.986: Adubbz: Fixed an error when using the biome finder Adubbz: Slightly tweaked the code for mixed biome lists (shouldn't effect most worlds, only possibly those with all biomes from a given temperature type disabled) Build 1.7.10-2.1.0.985: verybigbro: Update en_US.lang verybigbro: Rename da_DK to da_DK.lang Build 1.7.10-2.1.0.982: Adubbz: Fixed issues with biome weights which aren't multiples of 10. This will alter current seeds (I did say it would change with every 2.x release!) Build 1.7.10-2.1.0.981: Adubbz: Fixed #326 Build 1.7.10-2.1.0.980: Adubbz: Moved the world type message to to world creation screen Build 1.7.10-2.1.0.979: Parker Young: Changed src zip to sources jar Build 1.7.10-2.1.0.978: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.976: tobiaspisani: Fixed typo in en_US.lang tobiaspisani: Fixed typo in de_DE.lang tobiaspisani: Fixed typo in it_IT.lang Build 1.7.10-2.1.0.975: tobiaspisani: Fixed typo in ro_RU.lang Build 1.7.10-2.1.0.974: tobiaspisani: Added Danish translation file Build 1.7.10-2.1.0.973: Adubbz: Fixed #315 Build 1.7.10-2.1.0.972: SoundLogic2236: Made it so that buckets would work on tanks and fluids in tanks would have textures SoundLogic2236: Cleaned up some stuff Build 1.7.10-2.1.0.971: hazeevaidar: Update ru_RU.lang Build 1.7.10-2.1.0.970: 645963056: Update zh_CN.lang 645963056: Update zh_CN.lang Build 1.7.10-2.1.0.969: Adubbz: Fixing code styling Build 1.7.10-2.1.0.968: Adubbz: Toying with a potential cleanup of blocks Build 1.7.10-2.1.0.967: 619856824: Update zh_CN.lang Deleted the Springwater's translation Build 1.7.10-2.1.0.966: SoundLogic2236: Made it so that if harvestcraft turnip seeds (or anything else using the same ore dictionary entry) will be used in place of the default turnip seeds. Yay turnip soup! Build 1.7.10-2.1.0.965: 619856824: Update zh_CN.lang for 1.7.10 Add some new stuff's translation, also revise some inappropriate translations. One more thing, is the Springwater removed in 1.7.10 Bop? It appeared in game, but i just can't find it in the language file. If it was already removed, i will delete it. Build 1.7.10-2.1.0.964: SoundLogic2236: Made it so wild carrots can be replanted in the ground. SoundLogic2236: Fixed stupid errors and improved readability Build 1.7.10-2.1.0.963: Adubbz: Commented out the new End Provider temporarily Build 1.7.10-2.1.0.962: Adubbz: Started on the new grass Adubbz: Added the basics for the new dirt types. Farmland is yet to be added, and appropriate behaviours for sheep also need to be made Build 1.7.10-2.1.0.961: Matt Caughey: Fixed grass side textures Build 1.7.10-2.1.0.960: Matt Caughey: Tweaked a few textures, added Wisteria block for future use Build 1.7.10-2.1.0.959: Matt Caughey: Tweaked a few textures Build 1.7.10-2.1.0.958: verybigbro: Update ru_RU.lang Build 1.7.10-2.1.0.957: Adubbz: Fixed slime spawning in the Bayou. Closes #296 Build 1.7.10-2.1.0.956: Matt Caughey: Changed which biomes slimes/globs spawn in Build 1.7.10-2.1.0.955: Adubbz: Fixed the broken localisation for Blood Buckets Build 1.7.10-2.1.0.954: Adubbz: Fixed bamboo on Podzol and Dirt. Closes #300 Build 1.7.10-2.1.0.953: thevikingwarrior98: Update it_IT.lang Vanilla changed the names of some trees so I had to change them here so they are not the same. thevikingwarrior98: Update it_IT.lang Build 1.7.10-2.1.0.952: Adubbz: Fixed conflicts with Tinkers Construct Build 1.7.10-2.1.0.951: Adubbz: Removed fog density for the time being, it's not smooth enough Build 1.7.10-2.1.0.950: Adubbz: Attempted to fix fog distances Adubbz: Tweaked fog distances slightly (they're still terrible) Adubbz: Corrected the Forge version requirements Crashes will occur if an earlier version is used Adubbz: Removed the version from BiomesOPlenty.java - mcmd.info is enough Matt Caughey: Tweaked grass amounts in a few biomes Matt Caughey: Added other textures needed for new soils Build 1.7.10-2.1.0.942: Matt Caughey: Updated Biome Dictionary tags Matt Caughey: Added Persimmon Trees to the Dead Forest, tweaked the Grassland, changed Grove village wood to Dark Oak Matt Caughey: Tweaks to the Cherry Blossom Grove, Fen, Flower Field, Lavender Fields, Marsh, and Volcano Matt Caughey: Changed mod logo Matt Caughey: Updated mcmod.info Adubbz: Updated the version number/Minecraft version requirements Matt Caughey: Redid logo again Build 1.7.2-2.0.2.934: Matt Caughey: Fixed village stairs in the Grove biome Build 1.7.2-2.0.2.933: Vexatos: Update de_DE.lang Build 1.7.2-2.0.2.932: hazeevaidar: Update ru_RU.lang Build 1.7.2-2.0.2.931: Adubbz: Prevented n must be positive from occurring when decorating Build 1.7.2-2.0.2.928: Adubbz: Fixed the Roofed Forest biome having no trees Build 1.7.2-2.0.2.927: Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Cleaned up networking, attempted to fix trails in multiplayer (I can't test this proper as I don't have a second account/legitimate server) Build 1.7.2-2.0.2.921: Adubbz: Testing Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Update trails.txt Adubbz: Fixed the Forge version requirement Adubbz: Fixed sub biome consistency. Courtesy of Zeno410 Build 1.7.2-2.0.2.916: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.2.915: Adubbz: Added all trail textures Adubbz: Added version file Adubbz: Added trails.txt - They're almost done :) Adubbz: Added trails, a replacement for our custom capes Adubbz: Fixed a server crash and issues with UUIDTypeAdapter Build 1.7.2-2.0.2.910: Adubbz: Added a test trail thevikingwarrior98: Update it_IT.lang Here's the new update for 1.7.10. The italian vanilla localization have changed a lot of words and the capital letter in the words that are not the first in the localization (a part from a few mobs and others). Adubbz: Added config options for oceanFiller and landmassPercentage Adubbz: Fixed event handlers Build 1.7.2-2.0.2.903: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.1.902: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.2.901: Adubbz: Removed capes (They will be replaced in future with something else) Build 1.7.2-2.0.2.900: Adubbz: Hopefully fixed issues with capes in older versions Adubbz: Update capes.txt Adubbz: Take 2 at backwards compatibility. Cross your fingers. Build 1.7.10-2.0.2.897: Adubbz: Minecraft 1.7.2 is now once again supported Adubbz: Derp. We're still compiling against 1.7.10 Adubbz: Manually set the Forge version requirement. Bah. Build 1.7.10-2.0.2.894: Adubbz: Added UUIDs for capes (used in 1.7.10) Usernames will be removed from here in future however, as 1.7.2 and 1.6 are still used they shall remain for some time. If i've stuffed any up (once a version supporting 1.7.10 has been released) please make an issue on here or PM me (via MCF, IRC or whatever) Build 1.7.2-2.0.1.892: Adubbz: Tweaked the startup warning. Closes #281, #282 Build 1.7.2-2.0.1.891: dams.21: Update fr_FR.lang Translation 100% Build 1.7.2-2.0.1.890: lumien231: Initializing biomesToSpawnIn Prevents an NPE when the Spawn Point is moved to the nether. Adubbz: The backup biome is now a random biome from any temperature instead of mushroom islands Adubbz: Fixed missing imports from lumien231's commit Build 1.7.2-2.0.1.887: Adubbz: Readded Forestry integration Build 1.7.2-2.0.1.886: Adubbz: Go away moss crashes. You're not wanted. Build 1.7.2-2.0.1.885: Adubbz: Fixed the metadata of gem drops. Closes #273 Build 1.7.2-2.0.1.884: Adubbz: Fixed a crash upon generating the nether Adubbz: Changed the version number whilst i remember Build 1.7.2-2.0.0.882: Adubbz: Capes are now solely kept in the master branch Adubbz: Update capes.txt Adubbz: Removed capes (They are now kept in the master branch on their own) Build 1.7.2-2.0.0.878: Adubbz: Rewrote decoration. Don't try this at home. Adubbz: Hopefully fixed sapling metadata quirkiness Adubbz: Hopefully fixes #270 Adubbz: Removed multi catches (They are only in Java 7+) Build 1.7.2-2.0.0.874: Adubbz: Update capes.txt Build 1.7.2-2.0.0.873: Adubbz: Fixed reflection in the CapeEventHandler Build 1.7.2-2.0.0.872: Adubbz: Update capes.txt Build 1.7.2-2.0.0.871: Adubbz: Phantoms once again roam Build 1.7.2-2.0.0.870: Adubbz: Fixed up potions and removed BOPPotionHelper. Closes #268 Build 1.7.2-2.0.0.869: Adubbz: Update capes.txt Build 1.7.2-2.0.0.868: Matt Caughey: Tweaked the remaining sub-biomes Build 1.7.2-2.0.0.867: Adubbz: Oops, bad imports! Build 1.7.2-2.0.0.866: Adubbz: Moved potions to BOPCPotions. The API is once again completely separated from the mod itself. Build 1.7.2-2.0.0.865: Adubbz: Created BOPCFluids Build 1.7.2-2.0.0.864: Adubbz: Goodbye BOPBlockHelper Build 1.7.2-2.0.0.863: Adubbz: Crag rock now uses stone sounds Build 1.7.2-2.0.0.862: Adubbz: Removed old default world hackery in favour of the new Forge 1110 biome system. In turn, the mod now requires 1110+ Build 1.7.2-2.0.0.861: Adubbz: Made item references non-retarded, removed the odd few crafting config options. These are not our responsibility, if you want to tweak the hell out of things to an extent that we don't allow use a mod like MineTweaker Build 860: Adubbz: Fixed the ancient staff subtype listing I'm only doing this because it's a one-off, one-line fix for Hephinator. Don't get any ideas those of you who think i have time for revisiting 1.6. Build 1.7.2-2.0.0.859: Adubbz: Gave scythes a significant buff. Closes #228 Build 1.7.2-2.0.0.858: Adubbz: Added the final biome dictionary entry. Closes #247 Build 1.7.2-2.0.0.857: Adubbz: Readded the orchard and the appropriate saplings. Closes #233 Build 1.7.2-2.0.0.856: Adubbz: Readded the Mangrove, readded mangrove saplings, fixed hellbark saplings and began adding null checks in preparation for disablable biome ids Build 1.7.2-2.0.0.844: Adubbz: Readded the Garden, readded bonemeal functionality on poppys/dandelion and *hopefully* fixed issues involving BlockMoss. Clses #248 Build 1.7.2-2.0.0.843: rmccorkell: Fix Fir leaves in TreeCapitator IMC Build 1.7.2-2.0.0.842: Adubbz: Fixed the drops for various blocks Build 1.7.2-2.0.0.841: Adubbz: Removed rain from the dry river Build 1.7.2-2.0.0.840: Adubbz: Fixed mushroom island generation Build 1.7.2-2.0.0.839: bspkrs: Send IMC message to new mod ID I changed the Treecapitator mod ID to use the correct capitalization. I left the old line for backwards compatibility. Adubbz: Fixed sub-biome clumping. Closes #249 Build 1.7.2-2.0.0.838: Matt Caughey: Tweaks to the Coral Reef and Kelp Forest, and coral textures Build 1.7.2-2.0.0.837: verybigbro: Update ru_RU.lang Build 1.7.2-2.0.0.836: Matt Caughey: Removed emerald ore from the Canyon and Moor to balance the amount of biomes with emerald with vanilla Build 1.7.2-2.0.0.835: Matt Caughey: Changed the amount of BOP biomes that villages spawn in to be the same percentage as vanilla Build 1.7.2-2.0.0.834: Matt Caughey: Removed the Dunes Build 1.7.2-2.0.0.833: Matt Caughey: Tweaked ocean biome heights, tweaked amber and topaz textures Build 1.7.2-2.0.0.832: Adubbz: Readded ocean biomes. Closes #234 Build 1.7.2-2.0.0.831: Adubbz: Removed bonemeal case for kelp Build 1.7.2-2.0.0.830: Adubbz: An exception is now thrown when referenced blocks and items are null and fixed an invalid reference to coral in BOPCrafting. Closes #258 Adubbz: Beginning work on the coral reef Adubbz: Corrected the broken imports Build 1.7.2-2.0.0.828: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.827: Matt Caughey: Made the Spruce Woods a sub-biome of the vanilla Forest, and added the bluebells to the Coniferous Forest Build 1.7.2-2.0.0.826: Matt Caughey: Added Amber Ore for forest biomes, tweaked existing ore generation Build 1.7.2-2.0.0.825: Adubbz: Fixed dupe Volcano and Tropics classes Build 1.7.2-2.0.0.824: Adubbz: Fixed a bug with coral turning into kelp Build 1.7.2-2.0.0.823: Adubbz: Yeah... I'm uncomfortable with this being configurable Build 1.7.2-2.0.0.822: Adubbz: Added localisation support for a few things. Closes #254 Build 1.7.2-2.0.0.821: Adubbz: Fixed coral suction, repacked sub biomes/tech biomes, fixed foliage being un-replacable Build 1.7.2-2.0.0.820: Matt Caughey: Changed the Biome Essence Pod to Biome Essence Ore Build 1.7.2-2.0.0.819: Matt Caughey: Removed Biome Essence from loot chests, and added Biome Essence Pods Build 1.7.2-2.0.0.818: thevikingwarrior98: Update it_IT.lang thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.817: Matt Caughey: Replaced the Chromaflora with an Enderlotus flower, and changed the texture of Biome Essence Build 1.7.2-2.0.0.816: Adubbz: Don't be a derpface Forstride Build 1.7.2-2.0.0.815: Matt Caughey: Tweaked the Grove and Tropical Rainforest Build 1.7.2-2.0.0.814: Matt Caughey: Tweaked the Deciduous Forest and Shrubland Build 1.7.2-2.0.0.813: Matt Caughey: Removed the Timber biome, fixed village biomes Build 1.7.2-2.0.0.812: Matt Caughey: Added Shadow Shrooms, removed Clouds, tweaked biome weights, fixed naming for Spectral Moss/Smoldering Grass, cleaned up block texture folder Build 1.7.2-2.0.0.811: Matt Caughey: Tweaked the Undergarden and Phantasmagoric Inferno Build 1.7.2-2.0.0.810: Matt Caughey: Replaced the Purified Grass/Dirt/Tall Grass blocks with new ones for the End Build 1.7.2-2.0.0.809: Adubbz: Completed Nether biomes. Closes #221 Build 1.7.2-2.0.0.808: Matt Caughey: Removed Red Rocks and Skystone blocks, and added strata blocks (Limestone, Siltstone, and Shale) Build 1.7.2-2.0.0.807: Adubbz: Readded poison lakes. Closes #227 Build 1.7.2-2.0.0.806: Adubbz: Biome weights (For BoP biomes) are now configurable. Closes #240 Build 1.7.2-2.0.0.805: Matt Caughey: Re-did the dead tree generation Build 1.7.2-2.0.0.804: Matt Caughey: Tweaked the alps a bit Build 1.7.2-2.0.0.803: Adubbz: Fixed a bug where there were double the amount of lava/water springs and prevented them from generating above 128 Build 1.7.2-2.0.0.802: Matt Caughey: Fixed the overgrown netherrack in the Undergarden Build 1.7.2-2.0.0.801: Matt Caughey: Added the Alps Forest and Meadow Forest sub biomes Matt Caughey: Added the Canyon Ravine sub-biome, disabled water/lava springs in mountainous biomes Build 1.7.2-2.0.0.799: Matt Caughey: Tweaked village material replacement Build 1.7.2-2.0.0.798: Matt Caughey: Readded the Dry River, allowed the Frozen River to generate in snowy BOP biomes Build 1.7.2-2.0.0.797: Matt Caughey: Removed the Dry River and added a Lush River Build 1.7.2-2.0.0.796: Matt Caughey: Added a Dry River biome, and moved the silkglades to a sub-biome of the Sludgepit Build 1.7.2-2.0.0.795: Adubbz: Allowed for multiple parents of river biomes Build 1.7.2-2.0.0.794: Adubbz: Added support for river biomes Build 1.7.2-2.0.0.793: Adubbz: Foliage now works properly in the nether (hopefully i didn't break anything) Build 1.7.2-2.0.0.792: Matt Caughey: Improvements to the Quagmire, Steppe, and Outback, tried to add a custom river mix genlayer Build 1.7.2-2.0.0.791: Matt Caughey: Changed the Tropics and Volcano to ocean sub-biomes, made the Quagmire a sub-biome of the Sludgepit Build 1.7.2-2.0.0.790: Matt Caughey: More progress on the Undergarden Build 1.7.2-2.0.0.789: Matt Caughey: Started readding the Undergarden Build 1.7.2-2.0.0.788: Matt Caughey: Tweaked sub biomes heights, made the Oasis nicer Build 1.7.2-2.0.0.787: Adubbz: Readded functionality for only biomes Build 1.7.2-2.0.0.786: Adubbz: Nether biomes should be enabled once again Build 1.7.2-2.0.0.785: Adubbz: Readded the Fungi Forest Build 1.7.2-2.0.0.784: Adubbz: Readded the Oasis, however it still needs some work (once we go over everything) Build 1.7.2-2.0.0.783: Adubbz: Readded the scrubland Build 1.7.2-2.0.0.782: Adubbz: Readded the Steppe Adubbz: Wood and stone scythes no longer work on leaves (as originally intended). Closes #215 Build 1.7.2-2.0.0.780: Adubbz: Work on sub biomes Adubbz: Readded the Glacier as a sub biome of the Arctic Build 1.7.2-2.0.0.779: Adubbz: Overhauled the biome generation and id config files, redid biome registration/referencing and made the mcmod.info have alphabetical ordering because it was irritating me. In turn, you no longer have to pick a biome from every temperature type, generation of biomes added from the default world is now configurable (closes #239) and disabling special biomes should no longer cause any issues. Adubbz: Cleaned up the special biomes generation config options, oceans can now be disabled without any issues Adubbz: Forgot to uncomment the BiomeDictionary entries Adubbz: Updated build.gradle Adubbz: Updated build.properties Build 1.7.2-2.0.0.774: jiangwei920228: Update zh_CN Build 1.7.2-2.0.0.773: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.772: verybigbro: Update ru_RU.lang Build 1.7.2-2.0.0.771: Adubbz: The honey and poison buckets are now put on the creative tab properly Build 1.7.2-2.0.0.770: Adubbz: Readded buckets for honey and poison. Spring water will need to be further considered. Closes #226 Build 1.7.2-2.0.0.769: Adubbz: Fixed the leaves hotbox. Closes #224 Build 1.7.2-2.0.0.768: Adubbz: Fixed the cactus hitbox. Closes #235 Build 1.7.2-2.0.0.767: Adubbz: Readded the code for the ivy vines, removed metadata layering nonsense (1.8 would have crushed this) and (hopefully) fixed #229 Build 1.7.2-2.0.0.766: Adubbz: Birds now drop feathers with a metadata of 0. Closes #218 Build 1.7.2-2.0.0.765: Matt Caughey: Fixed Ender Amethyst spawning in the overworld Build 1.7.2-2.0.0.764: Matt Caughey: Tweaked heights for some biomes, tweaked biome rarity Build 1.7.2-2.0.0.763: Matt Caughey: Fixed pine trees and palm trees generating inside of terrain Build 1.7.2-2.0.0.762: Adubbz: Fixed a crash in the default world Build 1.7.2-2.0.0.761: Adubbz: Readded the Boneyard Build 1.7.2-2.0.0.760: Adubbz: Using black magic, fixed biomes not being added from other mods due to ordering issues Adubbz: Oops, left out a class Build 1.7.2-2.0.0.758: Adubbz: Added debug mode, currently only for checking which biomes are being added from the default world Build 1.7.2-2.0.0.757: Adubbz: Repackaging, added decoration to the default nether biome, readded the Corrupted Sands nether biome Build 1.7.2-2.0.0.756: Adubbz: Readded the Phantasmagoric Inferno Build 1.7.2-2.0.0.755: Adubbz: Readded wasp hives, fixed a bug where the default 'Hell' biome wasn't being added to the Nether Build 1.7.2-2.0.0.754: Adubbz: Removed some candy land crap that i missed Build 1.7.2-2.0.0.753: Adubbz: Adjusted biome weights to work with a base of 10, removed unnecessary vanilla biome registrations and fixed a derp with which lists were being used in GenLayerBiomeBOP Build 1.7.2-2.0.0.752: Adubbz: Completely ripped out the Candyland and April Fools easter eggs, i don't want to maintain them, they hardly worked and caused more problems than they were worth Build 1.7.2-2.0.0.751: Adubbz: All biomes from the default world should now be added to the BoP world type (Should help with compatibility with TC3 etc.) Build 1.7.2-2.0.0.750: Matt Caughey: Disabled the Candyland world type completely. Build 1.7.2-2.0.0.749: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.748: Adubbz: Removed the Mild biome type, you can't just cram one in and it'll magically work. Build 1.7.2-2.0.0.747: Vexatos: Update de_DE.lang Build 1.7.2-2.0.0.746: Matt Caughey: Fixed biome IDs (Requires a fresh config file) Build 1.7.2-2.0.0.745: Matt Caughey: Removed the Pasture biome and cleaned up the IDs config a bit. Build 1.7.2-2.0.0.744: Matt Caughey: Decoration tweaks to a few biomes Build 1.7.2-2.0.0.743: Matt Caughey: Added a new "mild" biome temperature to further improve biome placement. Build 1.7.2-2.0.0.742: Matt Caughey: Tried to fix lava/water springs Build 1.7.2-2.0.0.741: Matt Caughey: Fixed underground decoration, added Duckweed to more biomes Build 1.7.2-2.0.0.740: Matt Caughey: More things Build 1.7.2-2.0.0.739: Matt Caughey: Things Build 1.7.2-2.0.0.738: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.737: Matt Caughey: Added Jelly Blocks Build 1.7.2-2.0.0.736: Adubbz: Bad conventions are bad Build 1.7.2-2.0.0.735: wowr87: Update ru_RU.lang Translation updated. Build 1.7.2-2.0.0.734: Adubbz: Because apparently there is a witch hunt going on for this Build 1.7.2-2.0.0.733: Matt Caughey: Fixed Cold Beaches generating around Mystic Groves, and made the Coniferous Forest look nicer Build 1.7.2-2.0.0.732: Matt Caughey: Made the April Fools joke a liiiiiiiiiiitle less invasive Build 1.7.2-2.0.0.731: Matt Caughey: Tweaked a few textures Build 1.7.2-2.0.0.730: Adubbz: Fixed a bug with config options Matt Caughey: Tweaked some biome decoration things Build 1.7.2-2.0.0.728: Matt Caughey: Fixed moss placement Build 1.7.2-2.0.0.727: Matt Caughey: Renamed Algae to Duckweed, renamed Seaweed to Algae, changed a few textures, and other minor changes. Build 1.7.2-2.0.0.726: Adubbz: Delete dependancies.info Build 1.7.2-2.0.0.725: Adubbz: Updated the license to 4.0 Build 1.7.2-2.0.0.724: Adubbz: The Flower Field now actually has flowers in it... Build 1.7.2-2.0.0.723: Adubbz: Removed y offset on tiny cactus, began work on Nether Biomes, fixed a bug with anything working as a furnace fuel and prevented our decoration from occuring outside of the BoP worldtype Build 1.7.2-2.0.0.722: Adubbz: Fixed Forced Decorators with grass and flowers Build 1.7.2-2.0.0.721: Adubbz: Fixed an issue with the Bamboo Forest not being decorated properly Build 1.7.2-2.0.0.720: Adubbz: Preliminary fix for Forced Decorators, fixed a bug with moon phases. Closes #206 Build 1.7.2-2.0.0.719: Matt Caughey: Fixed boulder gen for tundras/wastelands Build 1.7.2-2.0.0.718: Adubbz: Removed the Promised Land, did a significant cleanup of the system for world gen features Adubbz: Forgot to readd the workaround for the Already Decorating! nonsense Adubbz: Merged changes from Forstride, fixed a nullpointer from left-in acacia references with Ore Dictionary registration Build 1.7.2-2.0.0.716: Matt Caughey: Replaced sunflowers and high grass with different blocks thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.714: Matt Caughey: Added flowering vines for the trees in the Mystic Grove Build 1.7.2-2.0.0.713: Matt Caughey: Fixed Bayou trees Build 1.7.2-2.0.0.712: Matt Caughey: Changed boulders to use the vanilla boulder generation. Build 1.7.2-2.0.0.711: Matt Caughey: Various tweaks to biomes Build 1.7.2-2.0.0.710: Matt Caughey: Finished the forced decorators for vanilla biomes Build 1.7.2-2.0.0.709: Adubbz: Added a proper logger, added the beginnings of a "SubBlocks" layer for blocks with metadata. Adubbz: Renamed the Random Filter Adubbz: Renamed the Random Filter Build 1.7.2-2.0.0.706: Matt Caughey: They're baaaaaaaaaaaaaaack! Build 1.7.2-2.0.0.705: Matt Caughey: Tweaked some things in preparation for upcoming changes Build 1.7.2-2.0.0.704: Matt Caughey: Tweaked the swampland forced decorator, and added placeholders for other forced decorators Build 1.7.2-2.0.0.703: Matt Caughey: Added freshwater seaweed, started adding more forced decorators for vanilla biomes Build 1.7.2-2.0.0.702: Matt Caughey: Added leaf piles and dead leaf piles Build 701: jdgbolt: Fix for Version checking crash and change version URL to point to repository Build 1.7.2-2.0.0.700: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.699: verybigbro: Update ru_RU.lang Build 1.7.2-2.0.0.698: mymagadsl: Update zh_TW.lang Error correction code and translation Build 1.7.2-2.0.0.697: Vexatos: Update de_DE.lang qeliox: Update ru_RU.lang Build 1.7.2-2.0.0.696: mymagadsl: Create zh_TW.lang Converted from zh_CN Build 1.7.2-2.0.0.695: Adubbz: Fixed version.properties since ntzrmtthihu777 has more OCD than i do Adubbz: Derp Build 1.7.2-2.0.0.693: fabricatorgeneral: Fixes biome decoration for Promised Land reactivate commented out super.decorate calls Filter Random to prevent -1 height crashes fix treegen to use correct grass block. Build 1.7.2-2.0.0.692: amnet: Fix for slabs. Build 1.7.2-2.0.0.691: Adubbz: Fixed the nether floor being made of grass amnet: Fix for a crash with slabs. amnet: Fix for the file name. Build 688: wwrpg: Update ItemBOPFood.java Do not drop empty bottle and only drop one bowl when eating salads. wwrpg: Update WorldGenRedwoodTree2.java Allow Redwood saplings to GROW!!! Build 1.7.2-2.0.0.687: amnet: Fixing issue #190 with duplicating bowls. Build 1.7.2-2.0.0.686: Adubbz: Fixed server crash on startup. Fixes #176 #183 #186 Build 1.7.2-2.0.0.685: Adubbz: Fixed crash on startup with the custom panorama. Fixes #185 Build 1.7.2-2.0.0.684: Adubbz: Fixed #184 Build 1.7.2-2.0.0.683: Matt Caughey: Update capes.txt Build 1.7.2-2.0.0.682: Adubbz: Updated the basics of fluids meatkroket: Nether biome gen Disabled biome deco: ChunkProviderBOPHell line 570 Add new hell biomes at: BiomeLayerHellBiomes line 23 ted80: Fix Adubbz: Toying with buckets Adubbz: Added support for registering non-overworld biomes Adubbz: Added an alternate constructor to BOPBiomeEntry for Nether biomes Adubbz: Actually... May as well make them WARM by default instead of HOT Matt Caughey: Made pixies spawn in the Mystic Grove. Added ichor (Soon to be dropped by imps) Matt Caughey: Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees Matt Caughey: Fixed double ferns generating in certain swampy biomes instead of double tall grass ted80: Update it_IT.lang fixes #179 progwml6: Run repo through remapping script -- UNTESTED progwml6: switch to forge build with new names progwml6: fix several compile errors from remapping progwml6: fix errors with setAttribute Build 1.7.2-2.0.0.670: Matt Caughey: Tweaked biome radar text Build 1.7.2-2.0.0.669: Adubbz: Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance Build 1.7.2-2.0.0.668: Adubbz: Fixed NPE on startup, fixed mob/record sounds once and for all Build 1.7.2-2.0.0.667: Adubbz: Commented out the Promised Land Biome Dictionary entries Build 1.7.2-2.0.0.666: Adubbz: Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes Build 1.7.2-2.0.0.665: Adubbz: Committing my changes as a fallback Adubbz: Biome Finder complete. Build 1.7.2-2.0.0.664: Vexatos: Update de_DE.lang Build 1.7.2-2.0.0.663: Matt Caughey: Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip Build 1.7.2-2.0.0.662: Adubbz: Mostly finished the biome finder, just rendering stuff now Build 1.7.2-2.0.0.661: Matt Caughey: Tweaked biome essence loot weights Matt Caughey: Added color support for biome essence Build 1.7.2-2.0.0.659: Adubbz: Fixed a bug with biome essence loot Build 1.7.2-2.0.0.658: Adubbz: Changed biome scrolls to biome essence, made it spawn in various structures Build 1.7.2-2.0.0.657: Adubbz: Fixed NPEs on launch with the Promised Land Build 1.7.2-2.0.0.656: fabricatorgeneral: Re-implement Promisedland dimension. Summary of changes: Commented out lighting API, for performance reasons Relocate portal generation to WorldGenPromisedLandPortal, removes duplicate code. Simplified multi-biome layer generation code. Re-activate teleport code Notes: tree/grass generated commented out due to vanilla crash bug, see BiomeGenPromisedLand*** super.decorate calls A number of customBiomeDecorator calls to be re-implemented, left commented out for now. Build 653: Adubbz: Reverted build.gradle back to the way it was Build 652: Matt Caughey: Fixed flower weights so Adubbz would shut up Adubbz: Fixed pickblock on slabs Matt Caughey: Added dark oak logs/leaves to a few biomes Adubbz: Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass Matt Caughey: Changed biome radar texture and name Adubbz: Made the biome check relative to the player's position and choose the closest biome that it can find Matt Caughey: Added crafting recipe for the Biome Radar Adubbz: Added the basics for biome scrolls, made the position of the biome to find sync on player connection Vexatos: Update de_DE.lang verybigbro: Update ru_RU.lang Adubbz: Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) Matt Caughey: Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls Adubbz: Fixed an issue where the biome finder would point to 0, 0 until relogging Adubbz: Updated the forge version in build.properties. Hopefully fixes #174 Adubbz: And apparently the POM is broken Adubbz: Ugh, i don't know Adubbz: Let's try this... Adubbz: Update build.gradle Adubbz: Replaced some double quotes with singles (I doubt it'll change anything) Build 630: Matt Caughey: Made poison ivy spawn the poison potion particle randomly Build 629: Matt Caughey: Made reeds look nicer Build 628: Matt Caughey: Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures Build 627: Matt Caughey: Started adding new vanilla flowers to our biomes Build 626: Matt Caughey: Tweaked the Lush Desert Build 625: Matt Caughey: Fixed high grass gen in the Highland Build 624: Adubbz: And now servers should be able to run (I actually tested it this time >_>) Build 623: Adubbz: Added SideOnly annotations for the Guis to fix issues on servers Build 622: Adubbz: Reenabled the changelog. *Crosses fingers* Adubbz: This is the end Build 618: Adubbz: Well here we are again Build 616: Adubbz: The source and apis should be zips... Build 615: Adubbz: Cleanup Adubbz: Unbreaking I Build 613: Adubbz: Or maybe it is both at the same time... Build 612: Adubbz: No. It's neither. And it should work now. Build 611: Adubbz: Is it raining, is it snowing Build 610: Adubbz: Try this.... Build 609: Adubbz: Okay, maybe i don't feel fine Build 608: Adubbz: And i feel fine Adubbz: *Now* i feel fine Build 606: Adubbz: Cause it's the end of the world as we know it Build 605: Adubbz: The changelog should work now Adubbz: Maybe this time Adubbz: Let's not be retarded Adubbz: Please no more... Build 601: Adubbz: Updated build.gradle Build 600: Adubbz: Apparently this works now (something earlier must've fixed it) Build 599: Adubbz: Swapped appendixes for classifiers Build 1.7.2-2.0.0.597: Adubbz: Changed the domain name Build 1.7.2-2.0.0.596: Adubbz: Bah, i dunno Build 1.7.2-2.0.0.595: Adubbz: ... Build 1.7.2-2.0.0.594: Adubbz: Let's try this... Adubbz: ... Adubbz: ... Build 1.7.2-2.0.0.591: Adubbz: ... Adubbz: ... Adubbz: ... Build 1.7.2-2.0.0.588: Adubbz: Updated build.gradle Adubbz: Let's not do that Adubbz: Let's not forget brackets either Adubbz: Derps everywhere today Adubbz: Missing things... Adubbz: Tinkering... Adubbz: Painful... Build 1.7.2-2.0.0.571: bspkrs: added Treecapitator integration back in :D Build 1.7.2-2.0.0.570: Adubbz: Fixed a derp Build 1.7.2-2.0.0.569: Adubbz: Made some special case biomes configurable Build 1.7.2-2.0.0.568: Adubbz: Fixed only biomes Build 1.7.2-2.0.0.567: Matt Caughey: Tweaked biomes heights and weights Build 1.7.2-2.0.0.566: Adubbz: Added support for biome weights Build 1.7.2-2.0.0.565: Adubbz: Commenting out unused (as of yet) config options Build 1.7.2-2.0.0.564: Adubbz: Readded Biome Dictionary support Build 1.7.2-2.0.0.563: Matt Caughey: Tweaked the Flower Field a bit Build 1.7.2-2.0.0.562: Adubbz: Stuff it, spaces can stay Build 1.7.2-2.0.0.561: Adubbz: Readded configurable biome gen Build 1.7.2-2.0.0.560: Adubbz: Readded stronghold biomes, and made them configurable Adubbz: Let's not leave in errors... Build 1.7.2-2.0.0.558: Adubbz: Reenabled Jungle Spider and Glob spawning in the biomes that are already in Build 1.7.2-2.0.0.557: Adubbz: Removed old META-INF Build 1.7.2-2.0.0.556: Adubbz: Village biome config options are now generated dynamically Build 1.7.2-2.0.0.555: Matt Caughey: New clover texture Build 1.7.2-2.0.0.554: Adubbz: Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans Build 1.7.2-2.0.0.553: Adubbz: Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach) Build 1.7.2-2.0.0.552: aarongauntlett: Changed the title screen background to be more fitting Adubbz: Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove) Adubbz: Fixed the flammability of all of the blocks Adubbz: Fixed the speed of scythes against leaves Adubbz: Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used Adubbz: Readded custom village biomes, readied configurable village distance, readied custom biome village materials Adubbz: Readded configurable biome size Build 1.7.2-2.0.0.544: Adubbz: You can now only spawn on beaches (configurable) Build 1.7.2-2.0.0.543: Adubbz: Fixed #168 Build 1.7.2-2.0.0.542: Adubbz: Hopefully fixed issues outside of eclipse (again) Build 1.7.2-2.0.0.541: Adubbz: And now we no longer override GuiMainMenu. Hackery rocks! Build 1.7.2-2.0.0.540: Adubbz: Changed the title panorama to suit BOP better Build 1.7.2-2.0.0.538: aarongauntlett: Changed the title screen background to be more fitting Build 1.7.2-2.0.0.537: Adubbz: Made the startup warning solely about the BOP worldtype Build 1.7.2-2.0.0.536: Adubbz: Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it Build 1.7.2-2.0.0.535: Adubbz: Fixed mods list logo Build 1.7.2-2.0.0.534: Adubbz: Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7 Build 1.7.2-2.0.0.533: Adubbz: Attempting to update Gradle (Didn't work last time) Adubbz: Yeah... That didn't work Build 1.7.2-2.0.0.531: Adubbz: Fixed undecorated chunk "stripes" Build 1.7.2-2.0.0.530: Matt Caughey: Added podzol to the Bamboo Forest and Redwood Forest Build 1.7.2-2.0.0.529: Adubbz: Attempting to fix block placement issues Build 1.7.2-2.0.0.528: Adubbz: Fixed Reflection in eclipse, it now works both ways! Yay! Build 1.7.2-2.0.0.527: Adubbz: Another attempt... Build 1.7.2-2.0.0.526: Adubbz: Attempt at fixing the Reflection crash Build 1.7.2-2.0.0.525: Adubbz: Removed debug Build 1.7.2-2.0.0.524: Adubbz: Readded the Wasteland. All main biomes readded. Have fun Forstride >:) Build 1.7.2-2.0.0.523: Adubbz: Readded the silk glades. 1 left. Build 1.7.2-2.0.0.522: Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit Build 1.7.2-2.0.0.521: Adubbz: Readded the Wetland and Woodland. 6 remaining. Build 1.7.2-2.0.0.520: Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining. Build 1.7.2-2.0.0.519: Adubbz: Readded the Spruce Woods and Timber. It's the Final Countdown :) Build 1.7.2-2.0.0.518: Adubbz: Readded the Shield and Seasonal Forest Build 1.7.2-2.0.0.517: Adubbz: Fixing derps Build 1.7.2-2.0.0.516: Adubbz: Readded the Redwood Forest Build 1.7.2-2.0.0.515: Matt Caughey: Update capes.txt Build 1.7.2-2.0.0.514: Adubbz: Readded the Quagmire Build 1.7.2-2.0.0.513: Adubbz: Readded the Prairie Build 1.7.2-2.0.0.512: Matt Caughey: Temperature tweaks Build 1.7.2-2.0.0.511: Adubbz: Readded the Outback biome Build 1.7.2-2.0.0.510: Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler Build 1.7.2-2.0.0.509: Adubbz: Always forgetting to remove the debug stuff Build 1.7.2-2.0.0.508: Adubbz: Readded the Meadow Build 1.7.2-2.0.0.507: Adubbz: Bugfixing and readded the Maple Woods Build 1.7.2-2.0.0.506: Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp Adubbz: Removed debug stuff Build 1.7.2-2.0.0.505: Matt Caughey: Tweaked a few things Build 1.7.2-2.0.0.504: Adubbz: Removed debug, added a new workaround for the "Already Decorating" error Build 1.7.2-2.0.0.503: Adubbz: Readded the Chaparral, Coniferou sForest and Grove Build 1.7.2-2.0.0.502: Adubbz: Bugfixing, and readded the Fen Build 1.7.2-2.0.0.501: Adubbz: Let's switch back to the vanilla group count Build 1.7.2-2.0.0.500: Adubbz: Let's not leave the debugging stuff in :S Build 1.7.2-2.0.0.499: Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest Build 1.7.2-2.0.0.498: Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things Build 1.7.2-2.0.0.497: Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable Build 1.7.2-2.0.0.496: Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk Build 1.7.2-2.0.0.495: Matt Caughey: Update capes.txt Build 1.7.2-2.0.0.494: Adubbz: Readded the Mountain biome Build 1.7.2-2.0.0.493: Adubbz: Readded the Pasture and Shrubland Build 1.7.2-2.0.0.492: Adubbz: Readded the rainforest Build 1.7.2-2.0.0.491: Adubbz: Readded the Ominous Woods Build 1.7.2-2.0.0.490: Adubbz: Readded the highland Build 1.7.2-2.0.0.489: Matt Caughey: Update capes.txt Build 1.7.2-2.0.0.488: Adubbz: Readded the Jade Cliffs Build 1.7.2-2.0.0.487: Matt Caughey: Tweaked the Frost Forest and flower gen Build 1.7.2-2.0.0.486: Adubbz: Started work on the Frost Forest Build 1.7.2-2.0.0.485: Adubbz: Forgot to set the height for the dunes Build 1.7.2-2.0.0.484: Adubbz: Fixing derps Build 1.7.2-2.0.0.483: Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too Build 1.7.2-2.0.0.482: Adubbz: Readded crafting recipes Adubbz: Fixed the place sounds of bones and graves Matt Caughey: Tweaked a few textures Matt Caughey: Replaced acacia stuff with sacred oak stuff Adubbz: Readded the event handlers for various things Adubbz: Allowed for empty lines in capes.txt Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot) Adubbz: Fixed flower band creative tab, fixed leaves lighting Adubbz: Fixed lily flower rendering Vexatos: Update de_DE.lang Adubbz: Readded entities Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition Adubbz: Fixed the biome decorator stuff Matt Caughey: Update capes.txt Adubbz: Added a temporary setup for adding biomes Adubbz: Tweaking the temporary setup Matt Caughey: Attempted adding the Sacred Springs biome Adubbz: Partially fixed the sacred springs verybigbro: Update ru_RU.lang verybigbro: Update ru_RU.lang Adubbz: Added support for custom flower decoration Matt Caughey: Testing flower gen Adubbz: Fixed flower placement Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs Adubbz: Update version.txt 1196377271: Update zh_CN.lang Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually Adubbz: Renaming things Matt Caughey: Readded biome classes Matt Caughey: Commented out stuff in biomes so they wouldn't error Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest Adubbz: Fixed bamboo saplings Adubbz: Lots of decoration stuff Adubbz: Fixed BOPWorldFeatures instancing Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom Adubbz: Fixed the Sacred Springs biome Adubbz: Readded the Crag biome (Yay for easy biomes!) Matt Caughey: Changed the Field biome to Flower Field Matt Caughey: Update capes.txt Adubbz: Committing files so i can resolve the conflicts Adubbz: Updated the Forge version Build 1.7.2-2.0.0.443: Adubbz: Cleanup Build 1.7.2-2.0.0.442: Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes Build 1.7.2-2.0.0.441: Adubbz: Fixed turnips Build 1.7.2-2.0.0.440: Adubbz: Readded potion effects Build 1.7.2-2.0.0.439: Adubbz: Readded armour Build 1.7.2-2.0.0.438: Adubbz: Readded dandelion and magic tree particles Build 1.7.2-2.0.0.437: Adubbz: Mudballs are throwable once again Build 1.7.2-2.0.0.436: Adubbz: Fixed tool effectiveness on blocks Build 1.7.2-2.0.0.435: Adubbz: Attempting to change break speed Build 1.7.2-2.0.0.432: Adubbz: Fixed sunflower and highrass placement for the sake of it Build 1.7.2-2.0.0.431: Adubbz: Fixed a rendering bug and some issues with block placement Build 1.7.2-2.0.0.430: Adubbz: Fixed slab/stair lighting issues Build 1.7.2-2.0.0.429: Adubbz: Fixed creating double slabs Build 1.7.2-2.0.0.428: Vexatos: Fix all the things! Build 1.7.2-2.0.0.427: Adubbz: Fixed the localisations. Closes #156 Build 1.7.2-2.0.0.426: Adubbz: Fixed reed rendering Build 1.7.2-2.0.0.425: Adubbz: Fixed the record textures Build 1.7.2-2.0.0.424: Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks Adubbz: Fixed the metadata mixup with stone formations Build 1.7.2-2.0.0.423: Matt Caughey: Updated donator cape list Build 1.7.2-2.0.0.422: Adubbz: Omega fixing Adubbz: Compile errors fixed. Welcome back blocks Adubbz: Started toying with creatives tabs, the food item and the mud block Adubbz: Toying with more things Adubbz: Reduced files to what works, let's make this a proper rewrite! Adubbz: Removed old apis Adubbz: Welcome back darts and dart blowers Adubbz: Reenabled properties of mud since it actually works, it was just a bug Adubbz: Repackaging Adubbz: Fixed an issue with quicksand Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class Adubbz: Readded the BOP Worldtype Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls Adubbz: Removed the config options for block and item IDs as they are no longer needed Adubbz: Readded colorized saplings Adubbz: Added the broken blocks to the repo for the sake of it Adubbz: Readded logs Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed Adubbz: References to Icon and IconRegister changed Adubbz: registerIcons() and getIcon() renamed Adubbz: More renaming Adubbz: Fuckloads of work on updating blocks Adubbz: More fixing Adubbz: Omega fixing Adubbz: Compile errors fixed. Welcome back blocks Adubbz: Yay, Gradle bullshit Build 1.6.4-1.2.1.418: Adubbz: More fixing Matt Caughey: Meat is an ore Build 1.6.4-1.2.1.416: Matt Caughey: Updated version.txt and build.properties Build 1.6.4-1.2.0.415: Adubbz: Fuckloads of work on updating blocks Matt Caughey: Finished christmas lights Build 1.6.4-1.2.0.413: Matt Caughey: Work on christmas lights Build 1.6.4-1.2.0.412: Adubbz: Added the broken blocks to the repo for the sake of it Adubbz: Readded logs Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed Adubbz: References to Icon and IconRegister changed Adubbz: registerIcons() and getIcon() renamed Adubbz: More renaming 1196377271: Update zh_CN.lang Merry Christmas! verybigbro: Update ru_RU.lang Build 1.6.4-1.2.0.405: Adubbz: Readded colorized saplings Adubbz: Added festive lights to pine tree leaves... Damn you Forstride Build 1.6.4-1.2.0.403: Adubbz: Readded the BOP Worldtype Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls Adubbz: Removed the config options for block and item IDs as they are no longer needed Matt Caughey: texture things Build 1.6.4-1.2.0.399: Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class Vexatos: Update de_DE.lang Build 1.6.4-1.2.0.397: Adubbz: Reenabled properties of mud since it actually works, it was just a bug Adubbz: Repackaging Adubbz: Fixed an issue with quicksand king: Fix treecap integration Build 1.6.4-1.2.0.393: Adubbz: Toying with more things Adubbz: Reduced files to what works, let's make this a proper rewrite! Adubbz: Removed old apis Adubbz: Welcome back darts and dart blowers Matt Caughey: Changed shrub texture Build 1.6.4-1.2.0.388: Matt Caughey: Updated cape list Build 1.6.4-1.2.0.386: Matt Caughey: Made pine tree generation look nicer, changed pine leaf textures Build 1.6.4-1.2.0.385: Adubbz: Please work... Build 1.6.4-1.2.0.384: Adubbz: Testing Build 1.6.4-1.2.0.383: Adubbz: Bah Build 1.6.4-1.2.0.382: Adubbz: Attempted to fix capes Build 1.6.4-1.2.0.381: Adubbz: *Hopefully* added support for respawning with Natura installed Adubbz: Removed override annotation that was breaking things Build 1.6.4-1.2.0.379: Matt Caughey: Updated Forestry integration, added crafting recipe for overgrown netherrack Build 1.6.4-1.2.0.378: Matt Caughey: Changed the fog color of the Silkglades Build 1.6.4-1.2.0.377: Matt Caughey: Changed the surface/filler block of the Phantasmagoric Inferno to ash Build 1.6.4-1.2.0.376: Matt Caughey: Tweaked overgrown netherrack gen a bit Build 1.6.4-1.2.0.375: Matt Caughey: Replaced grass blocks in the Undergarden with overgrown netherrack Build 1.6.4-1.2.0.374: Matt Caughey: Disabled the Deadlands in the default config Build 1.6.4-1.2.0.373: Matt Caughey: Cape names Build 1.6.4-1.2.0.372: Matt Caughey: Finished cape stuff...For now... Build 1.6.4-1.2.0.371: Matt Caughey: More cape stuff Build 1.6.4-1.2.0.370: Matt Caughey: You already know what this is Build 1.6.4-1.2.0.369: Matt Caughey: Testing another type of dev cape Build 1.6.4-1.2.0.368: Matt Caughey: Changed dev cape again Build 1.6.4-1.2.0.367: Matt Caughey: Changed dev cape image Build 1.6.4-1.2.0.366: Matt Caughey: Changed the Ominous Woods sky color Build 1.6.4-1.2.0.365: verybigbro: Update ru_RU.lang minor tweaks Build 1.6.4-1.2.0.364: Adubbz: Upped the version number to 1.2.0, this is now the recommended version Build 1.6.4-1.1.3.363: Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely Build 1.6.4-1.1.3.362: Matt Caughey: "Fixed" some saplings textures Build 1.6.4-1.1.3.361: Adubbz: Toying with a possible fix for treecapacitator integration Build 1.6.4-1.1.3.360: Adubbz: Added a check to ensure rosester rose-placing is on the server side Build 1.6.4-1.1.3.359: Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145 Build 1.6.4-1.1.3.358: Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117 Build 1.6.4-1.1.3.357: Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140 Build 1.6.4-1.1.3.356: Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141 Build 1.6.4-1.1.3.355: verybigbro: Update ru_RU.lang Build 1.6.4-1.1.3.354: enosphorous: Begin re-localization of zh_CN.lang enosphorous: Updated and fixed zh_CN.lang. Just a quick little Christmas gift for the BoP team. Build 1.6.4-1.1.3.353: Matt Caughey: Nerfed nether wart generation in the Undergarden, redid some sapling textures Build 1.6.4-1.1.3.352: Matt Caughey: Nerfed the Orchard biome/apple trees yet again Build 1.6.4-1.1.3.351: Matt Caughey: Changed magic tree textures Build 1.6.4-1.1.3.350: Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147 Build 1.6.4-1.1.3.349: Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7 Build 1.6.4-1.1.3.348: Matt Caughey: Testing stuff Build 1.6.4-1.1.3.347: Matt Caughey: Replaced beetroots with turnips Build 1.6.4-1.1.3.346: Adubbz: Removed unnecessary stuff from the OreDictionary Build 1.6.4-1.1.3.345: Adubbz: Reduced the required Forge version Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952) Adubbz: Fixed a bug from lowering the Forge version requirement Build 1.6.4-1.1.3.341: Adubbz: Let the games... Begin! Adubbz: Modularized stats Adubbz: Fixed server crashing Adubbz: Added info files and the logo Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined) Adubbz: Forgot to remove debug crap Adubbz: Hugely simplified the temperature system to be far more logical Adubbz: Added temperature modifiers for the time and a few player states Build 1.6.4-1.1.3.340: Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java Build 335: Adubbz: Attempted to fix change log version number Adubbz: Ah well, scrapped that Build 333: Adubbz: Stalactites and stalagmites now support any block that extends BlockStone Build 332: Adubbz: Fixed change logs once and for all (I hope) Build 331: Adubbz: Maybe... Adubbz: Tell me why... Adubbz: Be nice. Adubbz: Goddamnit Adubbz: :/ Adubbz: Testing... Adubbz: Maybe it'll work this time... Build 324: Adubbz: Testing Adubbz: Attempted to fix strings Adubbz: Failing... Adubbz: *Maybe* it won't fail this time Build 320: Adubbz: Supposedly change logs work... Build 319: Vexatos: Update de_DE.lang Vexatos: Tiny improvement. Adubbz: Gradlelized BOP Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration Adubbz: Made the expand spread over multiple lines Adubbz: Fixed Gradle indentation Adubbz: Removed build.xml, added the gradle wrapper to the repo Adubbz: Removed changelog.py Build 308: Matt Caughey: Added beetroots (From Minecraft Pocket Edition) Build 307: verybigbro: Update ru_RU.lang Build 306: Adubbz: Possibily fixed treecapacitator integration Build 305: amnet: Fixed leaves. Build 304: Matt Caughey: fixed cape names and image Build 303: Adubbz: Redwood saplings actually grow now and now only require a single sapling Build 302: Adubbz: Added dev capes, because you know, being special is cool :P Build 301: Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts Build 300: Adubbz: Update build.xml Build 299: Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was) Adubbz: Update build.xml Adubbz: Boring build file stuff Build 296: Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes Build 295: Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them) Adubbz: And apparently Rosester's had the RenderPlayer method in them... Right... Build 294: Adubbz: Attempted to fix TE integration Build 293: Adubbz: Fixed a derp with colorized leaves ids Build 292: Adubbz: Fixed #128 Build 291: Adubbz: Changed the way we check for the client, as per Mistaqur's advice Build 290: Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones. Build 289: Adubbz: Moved TE integration to preinit Build 288: Adubbz: Tinkering with the new TC API/IMC system Build 287: Adubbz: Updated the WorldCore version Build 286: Matt Caughey: Changed default biomes to generate in config Build 285: Adubbz: Forgot to remove debug stuff Build 284: Adubbz: Time to use the "Derpy Forstride" Spray! Build 283: Matt Caughey: Tweaks to the Wasteland biome Build 282: Vexatos: Updated de_DE.lang Build 281: Matt Caughey: Added pixie trail particles that keep crashing Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Matt Caughey: Fixed achievement bug (I think) Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions Matt Caughey: Added Pixie Jars aarongauntlett: Fixed pixie placement Matt Caughey: Fixed Pixie spawns (I think) Build 280: Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether Build 278: aarongauntlett: Fixed pixie placement Build 277: Matt Caughey: Added Pixie Jars Build 276: Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions Build 275: Matt Caughey: Fixed achievement bug (I think) Build 274: Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Build 273: Matt Caughey: Added pixie trail particles that keep crashing Build 272: Adubbz: Tweaked magic leaves Build 271: Adubbz: Added the awesomest magic particles ever Build 270: Matt Caughey: Made pixies "glow" Build 269: Matt Caughey: Tried to add particles for magic leaves Build 268: verybigbro: Update ru_RU.lang Build 267: Matt Caughey: Finished adding Pixies Build 266: Matt Caughey: Added Pixie model and texture Build 265: Matt Caughey: Tweaked some biome heights Build 264: Matt Caughey: Fixed "Achivements O' Plenty" achievement Build 263: Matt Caughey: Achievement tweaks Build 262: Adubbz: Update build.xml Build 261: Matt Caughey: Made empty jars able to scoop up honey Build 260: Adubbz: Fixed a bug with colorised leaves Build 259: Adubbz: Split up the colorised leaves into separate ids (hopefully) Matt Caughey: Fixed world gen for new leaves Build 257: Adubbz: Hopefully switched tree leaves to separate IDS Build 256: Matt Caughey: Added additional leaf block IDs Build 255: Adubbz: Simplified block registration and added item registration Build 254: Adubbz: Removed the license from the repo for the time being, it's still in the Readme and forum post however Build 253: Adubbz: HTML Build 252: Adubbz: License Build 251: Adubbz: Updated license Build 250: Adubbz: Updated "Update available" message to better reflect what it actually means Build 249: Matt Caughey: Tweaked Wasteland biome Build 248: amnet: Update dependancies.info Build 247: Matt Caughey: Tweaked Ambrosia, changed how you obtain the ??? music disc Build 246: Adubbz: Updated dependancies.info Build 245: Matt Caughey: Added clover leaf patches, add jars, tweaked food Vexatos: So many allusions in the new achievements :O Adubbz: Update build.xml Matt Caughey: Added chunk of flesh, fixed jars Matt Caughey: Added Ambrosia drink Adubbz: Updated Forge and WorldCore Build 238: Matt Caughey: Added Sublime Shrubland biome to Promised Land, fixed violet generation Build 237: Matt Caughey: Reorganized block and item IDs Build 236: Matt Caughey: Tweaked some textures Build 235: Matt Caughey: More tweaking Build 234: Matt Caughey: Moved gem items to a new class/ID, added honeycomb items/crafting Build 233: Matt Caughey: Even more achievement tweaks Build 232: Matt Caughey: More work on achievements Build 231: Matt Caughey: Started reworking achievements Build 230: amnet: Fixing MFR Integration. Build 229: Matt Caughey: More cleaning Build 228: Adubbz: Adios Soul Crap! Build 227: Matt Caughey: Tweaked gem textures Build 226: Vexatos: Updated de_DE.lang Build 225: Matt Caughey: New decorative gem block textures Build 224: Matt Caughey: New textures for gems Build 223: Matt Caughey: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti Matt Caughey: Changed some biome heights amnet: Update dependancies.info Matt Caughey: Added appropriate "colors" for all of the biomes Matt Caughey: Tweaked biome "colors" Matt Caughey: Tweaked ocean biome "colors" amnet: Nerfed drops for gems. Build 216: Adubbz: Updated WorldCore Build 215: Adubbz: Fixed derp in dependancies file Build 214: Adubbz: Updated build file and dependancies Build 213: Adubbz: Updated dependancies.info Build 212: Matt Caughey: New cloud generation Build 211: Matt Caughey: Tweaked the Mystic Grove water color Build 210: Matt Caughey: Gave roots a random offset Build 209: Matt Caughey: Promised Land tweaks Build 208: Matt Caughey: Tweaked bird texture Build 207: Matt Caughey: Made Rosesters place roses where they walk Build 206: verybigbro: Update ru_RU.lang Build 205: Adubbz: Attempted to get birds to avoid water Build 204: Matt Caughey: Tweaked bird wing flapping Build 203: Adubbz: Bird wings now flap Build 202: Matt Caughey: Updated bird settings Build 201: Matt Caughey: Updated bird AI Build 200: Adubbz: Updated the dependancies.info Build 199: Matt Caughey: Started on the bird mob Build 198: Matt Caughey: Tweaked reed gen a bit Build 197: Matt Caughey: Added stalagmites and stalactites Build 196: amnet: Fixing issue #113. Build 195: Matt Caughey: Added bird model and texture Build 194: Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring Build 193: Adubbz: You saw nothing Build 192: Adubbz: Why did you do it? We know it was you. Build 191: Adubbz: And more build file crap! Adubbz: Build file paradise! Matt Caughey: Renamed Apatite to Malachite Adubbz: Queue the circus music! Adubbz: The acrobats are coming out! Adubbz: Ah yes. Aren't they wonderful? Next act. Adubbz: That is the last act? Oh... Build 184: Matt Caughey: Tweaked root texture Build 183: Matt Caughey: Added a root plant Build 182: Adubbz: More build file nonsense Build 181: Adubbz: Messing with the build file Build 180: Adubbz: DepLoader is now loaded properly... Oops... Build 179: Adubbz: Now using Azanor's dependancies.info file Build 178: Adubbz: Switched to using WorldCore Adubbz: Toying with Deploader Adubbz: Temporarily added Worldcore as an API Build 175: Matt Caughey: Added Jacaranda trees to the Mystic Grove Build 174: amnet: Fixed ATG Integration crash. Build 173: Matt Caughey: Fixed Amnet's derp Build 172: amnet: Fixing the inconsistent biome maps. Build 171: Matt Caughey: Redesigned the Mystic Grove Build 170: Matt Caughey: Redesigned the Fungi Forest Build 169: Matt Caughey: Tweaked more biome fog color/thickness stuff Build 168: Adubbz: Fixed a derp Build 167: Adubbz: Tinkering Build 166: Matt Caughey: Fixed fog closeness values Build 165: Adubbz: Removed debug messages Build 164: Adubbz: Fogginess can now be changed per biome alongside the colour Build 163: Matt Caughey: Stuff Build 162: Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit Build 161: Adubbz: Fixed the crafting of wooden slabs and stairs Build 160: Adubbz: Fixed a crash bug Build 159: Adubbz: Added some missing biomes to the ATG integration Adubbz: Fog colours can now be on a per-biome basis Build 158: verybigbro: Update ru_RU.lang Build 157: Matt Caughey: Added separate ring textures for the rest of the logs Build 156: Matt Caughey: Made honey give slowness upon contact Build 155: Matt Caughey: Made hives a bit more common Build 154: Matt Caughey: Added filled honeycombs Build 153: Matt Caughey: Added honey block generation to hives Build 152: Vexatos: Update de_DE.lang Build 151: Matt Caughey: Moved the honey block to its own class Build 150: Matt Caughey: Added a hurt sound for the wasp Build 149: Adubbz: Fixed wasp hurt highlighting Build 148: Matt Caughey: Fixed wasp size Build 147: Matt Caughey: Fixed up hive generation yet again Build 146: Matt Caughey: Fixed the honey liquid Build 145: Matt Caughey: Made honey a finite liquid Build 144: Matt Caughey: Added empty honeycombs Build 143: Matt Caughey: Added hive sub-blocks, tweaked hive generation Build 142: Matt Caughey: Changed how wasp spawners generate Build 141: Adubbz: Added wasp spawners, made wasp movement more random and frequent Build 140: Matt Caughey: Added honey Build 139: Matt Caughey: Added honey generation to the hives (Using water for now) Build 138: Matt Caughey: Added wasp spawning Build 137: Matt Caughey: Removed the Hellish Hive biome, added textures for things Build 136: Matt Caughey: Organized the hive generation a bit Build 135: Matt Caughey: Attempt at fixing hive placement Build 134: Matt Caughey: Made hives look nicer Build 133: Matt Caughey: Fixed up hive generation Build 132: Matt Caughey: Added "The Hive" biome to the Nether Build 131: Matt Caughey: Updated wasp entity settings Build 130: Adubbz: Finished off wasps Build 129: Adubbz: Basic bee modelling done, now onto the AI Build 128: Matt Caughey: Tweaked wasp texture Build 127: Adubbz: Hives now fit into the landscape better Build 126: Adubbz: Simplified hive generation Build 125: Matt Caughey: Added wasp model and texture Adubbz: Toying with hive generation Matt Caughey: Fixed wasp model Adubbz: Fixed errors with Forstride's wasp model Build 121: Matt Caughey: Added Hive blocks Build 120: amnet: Fixed ocean generation. Added new Terrain Gen option. Build 119: Matt Caughey: Added Bloody Heap biome to the Nether Build 118: Adubbz: Purified grass no longer burns infinitely outside the Nether. Build 117: amnet: Fix for issue #100. Build 116: verybigbro: Update ru_RU.lang Build 115: Adubbz: Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P Build 114: Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file Build 113: Adubbz: Let's ditch those capitals Adubbz: Done ditching Build 112: Adubbz: Re-added MFR API Adubbz: Updated and Re-added MFR Integration Build 111: amnet: Added ATG Integration. Build 110: Matt Caughey: Changed the icon for the Sacred Springs achievement Build 109: amnet: Fixing the sacred oak sapling tree gen. Build 108: Matt Caughey: Added Koru world gen Build 107: Matt Caughey: Added Koru fern Build 106: Matt Caughey: Updated persimmon leaf textures for Better Grass & Leaves Build 105: verybigbro: Update ru_RU.lang Build 104: Adubbz: Nag messages can now be translated. Closes #101 Build 103: verybigbro: Update ru_RU.lang Build 102: Adubbz: Added transformer exclusion Build 101: Adubbz: Another attempt at fixing the sided asm issues Build 100: Adubbz: Fixed a few deeps Build 99: Adubbz: Finished moving achievement localizations Build 98: Adubbz: More localisation moving Build 97: Adubbz: Moved some more achievement localizations Build 96: Adubbz: Started moving achievement localizations into the lang file Build 95: Adubbz: Another attempt at fixing server nonsense Build 94: Adubbz: Hopefully fixed an issue with servers Build 93: Adubbz: Tweaked the build file Build 92: Adubbz: Fast graphics no longer use the new smoothing Build 91: Adubbz: Removed debug messages as it works properly now Build 90: Adubbz: Added Picksur's Better Grass and Leaves textures for Persimmons Build 89: Adubbz: Added debug console output and more messing with obfuscated names Build 88: Adubbz: Yay for forgetting to account for things! Build 87: Adubbz: More mapping corrections Build 86: Adubbz: Fixed obfuscated mappings Build 85: Adubbz: Tweaked the Manifest.MF Build 84: Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). Build 83: Adubbz: Spring cleaning Build 82: Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) Build 81: amnet: Hopefully fixing the phantoms suffocating players in walls. Build 80: amnet: Added a possibility to disable mobs. Build 79: amnet: Disabled MFR and TE mod cross integration to prevent crashes. Build 78: Vexatos: You know. Build 77: amnet: Updating Thaumcraft API to the newest version. Build 76: samrg472: Restore compatibility with MFR, fixes #86 Build 75: amnet: Updated ore dictionary entries for mod cross integration. Build 74: Matt Caughey: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. Build 73: Matt Caughey: Tweaked the Tropics more Build 72: Adubbz: Increased Phantom spawn rates Build 71: Matt Caughey: Tweaked the Tropics biome Build 70: meatkroket: Random palm trees Build 69: meatkroket: Random pine trees Build 68: Matt Caughey: Added a Sacred Oak sapling Build 67: Matt Caughey: Fixed massive tree trunks again Build 66: Matt Caughey: Fixed tree trunks Build 65: Matt Caughey: Attempt as massive oak trees Build 64: Matt Caughey: Tweaked some achievement icons Build 63: Matt Caughey: Tweaked the Wasteland a bit and changed max/min height of the Marsh Build 62: Matt Caughey: Made reeds generate based on the distance to land rather than the depth of the water Build 61: Matt Caughey: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. Build 60: Matt Caughey: Added reeds to more biomes Build 59: Matt Caughey: Redwood Forest tweaks Build 58: Matt Caughey: Added a redwood shrub thing to Redwood Forests Build 57: Vexatos: Update de_DE.lang Build 56: Adubbz: Revert "Test run of a new version checker for Forge" This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85. Build 55: Adubbz: Test run of a new version checker for Forge Build 54: verybigbro: Update ru_RU.lang Build 53: Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. Build 52: Adubbz: Updated version.txt Build 51: amnet: Added checks for Forge version to fix serverside crashes. Build 50: amnet: Backwards compatibility to 1.6.2. Build 49: Adubbz: Version.txt update Build 48: Matt Caughey: Tweaked bamboo textures Build 47: Adubbz: New bamboo rendering Build 46: Adubbz: Updated the version number Build 45: Matt Caughey: Removed short grass from the Marsh Build 44: Adubbz: Herpaderp Build 43: Adubbz: Corrected the latest build number Build 42: Matt Caughey: Tweaked reed item texture Build 41: Adubbz: Another tweak to the change log Build 40: Adubbz: Another attempt at cutting out the author Matt Caughey: Tweaked reed gen further Adubbz: More toying with change logs Build 37: Adubbz: Tried to remove commit authors from the change log Build 36: Matt Caughey: Tweaked reed gen Build 34: Adubbz: Readded the change log to play with Build 33: Matt Caughey: Added reed gen Build 32: Adubbz: New versioning scheme kids Build 31: Adubbz: Updated the change log Build 30: Adubbz: Fixed crash bug with reeds Build 29: Adubbz: Take 2 at reeds Build 28: Matt Caughey: Changed reeds to river cane, started adding proper reeds Adubbz: Fixed reed rendering Build 27: Matt Caughey: Added mud to Marshes Build 26: Adubbz: Readded the BOP Api as well as the dev build Build 25: Adubbz: Removed the change log Build 24: Matt Caughey: Tweaked some textures Build 23: Matt Caughey: Added wheat grass and damp grass to biomes that didn't have them Build 22: verybigbro: Update ru_RU.xml Build 21: Adubbz: Added some missing files to the dev version Build 20: Adubbz: Take 2 at dev builds Adubbz: Fixing derpiness Build 18: Adubbz: Began work on creating a dev build rather than an API Adubbz: Attempt to fix recompiling Adubbz: Temporarily scrapped the dev build Build 15: Vexatos: Updated de_DE.xml Build 14: Adubbz: Added change log generation Build 10: Adubbz: Borrowed Forge's change log script Build 6: Adubbz: Added the BiomesOPlenty API to the build script Adubbz: Updated build.xml