Changelog:
Build 253
HTML
Build 252
License
Build 251
Updated license
Build 250
Updated "Update available" message to better reflect what it actually means
Build 249
Tweaked Wasteland biome
Build 248
Update dependancies.info
Build 247
Tweaked Ambrosia, changed how you obtain the ??? music disc
Build 246
Updated dependancies.info
Build 245
Added clover leaf patches, add jars, tweaked food
So many allusions in the new achievements :O
Update build.xml
Added chunk of flesh, fixed jars
Added Ambrosia drink
Updated Forge and WorldCore
Build 238
Added Sublime Shrubland biome to Promised Land, fixed violet generation
Build 237
Reorganized block and item IDs
Build 236
Tweaked some textures
Build 235
More tweaking
Build 234
Moved gem items to a new class/ID, added honeycomb items/crafting
Build 233
Even more achievement tweaks
Build 232
More work on achievements
Build 231
Started reworking achievements
Build 230
Fixing MFR Integration.
Build 229
More cleaning
Build 228
Adios Soul Crap!
Build 227
Tweaked gem textures
Build 226
Updated de_DE.lang
Build 225
New decorative gem block textures
Build 224
New textures for gems
Build 223
Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti
Changed some biome heights
Update dependancies.info
Added appropriate "colors" for all of the biomes
Tweaked biome "colors"
Tweaked ocean biome "colors"
Nerfed drops for gems.
Build 216
Updated WorldCore
Build 215
Fixed derp in dependancies file
Build 214
Updated build file and dependancies
Build 213
Updated dependancies.info
Build 212
New cloud generation
Build 211
Tweaked the Mystic Grove water color
Build 210
Gave roots a random offset
Build 209
Promised Land tweaks
Build 208
Tweaked bird texture
Build 207
Made Rosesters place roses where they walk
Build 206
Update ru_RU.lang
Build 205
Attempted to get birds to avoid water
Build 204
Tweaked bird wing flapping
Build 203
Bird wings now flap
Build 202
Updated bird settings
Build 201
Updated bird AI
Build 200
Updated the dependancies.info
Build 199
Started on the bird mob
Build 198
Tweaked reed gen a bit
Build 197
Added stalagmites and stalactites
Build 196
Fixing issue #113.
Build 195
Added bird model and texture
Build 194
Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring
Build 193
You saw nothing
Build 192
Why did you do it? We know it was you.
Build 191
And more build file crap!
Build file paradise!
Renamed Apatite to Malachite
Queue the circus music!
The acrobats are coming out!
Ah yes. Aren't they wonderful? Next act.
That is the last act? Oh...
Build 184
Tweaked root texture
Build 183
Added a root plant
Build 182
More build file nonsense
Build 181
Messing with the build file
Build 180
DepLoader is now loaded properly... Oops...
Build 179
Now using Azanor's dependancies.info file
Build 178
Switched to using WorldCore
Toying with Deploader
Temporarily added Worldcore as an API
Build 175
Added Jacaranda trees to the Mystic Grove
Build 174
Fixed ATG Integration crash.
Build 173
Fixed Amnet's derp
Build 172
Fixing the inconsistent biome maps.
Build 171
Redesigned the Mystic Grove
Build 170
Redesigned the Fungi Forest
Build 169
Tweaked more biome fog color/thickness stuff
Build 168
Fixed a derp
Build 167
Tinkering
Build 166
Fixed fog closeness values
Build 165
Removed debug messages
Build 164
Fogginess can now be changed per biome alongside the colour
Build 163
Stuff
Build 162
Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit
Build 161
Fixed the crafting of wooden slabs and stairs
Build 160
Fixed a crash bug
Build 159
Added some missing biomes to the ATG integration
Fog colours can now be on a per-biome basis
Build 158
Update ru_RU.lang
Build 157
Added separate ring textures for the rest of the logs
Build 156
Made honey give slowness upon contact
Build 155
Made hives a bit more common
Build 154
Added filled honeycombs
Build 153
Added honey block generation to hives
Build 152
Update de_DE.lang
Build 151
Moved the honey block to its own class
Build 150
Added a hurt sound for the wasp
Build 149
Fixed wasp hurt highlighting
Build 148
Fixed wasp size
Build 147
Fixed up hive generation yet again
Build 146
Fixed the honey liquid
Build 145
Made honey a finite liquid
Build 144
Added empty honeycombs
Build 143
Added hive sub-blocks, tweaked hive generation
Build 142
Changed how wasp spawners generate
Build 141
Added wasp spawners, made wasp movement more random and frequent
Build 140
Added honey
Build 139
Added honey generation to the hives (Using water for now)
Build 138
Added wasp spawning
Build 137
Removed the Hellish Hive biome, added textures for things
Build 136
Organized the hive generation a bit
Build 135
Attempt at fixing hive placement
Build 134
Made hives look nicer
Build 133
Fixed up hive generation
Build 132
Added "The Hive" biome to the Nether
Build 131
Updated wasp entity settings
Build 130
Finished off wasps
Build 129
Basic bee modelling done, now onto the AI
Build 128
Tweaked wasp texture
Build 127
Hives now fit into the landscape better
Build 126
Simplified hive generation
Build 125
Added wasp model and texture
Toying with hive generation
Fixed wasp model
Fixed errors with Forstride's wasp model
Build 121
Added Hive blocks
Build 120
Fixed ocean generation.
Added new Terrain Gen option.
Build 119
Added Bloody Heap biome to the Nether
Build 118
Purified grass no longer burns infinitely outside the Nether.
Build 117
Fix for issue #100.
Build 116
Update ru_RU.lang
Build 115
Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P
Build 114
The ATG integration now respects whether or not a biome is enabled in our config file
Build 113
Let's ditch those capitals
Done ditching
Build 112
Re-added MFR API
Updated and Re-added MFR Integration
Build 111
Added ATG Integration.
Build 110
Changed the icon for the Sacred Springs achievement
Build 109
Fixing the sacred oak sapling tree gen.
Build 108
Added Koru world gen
Build 107
Added Koru fern
Build 106
Updated persimmon leaf textures for Better Grass & Leaves
Build 105
Update ru_RU.lang
Build 104
Nag messages can now be translated. Closes #101
Build 103
Update ru_RU.lang
Build 102
Added transformer exclusion
Build 101
Another attempt at fixing the sided asm issues
Build 100
Fixed a few deeps
Build 99
Finished moving achievement localizations
Build 98
More localisation moving
Build 97
Moved some more achievement localizations
Build 96
Started moving achievement localizations into the lang file
Build 95
Another attempt at fixing server nonsense
Build 94
Hopefully fixed an issue with servers
Build 93
Tweaked the build file
Build 92
Fast graphics no longer use the new smoothing
Build 91
Removed debug messages as it works properly now
Build 90
Added Picksur's Better Grass and Leaves textures for Persimmons
Build 89
Added debug console output and more messing with obfuscated names
Build 88
Yay for forgetting to account for things!
Build 87
More mapping corrections
Build 86
Fixed obfuscated mappings
Build 85
Tweaked the Manifest.MF
Build 84
Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
Build 83
Spring cleaning
Build 82
Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)
Build 81
Hopefully fixing the phantoms suffocating players in walls.
Build 80
Added a possibility to disable mobs.
Build 79
Disabled MFR and TE mod cross integration to prevent crashes.
Build 78
You know.
Build 77
Updating Thaumcraft API to the newest version.
Build 76
Restore compatibility with MFR, fixes #86
Build 75
Updated ore dictionary entries for mod cross integration.
Build 74
Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.
Build 73
Tweaked the Tropics more
Build 72
Increased Phantom spawn rates
Build 71
Tweaked the Tropics biome
Build 70
Random palm trees
Build 69
Random pine trees
Build 68
Added a Sacred Oak sapling
Build 67
Fixed massive tree trunks again
Build 66
Fixed tree trunks
Build 65
Attempt as massive oak trees
Build 64
Tweaked some achievement icons
Build 63
Tweaked the Wasteland a bit and changed max/min height of the Marsh
Build 62
Made reeds generate based on the distance to land rather than the depth of the water
Build 61
Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.
Build 60
Added reeds to more biomes
Build 59
Redwood Forest tweaks
Build 58
Added a redwood shrub thing to Redwood Forests
Build 57
Update de_DE.lang
Build 56
Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85.
Build 55
Test run of a new version checker for Forge
Build 54
Update ru_RU.lang
Build 53
Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request.
Build 52
Updated version.txt
Build 51
Added checks for Forge version to fix serverside crashes.
Build 50
Backwards compatibility to 1.6.2.
Build 49
Version.txt update
Build 48
Tweaked bamboo textures
Build 47
New bamboo rendering
Build 46
Updated the version number
Build 45
Removed short grass from the Marsh
Build 44
Herpaderp
Build 43
Corrected the latest build number
Build 42
Tweaked reed item texture
Build 41
Another tweak to the change log
Build 40
Another attempt at cutting out the author
Tweaked reed gen further
More toying with change logs
Build 37
Tried to remove commit authors from the change log
Build 36
Tweaked reed gen
Build 34
Readded the change log to play with
Build 33
Added reed gen
Build 32
New versioning scheme kids
Build 31
Updated the change log
Build 30
Fixed crash bug with reeds
Build 29
Take 2 at reeds
Build 28
Changed reeds to river cane, started adding proper reeds
Fixed reed rendering
Build 27
Added mud to Marshes
Build 26
Readded the BOP Api as well as the dev build
Build 25
Removed the change log
Build 24
Tweaked some textures
Build 23
Added wheat grass and damp grass to biomes that didn't have them
Build 22
Update ru_RU.xml
Build 21
Added some missing files to the dev version
Build 20
Take 2 at dev builds
Fixing derpiness
Build 18
Began work on creating a dev build rather than an API
Attempt to fix recompiling
Temporarily scrapped the dev build
Build 15
Updated de_DE.xml
Build 14
Added change log generation
Build 10
Borrowed Forge's change log script
Build 6
Added the BiomesOPlenty API to the build script
Updated build.xml