Changelog: Build 274 Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Build 273 Added pixie trail particles that keep crashing Build 272 Tweaked magic leaves Build 271 Added the awesomest magic particles ever Build 270 Made pixies "glow" Build 269 Tried to add particles for magic leaves Build 268 Update ru_RU.lang Build 267 Finished adding Pixies Build 266 Added Pixie model and texture Build 265 Tweaked some biome heights Build 264 Fixed "Achivements O' Plenty" achievement Build 263 Achievement tweaks Build 262 Update build.xml Build 261 Made empty jars able to scoop up honey Build 260 Fixed a bug with colorised leaves Build 259 Split up the colorised leaves into separate ids (hopefully) Fixed world gen for new leaves Build 257 Hopefully switched tree leaves to separate IDS Build 256 Added additional leaf block IDs Build 255 Simplified block registration and added item registration Build 254 Removed the license from the repo for the time being, it's still in the Readme and forum post however Build 253 HTML Build 252 License Build 251 Updated license Build 250 Updated "Update available" message to better reflect what it actually means Build 249 Tweaked Wasteland biome Build 248 Update dependancies.info Build 247 Tweaked Ambrosia, changed how you obtain the ??? music disc Build 246 Updated dependancies.info Build 245 Added clover leaf patches, add jars, tweaked food So many allusions in the new achievements :O Update build.xml Added chunk of flesh, fixed jars Added Ambrosia drink Updated Forge and WorldCore Build 238 Added Sublime Shrubland biome to Promised Land, fixed violet generation Build 237 Reorganized block and item IDs Build 236 Tweaked some textures Build 235 More tweaking Build 234 Moved gem items to a new class/ID, added honeycomb items/crafting Build 233 Even more achievement tweaks Build 232 More work on achievements Build 231 Started reworking achievements Build 230 Fixing MFR Integration. Build 229 More cleaning Build 228 Adios Soul Crap! Build 227 Tweaked gem textures Build 226 Updated de_DE.lang Build 225 New decorative gem block textures Build 224 New textures for gems Build 223 Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti Changed some biome heights Update dependancies.info Added appropriate "colors" for all of the biomes Tweaked biome "colors" Tweaked ocean biome "colors" Nerfed drops for gems. Build 216 Updated WorldCore Build 215 Fixed derp in dependancies file Build 214 Updated build file and dependancies Build 213 Updated dependancies.info Build 212 New cloud generation Build 211 Tweaked the Mystic Grove water color Build 210 Gave roots a random offset Build 209 Promised Land tweaks Build 208 Tweaked bird texture Build 207 Made Rosesters place roses where they walk Build 206 Update ru_RU.lang Build 205 Attempted to get birds to avoid water Build 204 Tweaked bird wing flapping Build 203 Bird wings now flap Build 202 Updated bird settings Build 201 Updated bird AI Build 200 Updated the dependancies.info Build 199 Started on the bird mob Build 198 Tweaked reed gen a bit Build 197 Added stalagmites and stalactites Build 196 Fixing issue #113. Build 195 Added bird model and texture Build 194 Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring Build 193 You saw nothing Build 192 Why did you do it? We know it was you. Build 191 And more build file crap! Build file paradise! Renamed Apatite to Malachite Queue the circus music! The acrobats are coming out! Ah yes. Aren't they wonderful? Next act. That is the last act? Oh... Build 184 Tweaked root texture Build 183 Added a root plant Build 182 More build file nonsense Build 181 Messing with the build file Build 180 DepLoader is now loaded properly... Oops... Build 179 Now using Azanor's dependancies.info file Build 178 Switched to using WorldCore Toying with Deploader Temporarily added Worldcore as an API Build 175 Added Jacaranda trees to the Mystic Grove Build 174 Fixed ATG Integration crash. Build 173 Fixed Amnet's derp Build 172 Fixing the inconsistent biome maps. Build 171 Redesigned the Mystic Grove Build 170 Redesigned the Fungi Forest Build 169 Tweaked more biome fog color/thickness stuff Build 168 Fixed a derp Build 167 Tinkering Build 166 Fixed fog closeness values Build 165 Removed debug messages Build 164 Fogginess can now be changed per biome alongside the colour Build 163 Stuff Build 162 Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit Build 161 Fixed the crafting of wooden slabs and stairs Build 160 Fixed a crash bug Build 159 Added some missing biomes to the ATG integration Fog colours can now be on a per-biome basis Build 158 Update ru_RU.lang Build 157 Added separate ring textures for the rest of the logs Build 156 Made honey give slowness upon contact Build 155 Made hives a bit more common Build 154 Added filled honeycombs Build 153 Added honey block generation to hives Build 152 Update de_DE.lang Build 151 Moved the honey block to its own class Build 150 Added a hurt sound for the wasp Build 149 Fixed wasp hurt highlighting Build 148 Fixed wasp size Build 147 Fixed up hive generation yet again Build 146 Fixed the honey liquid Build 145 Made honey a finite liquid Build 144 Added empty honeycombs Build 143 Added hive sub-blocks, tweaked hive generation Build 142 Changed how wasp spawners generate Build 141 Added wasp spawners, made wasp movement more random and frequent Build 140 Added honey Build 139 Added honey generation to the hives (Using water for now) Build 138 Added wasp spawning Build 137 Removed the Hellish Hive biome, added textures for things Build 136 Organized the hive generation a bit Build 135 Attempt at fixing hive placement Build 134 Made hives look nicer Build 133 Fixed up hive generation Build 132 Added "The Hive" biome to the Nether Build 131 Updated wasp entity settings Build 130 Finished off wasps Build 129 Basic bee modelling done, now onto the AI Build 128 Tweaked wasp texture Build 127 Hives now fit into the landscape better Build 126 Simplified hive generation Build 125 Added wasp model and texture Toying with hive generation Fixed wasp model Fixed errors with Forstride's wasp model Build 121 Added Hive blocks Build 120 Fixed ocean generation. Added new Terrain Gen option. Build 119 Added Bloody Heap biome to the Nether Build 118 Purified grass no longer burns infinitely outside the Nether. Build 117 Fix for issue #100. Build 116 Update ru_RU.lang Build 115 Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P Build 114 The ATG integration now respects whether or not a biome is enabled in our config file Build 113 Let's ditch those capitals Done ditching Build 112 Re-added MFR API Updated and Re-added MFR Integration Build 111 Added ATG Integration. Build 110 Changed the icon for the Sacred Springs achievement Build 109 Fixing the sacred oak sapling tree gen. Build 108 Added Koru world gen Build 107 Added Koru fern Build 106 Updated persimmon leaf textures for Better Grass & Leaves Build 105 Update ru_RU.lang Build 104 Nag messages can now be translated. Closes #101 Build 103 Update ru_RU.lang Build 102 Added transformer exclusion Build 101 Another attempt at fixing the sided asm issues Build 100 Fixed a few deeps Build 99 Finished moving achievement localizations Build 98 More localisation moving Build 97 Moved some more achievement localizations Build 96 Started moving achievement localizations into the lang file Build 95 Another attempt at fixing server nonsense Build 94 Hopefully fixed an issue with servers Build 93 Tweaked the build file Build 92 Fast graphics no longer use the new smoothing Build 91 Removed debug messages as it works properly now Build 90 Added Picksur's Better Grass and Leaves textures for Persimmons Build 89 Added debug console output and more messing with obfuscated names Build 88 Yay for forgetting to account for things! Build 87 More mapping corrections Build 86 Fixed obfuscated mappings Build 85 Tweaked the Manifest.MF Build 84 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). Build 83 Spring cleaning Build 82 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) Build 81 Hopefully fixing the phantoms suffocating players in walls. Build 80 Added a possibility to disable mobs. Build 79 Disabled MFR and TE mod cross integration to prevent crashes. Build 78 You know. Build 77 Updating Thaumcraft API to the newest version. Build 76 Restore compatibility with MFR, fixes #86 Build 75 Updated ore dictionary entries for mod cross integration. Build 74 Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. Build 73 Tweaked the Tropics more Build 72 Increased Phantom spawn rates Build 71 Tweaked the Tropics biome Build 70 Random palm trees Build 69 Random pine trees Build 68 Added a Sacred Oak sapling Build 67 Fixed massive tree trunks again Build 66 Fixed tree trunks Build 65 Attempt as massive oak trees Build 64 Tweaked some achievement icons Build 63 Tweaked the Wasteland a bit and changed max/min height of the Marsh Build 62 Made reeds generate based on the distance to land rather than the depth of the water Build 61 Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. Build 60 Added reeds to more biomes Build 59 Redwood Forest tweaks Build 58 Added a redwood shrub thing to Redwood Forests Build 57 Update de_DE.lang Build 56 Revert "Test run of a new version checker for Forge" This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85. Build 55 Test run of a new version checker for Forge Build 54 Update ru_RU.lang Build 53 Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. Build 52 Updated version.txt Build 51 Added checks for Forge version to fix serverside crashes. Build 50 Backwards compatibility to 1.6.2. Build 49 Version.txt update Build 48 Tweaked bamboo textures Build 47 New bamboo rendering Build 46 Updated the version number Build 45 Removed short grass from the Marsh Build 44 Herpaderp Build 43 Corrected the latest build number Build 42 Tweaked reed item texture Build 41 Another tweak to the change log Build 40 Another attempt at cutting out the author Tweaked reed gen further More toying with change logs Build 37 Tried to remove commit authors from the change log Build 36 Tweaked reed gen Build 34 Readded the change log to play with Build 33 Added reed gen Build 32 New versioning scheme kids Build 31 Updated the change log Build 30 Fixed crash bug with reeds Build 29 Take 2 at reeds Build 28 Changed reeds to river cane, started adding proper reeds Fixed reed rendering Build 27 Added mud to Marshes Build 26 Readded the BOP Api as well as the dev build Build 25 Removed the change log Build 24 Tweaked some textures Build 23 Added wheat grass and damp grass to biomes that didn't have them Build 22 Update ru_RU.xml Build 21 Added some missing files to the dev version Build 20 Take 2 at dev builds Fixing derpiness Build 18 Began work on creating a dev build rather than an API Attempt to fix recompiling Temporarily scrapped the dev build Build 15 Updated de_DE.xml Build 14 Added change log generation Build 10 Borrowed Forge's change log script Build 6 Added the BiomesOPlenty API to the build script Updated build.xml