Changelog: Build 1.6.4-1.2.0.412: 1196377271: Update zh_CN.lang Merry Christmas! смирнов антон михайлович: Update ru_RU.lang Build 1.6.4-1.2.0.405: Adubbz: Readded colorized saplings Adubbz: Added festive lights to pine tree leaves... Damn you Forstride Build 1.6.4-1.2.0.403: Adubbz: Readded the BOP Worldtype Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls Adubbz: Removed the config options for block and item IDs as they are no longer needed Catcwe316: texture things Build 1.6.4-1.2.0.399: Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class Vexatos: Update de_DE.lang Build 1.6.4-1.2.0.397: Adubbz: Reenabled properties of mud since it actually works, it was just a bug Adubbz: Repackaging Adubbz: Fixed an issue with quicksand king: Fix treecap integration Build 1.6.4-1.2.0.393: Adubbz: Toying with more things Adubbz: Reduced files to what works, let's make this a proper rewrite! Adubbz: Removed old apis Adubbz: Welcome back darts and dart blowers Catcwe316: Changed shrub texture Build 1.6.4-1.2.0.388: Catcwe316: Updated cape list Build 1.6.4-1.2.0.386: Catcwe316: Made pine tree generation look nicer, changed pine leaf textures Build 1.6.4-1.2.0.385: Adubbz: Please work... Build 1.6.4-1.2.0.384: Adubbz: Testing Build 1.6.4-1.2.0.383: Adubbz: Bah Build 1.6.4-1.2.0.382: Adubbz: Attempted to fix capes Build 1.6.4-1.2.0.381: Adubbz: *Hopefully* added support for respawning with Natura installed Adubbz: Removed override annotation that was breaking things Build 1.6.4-1.2.0.379: Catcwe316: Updated Forestry integration, added crafting recipe for overgrown netherrack Build 1.6.4-1.2.0.378: Catcwe316: Changed the fog color of the Silkglades Build 1.6.4-1.2.0.377: Catcwe316: Changed the surface/filler block of the Phantasmagoric Inferno to ash Build 1.6.4-1.2.0.376: Catcwe316: Tweaked overgrown netherrack gen a bit Build 1.6.4-1.2.0.375: Catcwe316: Replaced grass blocks in the Undergarden with overgrown netherrack Build 1.6.4-1.2.0.374: Catcwe316: Disabled the Deadlands in the default config Build 1.6.4-1.2.0.373: Catcwe316: Cape names Build 1.6.4-1.2.0.372: Catcwe316: Finished cape stuff...For now... Build 1.6.4-1.2.0.371: Catcwe316: More cape stuff Build 1.6.4-1.2.0.370: Catcwe316: You already know what this is Build 1.6.4-1.2.0.369: Catcwe316: Testing another type of dev cape Build 1.6.4-1.2.0.368: Catcwe316: Changed dev cape again Build 1.6.4-1.2.0.367: Catcwe316: Changed dev cape image Build 1.6.4-1.2.0.366: Catcwe316: Changed the Ominous Woods sky color Build 1.6.4-1.2.0.365: смирнов антон михайлович: Update ru_RU.lang minor tweaks Build 1.6.4-1.2.0.364: Adubbz: Upped the version number to 1.2.0, this is now the recommended version Build 1.6.4-1.1.3.363: Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely Build 1.6.4-1.1.3.362: Catcwe316: "Fixed" some saplings textures Build 1.6.4-1.1.3.361: Adubbz: Toying with a possible fix for treecapacitator integration Build 1.6.4-1.1.3.360: Adubbz: Added a check to ensure rosester rose-placing is on the server side Build 1.6.4-1.1.3.359: Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145 Build 1.6.4-1.1.3.358: Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117 Build 1.6.4-1.1.3.357: Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140 Build 1.6.4-1.1.3.356: Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141 Build 1.6.4-1.1.3.355: смирнов антон михайлович: Update ru_RU.lang Build 1.6.4-1.1.3.354: enosphorous: Begin re-localization of zh_CN.lang enosphorous: Updated and fixed zh_CN.lang. Just a quick little Christmas gift for the BoP team. Build 1.6.4-1.1.3.353: Catcwe316: Nerfed nether wart generation in the Undergarden, redid some sapling textures Build 1.6.4-1.1.3.352: Catcwe316: Nerfed the Orchard biome/apple trees yet again Build 1.6.4-1.1.3.351: Catcwe316: Changed magic tree textures Build 1.6.4-1.1.3.350: Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147 Build 1.6.4-1.1.3.349: Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7 Build 1.6.4-1.1.3.348: Catcwe316: Testing stuff Build 1.6.4-1.1.3.347: Catcwe316: Replaced beetroots with turnips Build 1.6.4-1.1.3.346: Adubbz: Removed unnecessary stuff from the OreDictionary Build 1.6.4-1.1.3.345: Adubbz: Reduced the required Forge version Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952) Adubbz: Fixed a bug from lowering the Forge version requirement Build 1.6.4-1.1.3.341: Adubbz: Let the games... Begin! Adubbz: Modularized stats Adubbz: Fixed server crashing Adubbz: Added info files and the logo Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined) Adubbz: Forgot to remove debug crap Adubbz: Hugely simplified the temperature system to be far more logical Adubbz: Added temperature modifiers for the time and a few player states Build 1.6.4-1.1.3.340: Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java Build 335: Adubbz: Attempted to fix change log version number Adubbz: Ah well, scrapped that Build 333: Adubbz: Stalactites and stalagmites now support any block that extends BlockStone Build 332: Adubbz: Fixed change logs once and for all (I hope) Build 331: Adubbz: Maybe... Adubbz: Tell me why... Adubbz: Be nice. Adubbz: Goddamnit Adubbz: :/ Adubbz: Testing... Adubbz: Maybe it'll work this time... Build 324: Adubbz: Testing Adubbz: Attempted to fix strings Adubbz: Failing... Adubbz: *Maybe* it won't fail this time Build 320: Adubbz: Supposedly change logs work... Build 319: Vexatos: Update de_DE.lang Vexatos: Tiny improvement. Adubbz: Gradlelized BOP Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration Adubbz: Made the expand spread over multiple lines Adubbz: Fixed Gradle indentation Adubbz: Removed build.xml, added the gradle wrapper to the repo Adubbz: Removed changelog.py Build 308: Catcwe316: Added beetroots (From Minecraft Pocket Edition) Build 307: смирнов антон михайлович: Update ru_RU.lang Build 306: Adubbz: Possibily fixed treecapacitator integration Build 305: amnet: Fixed leaves. Build 304: Catcwe316: fixed cape names and image Build 303: Adubbz: Redwood saplings actually grow now and now only require a single sapling Build 302: Adubbz: Added dev capes, because you know, being special is cool :P Build 301: Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts Build 300: Adubbz: Update build.xml Build 299: Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was) Adubbz: Update build.xml Adubbz: Boring build file stuff Build 296: Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes Build 295: Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them) Adubbz: And apparently Rosester's had the RenderPlayer method in them... Right... Build 294: Adubbz: Attempted to fix TE integration Build 293: Adubbz: Fixed a derp with colorized leaves ids Build 292: Adubbz: Fixed #128 Build 291: Adubbz: Changed the way we check for the client, as per Mistaqur's advice Build 290: Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones. Build 289: Adubbz: Moved TE integration to preinit Build 288: Adubbz: Tinkering with the new TC API/IMC system Build 287: Adubbz: Updated the WorldCore version Build 286: Catcwe316: Changed default biomes to generate in config Build 285: Adubbz: Forgot to remove debug stuff Build 284: Adubbz: Time to use the "Derpy Forstride" Spray! Build 283: Catcwe316: Tweaks to the Wasteland biome Build 282: Vexatos: Updated de_DE.lang Build 281: Catcwe316: Added pixie trail particles that keep crashing Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Catcwe316: Fixed achievement bug (I think) Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions Catcwe316: Added Pixie Jars aarongauntlett: Fixed pixie placement Catcwe316: Fixed Pixie spawns (I think) Build 280: Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether Build 278: aarongauntlett: Fixed pixie placement Build 277: Catcwe316: Added Pixie Jars Build 276: Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions Build 275: Catcwe316: Fixed achievement bug (I think) Build 274: Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Build 273: Catcwe316: Added pixie trail particles that keep crashing Build 272: Adubbz: Tweaked magic leaves Build 271: Adubbz: Added the awesomest magic particles ever Build 270: Catcwe316: Made pixies "glow" Build 269: Catcwe316: Tried to add particles for magic leaves Build 268: смирнов антон михайлович: Update ru_RU.lang Build 267: Catcwe316: Finished adding Pixies Build 266: Catcwe316: Added Pixie model and texture Build 265: Catcwe316: Tweaked some biome heights Build 264: Catcwe316: Fixed "Achivements O' Plenty" achievement Build 263: Catcwe316: Achievement tweaks Build 262: Adubbz: Update build.xml Build 261: Catcwe316: Made empty jars able to scoop up honey Build 260: Adubbz: Fixed a bug with colorised leaves Build 259: Adubbz: Split up the colorised leaves into separate ids (hopefully) Catcwe316: Fixed world gen for new leaves Build 257: Adubbz: Hopefully switched tree leaves to separate IDS Build 256: Catcwe316: Added additional leaf block IDs Build 255: Adubbz: Simplified block registration and added item registration Build 254: Adubbz: Removed the license from the repo for the time being, it's still in the Readme and forum post however Build 253: Adubbz: HTML Build 252: Adubbz: License Build 251: Adubbz: Updated license Build 250: Adubbz: Updated "Update available" message to better reflect what it actually means Build 249: Catcwe316: Tweaked Wasteland biome Build 248: amnet: Update dependancies.info Build 247: Catcwe316: Tweaked Ambrosia, changed how you obtain the ??? music disc Build 246: Adubbz: Updated dependancies.info Build 245: Catcwe316: Added clover leaf patches, add jars, tweaked food Vexatos: So many allusions in the new achievements :O Adubbz: Update build.xml Catcwe316: Added chunk of flesh, fixed jars Catcwe316: Added Ambrosia drink Adubbz: Updated Forge and WorldCore Build 238: Catcwe316: Added Sublime Shrubland biome to Promised Land, fixed violet generation Build 237: Catcwe316: Reorganized block and item IDs Build 236: Catcwe316: Tweaked some textures Build 235: Catcwe316: More tweaking Build 234: Catcwe316: Moved gem items to a new class/ID, added honeycomb items/crafting Build 233: Catcwe316: Even more achievement tweaks Build 232: Catcwe316: More work on achievements Build 231: Catcwe316: Started reworking achievements Build 230: amnet: Fixing MFR Integration. Build 229: Catcwe316: More cleaning Build 228: Adubbz: Adios Soul Crap! Build 227: Catcwe316: Tweaked gem textures Build 226: Vexatos: Updated de_DE.lang Build 225: Catcwe316: New decorative gem block textures Build 224: Catcwe316: New textures for gems Build 223: Catcwe316: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti Catcwe316: Changed some biome heights amnet: Update dependancies.info Catcwe316: Added appropriate "colors" for all of the biomes Catcwe316: Tweaked biome "colors" Catcwe316: Tweaked ocean biome "colors" amnet: Nerfed drops for gems. Build 216: Adubbz: Updated WorldCore Build 215: Adubbz: Fixed derp in dependancies file Build 214: Adubbz: Updated build file and dependancies Build 213: Adubbz: Updated dependancies.info Build 212: Catcwe316: New cloud generation Build 211: Catcwe316: Tweaked the Mystic Grove water color Build 210: Catcwe316: Gave roots a random offset Build 209: Catcwe316: Promised Land tweaks Build 208: Catcwe316: Tweaked bird texture Build 207: Catcwe316: Made Rosesters place roses where they walk Build 206: смирнов антон михайлович: Update ru_RU.lang Build 205: Adubbz: Attempted to get birds to avoid water Build 204: Catcwe316: Tweaked bird wing flapping Build 203: Adubbz: Bird wings now flap Build 202: Catcwe316: Updated bird settings Build 201: Catcwe316: Updated bird AI Build 200: Adubbz: Updated the dependancies.info Build 199: Catcwe316: Started on the bird mob Build 198: Catcwe316: Tweaked reed gen a bit Build 197: Catcwe316: Added stalagmites and stalactites Build 196: amnet: Fixing issue #113. Build 195: Catcwe316: Added bird model and texture Build 194: Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring Build 193: Adubbz: You saw nothing Build 192: Adubbz: Why did you do it? We know it was you. Build 191: Adubbz: And more build file crap! Adubbz: Build file paradise! Catcwe316: Renamed Apatite to Malachite Adubbz: Queue the circus music! Adubbz: The acrobats are coming out! Adubbz: Ah yes. Aren't they wonderful? Next act. Adubbz: That is the last act? Oh... Build 184: Catcwe316: Tweaked root texture Build 183: Catcwe316: Added a root plant Build 182: Adubbz: More build file nonsense Build 181: Adubbz: Messing with the build file Build 180: Adubbz: DepLoader is now loaded properly... Oops... Build 179: Adubbz: Now using Azanor's dependancies.info file Build 178: Adubbz: Switched to using WorldCore Adubbz: Toying with Deploader Adubbz: Temporarily added Worldcore as an API Build 175: Catcwe316: Added Jacaranda trees to the Mystic Grove Build 174: amnet: Fixed ATG Integration crash. Build 173: Catcwe316: Fixed Amnet's derp Build 172: amnet: Fixing the inconsistent biome maps. Build 171: Catcwe316: Redesigned the Mystic Grove Build 170: Catcwe316: Redesigned the Fungi Forest Build 169: Catcwe316: Tweaked more biome fog color/thickness stuff Build 168: Adubbz: Fixed a derp Build 167: Adubbz: Tinkering Build 166: Catcwe316: Fixed fog closeness values Build 165: Adubbz: Removed debug messages Build 164: Adubbz: Fogginess can now be changed per biome alongside the colour Build 163: Catcwe316: Stuff Build 162: Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit Build 161: Adubbz: Fixed the crafting of wooden slabs and stairs Build 160: Adubbz: Fixed a crash bug Build 159: Adubbz: Added some missing biomes to the ATG integration Adubbz: Fog colours can now be on a per-biome basis Build 158: смирнов антон михайлович: Update ru_RU.lang Build 157: Catcwe316: Added separate ring textures for the rest of the logs Build 156: Catcwe316: Made honey give slowness upon contact Build 155: Catcwe316: Made hives a bit more common Build 154: Catcwe316: Added filled honeycombs Build 153: Catcwe316: Added honey block generation to hives Build 152: Vexatos: Update de_DE.lang Build 151: Catcwe316: Moved the honey block to its own class Build 150: Catcwe316: Added a hurt sound for the wasp Build 149: Adubbz: Fixed wasp hurt highlighting Build 148: Catcwe316: Fixed wasp size Build 147: Catcwe316: Fixed up hive generation yet again Build 146: Catcwe316: Fixed the honey liquid Build 145: Catcwe316: Made honey a finite liquid Build 144: Catcwe316: Added empty honeycombs Build 143: Catcwe316: Added hive sub-blocks, tweaked hive generation Build 142: Catcwe316: Changed how wasp spawners generate Build 141: Adubbz: Added wasp spawners, made wasp movement more random and frequent Build 140: Catcwe316: Added honey Build 139: Catcwe316: Added honey generation to the hives (Using water for now) Build 138: Catcwe316: Added wasp spawning Build 137: Catcwe316: Removed the Hellish Hive biome, added textures for things Build 136: Catcwe316: Organized the hive generation a bit Build 135: Catcwe316: Attempt at fixing hive placement Build 134: Catcwe316: Made hives look nicer Build 133: Catcwe316: Fixed up hive generation Build 132: Catcwe316: Added "The Hive" biome to the Nether Build 131: Catcwe316: Updated wasp entity settings Build 130: Adubbz: Finished off wasps Build 129: Adubbz: Basic bee modelling done, now onto the AI Build 128: Catcwe316: Tweaked wasp texture Build 127: Adubbz: Hives now fit into the landscape better Build 126: Adubbz: Simplified hive generation Build 125: Catcwe316: Added wasp model and texture Adubbz: Toying with hive generation Catcwe316: Fixed wasp model Adubbz: Fixed errors with Forstride's wasp model Build 121: Catcwe316: Added Hive blocks Build 120: amnet: Fixed ocean generation. Added new Terrain Gen option. Build 119: Catcwe316: Added Bloody Heap biome to the Nether Build 118: Adubbz: Purified grass no longer burns infinitely outside the Nether. Build 117: amnet: Fix for issue #100. Build 116: смирнов антон михайлович: Update ru_RU.lang Build 115: Adubbz: Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P Build 114: Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file Build 113: Adubbz: Let's ditch those capitals Adubbz: Done ditching Build 112: Adubbz: Re-added MFR API Adubbz: Updated and Re-added MFR Integration Build 111: amnet: Added ATG Integration. Build 110: Catcwe316: Changed the icon for the Sacred Springs achievement Build 109: amnet: Fixing the sacred oak sapling tree gen. Build 108: Catcwe316: Added Koru world gen Build 107: Catcwe316: Added Koru fern Build 106: Catcwe316: Updated persimmon leaf textures for Better Grass & Leaves Build 105: смирнов антон михайлович: Update ru_RU.lang Build 104: Adubbz: Nag messages can now be translated. Closes #101 Build 103: смирнов антон михайлович: Update ru_RU.lang Build 102: Adubbz: Added transformer exclusion Build 101: Adubbz: Another attempt at fixing the sided asm issues Build 100: Adubbz: Fixed a few deeps Build 99: Adubbz: Finished moving achievement localizations Build 98: Adubbz: More localisation moving Build 97: Adubbz: Moved some more achievement localizations Build 96: Adubbz: Started moving achievement localizations into the lang file Build 95: Adubbz: Another attempt at fixing server nonsense Build 94: Adubbz: Hopefully fixed an issue with servers Build 93: Adubbz: Tweaked the build file Build 92: Adubbz: Fast graphics no longer use the new smoothing Build 91: Adubbz: Removed debug messages as it works properly now Build 90: Adubbz: Added Picksur's Better Grass and Leaves textures for Persimmons Build 89: Adubbz: Added debug console output and more messing with obfuscated names Build 88: Adubbz: Yay for forgetting to account for things! Build 87: Adubbz: More mapping corrections Build 86: Adubbz: Fixed obfuscated mappings Build 85: Adubbz: Tweaked the Manifest.MF Build 84: Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). Build 83: Adubbz: Spring cleaning Build 82: Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) Build 81: amnet: Hopefully fixing the phantoms suffocating players in walls. Build 80: amnet: Added a possibility to disable mobs. Build 79: amnet: Disabled MFR and TE mod cross integration to prevent crashes. Build 78: Vexatos: You know. Build 77: amnet: Updating Thaumcraft API to the newest version. Build 76: samrg472: Restore compatibility with MFR, fixes #86 Build 75: amnet: Updated ore dictionary entries for mod cross integration. Build 74: Catcwe316: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. Build 73: Catcwe316: Tweaked the Tropics more Build 72: Adubbz: Increased Phantom spawn rates Build 71: Catcwe316: Tweaked the Tropics biome Build 70: meatkroket: Random palm trees Build 69: meatkroket: Random pine trees Build 68: Catcwe316: Added a Sacred Oak sapling Build 67: Catcwe316: Fixed massive tree trunks again Build 66: Catcwe316: Fixed tree trunks Build 65: Catcwe316: Attempt as massive oak trees Build 64: Catcwe316: Tweaked some achievement icons Build 63: Catcwe316: Tweaked the Wasteland a bit and changed max/min height of the Marsh Build 62: Catcwe316: Made reeds generate based on the distance to land rather than the depth of the water Build 61: Catcwe316: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. Build 60: Catcwe316: Added reeds to more biomes Build 59: Catcwe316: Redwood Forest tweaks Build 58: Catcwe316: Added a redwood shrub thing to Redwood Forests Build 57: Vexatos: Update de_DE.lang Build 56: Adubbz: Revert "Test run of a new version checker for Forge" This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85. Build 55: Adubbz: Test run of a new version checker for Forge Build 54: смирнов антон михайлович: Update ru_RU.lang Build 53: Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. Build 52: Adubbz: Updated version.txt Build 51: amnet: Added checks for Forge version to fix serverside crashes. Build 50: amnet: Backwards compatibility to 1.6.2. Build 49: Adubbz: Version.txt update Build 48: Catcwe316: Tweaked bamboo textures Build 47: Adubbz: New bamboo rendering Build 46: Adubbz: Updated the version number Build 45: Catcwe316: Removed short grass from the Marsh Build 44: Adubbz: Herpaderp Build 43: Adubbz: Corrected the latest build number Build 42: Catcwe316: Tweaked reed item texture Build 41: Adubbz: Another tweak to the change log Build 40: Adubbz: Another attempt at cutting out the author Catcwe316: Tweaked reed gen further Adubbz: More toying with change logs Build 37: Adubbz: Tried to remove commit authors from the change log Build 36: Catcwe316: Tweaked reed gen Build 34: Adubbz: Readded the change log to play with Build 33: Catcwe316: Added reed gen Build 32: Adubbz: New versioning scheme kids Build 31: Adubbz: Updated the change log Build 30: Adubbz: Fixed crash bug with reeds Build 29: Adubbz: Take 2 at reeds Build 28: Catcwe316: Changed reeds to river cane, started adding proper reeds Adubbz: Fixed reed rendering Build 27: Catcwe316: Added mud to Marshes Build 26: Adubbz: Readded the BOP Api as well as the dev build Build 25: Adubbz: Removed the change log Build 24: Catcwe316: Tweaked some textures Build 23: Catcwe316: Added wheat grass and damp grass to biomes that didn't have them Build 22: смирнов антон михайлович: Update ru_RU.xml Build 21: Adubbz: Added some missing files to the dev version Build 20: Adubbz: Take 2 at dev builds Adubbz: Fixing derpiness Build 18: Adubbz: Began work on creating a dev build rather than an API Adubbz: Attempt to fix recompiling Adubbz: Temporarily scrapped the dev build Build 15: Vexatos: Updated de_DE.xml Build 14: Adubbz: Added change log generation Build 10: Adubbz: Borrowed Forge's change log script Build 6: Adubbz: Added the BiomesOPlenty API to the build script Adubbz: Updated build.xml