Changelog: Build 1.7.2-2.0.0.760: Adubbz: Oops, left out a class Build 1.7.2-2.0.0.758: Adubbz: Added debug mode, currently only for checking which biomes are being added from the default world Build 1.7.2-2.0.0.757: Adubbz: Repackaging, added decoration to the default nether biome, readded the Corrupted Sands nether biome Build 1.7.2-2.0.0.756: Adubbz: Readded the Phantasmagoric Inferno Build 1.7.2-2.0.0.755: Adubbz: Readded wasp hives, fixed a bug where the default 'Hell' biome wasn't being added to the Nether Build 1.7.2-2.0.0.754: Adubbz: Removed some candy land crap that i missed Build 1.7.2-2.0.0.753: Adubbz: Adjusted biome weights to work with a base of 10, removed unnecessary vanilla biome registrations and fixed a derp with which lists were being used in GenLayerBiomeBOP Build 1.7.2-2.0.0.752: Adubbz: Completely ripped out the Candyland and April Fools easter eggs, i don't want to maintain them, they hardly worked and caused more problems than they were worth Build 1.7.2-2.0.0.751: Adubbz: All biomes from the default world should now be added to the BoP world type (Should help with compatibility with TC3 etc.) Build 1.7.2-2.0.0.750: Catcwe316: Disabled the Candyland world type completely. Build 1.7.2-2.0.0.749: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.748: Adubbz: Removed the Mild biome type, you can't just cram one in and it'll magically work. Build 1.7.2-2.0.0.747: Vexatos: Update de_DE.lang Build 1.7.2-2.0.0.746: Catcwe316: Fixed biome IDs (Requires a fresh config file) Build 1.7.2-2.0.0.745: Catcwe316: Removed the Pasture biome and cleaned up the IDs config a bit. Build 1.7.2-2.0.0.744: Catcwe316: Decoration tweaks to a few biomes Build 1.7.2-2.0.0.743: Catcwe316: Added a new "mild" biome temperature to further improve biome placement. Build 1.7.2-2.0.0.742: Catcwe316: Tried to fix lava/water springs Build 1.7.2-2.0.0.741: Catcwe316: Fixed underground decoration, added Duckweed to more biomes Build 1.7.2-2.0.0.740: Catcwe316: More things Build 1.7.2-2.0.0.739: Catcwe316: Things Build 1.7.2-2.0.0.738: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.737: Catcwe316: Added Jelly Blocks Build 1.7.2-2.0.0.736: Adubbz: Bad conventions are bad Build 1.7.2-2.0.0.735: wowr87: Update ru_RU.lang Translation updated. Build 1.7.2-2.0.0.734: Adubbz: Because apparently there is a witch hunt going on for this Build 1.7.2-2.0.0.733: Catcwe316: Fixed Cold Beaches generating around Mystic Groves, and made the Coniferous Forest look nicer Build 1.7.2-2.0.0.732: Catcwe316: Made the April Fools joke a liiiiiiiiiiitle less invasive Build 1.7.2-2.0.0.731: Catcwe316: Tweaked a few textures Build 1.7.2-2.0.0.730: Adubbz: Fixed a bug with config options Catcwe316: Tweaked some biome decoration things Build 1.7.2-2.0.0.728: Catcwe316: Fixed moss placement Build 1.7.2-2.0.0.727: Catcwe316: Renamed Algae to Duckweed, renamed Seaweed to Algae, changed a few textures, and other minor changes. Build 1.7.2-2.0.0.726: Adubbz: Delete dependancies.info Build 1.7.2-2.0.0.725: Adubbz: Updated the license to 4.0 Build 1.7.2-2.0.0.724: Adubbz: The Flower Field now actually has flowers in it... Build 1.7.2-2.0.0.723: Adubbz: Removed y offset on tiny cactus, began work on Nether Biomes, fixed a bug with anything working as a furnace fuel and prevented our decoration from occuring outside of the BoP worldtype Build 1.7.2-2.0.0.722: Adubbz: Fixed Forced Decorators with grass and flowers Build 1.7.2-2.0.0.721: Adubbz: Fixed an issue with the Bamboo Forest not being decorated properly Build 1.7.2-2.0.0.720: Adubbz: Preliminary fix for Forced Decorators, fixed a bug with moon phases. Closes #206 Build 1.7.2-2.0.0.719: Catcwe316: Fixed boulder gen for tundras/wastelands Build 1.7.2-2.0.0.718: Adubbz: Removed the Promised Land, did a significant cleanup of the system for world gen features Adubbz: Forgot to readd the workaround for the Already Decorating! nonsense Adubbz: Merged changes from Forstride, fixed a nullpointer from left-in acacia references with Ore Dictionary registration Build 1.7.2-2.0.0.716: Catcwe316: Replaced sunflowers and high grass with different blocks thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.714: Catcwe316: Added flowering vines for the trees in the Mystic Grove Build 1.7.2-2.0.0.713: Catcwe316: Fixed Bayou trees Build 1.7.2-2.0.0.712: Catcwe316: Changed boulders to use the vanilla boulder generation. Build 1.7.2-2.0.0.711: Catcwe316: Various tweaks to biomes Build 1.7.2-2.0.0.710: Catcwe316: Finished the forced decorators for vanilla biomes Build 1.7.2-2.0.0.709: Adubbz: Added a proper logger, added the beginnings of a "SubBlocks" layer for blocks with metadata. Adubbz: Renamed the Random Filter Adubbz: Renamed the Random Filter Build 1.7.2-2.0.0.706: Catcwe316: They're baaaaaaaaaaaaaaack! Build 1.7.2-2.0.0.705: Catcwe316: Tweaked some things in preparation for upcoming changes Build 1.7.2-2.0.0.704: Catcwe316: Tweaked the swampland forced decorator, and added placeholders for other forced decorators Build 1.7.2-2.0.0.703: Catcwe316: Added freshwater seaweed, started adding more forced decorators for vanilla biomes Build 1.7.2-2.0.0.702: Catcwe316: Added leaf piles and dead leaf piles Build 701: jdgbolt: Fix for Version checking crash and change version URL to point to repository Build 1.7.2-2.0.0.700: thevikingwarrior98: Update it_IT.lang Build 1.7.2-2.0.0.699: смирнов антон михайлович: Update ru_RU.lang Build 1.7.2-2.0.0.698: mymagadsl: Update zh_TW.lang Error correction code and translation Build 1.7.2-2.0.0.697: Vexatos: Update de_DE.lang qeliox: Update ru_RU.lang Build 1.7.2-2.0.0.696: mymagadsl: Create zh_TW.lang Converted from zh_CN Build 1.7.2-2.0.0.695: Adubbz: Fixed version.properties since ntzrmtthihu777 has more OCD than i do Adubbz: Derp Build 1.7.2-2.0.0.693: fabricatorgeneral: Fixes biome decoration for Promised Land reactivate commented out super.decorate calls Filter Random to prevent -1 height crashes fix treegen to use correct grass block. Build 1.7.2-2.0.0.692: amnet: Fix for slabs. Build 1.7.2-2.0.0.691: Adubbz: Fixed the nether floor being made of grass amnet: Fix for a crash with slabs. amnet: Fix for the file name. Build 688: wwrpg: Update ItemBOPFood.java Do not drop empty bottle and only drop one bowl when eating salads. wwrpg: Update WorldGenRedwoodTree2.java Allow Redwood saplings to GROW!!! Build 1.7.2-2.0.0.687: amnet: Fixing issue #190 with duplicating bowls. Build 1.7.2-2.0.0.686: Adubbz: Fixed server crash on startup. Fixes #176 #183 #186 Build 1.7.2-2.0.0.685: Adubbz: Fixed crash on startup with the custom panorama. Fixes #185 Build 1.7.2-2.0.0.684: Adubbz: Fixed #184 Build 1.7.2-2.0.0.683: Catcwe316: Update capes.txt Build 1.7.2-2.0.0.682: Adubbz: Updated the basics of fluids meatkroket: Nether biome gen Disabled biome deco: ChunkProviderBOPHell line 570 Add new hell biomes at: BiomeLayerHellBiomes line 23 ted80: Fix Adubbz: Toying with buckets Adubbz: Added support for registering non-overworld biomes Adubbz: Added an alternate constructor to BOPBiomeEntry for Nether biomes Adubbz: Actually... May as well make them WARM by default instead of HOT Catcwe316: Made pixies spawn in the Mystic Grove. Added ichor (Soon to be dropped by imps) Catcwe316: Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees Catcwe316: Fixed double ferns generating in certain swampy biomes instead of double tall grass ted80: Update it_IT.lang fixes #179 progwml6: Run repo through remapping script -- UNTESTED progwml6: switch to forge build with new names progwml6: fix several compile errors from remapping progwml6: fix errors with setAttribute Build 1.7.2-2.0.0.670: Catcwe316: Tweaked biome radar text Build 1.7.2-2.0.0.669: Adubbz: Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance Build 1.7.2-2.0.0.668: Adubbz: Fixed NPE on startup, fixed mob/record sounds once and for all Build 1.7.2-2.0.0.667: Adubbz: Commented out the Promised Land Biome Dictionary entries Build 1.7.2-2.0.0.666: Adubbz: Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes Build 1.7.2-2.0.0.665: Adubbz: Committing my changes as a fallback Adubbz: Biome Finder complete. Build 1.7.2-2.0.0.664: Vexatos: Update de_DE.lang Build 1.7.2-2.0.0.663: Catcwe316: Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip Build 1.7.2-2.0.0.662: Adubbz: Mostly finished the biome finder, just rendering stuff now Build 1.7.2-2.0.0.661: Catcwe316: Tweaked biome essence loot weights Catcwe316: Added color support for biome essence Build 1.7.2-2.0.0.659: Adubbz: Fixed a bug with biome essence loot Build 1.7.2-2.0.0.658: Adubbz: Changed biome scrolls to biome essence, made it spawn in various structures Build 1.7.2-2.0.0.657: Adubbz: Fixed NPEs on launch with the Promised Land Build 1.7.2-2.0.0.656: fabricatorgeneral: Re-implement Promisedland dimension. Summary of changes: Commented out lighting API, for performance reasons Relocate portal generation to WorldGenPromisedLandPortal, removes duplicate code. Simplified multi-biome layer generation code. Re-activate teleport code Notes: tree/grass generated commented out due to vanilla crash bug, see BiomeGenPromisedLand*** super.decorate calls A number of customBiomeDecorator calls to be re-implemented, left commented out for now. Build 653: Adubbz: Reverted build.gradle back to the way it was Build 652: Catcwe316: Fixed flower weights so Adubbz would shut up Adubbz: Fixed pickblock on slabs Catcwe316: Added dark oak logs/leaves to a few biomes Adubbz: Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass Catcwe316: Changed biome radar texture and name Adubbz: Made the biome check relative to the player's position and choose the closest biome that it can find Catcwe316: Added crafting recipe for the Biome Radar Adubbz: Added the basics for biome scrolls, made the position of the biome to find sync on player connection Vexatos: Update de_DE.lang смирнов антон михайлович: Update ru_RU.lang Adubbz: Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) Catcwe316: Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls Adubbz: Fixed an issue where the biome finder would point to 0, 0 until relogging Adubbz: Updated the forge version in build.properties. Hopefully fixes #174 Adubbz: And apparently the POM is broken Adubbz: Ugh, i don't know Adubbz: Let's try this... Adubbz: Update build.gradle Adubbz: Replaced some double quotes with singles (I doubt it'll change anything) Build 630: Catcwe316: Made poison ivy spawn the poison potion particle randomly Build 629: Catcwe316: Made reeds look nicer Build 628: Catcwe316: Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures Build 627: Catcwe316: Started adding new vanilla flowers to our biomes Build 626: Catcwe316: Tweaked the Lush Desert Build 625: Catcwe316: Fixed high grass gen in the Highland Build 624: Adubbz: And now servers should be able to run (I actually tested it this time >_>) Build 623: Adubbz: Added SideOnly annotations for the Guis to fix issues on servers Build 622: Adubbz: Reenabled the changelog. *Crosses fingers* Adubbz: This is the end Build 618: Adubbz: Well here we are again Build 616: Adubbz: The source and apis should be zips... Build 615: Adubbz: Cleanup Adubbz: Unbreaking I Build 613: Adubbz: Or maybe it is both at the same time... Build 612: Adubbz: No. It's neither. And it should work now. Build 611: Adubbz: Is it raining, is it snowing Build 610: Adubbz: Try this.... Build 609: Adubbz: Okay, maybe i don't feel fine Build 608: Adubbz: And i feel fine Adubbz: *Now* i feel fine Build 606: Adubbz: Cause it's the end of the world as we know it Build 605: Adubbz: The changelog should work now Adubbz: Maybe this time Adubbz: Let's not be retarded Adubbz: Please no more... Build 601: Adubbz: Updated build.gradle Build 600: Adubbz: Apparently this works now (something earlier must've fixed it) Build 599: Adubbz: Swapped appendixes for classifiers Build 1.7.2-2.0.0.597: Adubbz: Changed the domain name Build 1.7.2-2.0.0.596: Adubbz: Bah, i dunno Build 1.7.2-2.0.0.595: Adubbz: ... Build 1.7.2-2.0.0.594: Adubbz: Let's try this... Adubbz: ... Adubbz: ... Build 1.7.2-2.0.0.591: Adubbz: ... Adubbz: ... Adubbz: ... Build 1.7.2-2.0.0.588: Adubbz: Updated build.gradle Adubbz: Let's not do that Adubbz: Let's not forget brackets either Adubbz: Derps everywhere today Adubbz: Missing things... Adubbz: Tinkering... Adubbz: Painful... Build 1.7.2-2.0.0.571: bspkrs: added Treecapitator integration back in :D Build 1.7.2-2.0.0.570: Adubbz: Fixed a derp Build 1.7.2-2.0.0.569: Adubbz: Made some special case biomes configurable Build 1.7.2-2.0.0.568: Adubbz: Fixed only biomes Build 1.7.2-2.0.0.567: Catcwe316: Tweaked biomes heights and weights Build 1.7.2-2.0.0.566: Adubbz: Added support for biome weights Build 1.7.2-2.0.0.565: Adubbz: Commenting out unused (as of yet) config options Build 1.7.2-2.0.0.564: Adubbz: Readded Biome Dictionary support Build 1.7.2-2.0.0.563: Catcwe316: Tweaked the Flower Field a bit Build 1.7.2-2.0.0.562: Adubbz: Stuff it, spaces can stay Build 1.7.2-2.0.0.561: Adubbz: Readded configurable biome gen Build 1.7.2-2.0.0.560: Adubbz: Readded stronghold biomes, and made them configurable Adubbz: Let's not leave in errors... Build 1.7.2-2.0.0.558: Adubbz: Reenabled Jungle Spider and Glob spawning in the biomes that are already in Build 1.7.2-2.0.0.557: Adubbz: Removed old META-INF Build 1.7.2-2.0.0.556: Adubbz: Village biome config options are now generated dynamically Build 1.7.2-2.0.0.555: Catcwe316: New clover texture Build 1.7.2-2.0.0.554: Adubbz: Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans Build 1.7.2-2.0.0.553: Adubbz: Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach) Build 1.7.2-2.0.0.552: aarongauntlett: Changed the title screen background to be more fitting Adubbz: Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove) Adubbz: Fixed the flammability of all of the blocks Adubbz: Fixed the speed of scythes against leaves Adubbz: Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used Adubbz: Readded custom village biomes, readied configurable village distance, readied custom biome village materials Adubbz: Readded configurable biome size Build 1.7.2-2.0.0.544: Adubbz: You can now only spawn on beaches (configurable) Build 1.7.2-2.0.0.543: Adubbz: Fixed #168 Build 1.7.2-2.0.0.542: Adubbz: Hopefully fixed issues outside of eclipse (again) Build 1.7.2-2.0.0.541: Adubbz: And now we no longer override GuiMainMenu. Hackery rocks! Build 1.7.2-2.0.0.540: Adubbz: Changed the title panorama to suit BOP better Build 1.7.2-2.0.0.538: aarongauntlett: Changed the title screen background to be more fitting Build 1.7.2-2.0.0.537: Adubbz: Made the startup warning solely about the BOP worldtype Build 1.7.2-2.0.0.536: Adubbz: Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it Build 1.7.2-2.0.0.535: Adubbz: Fixed mods list logo Build 1.7.2-2.0.0.534: Adubbz: Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7 Build 1.7.2-2.0.0.533: Adubbz: Attempting to update Gradle (Didn't work last time) Adubbz: Yeah... That didn't work Build 1.7.2-2.0.0.531: Adubbz: Fixed undecorated chunk "stripes" Build 1.7.2-2.0.0.530: Catcwe316: Added podzol to the Bamboo Forest and Redwood Forest Build 1.7.2-2.0.0.529: Adubbz: Attempting to fix block placement issues Build 1.7.2-2.0.0.528: Adubbz: Fixed Reflection in eclipse, it now works both ways! Yay! Build 1.7.2-2.0.0.527: Adubbz: Another attempt... Build 1.7.2-2.0.0.526: Adubbz: Attempt at fixing the Reflection crash Build 1.7.2-2.0.0.525: Adubbz: Removed debug Build 1.7.2-2.0.0.524: Adubbz: Readded the Wasteland. All main biomes readded. Have fun Forstride >:) Build 1.7.2-2.0.0.523: Adubbz: Readded the silk glades. 1 left. Build 1.7.2-2.0.0.522: Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit Build 1.7.2-2.0.0.521: Adubbz: Readded the Wetland and Woodland. 6 remaining. Build 1.7.2-2.0.0.520: Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining. Build 1.7.2-2.0.0.519: Adubbz: Readded the Spruce Woods and Timber. It's the Final Countdown :) Build 1.7.2-2.0.0.518: Adubbz: Readded the Shield and Seasonal Forest Build 1.7.2-2.0.0.517: Adubbz: Fixing derps Build 1.7.2-2.0.0.516: Adubbz: Readded the Redwood Forest Build 1.7.2-2.0.0.515: Catcwe316: Update capes.txt Build 1.7.2-2.0.0.514: Adubbz: Readded the Quagmire Build 1.7.2-2.0.0.513: Adubbz: Readded the Prairie Build 1.7.2-2.0.0.512: Catcwe316: Temperature tweaks Build 1.7.2-2.0.0.511: Adubbz: Readded the Outback biome Build 1.7.2-2.0.0.510: Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler Build 1.7.2-2.0.0.509: Adubbz: Always forgetting to remove the debug stuff Build 1.7.2-2.0.0.508: Adubbz: Readded the Meadow Build 1.7.2-2.0.0.507: Adubbz: Bugfixing and readded the Maple Woods Build 1.7.2-2.0.0.506: Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp Adubbz: Removed debug stuff Build 1.7.2-2.0.0.505: Catcwe316: Tweaked a few things Build 1.7.2-2.0.0.504: Adubbz: Removed debug, added a new workaround for the "Already Decorating" error Build 1.7.2-2.0.0.503: Adubbz: Readded the Chaparral, Coniferou sForest and Grove Build 1.7.2-2.0.0.502: Adubbz: Bugfixing, and readded the Fen Build 1.7.2-2.0.0.501: Adubbz: Let's switch back to the vanilla group count Build 1.7.2-2.0.0.500: Adubbz: Let's not leave the debugging stuff in :S Build 1.7.2-2.0.0.499: Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest Build 1.7.2-2.0.0.498: Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things Build 1.7.2-2.0.0.497: Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable Build 1.7.2-2.0.0.496: Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk Build 1.7.2-2.0.0.495: Catcwe316: Update capes.txt Build 1.7.2-2.0.0.494: Adubbz: Readded the Mountain biome Build 1.7.2-2.0.0.493: Adubbz: Readded the Pasture and Shrubland Build 1.7.2-2.0.0.492: Adubbz: Readded the rainforest Build 1.7.2-2.0.0.491: Adubbz: Readded the Ominous Woods Build 1.7.2-2.0.0.490: Adubbz: Readded the highland Build 1.7.2-2.0.0.489: Catcwe316: Update capes.txt Build 1.7.2-2.0.0.488: Adubbz: Readded the Jade Cliffs Build 1.7.2-2.0.0.487: Catcwe316: Tweaked the Frost Forest and flower gen Build 1.7.2-2.0.0.486: Adubbz: Started work on the Frost Forest Build 1.7.2-2.0.0.485: Adubbz: Forgot to set the height for the dunes Build 1.7.2-2.0.0.484: Adubbz: Fixing derps Build 1.7.2-2.0.0.483: Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too Build 1.7.2-2.0.0.482: Adubbz: Readded crafting recipes Adubbz: Fixed the place sounds of bones and graves Catcwe316: Tweaked a few textures Catcwe316: Replaced acacia stuff with sacred oak stuff Adubbz: Readded the event handlers for various things Adubbz: Allowed for empty lines in capes.txt Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot) Adubbz: Fixed flower band creative tab, fixed leaves lighting Adubbz: Fixed lily flower rendering Vexatos: Update de_DE.lang Adubbz: Readded entities Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition Adubbz: Fixed the biome decorator stuff Catcwe316: Update capes.txt Adubbz: Added a temporary setup for adding biomes Adubbz: Tweaking the temporary setup Catcwe316: Attempted adding the Sacred Springs biome Adubbz: Partially fixed the sacred springs смирнов антон михайлович: Update ru_RU.lang смирнов антон михайлович: Update ru_RU.lang Adubbz: Added support for custom flower decoration Catcwe316: Testing flower gen Adubbz: Fixed flower placement Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs Adubbz: Update version.txt 1196377271: Update zh_CN.lang Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually Adubbz: Renaming things Catcwe316: Readded biome classes Catcwe316: Commented out stuff in biomes so they wouldn't error Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest Adubbz: Fixed bamboo saplings Adubbz: Lots of decoration stuff Adubbz: Fixed BOPWorldFeatures instancing Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom Adubbz: Fixed the Sacred Springs biome Adubbz: Readded the Crag biome (Yay for easy biomes!) Catcwe316: Changed the Field biome to Flower Field Catcwe316: Update capes.txt Adubbz: Committing files so i can resolve the conflicts Adubbz: Updated the Forge version Build 1.7.2-2.0.0.443: Adubbz: Cleanup Build 1.7.2-2.0.0.442: Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes Build 1.7.2-2.0.0.441: Adubbz: Fixed turnips Build 1.7.2-2.0.0.440: Adubbz: Readded potion effects Build 1.7.2-2.0.0.439: Adubbz: Readded armour Build 1.7.2-2.0.0.438: Adubbz: Readded dandelion and magic tree particles Build 1.7.2-2.0.0.437: Adubbz: Mudballs are throwable once again Build 1.7.2-2.0.0.436: Adubbz: Fixed tool effectiveness on blocks Build 1.7.2-2.0.0.435: Adubbz: Attempting to change break speed Build 1.7.2-2.0.0.432: Adubbz: Fixed sunflower and highrass placement for the sake of it Build 1.7.2-2.0.0.431: Adubbz: Fixed a rendering bug and some issues with block placement Build 1.7.2-2.0.0.430: Adubbz: Fixed slab/stair lighting issues Build 1.7.2-2.0.0.429: Adubbz: Fixed creating double slabs Build 1.7.2-2.0.0.428: Vexatos: Fix all the things! Build 1.7.2-2.0.0.427: Adubbz: Fixed the localisations. Closes #156 Build 1.7.2-2.0.0.426: Adubbz: Fixed reed rendering Build 1.7.2-2.0.0.425: Adubbz: Fixed the record textures Build 1.7.2-2.0.0.424: Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks Adubbz: Fixed the metadata mixup with stone formations Build 1.7.2-2.0.0.423: Catcwe316: Updated donator cape list Build 1.7.2-2.0.0.422: Adubbz: Omega fixing Adubbz: Compile errors fixed. Welcome back blocks Adubbz: Started toying with creatives tabs, the food item and the mud block Adubbz: Toying with more things Adubbz: Reduced files to what works, let's make this a proper rewrite! Adubbz: Removed old apis Adubbz: Welcome back darts and dart blowers Adubbz: Reenabled properties of mud since it actually works, it was just a bug Adubbz: Repackaging Adubbz: Fixed an issue with quicksand Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class Adubbz: Readded the BOP Worldtype Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls Adubbz: Removed the config options for block and item IDs as they are no longer needed Adubbz: Readded colorized saplings Adubbz: Added the broken blocks to the repo for the sake of it Adubbz: Readded logs Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed Adubbz: References to Icon and IconRegister changed Adubbz: registerIcons() and getIcon() renamed Adubbz: More renaming Adubbz: Fuckloads of work on updating blocks Adubbz: More fixing Adubbz: Omega fixing Adubbz: Compile errors fixed. Welcome back blocks Adubbz: Yay, Gradle bullshit Build 1.6.4-1.2.1.418: Adubbz: More fixing Catcwe316: Meat is an ore Build 1.6.4-1.2.1.416: Catcwe316: Updated version.txt and build.properties Build 1.6.4-1.2.0.415: Adubbz: Fuckloads of work on updating blocks Catcwe316: Finished christmas lights Build 1.6.4-1.2.0.413: Catcwe316: Work on christmas lights Build 1.6.4-1.2.0.412: Adubbz: Added the broken blocks to the repo for the sake of it Adubbz: Readded logs Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed Adubbz: References to Icon and IconRegister changed Adubbz: registerIcons() and getIcon() renamed Adubbz: More renaming 1196377271: Update zh_CN.lang Merry Christmas! смирнов антон михайлович: Update ru_RU.lang Build 1.6.4-1.2.0.405: Adubbz: Readded colorized saplings Adubbz: Added festive lights to pine tree leaves... Damn you Forstride Build 1.6.4-1.2.0.403: Adubbz: Readded the BOP Worldtype Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls Adubbz: Removed the config options for block and item IDs as they are no longer needed Catcwe316: texture things Build 1.6.4-1.2.0.399: Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class Vexatos: Update de_DE.lang Build 1.6.4-1.2.0.397: Adubbz: Reenabled properties of mud since it actually works, it was just a bug Adubbz: Repackaging Adubbz: Fixed an issue with quicksand king: Fix treecap integration Build 1.6.4-1.2.0.393: Adubbz: Toying with more things Adubbz: Reduced files to what works, let's make this a proper rewrite! Adubbz: Removed old apis Adubbz: Welcome back darts and dart blowers Catcwe316: Changed shrub texture Build 1.6.4-1.2.0.388: Catcwe316: Updated cape list Build 1.6.4-1.2.0.386: Catcwe316: Made pine tree generation look nicer, changed pine leaf textures Build 1.6.4-1.2.0.385: Adubbz: Please work... Build 1.6.4-1.2.0.384: Adubbz: Testing Build 1.6.4-1.2.0.383: Adubbz: Bah Build 1.6.4-1.2.0.382: Adubbz: Attempted to fix capes Build 1.6.4-1.2.0.381: Adubbz: *Hopefully* added support for respawning with Natura installed Adubbz: Removed override annotation that was breaking things Build 1.6.4-1.2.0.379: Catcwe316: Updated Forestry integration, added crafting recipe for overgrown netherrack Build 1.6.4-1.2.0.378: Catcwe316: Changed the fog color of the Silkglades Build 1.6.4-1.2.0.377: Catcwe316: Changed the surface/filler block of the Phantasmagoric Inferno to ash Build 1.6.4-1.2.0.376: Catcwe316: Tweaked overgrown netherrack gen a bit Build 1.6.4-1.2.0.375: Catcwe316: Replaced grass blocks in the Undergarden with overgrown netherrack Build 1.6.4-1.2.0.374: Catcwe316: Disabled the Deadlands in the default config Build 1.6.4-1.2.0.373: Catcwe316: Cape names Build 1.6.4-1.2.0.372: Catcwe316: Finished cape stuff...For now... Build 1.6.4-1.2.0.371: Catcwe316: More cape stuff Build 1.6.4-1.2.0.370: Catcwe316: You already know what this is Build 1.6.4-1.2.0.369: Catcwe316: Testing another type of dev cape Build 1.6.4-1.2.0.368: Catcwe316: Changed dev cape again Build 1.6.4-1.2.0.367: Catcwe316: Changed dev cape image Build 1.6.4-1.2.0.366: Catcwe316: Changed the Ominous Woods sky color Build 1.6.4-1.2.0.365: смирнов антон михайлович: Update ru_RU.lang minor tweaks Build 1.6.4-1.2.0.364: Adubbz: Upped the version number to 1.2.0, this is now the recommended version Build 1.6.4-1.1.3.363: Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely Build 1.6.4-1.1.3.362: Catcwe316: "Fixed" some saplings textures Build 1.6.4-1.1.3.361: Adubbz: Toying with a possible fix for treecapacitator integration Build 1.6.4-1.1.3.360: Adubbz: Added a check to ensure rosester rose-placing is on the server side Build 1.6.4-1.1.3.359: Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145 Build 1.6.4-1.1.3.358: Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117 Build 1.6.4-1.1.3.357: Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140 Build 1.6.4-1.1.3.356: Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141 Build 1.6.4-1.1.3.355: смирнов антон михайлович: Update ru_RU.lang Build 1.6.4-1.1.3.354: enosphorous: Begin re-localization of zh_CN.lang enosphorous: Updated and fixed zh_CN.lang. Just a quick little Christmas gift for the BoP team. Build 1.6.4-1.1.3.353: Catcwe316: Nerfed nether wart generation in the Undergarden, redid some sapling textures Build 1.6.4-1.1.3.352: Catcwe316: Nerfed the Orchard biome/apple trees yet again Build 1.6.4-1.1.3.351: Catcwe316: Changed magic tree textures Build 1.6.4-1.1.3.350: Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147 Build 1.6.4-1.1.3.349: Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7 Build 1.6.4-1.1.3.348: Catcwe316: Testing stuff Build 1.6.4-1.1.3.347: Catcwe316: Replaced beetroots with turnips Build 1.6.4-1.1.3.346: Adubbz: Removed unnecessary stuff from the OreDictionary Build 1.6.4-1.1.3.345: Adubbz: Reduced the required Forge version Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952) Adubbz: Fixed a bug from lowering the Forge version requirement Build 1.6.4-1.1.3.341: Adubbz: Let the games... Begin! Adubbz: Modularized stats Adubbz: Fixed server crashing Adubbz: Added info files and the logo Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined) Adubbz: Forgot to remove debug crap Adubbz: Hugely simplified the temperature system to be far more logical Adubbz: Added temperature modifiers for the time and a few player states Build 1.6.4-1.1.3.340: Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java Build 335: Adubbz: Attempted to fix change log version number Adubbz: Ah well, scrapped that Build 333: Adubbz: Stalactites and stalagmites now support any block that extends BlockStone Build 332: Adubbz: Fixed change logs once and for all (I hope) Build 331: Adubbz: Maybe... Adubbz: Tell me why... Adubbz: Be nice. Adubbz: Goddamnit Adubbz: :/ Adubbz: Testing... Adubbz: Maybe it'll work this time... Build 324: Adubbz: Testing Adubbz: Attempted to fix strings Adubbz: Failing... Adubbz: *Maybe* it won't fail this time Build 320: Adubbz: Supposedly change logs work... Build 319: Vexatos: Update de_DE.lang Vexatos: Tiny improvement. Adubbz: Gradlelized BOP Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration Adubbz: Made the expand spread over multiple lines Adubbz: Fixed Gradle indentation Adubbz: Removed build.xml, added the gradle wrapper to the repo Adubbz: Removed changelog.py Build 308: Catcwe316: Added beetroots (From Minecraft Pocket Edition) Build 307: смирнов антон михайлович: Update ru_RU.lang Build 306: Adubbz: Possibily fixed treecapacitator integration Build 305: amnet: Fixed leaves. Build 304: Catcwe316: fixed cape names and image Build 303: Adubbz: Redwood saplings actually grow now and now only require a single sapling Build 302: Adubbz: Added dev capes, because you know, being special is cool :P Build 301: Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts Build 300: Adubbz: Update build.xml Build 299: Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was) Adubbz: Update build.xml Adubbz: Boring build file stuff Build 296: Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes Build 295: Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them) Adubbz: And apparently Rosester's had the RenderPlayer method in them... Right... Build 294: Adubbz: Attempted to fix TE integration Build 293: Adubbz: Fixed a derp with colorized leaves ids Build 292: Adubbz: Fixed #128 Build 291: Adubbz: Changed the way we check for the client, as per Mistaqur's advice Build 290: Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones. Build 289: Adubbz: Moved TE integration to preinit Build 288: Adubbz: Tinkering with the new TC API/IMC system Build 287: Adubbz: Updated the WorldCore version Build 286: Catcwe316: Changed default biomes to generate in config Build 285: Adubbz: Forgot to remove debug stuff Build 284: Adubbz: Time to use the "Derpy Forstride" Spray! Build 283: Catcwe316: Tweaks to the Wasteland biome Build 282: Vexatos: Updated de_DE.lang Build 281: Catcwe316: Added pixie trail particles that keep crashing Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Catcwe316: Fixed achievement bug (I think) Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions Catcwe316: Added Pixie Jars aarongauntlett: Fixed pixie placement Catcwe316: Fixed Pixie spawns (I think) Build 280: Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether Build 278: aarongauntlett: Fixed pixie placement Build 277: Catcwe316: Added Pixie Jars Build 276: Catcwe316: Made Ambrosia crafting recipe use pixie dust instead of dandelions Build 275: Catcwe316: Fixed achievement bug (I think) Build 274: Catcwe316: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land Build 273: Catcwe316: Added pixie trail particles that keep crashing Build 272: Adubbz: Tweaked magic leaves Build 271: Adubbz: Added the awesomest magic particles ever Build 270: Catcwe316: Made pixies "glow" Build 269: Catcwe316: Tried to add particles for magic leaves Build 268: смирнов антон михайлович: Update ru_RU.lang Build 267: Catcwe316: Finished adding Pixies Build 266: Catcwe316: Added Pixie model and texture Build 265: Catcwe316: Tweaked some biome heights Build 264: Catcwe316: Fixed "Achivements O' Plenty" achievement Build 263: Catcwe316: Achievement tweaks Build 262: Adubbz: Update build.xml Build 261: Catcwe316: Made empty jars able to scoop up honey Build 260: Adubbz: Fixed a bug with colorised leaves Build 259: Adubbz: Split up the colorised leaves into separate ids (hopefully) Catcwe316: Fixed world gen for new leaves Build 257: Adubbz: Hopefully switched tree leaves to separate IDS Build 256: Catcwe316: Added additional leaf block IDs Build 255: Adubbz: Simplified block registration and added item registration Build 254: Adubbz: Removed the license from the repo for the time being, it's still in the Readme and forum post however Build 253: Adubbz: HTML Build 252: Adubbz: License Build 251: Adubbz: Updated license Build 250: Adubbz: Updated "Update available" message to better reflect what it actually means Build 249: Catcwe316: Tweaked Wasteland biome Build 248: amnet: Update dependancies.info Build 247: Catcwe316: Tweaked Ambrosia, changed how you obtain the ??? music disc Build 246: Adubbz: Updated dependancies.info Build 245: Catcwe316: Added clover leaf patches, add jars, tweaked food Vexatos: So many allusions in the new achievements :O Adubbz: Update build.xml Catcwe316: Added chunk of flesh, fixed jars Catcwe316: Added Ambrosia drink Adubbz: Updated Forge and WorldCore Build 238: Catcwe316: Added Sublime Shrubland biome to Promised Land, fixed violet generation Build 237: Catcwe316: Reorganized block and item IDs Build 236: Catcwe316: Tweaked some textures Build 235: Catcwe316: More tweaking Build 234: Catcwe316: Moved gem items to a new class/ID, added honeycomb items/crafting Build 233: Catcwe316: Even more achievement tweaks Build 232: Catcwe316: More work on achievements Build 231: Catcwe316: Started reworking achievements Build 230: amnet: Fixing MFR Integration. Build 229: Catcwe316: More cleaning Build 228: Adubbz: Adios Soul Crap! Build 227: Catcwe316: Tweaked gem textures Build 226: Vexatos: Updated de_DE.lang Build 225: Catcwe316: New decorative gem block textures Build 224: Catcwe316: New textures for gems Build 223: Catcwe316: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti Catcwe316: Changed some biome heights amnet: Update dependancies.info Catcwe316: Added appropriate "colors" for all of the biomes Catcwe316: Tweaked biome "colors" Catcwe316: Tweaked ocean biome "colors" amnet: Nerfed drops for gems. Build 216: Adubbz: Updated WorldCore Build 215: Adubbz: Fixed derp in dependancies file Build 214: Adubbz: Updated build file and dependancies Build 213: Adubbz: Updated dependancies.info Build 212: Catcwe316: New cloud generation Build 211: Catcwe316: Tweaked the Mystic Grove water color Build 210: Catcwe316: Gave roots a random offset Build 209: Catcwe316: Promised Land tweaks Build 208: Catcwe316: Tweaked bird texture Build 207: Catcwe316: Made Rosesters place roses where they walk Build 206: смирнов антон михайлович: Update ru_RU.lang Build 205: Adubbz: Attempted to get birds to avoid water Build 204: Catcwe316: Tweaked bird wing flapping Build 203: Adubbz: Bird wings now flap Build 202: Catcwe316: Updated bird settings Build 201: Catcwe316: Updated bird AI Build 200: Adubbz: Updated the dependancies.info Build 199: Catcwe316: Started on the bird mob Build 198: Catcwe316: Tweaked reed gen a bit Build 197: Catcwe316: Added stalagmites and stalactites Build 196: amnet: Fixing issue #113. Build 195: Catcwe316: Added bird model and texture Build 194: Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring Build 193: Adubbz: You saw nothing Build 192: Adubbz: Why did you do it? We know it was you. Build 191: Adubbz: And more build file crap! Adubbz: Build file paradise! Catcwe316: Renamed Apatite to Malachite Adubbz: Queue the circus music! Adubbz: The acrobats are coming out! Adubbz: Ah yes. Aren't they wonderful? Next act. Adubbz: That is the last act? Oh... Build 184: Catcwe316: Tweaked root texture Build 183: Catcwe316: Added a root plant Build 182: Adubbz: More build file nonsense Build 181: Adubbz: Messing with the build file Build 180: Adubbz: DepLoader is now loaded properly... Oops... Build 179: Adubbz: Now using Azanor's dependancies.info file Build 178: Adubbz: Switched to using WorldCore Adubbz: Toying with Deploader Adubbz: Temporarily added Worldcore as an API Build 175: Catcwe316: Added Jacaranda trees to the Mystic Grove Build 174: amnet: Fixed ATG Integration crash. Build 173: Catcwe316: Fixed Amnet's derp Build 172: amnet: Fixing the inconsistent biome maps. Build 171: Catcwe316: Redesigned the Mystic Grove Build 170: Catcwe316: Redesigned the Fungi Forest Build 169: Catcwe316: Tweaked more biome fog color/thickness stuff Build 168: Adubbz: Fixed a derp Build 167: Adubbz: Tinkering Build 166: Catcwe316: Fixed fog closeness values Build 165: Adubbz: Removed debug messages Build 164: Adubbz: Fogginess can now be changed per biome alongside the colour Build 163: Catcwe316: Stuff Build 162: Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit Build 161: Adubbz: Fixed the crafting of wooden slabs and stairs Build 160: Adubbz: Fixed a crash bug Build 159: Adubbz: Added some missing biomes to the ATG integration Adubbz: Fog colours can now be on a per-biome basis Build 158: смирнов антон михайлович: Update ru_RU.lang Build 157: Catcwe316: Added separate ring textures for the rest of the logs Build 156: Catcwe316: Made honey give slowness upon contact Build 155: Catcwe316: Made hives a bit more common Build 154: Catcwe316: Added filled honeycombs Build 153: Catcwe316: Added honey block generation to hives Build 152: Vexatos: Update de_DE.lang Build 151: Catcwe316: Moved the honey block to its own class Build 150: Catcwe316: Added a hurt sound for the wasp Build 149: Adubbz: Fixed wasp hurt highlighting Build 148: Catcwe316: Fixed wasp size Build 147: Catcwe316: Fixed up hive generation yet again Build 146: Catcwe316: Fixed the honey liquid Build 145: Catcwe316: Made honey a finite liquid Build 144: Catcwe316: Added empty honeycombs Build 143: Catcwe316: Added hive sub-blocks, tweaked hive generation Build 142: Catcwe316: Changed how wasp spawners generate Build 141: Adubbz: Added wasp spawners, made wasp movement more random and frequent Build 140: Catcwe316: Added honey Build 139: Catcwe316: Added honey generation to the hives (Using water for now) Build 138: Catcwe316: Added wasp spawning Build 137: Catcwe316: Removed the Hellish Hive biome, added textures for things Build 136: Catcwe316: Organized the hive generation a bit Build 135: Catcwe316: Attempt at fixing hive placement Build 134: Catcwe316: Made hives look nicer Build 133: Catcwe316: Fixed up hive generation Build 132: Catcwe316: Added "The Hive" biome to the Nether Build 131: Catcwe316: Updated wasp entity settings Build 130: Adubbz: Finished off wasps Build 129: Adubbz: Basic bee modelling done, now onto the AI Build 128: Catcwe316: Tweaked wasp texture Build 127: Adubbz: Hives now fit into the landscape better Build 126: Adubbz: Simplified hive generation Build 125: Catcwe316: Added wasp model and texture Adubbz: Toying with hive generation Catcwe316: Fixed wasp model Adubbz: Fixed errors with Forstride's wasp model Build 121: Catcwe316: Added Hive blocks Build 120: amnet: Fixed ocean generation. Added new Terrain Gen option. Build 119: Catcwe316: Added Bloody Heap biome to the Nether Build 118: Adubbz: Purified grass no longer burns infinitely outside the Nether. Build 117: amnet: Fix for issue #100. Build 116: смирнов антон михайлович: Update ru_RU.lang Build 115: Adubbz: Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P Build 114: Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file Build 113: Adubbz: Let's ditch those capitals Adubbz: Done ditching Build 112: Adubbz: Re-added MFR API Adubbz: Updated and Re-added MFR Integration Build 111: amnet: Added ATG Integration. Build 110: Catcwe316: Changed the icon for the Sacred Springs achievement Build 109: amnet: Fixing the sacred oak sapling tree gen. Build 108: Catcwe316: Added Koru world gen Build 107: Catcwe316: Added Koru fern Build 106: Catcwe316: Updated persimmon leaf textures for Better Grass & Leaves Build 105: смирнов антон михайлович: Update ru_RU.lang Build 104: Adubbz: Nag messages can now be translated. Closes #101 Build 103: смирнов антон михайлович: Update ru_RU.lang Build 102: Adubbz: Added transformer exclusion Build 101: Adubbz: Another attempt at fixing the sided asm issues Build 100: Adubbz: Fixed a few deeps Build 99: Adubbz: Finished moving achievement localizations Build 98: Adubbz: More localisation moving Build 97: Adubbz: Moved some more achievement localizations Build 96: Adubbz: Started moving achievement localizations into the lang file Build 95: Adubbz: Another attempt at fixing server nonsense Build 94: Adubbz: Hopefully fixed an issue with servers Build 93: Adubbz: Tweaked the build file Build 92: Adubbz: Fast graphics no longer use the new smoothing Build 91: Adubbz: Removed debug messages as it works properly now Build 90: Adubbz: Added Picksur's Better Grass and Leaves textures for Persimmons Build 89: Adubbz: Added debug console output and more messing with obfuscated names Build 88: Adubbz: Yay for forgetting to account for things! Build 87: Adubbz: More mapping corrections Build 86: Adubbz: Fixed obfuscated mappings Build 85: Adubbz: Tweaked the Manifest.MF Build 84: Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). Build 83: Adubbz: Spring cleaning Build 82: Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) Build 81: amnet: Hopefully fixing the phantoms suffocating players in walls. Build 80: amnet: Added a possibility to disable mobs. Build 79: amnet: Disabled MFR and TE mod cross integration to prevent crashes. Build 78: Vexatos: You know. Build 77: amnet: Updating Thaumcraft API to the newest version. Build 76: samrg472: Restore compatibility with MFR, fixes #86 Build 75: amnet: Updated ore dictionary entries for mod cross integration. Build 74: Catcwe316: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty. Build 73: Catcwe316: Tweaked the Tropics more Build 72: Adubbz: Increased Phantom spawn rates Build 71: Catcwe316: Tweaked the Tropics biome Build 70: meatkroket: Random palm trees Build 69: meatkroket: Random pine trees Build 68: Catcwe316: Added a Sacred Oak sapling Build 67: Catcwe316: Fixed massive tree trunks again Build 66: Catcwe316: Fixed tree trunks Build 65: Catcwe316: Attempt as massive oak trees Build 64: Catcwe316: Tweaked some achievement icons Build 63: Catcwe316: Tweaked the Wasteland a bit and changed max/min height of the Marsh Build 62: Catcwe316: Made reeds generate based on the distance to land rather than the depth of the water Build 61: Catcwe316: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest. Build 60: Catcwe316: Added reeds to more biomes Build 59: Catcwe316: Redwood Forest tweaks Build 58: Catcwe316: Added a redwood shrub thing to Redwood Forests Build 57: Vexatos: Update de_DE.lang Build 56: Adubbz: Revert "Test run of a new version checker for Forge" This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85. Build 55: Adubbz: Test run of a new version checker for Forge Build 54: смирнов антон михайлович: Update ru_RU.lang Build 53: Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request. Build 52: Adubbz: Updated version.txt Build 51: amnet: Added checks for Forge version to fix serverside crashes. Build 50: amnet: Backwards compatibility to 1.6.2. Build 49: Adubbz: Version.txt update Build 48: Catcwe316: Tweaked bamboo textures Build 47: Adubbz: New bamboo rendering Build 46: Adubbz: Updated the version number Build 45: Catcwe316: Removed short grass from the Marsh Build 44: Adubbz: Herpaderp Build 43: Adubbz: Corrected the latest build number Build 42: Catcwe316: Tweaked reed item texture Build 41: Adubbz: Another tweak to the change log Build 40: Adubbz: Another attempt at cutting out the author Catcwe316: Tweaked reed gen further Adubbz: More toying with change logs Build 37: Adubbz: Tried to remove commit authors from the change log Build 36: Catcwe316: Tweaked reed gen Build 34: Adubbz: Readded the change log to play with Build 33: Catcwe316: Added reed gen Build 32: Adubbz: New versioning scheme kids Build 31: Adubbz: Updated the change log Build 30: Adubbz: Fixed crash bug with reeds Build 29: Adubbz: Take 2 at reeds Build 28: Catcwe316: Changed reeds to river cane, started adding proper reeds Adubbz: Fixed reed rendering Build 27: Catcwe316: Added mud to Marshes Build 26: Adubbz: Readded the BOP Api as well as the dev build Build 25: Adubbz: Removed the change log Build 24: Catcwe316: Tweaked some textures Build 23: Catcwe316: Added wheat grass and damp grass to biomes that didn't have them Build 22: смирнов антон михайлович: Update ru_RU.xml Build 21: Adubbz: Added some missing files to the dev version Build 20: Adubbz: Take 2 at dev builds Adubbz: Fixing derpiness Build 18: Adubbz: Began work on creating a dev build rather than an API Adubbz: Attempt to fix recompiling Adubbz: Temporarily scrapped the dev build Build 15: Vexatos: Updated de_DE.xml Build 14: Adubbz: Added change log generation Build 10: Adubbz: Borrowed Forge's change log script Build 6: Adubbz: Added the BiomesOPlenty API to the build script Adubbz: Updated build.xml