001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityBreakingFX extends EntityFX 008 { 009 public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item) 010 { 011 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 012 this.setParticleTextureIndex(par8Item.getIconFromDamage(0)); 013 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 014 this.particleGravity = Block.blockSnow.blockParticleGravity; 015 this.particleScale /= 2.0F; 016 } 017 018 public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item) 019 { 020 this(par1World, par2, par4, par6, par14Item); 021 this.motionX *= 0.10000000149011612D; 022 this.motionY *= 0.10000000149011612D; 023 this.motionZ *= 0.10000000149011612D; 024 this.motionX += par8; 025 this.motionY += par10; 026 this.motionZ += par12; 027 } 028 029 public int getFXLayer() 030 { 031 return 2; 032 } 033 034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 035 { 036 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; 037 float var9 = var8 + 0.015609375F; 038 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; 039 float var11 = var10 + 0.015609375F; 040 float var12 = 0.1F * this.particleScale; 041 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 042 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 043 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 044 float var16 = 1.0F; 045 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); 046 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); 047 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); 048 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); 049 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); 050 } 051 }