001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelIronGolem extends ModelBase 008 { 009 /** The head model for the iron golem. */ 010 public ModelRenderer ironGolemHead; 011 012 /** The body model for the iron golem. */ 013 public ModelRenderer ironGolemBody; 014 015 /** The right arm model for the iron golem. */ 016 public ModelRenderer ironGolemRightArm; 017 018 /** The left arm model for the iron golem. */ 019 public ModelRenderer ironGolemLeftArm; 020 public ModelRenderer field_78175_e; 021 public ModelRenderer field_78173_f; 022 023 public ModelIronGolem() 024 { 025 this(0.0F); 026 } 027 028 public ModelIronGolem(float par1) 029 { 030 this(par1, -7.0F); 031 } 032 033 public ModelIronGolem(float par1, float par2) 034 { 035 short var3 = 128; 036 short var4 = 128; 037 this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(var3, var4); 038 this.ironGolemHead.setRotationPoint(0.0F, 0.0F + par2, -2.0F); 039 this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, par1); 040 this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, par1); 041 this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(var3, var4); 042 this.ironGolemBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F); 043 this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, par1); 044 this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, par1 + 0.5F); 045 this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(var3, var4); 046 this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); 047 this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, par1); 048 this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(var3, var4); 049 this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); 050 this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, par1); 051 this.field_78175_e = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4); 052 this.field_78175_e.setRotationPoint(-4.0F, 18.0F + par2, 0.0F); 053 this.field_78175_e.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1); 054 this.field_78173_f = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4); 055 this.field_78173_f.mirror = true; 056 this.field_78173_f.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + par2, 0.0F); 057 this.field_78173_f.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1); 058 } 059 060 /** 061 * Sets the models various rotation angles then renders the model. 062 */ 063 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 064 { 065 this.setRotationAngles(par2, par3, par4, par5, par6, par7); 066 this.ironGolemHead.render(par7); 067 this.ironGolemBody.render(par7); 068 this.field_78175_e.render(par7); 069 this.field_78173_f.render(par7); 070 this.ironGolemRightArm.render(par7); 071 this.ironGolemLeftArm.render(par7); 072 } 073 074 /** 075 * Sets the models various rotation angles. 076 */ 077 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 078 { 079 this.ironGolemHead.rotateAngleY = par4 / (180F / (float)Math.PI); 080 this.ironGolemHead.rotateAngleX = par5 / (180F / (float)Math.PI); 081 this.field_78175_e.rotateAngleX = -1.5F * this.func_78172_a(par1, 13.0F) * par2; 082 this.field_78173_f.rotateAngleX = 1.5F * this.func_78172_a(par1, 13.0F) * par2; 083 this.field_78175_e.rotateAngleY = 0.0F; 084 this.field_78173_f.rotateAngleY = 0.0F; 085 } 086 087 /** 088 * Used for easily adding entity-dependent animations. The second and third float params here are the same second 089 * and third as in the setRotationAngles method. 090 */ 091 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) 092 { 093 EntityIronGolem var5 = (EntityIronGolem)par1EntityLiving; 094 int var6 = var5.getAttackTimer(); 095 096 if (var6 > 0) 097 { 098 this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)var6 - par4, 10.0F); 099 this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)var6 - par4, 10.0F); 100 } 101 else 102 { 103 int var7 = var5.getHoldRoseTick(); 104 105 if (var7 > 0) 106 { 107 this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)var7, 70.0F); 108 this.ironGolemLeftArm.rotateAngleX = 0.0F; 109 } 110 else 111 { 112 this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(par2, 13.0F)) * par3; 113 this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(par2, 13.0F)) * par3; 114 } 115 } 116 } 117 118 private float func_78172_a(float par1, float par2) 119 { 120 return (Math.abs(par1 % par2 - par2 * 0.5F) - par2 * 0.25F) / (par2 * 0.25F); 121 } 122 }