Uses of Class
net.minecraft.src.EntityCreature

Packages that use EntityCreature
net.minecraft.src   
 

Uses of EntityCreature in net.minecraft.src
 

Subclasses of EntityCreature in net.minecraft.src
 class EntityAgeable
           
 class EntityAnimal
           
 class EntityBlaze
           
 class EntityCaveSpider
           
 class EntityChicken
           
 class EntityCow
           
 class EntityCreeper
           
 class EntityEnderman
           
 class EntityGiantZombie
           
 class EntityGolem
           
 class EntityIronGolem
           
 class EntityMob
           
 class EntityMooshroom
           
 class EntityOcelot
           
 class EntityPig
           
 class EntityPigZombie
           
 class EntitySheep
           
 class EntitySilverfish
           
 class EntitySkeleton
           
 class EntitySnowman
           
 class EntitySpider
           
 class EntitySquid
           
 class EntityTameable
           
 class EntityVillager
           
 class EntityWaterMob
           
 class EntityWolf
           
 class EntityZombie
           
 

Methods in net.minecraft.src with parameters of type EntityCreature
static Vec3 RandomPositionGenerator.findRandomTarget(EntityCreature par0EntityCreature, int par1, int par2)
          finds a random target within par1(x,z) and par2 (y) blocks
static Vec3 RandomPositionGenerator.findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)
          finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
static Vec3 RandomPositionGenerator.findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)
          finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3
 

Constructors in net.minecraft.src with parameters of type EntityCreature
EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
           
EntityAIFleeSun(EntityCreature par1EntityCreature, float par2)
           
EntityAIMoveIndoors(EntityCreature par1EntityCreature)
           
EntityAIMoveThroughVillage(EntityCreature par1EntityCreature, float par2, boolean par3)
           
EntityAIMoveTowardsTarget(EntityCreature par1EntityCreature, float par2, float par3)
           
EntityAIMoveTwardsRestriction(EntityCreature par1EntityCreature, float par2)
           
EntityAIPanic(EntityCreature par1EntityCreature, float par2)
           
EntityAIRestrictOpenDoor(EntityCreature par1EntityCreature)
           
EntityAIRestrictSun(EntityCreature par1EntityCreature)
           
EntityAITempt(EntityCreature par1EntityCreature, float par2, int par3, boolean par4)
           
EntityAIWander(EntityCreature par1EntityCreature, float par2)