001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class EntityLargeExplodeFX extends EntityFX 009 { 010 private int field_70581_a = 0; 011 private int field_70584_aq = 0; 012 private RenderEngine field_70583_ar; 013 private float field_70582_as; 014 015 public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13) 016 { 017 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); 018 this.field_70583_ar = par1RenderEngine; 019 this.field_70584_aq = 6 + this.rand.nextInt(4); 020 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F; 021 this.field_70582_as = 1.0F - (float)par9 * 0.5F; 022 } 023 024 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 025 { 026 int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq); 027 028 if (var8 <= 15) 029 { 030 this.field_70583_ar.bindTexture(this.field_70583_ar.getTexture("/misc/explosion.png")); 031 float var9 = (float)(var8 % 4) / 4.0F; 032 float var10 = var9 + 0.24975F; 033 float var11 = (float)(var8 / 4) / 4.0F; 034 float var12 = var11 + 0.24975F; 035 float var13 = 2.0F * this.field_70582_as; 036 float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 037 float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 038 float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 039 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 040 GL11.glDisable(GL11.GL_LIGHTING); 041 RenderHelper.disableStandardItemLighting(); 042 par1Tessellator.startDrawingQuads(); 043 par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); 044 par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); 045 par1Tessellator.setBrightness(240); 046 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12); 047 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11); 048 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11); 049 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12); 050 par1Tessellator.draw(); 051 GL11.glPolygonOffset(0.0F, 0.0F); 052 GL11.glEnable(GL11.GL_LIGHTING); 053 } 054 } 055 056 public int getBrightnessForRender(float par1) 057 { 058 return 61680; 059 } 060 061 /** 062 * Called to update the entity's position/logic. 063 */ 064 public void onUpdate() 065 { 066 this.prevPosX = this.posX; 067 this.prevPosY = this.posY; 068 this.prevPosZ = this.posZ; 069 ++this.field_70581_a; 070 071 if (this.field_70581_a == this.field_70584_aq) 072 { 073 this.setDead(); 074 } 075 } 076 077 public int getFXLayer() 078 { 079 return 3; 080 } 081 }