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java.lang.Objectnet.minecraft.src.Village
public class Village
Constructor Summary | |
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Village(World par1World)
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Method Summary | |
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void |
addOrRenewAgressor(EntityLiving par1EntityLiving)
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void |
addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
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VillageDoorInfo |
findNearestDoor(int par1,
int par2,
int par3)
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VillageDoorInfo |
findNearestDoorUnrestricted(int par1,
int par2,
int par3)
Find a door suitable for shelter. |
EntityLiving |
findNearestVillageAggressor(EntityLiving par1EntityLiving)
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ChunkCoordinates |
getCenter()
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int |
getNumVillageDoors()
Actually get num village door info entries, but that boils down to number of doors. |
int |
getNumVillagers()
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int |
getTicksSinceLastDoorAdding()
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VillageDoorInfo |
getVillageDoorAt(int par1,
int par2,
int par3)
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List |
getVillageDoorInfoList()
called only by class EntityAIMoveThroughVillage |
int |
getVillageRadius()
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boolean |
isAnnihilated()
Returns true, if there is not a single village door left. |
boolean |
isInRange(int par1,
int par2,
int par3)
Returns true, if the given coordinates are within the bounding box of the village. |
void |
tick(int par1)
Called periodically by VillageCollection |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Village(World par1World)
Method Detail |
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public void tick(int par1)
public ChunkCoordinates getCenter()
public int getVillageRadius()
public int getNumVillageDoors()
public int getTicksSinceLastDoorAdding()
public int getNumVillagers()
public boolean isInRange(int par1, int par2, int par3)
public List getVillageDoorInfoList()
public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
public boolean isAnnihilated()
public void addOrRenewAgressor(EntityLiving par1EntityLiving)
public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
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