001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import org.lwjgl.opengl.GL12;
007    
008    @SideOnly(Side.CLIENT)
009    public class RenderXPOrb extends Render
010    {
011        private RenderBlocks field_77006_b = new RenderBlocks();
012        public boolean field_77007_a = true;
013    
014        public RenderXPOrb()
015        {
016            this.shadowSize = 0.15F;
017            this.shadowOpaque = 0.75F;
018        }
019    
020        public void func_77005_a(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9)
021        {
022            GL11.glPushMatrix();
023            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
024            int var10 = par1EntityXPOrb.getTextureByXP();
025            this.loadTexture("/item/xporb.png");
026            Tessellator var11 = Tessellator.instance;
027            float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F;
028            float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F;
029            float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F;
030            float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F;
031            float var16 = 1.0F;
032            float var17 = 0.5F;
033            float var18 = 0.25F;
034            int var19 = par1EntityXPOrb.getBrightnessForRender(par9);
035            int var20 = var19 % 65536;
036            int var21 = var19 / 65536;
037            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F);
038            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
039            float var26 = 255.0F;
040            float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F;
041            var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26);
042            int var22 = (int)var26;
043            int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26);
044            int var24 = var21 << 16 | var22 << 8 | var23;
045            GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
046            GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
047            float var25 = 0.3F;
048            GL11.glScalef(var25, var25, var25);
049            var11.startDrawingQuads();
050            var11.setColorRGBA_I(var24, 128);
051            var11.setNormal(0.0F, 1.0F, 0.0F);
052            var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15);
053            var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15);
054            var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14);
055            var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14);
056            var11.draw();
057            GL11.glDisable(GL11.GL_BLEND);
058            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
059            GL11.glPopMatrix();
060        }
061    
062        /**
063         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
064         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
065         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
066         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
067         */
068        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
069        {
070            this.func_77005_a((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9);
071        }
072    }