001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 import org.lwjgl.opengl.GL11; 007 import org.lwjgl.opengl.GL12; 008 009 @SideOnly(Side.CLIENT) 010 public class RenderPainting extends Render 011 { 012 /** RNG. */ 013 private Random rand = new Random(); 014 015 public void func_77009_a(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9) 016 { 017 this.rand.setSeed(187L); 018 GL11.glPushMatrix(); 019 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 020 GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); 021 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 022 this.loadTexture("/art/kz.png"); 023 EnumArt var10 = par1EntityPainting.art; 024 float var11 = 0.0625F; 025 GL11.glScalef(var11, var11, var11); 026 this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY); 027 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 028 GL11.glPopMatrix(); 029 } 030 031 private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5) 032 { 033 float var6 = (float)(-par2) / 2.0F; 034 float var7 = (float)(-par3) / 2.0F; 035 float var8 = -0.5F; 036 float var9 = 0.5F; 037 038 for (int var10 = 0; var10 < par2 / 16; ++var10) 039 { 040 for (int var11 = 0; var11 < par3 / 16; ++var11) 041 { 042 float var12 = var6 + (float)((var10 + 1) * 16); 043 float var13 = var6 + (float)(var10 * 16); 044 float var14 = var7 + (float)((var11 + 1) * 16); 045 float var15 = var7 + (float)(var11 * 16); 046 this.func_77008_a(par1EntityPainting, (var12 + var13) / 2.0F, (var14 + var15) / 2.0F); 047 float var16 = (float)(par4 + par2 - var10 * 16) / 256.0F; 048 float var17 = (float)(par4 + par2 - (var10 + 1) * 16) / 256.0F; 049 float var18 = (float)(par5 + par3 - var11 * 16) / 256.0F; 050 float var19 = (float)(par5 + par3 - (var11 + 1) * 16) / 256.0F; 051 float var20 = 0.75F; 052 float var21 = 0.8125F; 053 float var22 = 0.0F; 054 float var23 = 0.0625F; 055 float var24 = 0.75F; 056 float var25 = 0.8125F; 057 float var26 = 0.001953125F; 058 float var27 = 0.001953125F; 059 float var28 = 0.7519531F; 060 float var29 = 0.7519531F; 061 float var30 = 0.0F; 062 float var31 = 0.0625F; 063 Tessellator var32 = Tessellator.instance; 064 var32.startDrawingQuads(); 065 var32.setNormal(0.0F, 0.0F, -1.0F); 066 var32.addVertexWithUV((double)var12, (double)var15, (double)var8, (double)var17, (double)var18); 067 var32.addVertexWithUV((double)var13, (double)var15, (double)var8, (double)var16, (double)var18); 068 var32.addVertexWithUV((double)var13, (double)var14, (double)var8, (double)var16, (double)var19); 069 var32.addVertexWithUV((double)var12, (double)var14, (double)var8, (double)var17, (double)var19); 070 var32.setNormal(0.0F, 0.0F, 1.0F); 071 var32.addVertexWithUV((double)var12, (double)var14, (double)var9, (double)var20, (double)var22); 072 var32.addVertexWithUV((double)var13, (double)var14, (double)var9, (double)var21, (double)var22); 073 var32.addVertexWithUV((double)var13, (double)var15, (double)var9, (double)var21, (double)var23); 074 var32.addVertexWithUV((double)var12, (double)var15, (double)var9, (double)var20, (double)var23); 075 var32.setNormal(0.0F, 1.0F, 0.0F); 076 var32.addVertexWithUV((double)var12, (double)var14, (double)var8, (double)var24, (double)var26); 077 var32.addVertexWithUV((double)var13, (double)var14, (double)var8, (double)var25, (double)var26); 078 var32.addVertexWithUV((double)var13, (double)var14, (double)var9, (double)var25, (double)var27); 079 var32.addVertexWithUV((double)var12, (double)var14, (double)var9, (double)var24, (double)var27); 080 var32.setNormal(0.0F, -1.0F, 0.0F); 081 var32.addVertexWithUV((double)var12, (double)var15, (double)var9, (double)var24, (double)var26); 082 var32.addVertexWithUV((double)var13, (double)var15, (double)var9, (double)var25, (double)var26); 083 var32.addVertexWithUV((double)var13, (double)var15, (double)var8, (double)var25, (double)var27); 084 var32.addVertexWithUV((double)var12, (double)var15, (double)var8, (double)var24, (double)var27); 085 var32.setNormal(-1.0F, 0.0F, 0.0F); 086 var32.addVertexWithUV((double)var12, (double)var14, (double)var9, (double)var29, (double)var30); 087 var32.addVertexWithUV((double)var12, (double)var15, (double)var9, (double)var29, (double)var31); 088 var32.addVertexWithUV((double)var12, (double)var15, (double)var8, (double)var28, (double)var31); 089 var32.addVertexWithUV((double)var12, (double)var14, (double)var8, (double)var28, (double)var30); 090 var32.setNormal(1.0F, 0.0F, 0.0F); 091 var32.addVertexWithUV((double)var13, (double)var14, (double)var8, (double)var29, (double)var30); 092 var32.addVertexWithUV((double)var13, (double)var15, (double)var8, (double)var29, (double)var31); 093 var32.addVertexWithUV((double)var13, (double)var15, (double)var9, (double)var28, (double)var31); 094 var32.addVertexWithUV((double)var13, (double)var14, (double)var9, (double)var28, (double)var30); 095 var32.draw(); 096 } 097 } 098 } 099 100 private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3) 101 { 102 int var4 = MathHelper.floor_double(par1EntityPainting.posX); 103 int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F)); 104 int var6 = MathHelper.floor_double(par1EntityPainting.posZ); 105 106 if (par1EntityPainting.direction == 0) 107 { 108 var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F)); 109 } 110 111 if (par1EntityPainting.direction == 1) 112 { 113 var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F)); 114 } 115 116 if (par1EntityPainting.direction == 2) 117 { 118 var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F)); 119 } 120 121 if (par1EntityPainting.direction == 3) 122 { 123 var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F)); 124 } 125 126 int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0); 127 int var8 = var7 % 65536; 128 int var9 = var7 / 65536; 129 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9); 130 GL11.glColor3f(1.0F, 1.0F, 1.0F); 131 } 132 133 /** 134 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 135 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 136 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 137 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 138 */ 139 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 140 { 141 this.func_77009_a((EntityPainting)par1Entity, par2, par4, par6, par8, par9); 142 } 143 }