001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityFlameFX extends EntityFX 008 { 009 /** the scale of the flame FX */ 010 private float flameScale; 011 012 public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 013 { 014 super(par1World, par2, par4, par6, par8, par10, par12); 015 this.motionX = this.motionX * 0.009999999776482582D + par8; 016 this.motionY = this.motionY * 0.009999999776482582D + par10; 017 this.motionZ = this.motionZ * 0.009999999776482582D + par12; 018 double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 019 var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 020 var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); 021 this.flameScale = this.particleScale; 022 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 023 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4; 024 this.noClip = true; 025 this.setParticleTextureIndex(48); 026 } 027 028 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 029 { 030 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge; 031 this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F); 032 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 033 } 034 035 public int getBrightnessForRender(float par1) 036 { 037 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; 038 039 if (var2 < 0.0F) 040 { 041 var2 = 0.0F; 042 } 043 044 if (var2 > 1.0F) 045 { 046 var2 = 1.0F; 047 } 048 049 int var3 = super.getBrightnessForRender(par1); 050 int var4 = var3 & 255; 051 int var5 = var3 >> 16 & 255; 052 var4 += (int)(var2 * 15.0F * 16.0F); 053 054 if (var4 > 240) 055 { 056 var4 = 240; 057 } 058 059 return var4 | var5 << 16; 060 } 061 062 /** 063 * Gets how bright this entity is. 064 */ 065 public float getBrightness(float par1) 066 { 067 float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge; 068 069 if (var2 < 0.0F) 070 { 071 var2 = 0.0F; 072 } 073 074 if (var2 > 1.0F) 075 { 076 var2 = 1.0F; 077 } 078 079 float var3 = super.getBrightness(par1); 080 return var3 * var2 + (1.0F - var2); 081 } 082 083 /** 084 * Called to update the entity's position/logic. 085 */ 086 public void onUpdate() 087 { 088 this.prevPosX = this.posX; 089 this.prevPosY = this.posY; 090 this.prevPosZ = this.posZ; 091 092 if (this.particleAge++ >= this.particleMaxAge) 093 { 094 this.setDead(); 095 } 096 097 this.moveEntity(this.motionX, this.motionY, this.motionZ); 098 this.motionX *= 0.9599999785423279D; 099 this.motionY *= 0.9599999785423279D; 100 this.motionZ *= 0.9599999785423279D; 101 102 if (this.onGround) 103 { 104 this.motionX *= 0.699999988079071D; 105 this.motionZ *= 0.699999988079071D; 106 } 107 } 108 }