001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelSnowMan extends ModelBase 008 { 009 public ModelRenderer field_78196_a; 010 public ModelRenderer field_78194_b; 011 public ModelRenderer field_78195_c; 012 public ModelRenderer field_78192_d; 013 public ModelRenderer field_78193_e; 014 015 public ModelSnowMan() 016 { 017 float var1 = 4.0F; 018 float var2 = 0.0F; 019 this.field_78195_c = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); 020 this.field_78195_c.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F); 021 this.field_78195_c.setRotationPoint(0.0F, 0.0F + var1, 0.0F); 022 this.field_78192_d = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64); 023 this.field_78192_d.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, var2 - 0.5F); 024 this.field_78192_d.setRotationPoint(0.0F, 0.0F + var1 + 9.0F - 7.0F, 0.0F); 025 this.field_78193_e = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64); 026 this.field_78193_e.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, var2 - 0.5F); 027 this.field_78193_e.setRotationPoint(0.0F, 0.0F + var1 + 9.0F - 7.0F, 0.0F); 028 this.field_78196_a = (new ModelRenderer(this, 0, 16)).setTextureSize(64, 64); 029 this.field_78196_a.addBox(-5.0F, -10.0F, -5.0F, 10, 10, 10, var2 - 0.5F); 030 this.field_78196_a.setRotationPoint(0.0F, 0.0F + var1 + 9.0F, 0.0F); 031 this.field_78194_b = (new ModelRenderer(this, 0, 36)).setTextureSize(64, 64); 032 this.field_78194_b.addBox(-6.0F, -12.0F, -6.0F, 12, 12, 12, var2 - 0.5F); 033 this.field_78194_b.setRotationPoint(0.0F, 0.0F + var1 + 20.0F, 0.0F); 034 } 035 036 /** 037 * Sets the models various rotation angles. 038 */ 039 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 040 { 041 super.setRotationAngles(par1, par2, par3, par4, par5, par6); 042 this.field_78195_c.rotateAngleY = par4 / (180F / (float)Math.PI); 043 this.field_78195_c.rotateAngleX = par5 / (180F / (float)Math.PI); 044 this.field_78196_a.rotateAngleY = par4 / (180F / (float)Math.PI) * 0.25F; 045 float var7 = MathHelper.sin(this.field_78196_a.rotateAngleY); 046 float var8 = MathHelper.cos(this.field_78196_a.rotateAngleY); 047 this.field_78192_d.rotateAngleZ = 1.0F; 048 this.field_78193_e.rotateAngleZ = -1.0F; 049 this.field_78192_d.rotateAngleY = 0.0F + this.field_78196_a.rotateAngleY; 050 this.field_78193_e.rotateAngleY = (float)Math.PI + this.field_78196_a.rotateAngleY; 051 this.field_78192_d.rotationPointX = var8 * 5.0F; 052 this.field_78192_d.rotationPointZ = -var7 * 5.0F; 053 this.field_78193_e.rotationPointX = -var8 * 5.0F; 054 this.field_78193_e.rotationPointZ = var7 * 5.0F; 055 } 056 057 /** 058 * Sets the models various rotation angles then renders the model. 059 */ 060 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 061 { 062 this.setRotationAngles(par2, par3, par4, par5, par6, par7); 063 this.field_78196_a.render(par7); 064 this.field_78194_b.render(par7); 065 this.field_78195_c.render(par7); 066 this.field_78192_d.render(par7); 067 this.field_78193_e.render(par7); 068 } 069 }