001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class EntityLargeExplodeFX extends EntityFX
009    {
010        private int field_70581_a = 0;
011        private int field_70584_aq = 0;
012        private RenderEngine field_70583_ar;
013        private float field_70582_as;
014    
015        public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
016        {
017            super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
018            this.field_70583_ar = par1RenderEngine;
019            this.field_70584_aq = 6 + this.rand.nextInt(4);
020            this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
021            this.field_70582_as = 1.0F - (float)par9 * 0.5F;
022        }
023    
024        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
025        {
026            int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
027    
028            if (var8 <= 15)
029            {
030                this.field_70583_ar.bindTexture(this.field_70583_ar.getTexture("/misc/explosion.png"));
031                float var9 = (float)(var8 % 4) / 4.0F;
032                float var10 = var9 + 0.24975F;
033                float var11 = (float)(var8 / 4) / 4.0F;
034                float var12 = var11 + 0.24975F;
035                float var13 = 2.0F * this.field_70582_as;
036                float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
037                float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
038                float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
039                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
040                GL11.glDisable(GL11.GL_LIGHTING);
041                RenderHelper.disableStandardItemLighting();
042                par1Tessellator.startDrawingQuads();
043                par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
044                par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
045                par1Tessellator.setBrightness(240);
046                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12);
047                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11);
048                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11);
049                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12);
050                par1Tessellator.draw();
051                GL11.glPolygonOffset(0.0F, 0.0F);
052                GL11.glEnable(GL11.GL_LIGHTING);
053            }
054        }
055    
056        public int getBrightnessForRender(float par1)
057        {
058            return 61680;
059        }
060    
061        /**
062         * Called to update the entity's position/logic.
063         */
064        public void onUpdate()
065        {
066            this.prevPosX = this.posX;
067            this.prevPosY = this.posY;
068            this.prevPosZ = this.posZ;
069            ++this.field_70581_a;
070    
071            if (this.field_70581_a == this.field_70584_aq)
072            {
073                this.setDead();
074            }
075        }
076    
077        public int getFXLayer()
078        {
079            return 3;
080        }
081    }