001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class BlockEndPortalFrame extends Block
007    {
008        public BlockEndPortalFrame(int par1)
009        {
010            super(par1, 159, Material.glass);
011        }
012    
013        /**
014         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
015         */
016        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
017        {
018            return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture);
019        }
020    
021        /**
022         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
023         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
024         */
025        public boolean isOpaqueCube()
026        {
027            return false;
028        }
029    
030        /**
031         * The type of render function that is called for this block
032         */
033        public int getRenderType()
034        {
035            return 26;
036        }
037    
038        /**
039         * Sets the block's bounds for rendering it as an item
040         */
041        public void setBlockBoundsForItemRender()
042        {
043            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
044        }
045    
046        /**
047         * if the specified block is in the given AABB, add its collision bounding box to the given list
048         */
049        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
050        {
051            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
052            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
053            int var8 = par1World.getBlockMetadata(par2, par3, par4);
054    
055            if (isEnderEyeInserted(var8))
056            {
057                this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F);
058                super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
059            }
060    
061            this.setBlockBoundsForItemRender();
062        }
063    
064        /**
065         * checks if an ender eye has been inserted into the frame block. parameters: metadata
066         */
067        public static boolean isEnderEyeInserted(int par0)
068        {
069            return (par0 & 4) != 0;
070        }
071    
072        /**
073         * Returns the ID of the items to drop on destruction.
074         */
075        public int idDropped(int par1, Random par2Random, int par3)
076        {
077            return 0;
078        }
079    
080        /**
081         * Called when the block is placed in the world.
082         */
083        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
084        {
085            int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
086            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
087        }
088    }