001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.List;
006    import java.util.Random;
007    
008    public class BlockBrewingStand extends BlockContainer
009    {
010        private Random rand = new Random();
011    
012        public BlockBrewingStand(int par1)
013        {
014            super(par1, Material.iron);
015            this.blockIndexInTexture = 157;
016        }
017    
018        /**
019         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
020         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
021         */
022        public boolean isOpaqueCube()
023        {
024            return false;
025        }
026    
027        /**
028         * The type of render function that is called for this block
029         */
030        public int getRenderType()
031        {
032            return 25;
033        }
034    
035        /**
036         * each class overrdies this to return a new <className>
037         */
038        public TileEntity createNewTileEntity(World par1World)
039        {
040            return new TileEntityBrewingStand();
041        }
042    
043        /**
044         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
045         */
046        public boolean renderAsNormalBlock()
047        {
048            return false;
049        }
050    
051        /**
052         * if the specified block is in the given AABB, add its collision bounding box to the given list
053         */
054        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
055        {
056            this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
057            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
058            this.setBlockBoundsForItemRender();
059            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
060        }
061    
062        /**
063         * Sets the block's bounds for rendering it as an item
064         */
065        public void setBlockBoundsForItemRender()
066        {
067            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
068        }
069    
070        /**
071         * Called upon block activation (right click on the block.)
072         */
073        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
074        {
075            if (par1World.isRemote)
076            {
077                return true;
078            }
079            else
080            {
081                TileEntityBrewingStand var10 = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);
082    
083                if (var10 != null)
084                {
085                    par5EntityPlayer.displayGUIBrewingStand(var10);
086                }
087    
088                return true;
089            }
090        }
091    
092        @SideOnly(Side.CLIENT)
093    
094        /**
095         * A randomly called display update to be able to add particles or other items for display
096         */
097        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
098        {
099            double var6 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
100            double var8 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
101            double var10 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
102            par1World.spawnParticle("smoke", var6, var8, var10, 0.0D, 0.0D, 0.0D);
103        }
104    
105        /**
106         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
107         */
108        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
109        {
110            TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);
111    
112            if (var7 instanceof TileEntityBrewingStand)
113            {
114                TileEntityBrewingStand var8 = (TileEntityBrewingStand)var7;
115    
116                for (int var9 = 0; var9 < var8.getSizeInventory(); ++var9)
117                {
118                    ItemStack var10 = var8.getStackInSlot(var9);
119    
120                    if (var10 != null)
121                    {
122                        float var11 = this.rand.nextFloat() * 0.8F + 0.1F;
123                        float var12 = this.rand.nextFloat() * 0.8F + 0.1F;
124                        float var13 = this.rand.nextFloat() * 0.8F + 0.1F;
125    
126                        while (var10.stackSize > 0)
127                        {
128                            int var14 = this.rand.nextInt(21) + 10;
129    
130                            if (var14 > var10.stackSize)
131                            {
132                                var14 = var10.stackSize;
133                            }
134    
135                            var10.stackSize -= var14;
136                            EntityItem var15 = new EntityItem(par1World, (double)((float)par2 + var11), (double)((float)par3 + var12), (double)((float)par4 + var13), new ItemStack(var10.itemID, var14, var10.getItemDamage()));
137                            float var16 = 0.05F;
138                            var15.motionX = (double)((float)this.rand.nextGaussian() * var16);
139                            var15.motionY = (double)((float)this.rand.nextGaussian() * var16 + 0.2F);
140                            var15.motionZ = (double)((float)this.rand.nextGaussian() * var16);
141                            par1World.spawnEntityInWorld(var15);
142                        }
143                    }
144                }
145            }
146    
147            super.breakBlock(par1World, par2, par3, par4, par5, par6);
148        }
149    
150        /**
151         * Returns the ID of the items to drop on destruction.
152         */
153        public int idDropped(int par1, Random par2Random, int par3)
154        {
155            return Item.brewingStand.shiftedIndex;
156        }
157    
158        @SideOnly(Side.CLIENT)
159    
160        /**
161         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
162         */
163        public int idPicked(World par1World, int par2, int par3, int par4)
164        {
165            return Item.brewingStand.shiftedIndex;
166        }
167    }