001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdPortalRoom extends ComponentStronghold
007    {
008        private boolean hasSpawner;
009    
010        public ComponentStrongholdPortalRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015        }
016    
017        /**
018         * Initiates construction of the Structure Component picked, at the current Location of StructGen
019         */
020        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021        {
022            if (par1StructureComponent != null)
023            {
024                ((ComponentStrongholdStairs2)par1StructureComponent).portalRoom = this;
025            }
026        }
027    
028        public static ComponentStrongholdPortalRoom findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029        {
030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 11, 8, 16, par5);
031            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdPortalRoom(par6, par1Random, var7, par5) : null;
032        }
033    
034        /**
035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036         * the end, it adds Fences...
037         */
038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039        {
040            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 10, 7, 15, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
041            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.GRATES, 4, 1, 0);
042            byte var4 = 6;
043            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, var4, 1, 1, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
044            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, var4, 1, 9, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
045            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, var4, 1, 8, var4, 2, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
046            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, var4, 14, 8, var4, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
047            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 2, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
048            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 1, 9, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 1, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 1, 9, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
051            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 1, 8, 7, 1, 12, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 6, 1, 11, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
053            int var5;
054    
055            for (var5 = 3; var5 < 14; var5 += 2)
056            {
057                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, var5, 0, 4, var5, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
058                this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 3, var5, 10, 4, var5, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
059            }
060    
061            for (var5 = 2; var5 < 9; var5 += 2)
062            {
063                this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 3, 15, var5, 4, 15, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
064            }
065    
066            var5 = this.getMetadataWithOffset(Block.stairsStoneBrickSmooth.blockID, 3);
067            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 6, 1, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
068            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 2, 6, 6, 2, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
069            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 3, 7, 6, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
070    
071            for (int var6 = 4; var6 <= 6; ++var6)
072            {
073                this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 1, 4, par3StructureBoundingBox);
074                this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 2, 5, par3StructureBoundingBox);
075                this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrickSmooth.blockID, var5, var6, 3, 6, par3StructureBoundingBox);
076            }
077    
078            byte var14 = 2;
079            byte var7 = 0;
080            byte var8 = 3;
081            byte var9 = 1;
082    
083            switch (this.coordBaseMode)
084            {
085                case 0:
086                    var14 = 0;
087                    var7 = 2;
088                    break;
089                case 1:
090                    var14 = 1;
091                    var7 = 3;
092                    var8 = 0;
093                    var9 = 2;
094                case 2:
095                default:
096                    break;
097                case 3:
098                    var14 = 3;
099                    var7 = 1;
100                    var8 = 0;
101                    var9 = 2;
102            }
103    
104            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 8, par3StructureBoundingBox);
105            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 8, par3StructureBoundingBox);
106            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var14 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 8, par3StructureBoundingBox);
107            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 12, par3StructureBoundingBox);
108            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 12, par3StructureBoundingBox);
109            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var7 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 12, par3StructureBoundingBox);
110            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 9, par3StructureBoundingBox);
111            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 10, par3StructureBoundingBox);
112            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var8 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 11, par3StructureBoundingBox);
113            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 9, par3StructureBoundingBox);
114            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 10, par3StructureBoundingBox);
115            this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, var9 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 11, par3StructureBoundingBox);
116    
117            if (!this.hasSpawner)
118            {
119                int var13 = this.getYWithOffset(3);
120                int var10 = this.getXWithOffset(5, 6);
121                int var11 = this.getZWithOffset(5, 6);
122    
123                if (par3StructureBoundingBox.isVecInside(var10, var13, var11))
124                {
125                    this.hasSpawner = true;
126                    par1World.setBlockWithNotify(var10, var13, var11, Block.mobSpawner.blockID);
127                    TileEntityMobSpawner var12 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var10, var13, var11);
128    
129                    if (var12 != null)
130                    {
131                        var12.setMobID("Silverfish");
132                    }
133                }
134            }
135    
136            return true;
137        }
138    }