001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderGhast extends RenderLiving 009 { 010 public RenderGhast() 011 { 012 super(new ModelGhast(), 0.5F); 013 } 014 015 /** 016 * Pre-Renders the Ghast. 017 */ 018 protected void preRenderGhast(EntityGhast par1EntityGhast, float par2) 019 { 020 float var4 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F; 021 022 if (var4 < 0.0F) 023 { 024 var4 = 0.0F; 025 } 026 027 var4 = 1.0F / (var4 * var4 * var4 * var4 * var4 * 2.0F + 1.0F); 028 float var5 = (8.0F + var4) / 2.0F; 029 float var6 = (8.0F + 1.0F / var4) / 2.0F; 030 GL11.glScalef(var6, var5, var6); 031 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 032 } 033 034 /** 035 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 036 * entityLiving, partialTickTime 037 */ 038 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 039 { 040 this.preRenderGhast((EntityGhast)par1EntityLiving, par2); 041 } 042 }