001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 007 public class BlockGrass extends Block 008 { 009 protected BlockGrass(int par1) 010 { 011 super(par1, Material.grass); 012 this.blockIndexInTexture = 3; 013 this.setTickRandomly(true); 014 this.setCreativeTab(CreativeTabs.tabBlock); 015 } 016 017 /** 018 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 019 */ 020 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 021 { 022 return par1 == 1 ? 0 : (par1 == 0 ? 2 : 3); 023 } 024 025 @SideOnly(Side.CLIENT) 026 027 /** 028 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 029 */ 030 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 031 { 032 if (par5 == 1) 033 { 034 return 0; 035 } 036 else if (par5 == 0) 037 { 038 return 2; 039 } 040 else 041 { 042 Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4); 043 return var6 != Material.snow && var6 != Material.craftedSnow ? 3 : 68; 044 } 045 } 046 047 /** 048 * Ticks the block if it's been scheduled 049 */ 050 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 051 { 052 if (!par1World.isRemote) 053 { 054 if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2) 055 { 056 par1World.setBlockWithNotify(par2, par3, par4, Block.dirt.blockID); 057 } 058 else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9) 059 { 060 for (int var6 = 0; var6 < 4; ++var6) 061 { 062 int var7 = par2 + par5Random.nextInt(3) - 1; 063 int var8 = par3 + par5Random.nextInt(5) - 3; 064 int var9 = par4 + par5Random.nextInt(3) - 1; 065 int var10 = par1World.getBlockId(var7, var8 + 1, var9); 066 067 if (par1World.getBlockId(var7, var8, var9) == Block.dirt.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && Block.lightOpacity[var10] <= 2) 068 { 069 par1World.setBlockWithNotify(var7, var8, var9, Block.grass.blockID); 070 } 071 } 072 } 073 } 074 } 075 076 @SideOnly(Side.CLIENT) 077 public int getBlockColor() 078 { 079 double var1 = 0.5D; 080 double var3 = 1.0D; 081 return ColorizerGrass.getGrassColor(var1, var3); 082 } 083 084 @SideOnly(Side.CLIENT) 085 086 /** 087 * Returns the color this block should be rendered. Used by leaves. 088 */ 089 public int getRenderColor(int par1) 090 { 091 return this.getBlockColor(); 092 } 093 094 @SideOnly(Side.CLIENT) 095 096 /** 097 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 098 * when first determining what to render. 099 */ 100 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 101 { 102 int var5 = 0; 103 int var6 = 0; 104 int var7 = 0; 105 106 for (int var8 = -1; var8 <= 1; ++var8) 107 { 108 for (int var9 = -1; var9 <= 1; ++var9) 109 { 110 int var10 = par1IBlockAccess.getBiomeGenForCoords(par2 + var9, par4 + var8).getBiomeGrassColor(); 111 var5 += (var10 & 16711680) >> 16; 112 var6 += (var10 & 65280) >> 8; 113 var7 += var10 & 255; 114 } 115 } 116 117 return (var5 / 9 & 255) << 16 | (var6 / 9 & 255) << 8 | var7 / 9 & 255; 118 } 119 120 /** 121 * Returns the ID of the items to drop on destruction. 122 */ 123 public int idDropped(int par1, Random par2Random, int par3) 124 { 125 return Block.dirt.idDropped(0, par2Random, par3); 126 } 127 }