001 package net.minecraft.src; 002 003 import java.util.Random; 004 005 public class BlockFlower extends Block 006 { 007 protected BlockFlower(int par1, int par2, Material par3Material) 008 { 009 super(par1, par3Material); 010 this.blockIndexInTexture = par2; 011 this.setTickRandomly(true); 012 float var4 = 0.2F; 013 this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4); 014 this.setCreativeTab(CreativeTabs.tabDecorations); 015 } 016 017 protected BlockFlower(int par1, int par2) 018 { 019 this(par1, par2, Material.plants); 020 } 021 022 /** 023 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 024 */ 025 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 026 { 027 return super.canPlaceBlockAt(par1World, par2, par3, par4) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4)); 028 } 029 030 /** 031 * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of 032 * blockID passed in. Args: blockID 033 */ 034 protected boolean canThisPlantGrowOnThisBlockID(int par1) 035 { 036 return par1 == Block.grass.blockID || par1 == Block.dirt.blockID || par1 == Block.tilledField.blockID; 037 } 038 039 /** 040 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 041 * their own) Args: x, y, z, neighbor blockID 042 */ 043 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 044 { 045 super.onNeighborBlockChange(par1World, par2, par3, par4, par5); 046 this.checkFlowerChange(par1World, par2, par3, par4); 047 } 048 049 /** 050 * Ticks the block if it's been scheduled 051 */ 052 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 053 { 054 this.checkFlowerChange(par1World, par2, par3, par4); 055 } 056 057 protected final void checkFlowerChange(World par1World, int par2, int par3, int par4) 058 { 059 if (!this.canBlockStay(par1World, par2, par3, par4)) 060 { 061 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 062 par1World.setBlockWithNotify(par2, par3, par4, 0); 063 } 064 } 065 066 /** 067 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 068 */ 069 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 070 { 071 return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4)); 072 } 073 074 /** 075 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 076 * cleared to be reused) 077 */ 078 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 079 { 080 return null; 081 } 082 083 /** 084 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 085 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 086 */ 087 public boolean isOpaqueCube() 088 { 089 return false; 090 } 091 092 /** 093 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 094 */ 095 public boolean renderAsNormalBlock() 096 { 097 return false; 098 } 099 100 /** 101 * The type of render function that is called for this block 102 */ 103 public int getRenderType() 104 { 105 return 1; 106 } 107 }