001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderSquid extends RenderLiving
009    {
010        public RenderSquid(ModelBase par1ModelBase, float par2)
011        {
012            super(par1ModelBase, par2);
013        }
014    
015        /**
016         * Renders the Living Squid.
017         */
018        public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
019        {
020            super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
021        }
022    
023        /**
024         * Rotates the Squid's corpse.
025         */
026        protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
027        {
028            float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
029            float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
030            GL11.glTranslatef(0.0F, 0.5F, 0.0F);
031            GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
032            GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
033            GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
034            GL11.glTranslatef(0.0F, -1.2F, 0.0F);
035        }
036    
037        protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
038        {
039            return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
040        }
041    
042        /**
043         * Defines what float the third param in setRotationAngles of ModelBase is
044         */
045        protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
046        {
047            return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
048        }
049    
050        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
051        {
052            this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
053        }
054    
055        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
056        {
057            this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
058        }
059    
060        /**
061         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
062         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
063         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
064         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
065         */
066        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
067        {
068            this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
069        }
070    }