001 package net.minecraft.src; 002 003 public class GenLayerHills extends GenLayer 004 { 005 public GenLayerHills(long par1, GenLayer par3GenLayer) 006 { 007 super(par1); 008 this.parent = par3GenLayer; 009 } 010 011 /** 012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall 013 * amounts, or biomeList[] indices based on the particular GenLayer subclass. 014 */ 015 public int[] getInts(int par1, int par2, int par3, int par4) 016 { 017 int[] var5 = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); 018 int[] var6 = IntCache.getIntCache(par3 * par4); 019 020 for (int var7 = 0; var7 < par4; ++var7) 021 { 022 for (int var8 = 0; var8 < par3; ++var8) 023 { 024 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2)); 025 int var9 = var5[var8 + 1 + (var7 + 1) * (par3 + 2)]; 026 027 if (this.nextInt(3) == 0) 028 { 029 int var10 = var9; 030 031 if (var9 == BiomeGenBase.desert.biomeID) 032 { 033 var10 = BiomeGenBase.desertHills.biomeID; 034 } 035 else if (var9 == BiomeGenBase.forest.biomeID) 036 { 037 var10 = BiomeGenBase.forestHills.biomeID; 038 } 039 else if (var9 == BiomeGenBase.taiga.biomeID) 040 { 041 var10 = BiomeGenBase.taigaHills.biomeID; 042 } 043 else if (var9 == BiomeGenBase.plains.biomeID) 044 { 045 var10 = BiomeGenBase.forest.biomeID; 046 } 047 else if (var9 == BiomeGenBase.icePlains.biomeID) 048 { 049 var10 = BiomeGenBase.iceMountains.biomeID; 050 } 051 else if (var9 == BiomeGenBase.jungle.biomeID) 052 { 053 var10 = BiomeGenBase.jungleHills.biomeID; 054 } 055 056 if (var10 == var9) 057 { 058 var6[var8 + var7 * par3] = var9; 059 } 060 else 061 { 062 int var11 = var5[var8 + 1 + (var7 + 1 - 1) * (par3 + 2)]; 063 int var12 = var5[var8 + 1 + 1 + (var7 + 1) * (par3 + 2)]; 064 int var13 = var5[var8 + 1 - 1 + (var7 + 1) * (par3 + 2)]; 065 int var14 = var5[var8 + 1 + (var7 + 1 + 1) * (par3 + 2)]; 066 067 if (var11 == var9 && var12 == var9 && var13 == var9 && var14 == var9) 068 { 069 var6[var8 + var7 * par3] = var10; 070 } 071 else 072 { 073 var6[var8 + var7 * par3] = var9; 074 } 075 } 076 } 077 else 078 { 079 var6[var8 + var7 * par3] = var9; 080 } 081 } 082 } 083 084 return var6; 085 } 086 }