net.minecraft.src
Class RenderDragon
java.lang.Object
net.minecraft.src.Render
net.minecraft.src.RenderLiving
net.minecraft.src.RenderDragon
public class RenderDragon
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
renderDragon(EntityDragon par1EntityDragon,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the dragon, along with its dying animation |
entityDragon
public static EntityDragon entityDragon
- The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to
be one dragon
RenderDragon
public RenderDragon()
renderDragon
public void renderDragon(EntityDragon par1EntityDragon,
double par2,
double par4,
double par6,
float par8,
float par9)
- Renders the dragon, along with its dying animation
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving