001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import org.lwjgl.opengl.GL12;
007    
008    @SideOnly(Side.CLIENT)
009    public class RenderFireball extends Render
010    {
011        private float field_77002_a;
012    
013        public RenderFireball(float par1)
014        {
015            this.field_77002_a = par1;
016        }
017    
018        public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
019        {
020            GL11.glPushMatrix();
021            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
022            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
023            float var10 = this.field_77002_a;
024            GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
025            byte var11 = 46;
026            this.loadTexture("/gui/items.png");
027            Tessellator var12 = Tessellator.instance;
028            float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
029            float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
030            float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
031            float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
032            float var17 = 1.0F;
033            float var18 = 0.5F;
034            float var19 = 0.25F;
035            GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
036            GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
037            var12.startDrawingQuads();
038            var12.setNormal(0.0F, 1.0F, 0.0F);
039            var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
040            var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
041            var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
042            var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
043            var12.draw();
044            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
045            GL11.glPopMatrix();
046        }
047    
048        /**
049         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
050         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
051         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
052         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
053         */
054        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
055        {
056            this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9);
057        }
058    }