001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class EntityLargeExplodeFX extends EntityFX 009 { 010 private int field_70581_a = 0; 011 private int field_70584_aq = 0; 012 013 /** The Rendering Engine. */ 014 private RenderEngine theRenderEngine; 015 private float field_70582_as; 016 017 public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13) 018 { 019 super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); 020 this.theRenderEngine = par1RenderEngine; 021 this.field_70584_aq = 6 + this.rand.nextInt(4); 022 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F; 023 this.field_70582_as = 1.0F - (float)par9 * 0.5F; 024 } 025 026 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 027 { 028 int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq); 029 030 if (var8 <= 15) 031 { 032 this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png")); 033 float var9 = (float)(var8 % 4) / 4.0F; 034 float var10 = var9 + 0.24975F; 035 float var11 = (float)(var8 / 4) / 4.0F; 036 float var12 = var11 + 0.24975F; 037 float var13 = 2.0F * this.field_70582_as; 038 float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 039 float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 040 float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 041 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 042 GL11.glDisable(GL11.GL_LIGHTING); 043 RenderHelper.disableStandardItemLighting(); 044 par1Tessellator.startDrawingQuads(); 045 par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); 046 par1Tessellator.setNormal(0.0F, 1.0F, 0.0F); 047 par1Tessellator.setBrightness(240); 048 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12); 049 par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11); 050 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11); 051 par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12); 052 par1Tessellator.draw(); 053 GL11.glPolygonOffset(0.0F, 0.0F); 054 GL11.glEnable(GL11.GL_LIGHTING); 055 } 056 } 057 058 public int getBrightnessForRender(float par1) 059 { 060 return 61680; 061 } 062 063 /** 064 * Called to update the entity's position/logic. 065 */ 066 public void onUpdate() 067 { 068 this.prevPosX = this.posX; 069 this.prevPosY = this.posY; 070 this.prevPosZ = this.posZ; 071 ++this.field_70581_a; 072 073 if (this.field_70581_a == this.field_70584_aq) 074 { 075 this.setDead(); 076 } 077 } 078 079 public int getFXLayer() 080 { 081 return 3; 082 } 083 }