001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class ModelEnderCrystal extends ModelBase
009    {
010        /** The cube model for the Ender Crystal. */
011        private ModelRenderer cube;
012    
013        /** The glass model for the Ender Crystal. */
014        private ModelRenderer glass = new ModelRenderer(this, "glass");
015    
016        /** The base model for the Ender Crystal. */
017        private ModelRenderer base;
018    
019        public ModelEnderCrystal(float par1)
020        {
021            this.glass.setTextureOffset(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8);
022            this.cube = new ModelRenderer(this, "cube");
023            this.cube.setTextureOffset(32, 0).addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8);
024            this.base = new ModelRenderer(this, "base");
025            this.base.setTextureOffset(0, 16).addBox(-6.0F, 0.0F, -6.0F, 12, 4, 12);
026        }
027    
028        /**
029         * Sets the models various rotation angles then renders the model.
030         */
031        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
032        {
033            GL11.glPushMatrix();
034            GL11.glScalef(2.0F, 2.0F, 2.0F);
035            GL11.glTranslatef(0.0F, -0.5F, 0.0F);
036            this.base.render(par7);
037            GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
038            GL11.glTranslatef(0.0F, 0.8F + par4, 0.0F);
039            GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
040            this.glass.render(par7);
041            float var8 = 0.875F;
042            GL11.glScalef(var8, var8, var8);
043            GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
044            GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
045            this.glass.render(par7);
046            GL11.glScalef(var8, var8, var8);
047            GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
048            GL11.glRotatef(par3, 0.0F, 1.0F, 0.0F);
049            this.cube.render(par7);
050            GL11.glPopMatrix();
051        }
052    }