net.minecraft.src
Class EntityReddustFX
java.lang.Object
net.minecraft.src.Entity
net.minecraft.src.EntityFX
net.minecraft.src.EntityReddustFX
public class EntityReddustFX
- extends EntityFX
Fields inherited from class net.minecraft.src.Entity |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, velocityChanged, width, worldObj, yOffset, ySize |
Constructor Summary |
EntityReddustFX(World par1World,
double par2,
double par4,
double par6,
float par8,
float par9,
float par10)
|
EntityReddustFX(World par1World,
double par2,
double par4,
double par6,
float par8,
float par9,
float par10,
float par11)
|
Method Summary |
void |
onUpdate()
Called to update the entity's position/logic. |
void |
renderParticle(Tessellator par1Tessellator,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
|
Methods inherited from class net.minecraft.src.EntityFX |
canAttackWithItem, getBlueColorF, getFXLayer, getGreenColorF, getParticleTextureIndex, getRedColorF, multipleParticleScaleBy, multiplyVelocity, readEntityFromNBT, setParticleTextureIndex, setRBGColorF, writeEntityToNBT |
Methods inherited from class net.minecraft.src.Entity |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70062_b, func_70079_am, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getEyeHeight, getLastActiveItems, getLookVec, getMountedYOffset, getParts, getPersistentID, getPickedResult, getShadowSize, getTexture, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setHeadRotationYaw, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT |
EntityReddustFX
public EntityReddustFX(World par1World,
double par2,
double par4,
double par6,
float par8,
float par9,
float par10)
EntityReddustFX
public EntityReddustFX(World par1World,
double par2,
double par4,
double par6,
float par8,
float par9,
float par10,
float par11)
renderParticle
public void renderParticle(Tessellator par1Tessellator,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
- Overrides:
renderParticle
in class EntityFX
onUpdate
public void onUpdate()
- Called to update the entity's position/logic.
- Overrides:
onUpdate
in class EntityFX