001 package net.minecraft.src; 002 003 import java.util.Arrays; 004 import java.util.List; 005 import java.util.Random; 006 007 public class MapGenScatteredFeature extends MapGenStructure 008 { 009 private static List biomelist = Arrays.asList(new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.jungle}); 010 011 protected boolean canSpawnStructureAtCoords(int par1, int par2) 012 { 013 byte var3 = 32; 014 byte var4 = 8; 015 int var5 = par1; 016 int var6 = par2; 017 018 if (par1 < 0) 019 { 020 par1 -= var3 - 1; 021 } 022 023 if (par2 < 0) 024 { 025 par2 -= var3 - 1; 026 } 027 028 int var7 = par1 / var3; 029 int var8 = par2 / var3; 030 Random var9 = this.worldObj.setRandomSeed(var7, var8, 14357617); 031 var7 *= var3; 032 var8 *= var3; 033 var7 += var9.nextInt(var3 - var4); 034 var8 += var9.nextInt(var3 - var4); 035 036 if (var5 == var7 && var6 == var8) 037 { 038 boolean var10 = this.worldObj.getWorldChunkManager().areBiomesViable(var5 * 16 + 8, var6 * 16 + 8, 0, biomelist); 039 040 if (var10) 041 { 042 return true; 043 } 044 } 045 046 return false; 047 } 048 049 protected StructureStart getStructureStart(int par1, int par2) 050 { 051 return new StructureScatteredFeatureStart(this.worldObj, this.rand, par1, par2); 052 } 053 }