001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelSpider extends ModelBase 008 { 009 /** The spider's head box */ 010 public ModelRenderer spiderHead; 011 012 /** The spider's neck box */ 013 public ModelRenderer spiderNeck; 014 015 /** The spider's body box */ 016 public ModelRenderer spiderBody; 017 018 /** Spider's first leg */ 019 public ModelRenderer spiderLeg1; 020 021 /** Spider's second leg */ 022 public ModelRenderer spiderLeg2; 023 024 /** Spider's third leg */ 025 public ModelRenderer spiderLeg3; 026 027 /** Spider's fourth leg */ 028 public ModelRenderer spiderLeg4; 029 030 /** Spider's fifth leg */ 031 public ModelRenderer spiderLeg5; 032 033 /** Spider's sixth leg */ 034 public ModelRenderer spiderLeg6; 035 036 /** Spider's seventh leg */ 037 public ModelRenderer spiderLeg7; 038 039 /** Spider's eight leg */ 040 public ModelRenderer spiderLeg8; 041 042 public ModelSpider() 043 { 044 float var1 = 0.0F; 045 byte var2 = 15; 046 this.spiderHead = new ModelRenderer(this, 32, 4); 047 this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1); 048 this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F); 049 this.spiderNeck = new ModelRenderer(this, 0, 0); 050 this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1); 051 this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F); 052 this.spiderBody = new ModelRenderer(this, 0, 12); 053 this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1); 054 this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F); 055 this.spiderLeg1 = new ModelRenderer(this, 18, 0); 056 this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 057 this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F); 058 this.spiderLeg2 = new ModelRenderer(this, 18, 0); 059 this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 060 this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F); 061 this.spiderLeg3 = new ModelRenderer(this, 18, 0); 062 this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 063 this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F); 064 this.spiderLeg4 = new ModelRenderer(this, 18, 0); 065 this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 066 this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F); 067 this.spiderLeg5 = new ModelRenderer(this, 18, 0); 068 this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 069 this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F); 070 this.spiderLeg6 = new ModelRenderer(this, 18, 0); 071 this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 072 this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F); 073 this.spiderLeg7 = new ModelRenderer(this, 18, 0); 074 this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1); 075 this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F); 076 this.spiderLeg8 = new ModelRenderer(this, 18, 0); 077 this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1); 078 this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F); 079 } 080 081 /** 082 * Sets the models various rotation angles then renders the model. 083 */ 084 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 085 { 086 this.setRotationAngles(par2, par3, par4, par5, par6, par7); 087 this.spiderHead.render(par7); 088 this.spiderNeck.render(par7); 089 this.spiderBody.render(par7); 090 this.spiderLeg1.render(par7); 091 this.spiderLeg2.render(par7); 092 this.spiderLeg3.render(par7); 093 this.spiderLeg4.render(par7); 094 this.spiderLeg5.render(par7); 095 this.spiderLeg6.render(par7); 096 this.spiderLeg7.render(par7); 097 this.spiderLeg8.render(par7); 098 } 099 100 /** 101 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 102 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 103 * "far" arms and legs can swing at most. 104 */ 105 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 106 { 107 this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI); 108 this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI); 109 float var7 = ((float)Math.PI / 4F); 110 this.spiderLeg1.rotateAngleZ = -var7; 111 this.spiderLeg2.rotateAngleZ = var7; 112 this.spiderLeg3.rotateAngleZ = -var7 * 0.74F; 113 this.spiderLeg4.rotateAngleZ = var7 * 0.74F; 114 this.spiderLeg5.rotateAngleZ = -var7 * 0.74F; 115 this.spiderLeg6.rotateAngleZ = var7 * 0.74F; 116 this.spiderLeg7.rotateAngleZ = -var7; 117 this.spiderLeg8.rotateAngleZ = var7; 118 float var8 = -0.0F; 119 float var9 = 0.3926991F; 120 this.spiderLeg1.rotateAngleY = var9 * 2.0F + var8; 121 this.spiderLeg2.rotateAngleY = -var9 * 2.0F - var8; 122 this.spiderLeg3.rotateAngleY = var9 * 1.0F + var8; 123 this.spiderLeg4.rotateAngleY = -var9 * 1.0F - var8; 124 this.spiderLeg5.rotateAngleY = -var9 * 1.0F + var8; 125 this.spiderLeg6.rotateAngleY = var9 * 1.0F - var8; 126 this.spiderLeg7.rotateAngleY = -var9 * 2.0F + var8; 127 this.spiderLeg8.rotateAngleY = var9 * 2.0F - var8; 128 float var10 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2; 129 float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2; 130 float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2; 131 float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; 132 float var14 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2; 133 float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2; 134 float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2; 135 float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2; 136 this.spiderLeg1.rotateAngleY += var10; 137 this.spiderLeg2.rotateAngleY += -var10; 138 this.spiderLeg3.rotateAngleY += var11; 139 this.spiderLeg4.rotateAngleY += -var11; 140 this.spiderLeg5.rotateAngleY += var12; 141 this.spiderLeg6.rotateAngleY += -var12; 142 this.spiderLeg7.rotateAngleY += var13; 143 this.spiderLeg8.rotateAngleY += -var13; 144 this.spiderLeg1.rotateAngleZ += var14; 145 this.spiderLeg2.rotateAngleZ += -var14; 146 this.spiderLeg3.rotateAngleZ += var15; 147 this.spiderLeg4.rotateAngleZ += -var15; 148 this.spiderLeg5.rotateAngleZ += var16; 149 this.spiderLeg6.rotateAngleZ += -var16; 150 this.spiderLeg7.rotateAngleZ += var17; 151 this.spiderLeg8.rotateAngleZ += -var17; 152 } 153 }