001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 007 public class BlockCocoa extends BlockDirectional 008 { 009 public BlockCocoa(int par1) 010 { 011 super(par1, 168, Material.plants); 012 this.setTickRandomly(true); 013 } 014 015 /** 016 * Ticks the block if it's been scheduled 017 */ 018 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 019 { 020 if (!this.canBlockStay(par1World, par2, par3, par4)) 021 { 022 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 023 par1World.setBlockWithNotify(par2, par3, par4, 0); 024 } 025 else if (par1World.rand.nextInt(5) == 0) 026 { 027 int var6 = par1World.getBlockMetadata(par2, par3, par4); 028 int var7 = func_72219_c(var6); 029 030 if (var7 < 2) 031 { 032 ++var7; 033 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6)); 034 } 035 } 036 } 037 038 /** 039 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 040 */ 041 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 042 { 043 int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4)); 044 par2 += Direction.offsetX[var5]; 045 par4 += Direction.offsetZ[var5]; 046 int var6 = par1World.getBlockId(par2, par3, par4); 047 return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3; 048 } 049 050 /** 051 * The type of render function that is called for this block 052 */ 053 public int getRenderType() 054 { 055 return 28; 056 } 057 058 /** 059 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 060 */ 061 public boolean renderAsNormalBlock() 062 { 063 return false; 064 } 065 066 /** 067 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 068 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 069 */ 070 public boolean isOpaqueCube() 071 { 072 return false; 073 } 074 075 /** 076 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 077 * cleared to be reused) 078 */ 079 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 080 { 081 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 082 return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 083 } 084 085 @SideOnly(Side.CLIENT) 086 087 /** 088 * Returns the bounding box of the wired rectangular prism to render. 089 */ 090 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 091 { 092 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 093 return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); 094 } 095 096 /** 097 * Updates the blocks bounds based on its current state. Args: world, x, y, z 098 */ 099 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 100 { 101 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 102 int var6 = getDirection(var5); 103 int var7 = func_72219_c(var5); 104 int var8 = 4 + var7 * 2; 105 int var9 = 5 + var7 * 2; 106 float var10 = (float)var8 / 2.0F; 107 108 switch (var6) 109 { 110 case 0: 111 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F); 112 break; 113 case 1: 114 this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F); 115 break; 116 case 2: 117 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F); 118 break; 119 case 3: 120 this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F); 121 } 122 } 123 124 /** 125 * Called when the block is placed in the world. 126 */ 127 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) 128 { 129 int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4; 130 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6); 131 } 132 133 /** 134 * called before onBlockPlacedBy by ItemBlock and ItemReed 135 */ 136 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) 137 { 138 if (par5 == 1 || par5 == 0) 139 { 140 par5 = 2; 141 } 142 143 int var9 = Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]]; 144 par1World.setBlockMetadataWithNotify(par2, par3, par4, var9); 145 } 146 147 /** 148 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 149 * their own) Args: x, y, z, neighbor blockID 150 */ 151 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 152 { 153 if (!this.canBlockStay(par1World, par2, par3, par4)) 154 { 155 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 156 par1World.setBlockWithNotify(par2, par3, par4, 0); 157 } 158 } 159 160 public static int func_72219_c(int par0) 161 { 162 return (par0 & 12) >> 2; 163 } 164 165 /** 166 * Drops the block items with a specified chance of dropping the specified items 167 */ 168 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 169 { 170 int var8 = func_72219_c(par5); 171 byte var9 = 1; 172 173 if (var8 >= 2) 174 { 175 var9 = 3; 176 } 177 178 for (int var10 = 0; var10 < var9; ++var10) 179 { 180 this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.dyePowder, 1, 3)); 181 } 182 } 183 184 @SideOnly(Side.CLIENT) 185 186 /** 187 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 188 */ 189 public int idPicked(World par1World, int par2, int par3, int par4) 190 { 191 return Item.dyePowder.shiftedIndex; 192 } 193 194 @SideOnly(Side.CLIENT) 195 196 /** 197 * Get the block's damage value (for use with pick block). 198 */ 199 public int getDamageValue(World par1World, int par2, int par3, int par4) 200 { 201 return 3; 202 } 203 }