net.minecraft.src
Class ModelSkeleton

java.lang.Object
  extended by net.minecraft.src.ModelBase
      extended by net.minecraft.src.ModelBiped
          extended by net.minecraft.src.ModelZombie
              extended by net.minecraft.src.ModelSkeleton

public class ModelSkeleton
extends ModelZombie


Field Summary
 
Fields inherited from class net.minecraft.src.ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
 
Fields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
 
Constructor Summary
ModelSkeleton()
           
 
Method Summary
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
          Sets the model's various rotation angles.
 
Methods inherited from class net.minecraft.src.ModelBiped
render, renderCloak, renderEars
 
Methods inherited from class net.minecraft.src.ModelBase
getTextureOffset, setLivingAnimations
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModelSkeleton

public ModelSkeleton()
Method Detail

setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Overrides:
setRotationAngles in class ModelZombie