001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.Random;
008    
009    public class BlockNetherStalk extends BlockFlower
010    {
011        protected BlockNetherStalk(int par1)
012        {
013            super(par1, 226);
014            this.setTickRandomly(true);
015            float var2 = 0.5F;
016            this.setBlockBounds(0.5F - var2, 0.0F, 0.5F - var2, 0.5F + var2, 0.25F, 0.5F + var2);
017            this.setCreativeTab((CreativeTabs)null);
018        }
019    
020        /**
021         * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
022         * blockID passed in. Args: blockID
023         */
024        protected boolean canThisPlantGrowOnThisBlockID(int par1)
025        {
026            return par1 == Block.slowSand.blockID;
027        }
028    
029        /**
030         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
031         */
032        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
033        {
034            return this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4));
035        }
036    
037        /**
038         * Ticks the block if it's been scheduled
039         */
040        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
041        {
042            int var6 = par1World.getBlockMetadata(par2, par3, par4);
043    
044            if (var6 < 3 && par5Random.nextInt(10) == 0)
045            {
046                ++var6;
047                par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
048            }
049    
050            super.updateTick(par1World, par2, par3, par4, par5Random);
051        }
052    
053        /**
054         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
055         */
056        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
057        {
058            return par2 >= 3 ? this.blockIndexInTexture + 2 : (par2 > 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture);
059        }
060    
061        /**
062         * The type of render function that is called for this block
063         */
064        public int getRenderType()
065        {
066            return 6;
067        }
068    
069        /**
070         * Drops the block items with a specified chance of dropping the specified items
071         */
072        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
073        {
074            super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
075        }
076    
077        /**
078         * Returns the ID of the items to drop on destruction.
079         */
080        public int idDropped(int par1, Random par2Random, int par3)
081        {
082            return 0;
083        }
084    
085        /**
086         * Returns the quantity of items to drop on block destruction.
087         */
088        public int quantityDropped(Random par1Random)
089        {
090            return 0;
091        }
092    
093        @SideOnly(Side.CLIENT)
094    
095        /**
096         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
097         */
098        public int idPicked(World par1World, int par2, int par3, int par4)
099        {
100            return Item.netherStalkSeeds.shiftedIndex;
101        }
102    
103        @Override
104        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
105        {
106            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
107            int count = 1;
108    
109            if (metadata >= 3)
110            {
111                count = 2 + world.rand.nextInt(3) + (fortune > 0 ? world.rand.nextInt(fortune + 1) : 0);
112            }
113    
114            for (int i = 0; i < count; i++)
115            {
116                ret.add(new ItemStack(Item.netherStalkSeeds));
117            }
118    
119            return ret;
120        }
121    }