001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentVillageField2 extends ComponentVillage 007 { 008 private int averageGroundLevel = -1; 009 010 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) 011 { 012 super(par1ComponentVillageStartPiece, par2); 013 this.coordBaseMode = par5; 014 this.boundingBox = par4StructureBoundingBox; 015 } 016 017 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 018 { 019 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6); 020 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; 021 } 022 023 /** 024 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 025 * the end, it adds Fences... 026 */ 027 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 028 { 029 if (this.averageGroundLevel < 0) 030 { 031 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); 032 033 if (this.averageGroundLevel < 0) 034 { 035 return true; 036 } 037 038 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); 039 } 040 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false); 049 int var4; 050 051 for (var4 = 1; var4 <= 7; ++var4) 052 { 053 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox); 054 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox); 055 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox); 056 this.placeBlockAtCurrentPosition(par1World, Block.crops.blockID, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox); 057 } 058 059 for (var4 = 0; var4 < 9; ++var4) 060 { 061 for (int var5 = 0; var5 < 7; ++var5) 062 { 063 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox); 064 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox); 065 } 066 } 067 068 return true; 069 } 070 }