001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelSilverfish extends ModelBase 008 { 009 /** The body parts of the silverfish's model. */ 010 private ModelRenderer[] silverfishBodyParts = new ModelRenderer[7]; 011 012 /** The wings (dust-looking sprites) on the silverfish's model. */ 013 private ModelRenderer[] silverfishWings; 014 private float[] field_78170_c = new float[7]; 015 016 /** The widths, heights, and lengths for the silverfish model boxes. */ 017 private static final int[][] silverfishBoxLength = new int[][] {{3, 2, 2}, {4, 3, 2}, {6, 4, 3}, {3, 3, 3}, {2, 2, 3}, {2, 1, 2}, {1, 1, 2}}; 018 019 /** The texture positions for the silverfish's model's boxes. */ 020 private static final int[][] silverfishTexturePositions = new int[][] {{0, 0}, {0, 4}, {0, 9}, {0, 16}, {0, 22}, {11, 0}, {13, 4}}; 021 022 public ModelSilverfish() 023 { 024 float var1 = -3.5F; 025 026 for (int var2 = 0; var2 < this.silverfishBodyParts.length; ++var2) 027 { 028 this.silverfishBodyParts[var2] = new ModelRenderer(this, silverfishTexturePositions[var2][0], silverfishTexturePositions[var2][1]); 029 this.silverfishBodyParts[var2].addBox((float)silverfishBoxLength[var2][0] * -0.5F, 0.0F, (float)silverfishBoxLength[var2][2] * -0.5F, silverfishBoxLength[var2][0], silverfishBoxLength[var2][1], silverfishBoxLength[var2][2]); 030 this.silverfishBodyParts[var2].setRotationPoint(0.0F, (float)(24 - silverfishBoxLength[var2][1]), var1); 031 this.field_78170_c[var2] = var1; 032 033 if (var2 < this.silverfishBodyParts.length - 1) 034 { 035 var1 += (float)(silverfishBoxLength[var2][2] + silverfishBoxLength[var2 + 1][2]) * 0.5F; 036 } 037 } 038 039 this.silverfishWings = new ModelRenderer[3]; 040 this.silverfishWings[0] = new ModelRenderer(this, 20, 0); 041 this.silverfishWings[0].addBox(-5.0F, 0.0F, (float)silverfishBoxLength[2][2] * -0.5F, 10, 8, silverfishBoxLength[2][2]); 042 this.silverfishWings[0].setRotationPoint(0.0F, 16.0F, this.field_78170_c[2]); 043 this.silverfishWings[1] = new ModelRenderer(this, 20, 11); 044 this.silverfishWings[1].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 4, silverfishBoxLength[4][2]); 045 this.silverfishWings[1].setRotationPoint(0.0F, 20.0F, this.field_78170_c[4]); 046 this.silverfishWings[2] = new ModelRenderer(this, 20, 18); 047 this.silverfishWings[2].addBox(-3.0F, 0.0F, (float)silverfishBoxLength[4][2] * -0.5F, 6, 5, silverfishBoxLength[1][2]); 048 this.silverfishWings[2].setRotationPoint(0.0F, 19.0F, this.field_78170_c[1]); 049 } 050 051 /** 052 * Sets the models various rotation angles then renders the model. 053 */ 054 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 055 { 056 this.setRotationAngles(par2, par3, par4, par5, par6, par7); 057 ModelRenderer[] var8 = this.silverfishBodyParts; 058 int var9 = var8.length; 059 int var10; 060 ModelRenderer var11; 061 062 for (var10 = 0; var10 < var9; ++var10) 063 { 064 var11 = var8[var10]; 065 var11.render(par7); 066 } 067 068 var8 = this.silverfishWings; 069 var9 = var8.length; 070 071 for (var10 = 0; var10 < var9; ++var10) 072 { 073 var11 = var8[var10]; 074 var11.render(par7); 075 } 076 } 077 078 /** 079 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 080 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 081 * "far" arms and legs can swing at most. 082 */ 083 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 084 { 085 for (int var7 = 0; var7 < this.silverfishBodyParts.length; ++var7) 086 { 087 this.silverfishBodyParts[var7].rotateAngleY = MathHelper.cos(par3 * 0.9F + (float)var7 * 0.15F * (float)Math.PI) * (float)Math.PI * 0.05F * (float)(1 + Math.abs(var7 - 2)); 088 this.silverfishBodyParts[var7].rotationPointX = MathHelper.sin(par3 * 0.9F + (float)var7 * 0.15F * (float)Math.PI) * (float)Math.PI * 0.2F * (float)Math.abs(var7 - 2); 089 } 090 091 this.silverfishWings[0].rotateAngleY = this.silverfishBodyParts[2].rotateAngleY; 092 this.silverfishWings[1].rotateAngleY = this.silverfishBodyParts[4].rotateAngleY; 093 this.silverfishWings[1].rotationPointX = this.silverfishBodyParts[4].rotationPointX; 094 this.silverfishWings[2].rotateAngleY = this.silverfishBodyParts[1].rotateAngleY; 095 this.silverfishWings[2].rotationPointX = this.silverfishBodyParts[1].rotationPointX; 096 } 097 }