001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import net.minecraft.client.Minecraft; 006 import org.lwjgl.opengl.GL11; 007 import org.lwjgl.opengl.GL12; 008 009 @SideOnly(Side.CLIENT) 010 public class RenderFish extends Render 011 { 012 /** 013 * Actually renders the fishing line and hook 014 */ 015 public void doRenderFishHook(EntityFishHook par1EntityFishHook, double par2, double par4, double par6, float par8, float par9) 016 { 017 GL11.glPushMatrix(); 018 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 019 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 020 GL11.glScalef(0.5F, 0.5F, 0.5F); 021 byte var10 = 1; 022 byte var11 = 2; 023 this.loadTexture("/particles.png"); 024 Tessellator var12 = Tessellator.instance; 025 float var13 = (float)(var10 * 8 + 0) / 128.0F; 026 float var14 = (float)(var10 * 8 + 8) / 128.0F; 027 float var15 = (float)(var11 * 8 + 0) / 128.0F; 028 float var16 = (float)(var11 * 8 + 8) / 128.0F; 029 float var17 = 1.0F; 030 float var18 = 0.5F; 031 float var19 = 0.5F; 032 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 033 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 034 var12.startDrawingQuads(); 035 var12.setNormal(0.0F, 1.0F, 0.0F); 036 var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16); 037 var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16); 038 var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15); 039 var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15); 040 var12.draw(); 041 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 042 GL11.glPopMatrix(); 043 044 if (par1EntityFishHook.angler != null) 045 { 046 float var20 = par1EntityFishHook.angler.getSwingProgress(par9); 047 float var21 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI); 048 Vec3 var22 = Vec3.getVec3Pool().getVecFromPool(-0.5D, 0.03D, 0.8D); 049 var22.rotateAroundX(-(par1EntityFishHook.angler.prevRotationPitch + (par1EntityFishHook.angler.rotationPitch - par1EntityFishHook.angler.prevRotationPitch) * par9) * (float)Math.PI / 180.0F); 050 var22.rotateAroundY(-(par1EntityFishHook.angler.prevRotationYaw + (par1EntityFishHook.angler.rotationYaw - par1EntityFishHook.angler.prevRotationYaw) * par9) * (float)Math.PI / 180.0F); 051 var22.rotateAroundY(var21 * 0.5F); 052 var22.rotateAroundX(-var21 * 0.7F); 053 double var23 = par1EntityFishHook.angler.prevPosX + (par1EntityFishHook.angler.posX - par1EntityFishHook.angler.prevPosX) * (double)par9 + var22.xCoord; 054 double var25 = par1EntityFishHook.angler.prevPosY + (par1EntityFishHook.angler.posY - par1EntityFishHook.angler.prevPosY) * (double)par9 + var22.yCoord; 055 double var27 = par1EntityFishHook.angler.prevPosZ + (par1EntityFishHook.angler.posZ - par1EntityFishHook.angler.prevPosZ) * (double)par9 + var22.zCoord; 056 double var29 = par1EntityFishHook.angler != Minecraft.getMinecraft().thePlayer ? (double)par1EntityFishHook.angler.getEyeHeight() : 0.0D; 057 058 if (this.renderManager.options.thirdPersonView > 0 || par1EntityFishHook.angler != Minecraft.getMinecraft().thePlayer) 059 { 060 float var31 = (par1EntityFishHook.angler.prevRenderYawOffset + (par1EntityFishHook.angler.renderYawOffset - par1EntityFishHook.angler.prevRenderYawOffset) * par9) * (float)Math.PI / 180.0F; 061 double var32 = (double)MathHelper.sin(var31); 062 double var34 = (double)MathHelper.cos(var31); 063 var23 = par1EntityFishHook.angler.prevPosX + (par1EntityFishHook.angler.posX - par1EntityFishHook.angler.prevPosX) * (double)par9 - var34 * 0.35D - var32 * 0.85D; 064 var25 = par1EntityFishHook.angler.prevPosY + var29 + (par1EntityFishHook.angler.posY - par1EntityFishHook.angler.prevPosY) * (double)par9 - 0.45D; 065 var27 = par1EntityFishHook.angler.prevPosZ + (par1EntityFishHook.angler.posZ - par1EntityFishHook.angler.prevPosZ) * (double)par9 - var32 * 0.35D + var34 * 0.85D; 066 } 067 068 double var46 = par1EntityFishHook.prevPosX + (par1EntityFishHook.posX - par1EntityFishHook.prevPosX) * (double)par9; 069 double var33 = par1EntityFishHook.prevPosY + (par1EntityFishHook.posY - par1EntityFishHook.prevPosY) * (double)par9 + 0.25D; 070 double var35 = par1EntityFishHook.prevPosZ + (par1EntityFishHook.posZ - par1EntityFishHook.prevPosZ) * (double)par9; 071 double var37 = (double)((float)(var23 - var46)); 072 double var39 = (double)((float)(var25 - var33)); 073 double var41 = (double)((float)(var27 - var35)); 074 GL11.glDisable(GL11.GL_TEXTURE_2D); 075 GL11.glDisable(GL11.GL_LIGHTING); 076 var12.startDrawing(3); 077 var12.setColorOpaque_I(0); 078 byte var43 = 16; 079 080 for (int var44 = 0; var44 <= var43; ++var44) 081 { 082 float var45 = (float)var44 / (float)var43; 083 var12.addVertex(par2 + var37 * (double)var45, par4 + var39 * (double)(var45 * var45 + var45) * 0.5D + 0.25D, par6 + var41 * (double)var45); 084 } 085 086 var12.draw(); 087 GL11.glEnable(GL11.GL_LIGHTING); 088 GL11.glEnable(GL11.GL_TEXTURE_2D); 089 } 090 } 091 092 /** 093 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 094 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 095 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 096 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 097 */ 098 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 099 { 100 this.doRenderFishHook((EntityFishHook)par1Entity, par2, par4, par6, par8, par9); 101 } 102 }