001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeCrossing extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 2, 0, false); 021 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false); 022 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false); 023 } 024 025 /** 026 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 027 */ 028 public static ComponentNetherBridgeCrossing createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 029 { 030 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 9, 7, par5); 031 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing(par6, par1Random, var7, par5) : null; 032 } 033 034 /** 035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 036 * the end, it adds Fences... 037 */ 038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 039 { 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 6, 1, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 6, 0, 0, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 1, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 6, 1, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 6, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 6, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 6, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 5, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 0, 4, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 5, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 6, 4, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 6, 4, 5, 6, Block.netherFence.blockID, Block.netherFence.blockID, false); 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 2, 0, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 2, 0, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 2, 6, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 2, 6, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 059 for (int var4 = 0; var4 <= 6; ++var4) 060 { 061 for (int var5 = 0; var5 <= 6; ++var5) 062 { 063 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 064 } 065 } 066 067 return true; 068 } 069 }