001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 007 public class BlockEnchantmentTable extends BlockContainer 008 { 009 protected BlockEnchantmentTable(int par1) 010 { 011 super(par1, 166, Material.rock); 012 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 1.0F); 013 this.setLightOpacity(0); 014 this.setCreativeTab(CreativeTabs.tabDecorations); 015 } 016 017 /** 018 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 019 */ 020 public boolean renderAsNormalBlock() 021 { 022 return false; 023 } 024 025 @SideOnly(Side.CLIENT) 026 027 /** 028 * A randomly called display update to be able to add particles or other items for display 029 */ 030 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 031 { 032 super.randomDisplayTick(par1World, par2, par3, par4, par5Random); 033 034 for (int var6 = par2 - 2; var6 <= par2 + 2; ++var6) 035 { 036 for (int var7 = par4 - 2; var7 <= par4 + 2; ++var7) 037 { 038 if (var6 > par2 - 2 && var6 < par2 + 2 && var7 == par4 - 1) 039 { 040 var7 = par4 + 2; 041 } 042 043 if (par5Random.nextInt(16) == 0) 044 { 045 for (int var8 = par3; var8 <= par3 + 1; ++var8) 046 { 047 if (par1World.getBlockId(var6, var8, var7) == Block.bookShelf.blockID) 048 { 049 if (!par1World.isAirBlock((var6 - par2) / 2 + par2, var8, (var7 - par4) / 2 + par4)) 050 { 051 break; 052 } 053 054 par1World.spawnParticle("enchantmenttable", (double)par2 + 0.5D, (double)par3 + 2.0D, (double)par4 + 0.5D, (double)((float)(var6 - par2) + par5Random.nextFloat()) - 0.5D, (double)((float)(var8 - par3) - par5Random.nextFloat() - 1.0F), (double)((float)(var7 - par4) + par5Random.nextFloat()) - 0.5D); 055 } 056 } 057 } 058 } 059 } 060 } 061 062 /** 063 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 064 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 065 */ 066 public boolean isOpaqueCube() 067 { 068 return false; 069 } 070 071 /** 072 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 073 */ 074 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 075 { 076 return this.getBlockTextureFromSide(par1); 077 } 078 079 /** 080 * Returns the block texture based on the side being looked at. Args: side 081 */ 082 public int getBlockTextureFromSide(int par1) 083 { 084 return par1 == 0 ? this.blockIndexInTexture + 17 : (par1 == 1 ? this.blockIndexInTexture : this.blockIndexInTexture + 16); 085 } 086 087 /** 088 * Returns a new instance of a block's tile entity class. Called on placing the block. 089 */ 090 public TileEntity createNewTileEntity(World par1World) 091 { 092 return new TileEntityEnchantmentTable(); 093 } 094 095 /** 096 * Called upon block activation (right click on the block.) 097 */ 098 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 099 { 100 if (par1World.isRemote) 101 { 102 return true; 103 } 104 else 105 { 106 par5EntityPlayer.displayGUIEnchantment(par2, par3, par4); 107 return true; 108 } 109 } 110 }