001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderItemFrame extends Render 009 { 010 private final RenderBlocks field_82405_a = new RenderBlocks(); 011 012 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) 013 { 014 GL11.glPushMatrix(); 015 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; 016 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; 017 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; 018 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a]; 019 int var14 = par1EntityItemFrame.yPosition; 020 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a]; 021 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12); 022 this.func_82403_a(par1EntityItemFrame); 023 this.func_82402_b(par1EntityItemFrame); 024 GL11.glPopMatrix(); 025 } 026 027 private void func_82403_a(EntityItemFrame par1EntityItemFrame) 028 { 029 GL11.glPushMatrix(); 030 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png")); 031 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 032 Block var2 = Block.planks; 033 float var3 = 0.0625F; 034 float var4 = 0.75F; 035 float var5 = var4 / 2.0F; 036 GL11.glPushMatrix(); 037 var2.setBlockBounds(0.0F, 0.5F - var5 + 0.0625F, 0.5F - var5 + 0.0625F, var3 * 0.5F, 0.5F + var5 - 0.0625F, 0.5F + var5 - 0.0625F); 038 this.field_82405_a.func_82774_a(185); 039 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 040 this.field_82405_a.clearOverrideBlockTexture(); 041 GL11.glPopMatrix(); 042 this.field_82405_a.func_82774_a(214); 043 GL11.glPushMatrix(); 044 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3 + 1.0E-4F, var3 + 0.5F - var5, 0.5F + var5); 045 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 046 GL11.glPopMatrix(); 047 GL11.glPushMatrix(); 048 var2.setBlockBounds(0.0F, 0.5F + var5 - var3, 0.5F - var5, var3 + 1.0E-4F, 0.5F + var5, 0.5F + var5); 049 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 050 GL11.glPopMatrix(); 051 GL11.glPushMatrix(); 052 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3, 0.5F + var5, var3 + 0.5F - var5); 053 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 054 GL11.glPopMatrix(); 055 GL11.glPushMatrix(); 056 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F + var5 - var3, var3, 0.5F + var5, 0.5F + var5); 057 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F); 058 GL11.glPopMatrix(); 059 var2.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 060 this.field_82405_a.clearOverrideBlockTexture(); 061 GL11.glPopMatrix(); 062 } 063 064 private void func_82402_b(EntityItemFrame par1EntityItemFrame) 065 { 066 ItemStack var2 = par1EntityItemFrame.func_82335_i(); 067 068 if (var2 != null) 069 { 070 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2); 071 var3.item.stackSize = 1; 072 var3.hoverStart = 0.0F; 073 GL11.glPushMatrix(); 074 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]); 075 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 076 GL11.glRotatef((float)(-90 * par1EntityItemFrame.func_82333_j()), 0.0F, 0.0F, 1.0F); 077 078 switch (par1EntityItemFrame.func_82333_j()) 079 { 080 case 1: 081 GL11.glTranslatef(-0.16F, -0.16F, 0.0F); 082 break; 083 case 2: 084 GL11.glTranslatef(0.0F, -0.32F, 0.0F); 085 break; 086 case 3: 087 GL11.glTranslatef(0.16F, -0.16F, 0.0F); 088 } 089 090 if (var3.item.getItem() == Item.map) 091 { 092 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png")); 093 Tessellator var4 = Tessellator.instance; 094 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 095 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 096 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); 097 GL11.glTranslatef(-65.0F, -107.0F, -1.0F); 098 GL11.glNormal3f(0.0F, 0.0F, -1.0F); 099 var4.startDrawingQuads(); 100 byte var5 = 7; 101 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D); 102 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D); 103 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D); 104 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D); 105 var4.draw(); 106 MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj); 107 108 if (var6 != null) 109 { 110 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6); 111 } 112 } 113 else 114 { 115 if (var3.item.getItem() == Item.compass) 116 { 117 double var8 = TextureCompassFX.field_82391_c.field_76868_i; 118 double var10 = TextureCompassFX.field_82391_c.field_76866_j; 119 TextureCompassFX.field_82391_c.field_76868_i = 0.0D; 120 TextureCompassFX.field_82391_c.field_76866_j = 0.0D; 121 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true); 122 TextureCompassFX.field_82391_c.field_76868_i = var8; 123 TextureCompassFX.field_82391_c.field_76866_j = var10; 124 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1); 125 } 126 127 float var9 = this.renderManager.playerViewY; 128 this.renderManager.playerViewY = 180.0F; 129 RenderItem.field_82407_g = true; 130 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); 131 RenderItem.field_82407_g = false; 132 this.renderManager.playerViewY = var9; 133 GL11.glEnable(GL11.GL_LIGHTING); 134 135 if (var3.item.getItem() == Item.compass) 136 { 137 TextureCompassFX.field_82391_c.onTick(); 138 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1); 139 } 140 } 141 142 GL11.glPopMatrix(); 143 } 144 } 145 146 /** 147 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 148 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 149 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 150 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 151 */ 152 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 153 { 154 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); 155 } 156 }