001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import org.lwjgl.opengl.GL12;
007    
008    @SideOnly(Side.CLIENT)
009    public class RenderWitherSkull extends Render
010    {
011        ModelSkeletonHead field_82401_a = new ModelSkeletonHead();
012    
013        private float func_82400_a(float par1, float par2, float par3)
014        {
015            float var4;
016    
017            for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
018            {
019                ;
020            }
021    
022            while (var4 >= 180.0F)
023            {
024                var4 -= 360.0F;
025            }
026    
027            return par1 + par3 * var4;
028        }
029    
030        public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
031        {
032            GL11.glPushMatrix();
033            GL11.glDisable(GL11.GL_CULL_FACE);
034            float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
035            float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
036            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
037            float var12 = 0.0625F;
038            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
039            GL11.glScalef(-1.0F, -1.0F, 1.0F);
040            GL11.glEnable(GL11.GL_ALPHA_TEST);
041    
042            if (par1EntityWitherSkull.func_82342_d())
043            {
044                this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
045            }
046            else
047            {
048                this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
049            }
050    
051            this.field_82401_a.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
052            GL11.glPopMatrix();
053        }
054    
055        /**
056         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
057         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
058         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
059         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
060         */
061        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
062        {
063            this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
064        }
065    }