001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderItemFrame extends Render
009    {
010        private final RenderBlocks field_82405_a = new RenderBlocks();
011    
012        public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
013        {
014            GL11.glPushMatrix();
015            float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
016            float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
017            float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
018            int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a];
019            int var14 = par1EntityItemFrame.yPosition;
020            int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a];
021            GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
022            this.func_82403_a(par1EntityItemFrame);
023            this.func_82402_b(par1EntityItemFrame);
024            GL11.glPopMatrix();
025        }
026    
027        private void func_82403_a(EntityItemFrame par1EntityItemFrame)
028        {
029            GL11.glPushMatrix();
030            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
031            GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
032            Block var2 = Block.planks;
033            float var3 = 0.0625F;
034            float var4 = 0.75F;
035            float var5 = var4 / 2.0F;
036            GL11.glPushMatrix();
037            this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F));
038            this.field_82405_a.func_82774_a(185);
039            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
040            this.field_82405_a.clearOverrideBlockTexture();
041            this.field_82405_a.func_83017_b();
042            GL11.glPopMatrix();
043            this.field_82405_a.func_82774_a(214);
044            GL11.glPushMatrix();
045            this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5));
046            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
047            GL11.glPopMatrix();
048            GL11.glPushMatrix();
049            this.field_82405_a.func_83019_b(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5));
050            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
051            GL11.glPopMatrix();
052            GL11.glPushMatrix();
053            this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5));
054            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
055            GL11.glPopMatrix();
056            GL11.glPushMatrix();
057            this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5));
058            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
059            GL11.glPopMatrix();
060            this.field_82405_a.func_83017_b();
061            this.field_82405_a.clearOverrideBlockTexture();
062            GL11.glPopMatrix();
063        }
064    
065        private void func_82402_b(EntityItemFrame par1EntityItemFrame)
066        {
067            ItemStack var2 = par1EntityItemFrame.func_82335_i();
068    
069            if (var2 != null)
070            {
071                EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
072                var3.item.stackSize = 1;
073                var3.hoverStart = 0.0F;
074                GL11.glPushMatrix();
075                GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]);
076                GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
077                GL11.glRotatef((float)(-90 * par1EntityItemFrame.func_82333_j()), 0.0F, 0.0F, 1.0F);
078    
079                switch (par1EntityItemFrame.func_82333_j())
080                {
081                    case 1:
082                        GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
083                        break;
084                    case 2:
085                        GL11.glTranslatef(0.0F, -0.32F, 0.0F);
086                        break;
087                    case 3:
088                        GL11.glTranslatef(0.16F, -0.16F, 0.0F);
089                }
090    
091                if (var3.item.getItem() == Item.map)
092                {
093                    this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
094                    Tessellator var4 = Tessellator.instance;
095                    GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
096                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
097                    GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
098                    GL11.glTranslatef(-65.0F, -107.0F, -1.0F);
099                    GL11.glNormal3f(0.0F, 0.0F, -1.0F);
100                    var4.startDrawingQuads();
101                    byte var5 = 7;
102                    var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
103                    var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
104                    var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
105                    var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
106                    var4.draw();
107                    MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj);
108    
109                    if (var6 != null)
110                    {
111                        this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
112                    }
113                }
114                else
115                {
116                    if (var3.item.getItem() == Item.compass)
117                    {
118                        double var8 = TextureCompassFX.field_82391_c.field_76868_i;
119                        double var10 = TextureCompassFX.field_82391_c.field_76866_j;
120                        TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
121                        TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
122                        TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true);
123                        TextureCompassFX.field_82391_c.field_76868_i = var8;
124                        TextureCompassFX.field_82391_c.field_76866_j = var10;
125                        this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
126                    }
127    
128                    float var9 = this.renderManager.playerViewY;
129                    this.renderManager.playerViewY = 180.0F;
130                    RenderItem.field_82407_g = true;
131                    RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
132                    RenderItem.field_82407_g = false;
133                    this.renderManager.playerViewY = var9;
134                    GL11.glEnable(GL11.GL_LIGHTING);
135    
136                    if (var3.item.getItem() == Item.compass)
137                    {
138                        TextureCompassFX.field_82391_c.onTick();
139                        this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
140                    }
141                }
142    
143                GL11.glPopMatrix();
144            }
145        }
146    
147        /**
148         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
149         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
150         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
151         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
152         */
153        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
154        {
155            this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
156        }
157    }