001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.FMLCommonHandler; 004 import cpw.mods.fml.common.Side; 005 import cpw.mods.fml.common.asm.SideOnly; 006 import cpw.mods.fml.common.network.FMLNetworkHandler; 007 008 import java.util.Iterator; 009 import java.util.List; 010 011 import net.minecraftforge.common.ForgeHooks; 012 import net.minecraftforge.common.ISpecialArmor.ArmorProperties; 013 import net.minecraftforge.common.MinecraftForge; 014 import net.minecraftforge.event.ForgeEventFactory; 015 import net.minecraftforge.event.entity.living.LivingHurtEvent; 016 import net.minecraftforge.event.entity.player.AttackEntityEvent; 017 import net.minecraftforge.event.entity.player.EntityInteractEvent; 018 import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; 019 import net.minecraftforge.event.entity.player.PlayerDropsEvent; 020 import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent; 021 022 public abstract class EntityPlayer extends EntityLiving implements ICommandSender 023 { 024 /** Inventory of the player */ 025 public InventoryPlayer inventory = new InventoryPlayer(this); 026 private InventoryEnderChest theInventoryEnderChest = new InventoryEnderChest(); 027 028 /** the crafting inventory in you get when opening your inventory */ 029 public Container inventorySlots; 030 031 /** the crafting inventory you are currently using */ 032 public Container craftingInventory; 033 034 /** The player's food stats. (See class FoodStats) */ 035 protected FoodStats foodStats = new FoodStats(); 036 037 /** 038 * Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as 039 * defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly. 040 */ 041 protected int flyToggleTimer = 0; 042 public byte field_71098_bD = 0; 043 public float prevCameraYaw; 044 public float cameraYaw; 045 public String username; 046 @SideOnly(Side.CLIENT) 047 public String playerCloakUrl; 048 049 /** 050 * Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. 051 */ 052 public int xpCooldown = 0; 053 public double field_71091_bM; 054 public double field_71096_bN; 055 public double field_71097_bO; 056 public double field_71094_bP; 057 public double field_71095_bQ; 058 public double field_71085_bR; 059 060 /** Boolean value indicating weather a player is sleeping or not */ 061 protected boolean sleeping; 062 063 /** 064 * The chunk coordinates of the bed the player is in (null if player isn't in a bed). 065 */ 066 public ChunkCoordinates playerLocation; 067 private int sleepTimer; 068 public float field_71079_bU; 069 @SideOnly(Side.CLIENT) 070 public float field_71082_cx; 071 public float field_71089_bV; 072 073 /** 074 * Holds the last coordinate to spawn based on last bed that the player sleep. 075 */ 076 private ChunkCoordinates spawnChunk; 077 078 /** 079 * Whether this player's spawn point is forced, preventing execution of bed checks. 080 */ 081 private boolean spawnForced; 082 083 /** Holds the coordinate of the player when enter a minecraft to ride. */ 084 private ChunkCoordinates startMinecartRidingCoordinate; 085 086 /** The player's capabilities. (See class PlayerCapabilities) */ 087 public PlayerCapabilities capabilities = new PlayerCapabilities(); 088 089 /** The current experience level the player is on. */ 090 public int experienceLevel; 091 092 /** 093 * The total amount of experience the player has. This also includes the amount of experience within their 094 * Experience Bar. 095 */ 096 public int experienceTotal; 097 098 /** 099 * The current amount of experience the player has within their Experience Bar. 100 */ 101 public float experience; 102 103 /** 104 * This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword) 105 */ 106 private ItemStack itemInUse; 107 108 /** 109 * This field starts off equal to getMaxItemUseDuration and is decremented on each tick 110 */ 111 private int itemInUseCount; 112 protected float speedOnGround = 0.1F; 113 protected float speedInAir = 0.02F; 114 private int field_82249_h = 0; 115 116 /** 117 * An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different 118 */ 119 public EntityFishHook fishEntity = null; 120 121 public EntityPlayer(World par1World) 122 { 123 super(par1World); 124 this.inventorySlots = new ContainerPlayer(this.inventory, !par1World.isRemote, this); 125 this.craftingInventory = this.inventorySlots; 126 this.yOffset = 1.62F; 127 ChunkCoordinates var2 = par1World.getSpawnPoint(); 128 this.setLocationAndAngles((double)var2.posX + 0.5D, (double)(var2.posY + 1), (double)var2.posZ + 0.5D, 0.0F, 0.0F); 129 this.entityType = "humanoid"; 130 this.field_70741_aB = 180.0F; 131 this.fireResistance = 20; 132 this.texture = "/mob/char.png"; 133 } 134 135 public int getMaxHealth() 136 { 137 return 20; 138 } 139 140 protected void entityInit() 141 { 142 super.entityInit(); 143 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 144 this.dataWatcher.addObject(17, Byte.valueOf((byte)0)); 145 this.dataWatcher.addObject(18, Integer.valueOf(0)); 146 } 147 148 @SideOnly(Side.CLIENT) 149 150 /** 151 * returns the ItemStack containing the itemInUse 152 */ 153 public ItemStack getItemInUse() 154 { 155 return this.itemInUse; 156 } 157 158 @SideOnly(Side.CLIENT) 159 160 /** 161 * Returns the item in use count 162 */ 163 public int getItemInUseCount() 164 { 165 return this.itemInUseCount; 166 } 167 168 /** 169 * Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton 170 */ 171 public boolean isUsingItem() 172 { 173 return this.itemInUse != null; 174 } 175 176 @SideOnly(Side.CLIENT) 177 178 /** 179 * gets the duration for how long the current itemInUse has been in use 180 */ 181 public int getItemInUseDuration() 182 { 183 return this.isUsingItem() ? this.itemInUse.getMaxItemUseDuration() - this.itemInUseCount : 0; 184 } 185 186 public void stopUsingItem() 187 { 188 if (this.itemInUse != null) 189 { 190 this.itemInUse.onPlayerStoppedUsing(this.worldObj, this, this.itemInUseCount); 191 } 192 193 this.clearItemInUse(); 194 } 195 196 public void clearItemInUse() 197 { 198 this.itemInUse = null; 199 this.itemInUseCount = 0; 200 201 if (!this.worldObj.isRemote) 202 { 203 this.setEating(false); 204 } 205 } 206 207 public boolean isBlocking() 208 { 209 return this.isUsingItem() && Item.itemsList[this.itemInUse.itemID].getItemUseAction(this.itemInUse) == EnumAction.block; 210 } 211 212 /** 213 * Called to update the entity's position/logic. 214 */ 215 public void onUpdate() 216 { 217 FMLCommonHandler.instance().onPlayerPreTick(this); 218 if (this.itemInUse != null) 219 { 220 ItemStack var1 = this.inventory.getCurrentItem(); 221 222 if (var1 == this.itemInUse) 223 { 224 itemInUse.getItem().onUsingItemTick(itemInUse, this, itemInUseCount); 225 if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0) 226 { 227 this.updateItemUse(var1, 5); 228 } 229 230 if (--this.itemInUseCount == 0 && !this.worldObj.isRemote) 231 { 232 this.onItemUseFinish(); 233 } 234 } 235 else 236 { 237 this.clearItemInUse(); 238 } 239 } 240 241 if (this.xpCooldown > 0) 242 { 243 --this.xpCooldown; 244 } 245 246 if (this.isPlayerSleeping()) 247 { 248 ++this.sleepTimer; 249 250 if (this.sleepTimer > 100) 251 { 252 this.sleepTimer = 100; 253 } 254 255 if (!this.worldObj.isRemote) 256 { 257 if (!this.isInBed()) 258 { 259 this.wakeUpPlayer(true, true, false); 260 } 261 else if (this.worldObj.isDaytime()) 262 { 263 this.wakeUpPlayer(false, true, true); 264 } 265 } 266 } 267 else if (this.sleepTimer > 0) 268 { 269 ++this.sleepTimer; 270 271 if (this.sleepTimer >= 110) 272 { 273 this.sleepTimer = 0; 274 } 275 } 276 277 super.onUpdate(); 278 279 if (!this.worldObj.isRemote && this.craftingInventory != null && !this.craftingInventory.canInteractWith(this)) 280 { 281 this.closeScreen(); 282 this.craftingInventory = this.inventorySlots; 283 } 284 285 if (this.isBurning() && this.capabilities.disableDamage) 286 { 287 this.extinguish(); 288 } 289 290 this.field_71091_bM = this.field_71094_bP; 291 this.field_71096_bN = this.field_71095_bQ; 292 this.field_71097_bO = this.field_71085_bR; 293 double var9 = this.posX - this.field_71094_bP; 294 double var3 = this.posY - this.field_71095_bQ; 295 double var5 = this.posZ - this.field_71085_bR; 296 double var7 = 10.0D; 297 298 if (var9 > var7) 299 { 300 this.field_71091_bM = this.field_71094_bP = this.posX; 301 } 302 303 if (var5 > var7) 304 { 305 this.field_71097_bO = this.field_71085_bR = this.posZ; 306 } 307 308 if (var3 > var7) 309 { 310 this.field_71096_bN = this.field_71095_bQ = this.posY; 311 } 312 313 if (var9 < -var7) 314 { 315 this.field_71091_bM = this.field_71094_bP = this.posX; 316 } 317 318 if (var5 < -var7) 319 { 320 this.field_71097_bO = this.field_71085_bR = this.posZ; 321 } 322 323 if (var3 < -var7) 324 { 325 this.field_71096_bN = this.field_71095_bQ = this.posY; 326 } 327 328 this.field_71094_bP += var9 * 0.25D; 329 this.field_71085_bR += var5 * 0.25D; 330 this.field_71095_bQ += var3 * 0.25D; 331 this.addStat(StatList.minutesPlayedStat, 1); 332 333 if (this.ridingEntity == null) 334 { 335 this.startMinecartRidingCoordinate = null; 336 } 337 338 if (!this.worldObj.isRemote) 339 { 340 this.foodStats.onUpdate(this); 341 } 342 FMLCommonHandler.instance().onPlayerPostTick(this); 343 } 344 345 /** 346 * Return the amount of time this entity should stay in a portal before being transported. 347 */ 348 public int getMaxInPortalTime() 349 { 350 return this.capabilities.disableDamage ? 0 : 80; 351 } 352 353 /** 354 * Return the amount of cooldown before this entity can use a portal again. 355 */ 356 public int getPortalCooldown() 357 { 358 return 10; 359 } 360 361 protected void func_85030_a(String par1Str, float par2, float par3) 362 { 363 this.worldObj.func_85173_a(this, par1Str, par2, par3); 364 } 365 366 /** 367 * Plays sounds and makes particles for item in use state 368 */ 369 protected void updateItemUse(ItemStack par1ItemStack, int par2) 370 { 371 if (par1ItemStack.getItemUseAction() == EnumAction.drink) 372 { 373 this.func_85030_a("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); 374 } 375 376 if (par1ItemStack.getItemUseAction() == EnumAction.eat) 377 { 378 for (int var3 = 0; var3 < par2; ++var3) 379 { 380 Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); 381 var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 382 var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 383 Vec3 var5 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); 384 var5.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 385 var5.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 386 var5 = var5.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); 387 this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().shiftedIndex, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord); 388 } 389 390 this.func_85030_a("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); 391 } 392 } 393 394 /** 395 * Used for when item use count runs out, ie: eating completed 396 */ 397 protected void onItemUseFinish() 398 { 399 if (this.itemInUse != null) 400 { 401 this.updateItemUse(this.itemInUse, 16); 402 int var1 = this.itemInUse.stackSize; 403 ItemStack var2 = this.itemInUse.onFoodEaten(this.worldObj, this); 404 405 if (var2 != this.itemInUse || var2 != null && var2.stackSize != var1) 406 { 407 this.inventory.mainInventory[this.inventory.currentItem] = var2; 408 409 if (var2.stackSize == 0) 410 { 411 this.inventory.mainInventory[this.inventory.currentItem] = null; 412 } 413 } 414 415 this.clearItemInUse(); 416 } 417 } 418 419 @SideOnly(Side.CLIENT) 420 public void handleHealthUpdate(byte par1) 421 { 422 if (par1 == 9) 423 { 424 this.onItemUseFinish(); 425 } 426 else 427 { 428 super.handleHealthUpdate(par1); 429 } 430 } 431 432 /** 433 * Dead and sleeping entities cannot move 434 */ 435 protected boolean isMovementBlocked() 436 { 437 return this.getHealth() <= 0 || this.isPlayerSleeping(); 438 } 439 440 /** 441 * sets current screen to null (used on escape buttons of GUIs) 442 */ 443 public void closeScreen() 444 { 445 this.craftingInventory = this.inventorySlots; 446 } 447 448 /** 449 * Handles updating while being ridden by an entity 450 */ 451 public void updateRidden() 452 { 453 double var1 = this.posX; 454 double var3 = this.posY; 455 double var5 = this.posZ; 456 float var7 = this.rotationYaw; 457 float var8 = this.rotationPitch; 458 super.updateRidden(); 459 this.prevCameraYaw = this.cameraYaw; 460 this.cameraYaw = 0.0F; 461 this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5); 462 463 if (this.ridingEntity instanceof EntityPig) 464 { 465 this.rotationPitch = var8; 466 this.rotationYaw = var7; 467 this.renderYawOffset = ((EntityPig)this.ridingEntity).renderYawOffset; 468 } 469 } 470 471 @SideOnly(Side.CLIENT) 472 473 /** 474 * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned 475 * (only actually used on players though its also on Entity) 476 */ 477 public void preparePlayerToSpawn() 478 { 479 this.yOffset = 1.62F; 480 this.setSize(0.6F, 1.8F); 481 super.preparePlayerToSpawn(); 482 this.setEntityHealth(this.getMaxHealth()); 483 this.deathTime = 0; 484 } 485 486 protected void updateEntityActionState() 487 { 488 this.updateArmSwingProgress(); 489 } 490 491 /** 492 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 493 * use this to react to sunlight and start to burn. 494 */ 495 public void onLivingUpdate() 496 { 497 if (this.flyToggleTimer > 0) 498 { 499 --this.flyToggleTimer; 500 } 501 502 if (this.worldObj.difficultySetting == 0 && this.getHealth() < this.getMaxHealth() && this.ticksExisted % 20 * 12 == 0) 503 { 504 this.heal(1); 505 } 506 507 this.inventory.decrementAnimations(); 508 this.prevCameraYaw = this.cameraYaw; 509 super.onLivingUpdate(); 510 this.landMovementFactor = this.capabilities.getWalkSpeed(); 511 this.jumpMovementFactor = this.speedInAir; 512 513 if (this.isSprinting()) 514 { 515 this.landMovementFactor = (float)((double)this.landMovementFactor + (double)this.capabilities.getWalkSpeed() * 0.3D); 516 this.jumpMovementFactor = (float)((double)this.jumpMovementFactor + (double)this.speedInAir * 0.3D); 517 } 518 519 float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 520 float var2 = (float)Math.atan(-this.motionY * 0.20000000298023224D) * 15.0F; 521 522 if (var1 > 0.1F) 523 { 524 var1 = 0.1F; 525 } 526 527 if (!this.onGround || this.getHealth() <= 0) 528 { 529 var1 = 0.0F; 530 } 531 532 if (this.onGround || this.getHealth() <= 0) 533 { 534 var2 = 0.0F; 535 } 536 537 this.cameraYaw += (var1 - this.cameraYaw) * 0.4F; 538 this.cameraPitch += (var2 - this.cameraPitch) * 0.8F; 539 540 if (this.getHealth() > 0) 541 { 542 List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(1.0D, 0.5D, 1.0D)); 543 544 if (var3 != null) 545 { 546 Iterator var4 = var3.iterator(); 547 548 while (var4.hasNext()) 549 { 550 Entity var5 = (Entity)var4.next(); 551 552 if (!var5.isDead) 553 { 554 this.collideWithPlayer(var5); 555 } 556 } 557 } 558 } 559 } 560 561 private void collideWithPlayer(Entity par1Entity) 562 { 563 par1Entity.onCollideWithPlayer(this); 564 } 565 566 public int getScore() 567 { 568 return this.dataWatcher.getWatchableObjectInt(18); 569 } 570 571 public void func_85040_s(int par1) 572 { 573 this.dataWatcher.updateObject(18, Integer.valueOf(par1)); 574 } 575 576 public void func_85039_t(int par1) 577 { 578 int var2 = this.getScore(); 579 this.dataWatcher.updateObject(18, Integer.valueOf(var2 + par1)); 580 } 581 582 /** 583 * Called when the mob's health reaches 0. 584 */ 585 public void onDeath(DamageSource par1DamageSource) 586 { 587 super.onDeath(par1DamageSource); 588 this.setSize(0.2F, 0.2F); 589 this.setPosition(this.posX, this.posY, this.posZ); 590 this.motionY = 0.10000000149011612D; 591 592 captureDrops = true; 593 capturedDrops.clear(); 594 595 if (this.username.equals("Notch")) 596 { 597 this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true); 598 } 599 600 if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 601 { 602 this.inventory.dropAllItems(); 603 } 604 605 captureDrops = false; 606 607 if (!worldObj.isRemote) 608 { 609 PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0); 610 if (!MinecraftForge.EVENT_BUS.post(event)) 611 { 612 for (EntityItem item : capturedDrops) 613 { 614 joinEntityItemWithWorld(item); 615 } 616 } 617 } 618 619 if (par1DamageSource != null) 620 { 621 this.motionX = (double)(-MathHelper.cos((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 622 this.motionZ = (double)(-MathHelper.sin((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 623 } 624 else 625 { 626 this.motionX = this.motionZ = 0.0D; 627 } 628 629 this.yOffset = 0.1F; 630 this.addStat(StatList.deathsStat, 1); 631 } 632 633 /** 634 * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: 635 * entity, scoreToAdd 636 */ 637 public void addToPlayerScore(Entity par1Entity, int par2) 638 { 639 this.func_85039_t(par2); 640 641 if (par1Entity instanceof EntityPlayer) 642 { 643 this.addStat(StatList.playerKillsStat, 1); 644 } 645 else 646 { 647 this.addStat(StatList.mobKillsStat, 1); 648 } 649 } 650 651 /** 652 * Called when player presses the drop item key 653 */ 654 public EntityItem dropOneItem() 655 { 656 ItemStack stack = inventory.getCurrentItem(); 657 if (stack == null) 658 { 659 return null; 660 } 661 if (stack.getItem().onDroppedByPlayer(stack, this)) 662 { 663 return ForgeHooks.onPlayerTossEvent(this, inventory.decrStackSize(inventory.currentItem, 1)); 664 } 665 return null; 666 } 667 668 /** 669 * Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in 670 * a workbench while the workbench'es GUI gets closed) 671 */ 672 public EntityItem dropPlayerItem(ItemStack par1ItemStack) 673 { 674 return ForgeHooks.onPlayerTossEvent(this, par1ItemStack); 675 } 676 677 /** 678 * Args: itemstack, flag 679 */ 680 public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2) 681 { 682 if (par1ItemStack == null) 683 { 684 return null; 685 } 686 else 687 { 688 EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY - 0.30000001192092896D + (double)this.getEyeHeight(), this.posZ, par1ItemStack); 689 var3.delayBeforeCanPickup = 40; 690 float var4 = 0.1F; 691 float var5; 692 693 if (par2) 694 { 695 var5 = this.rand.nextFloat() * 0.5F; 696 float var6 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 697 var3.motionX = (double)(-MathHelper.sin(var6) * var5); 698 var3.motionZ = (double)(MathHelper.cos(var6) * var5); 699 var3.motionY = 0.20000000298023224D; 700 } 701 else 702 { 703 var4 = 0.3F; 704 var3.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 705 var3.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 706 var3.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var4 + 0.1F); 707 var4 = 0.02F; 708 var5 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 709 var4 *= this.rand.nextFloat(); 710 var3.motionX += Math.cos((double)var5) * (double)var4; 711 var3.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F); 712 var3.motionZ += Math.sin((double)var5) * (double)var4; 713 } 714 715 this.joinEntityItemWithWorld(var3); 716 this.addStat(StatList.dropStat, 1); 717 return var3; 718 } 719 } 720 721 /** 722 * Joins the passed in entity item with the world. Args: entityItem 723 */ 724 public void joinEntityItemWithWorld(EntityItem par1EntityItem) 725 { 726 if (captureDrops) 727 { 728 capturedDrops.add(par1EntityItem); 729 } 730 else 731 { 732 this.worldObj.spawnEntityInWorld(par1EntityItem); 733 } 734 } 735 736 /** 737 * Returns how strong the player is against the specified block at this moment 738 * Deprecated in favor of the more sensitive version 739 */ 740 @Deprecated 741 public float getCurrentPlayerStrVsBlock(Block par1Block) 742 { 743 return getCurrentPlayerStrVsBlock(par1Block, 0); 744 } 745 746 public float getCurrentPlayerStrVsBlock(Block par1Block, int meta) 747 { 748 ItemStack stack = inventory.getCurrentItem(); 749 float var2 = (stack == null ? 1.0F : stack.getItem().getStrVsBlock(stack, par1Block, meta)); 750 int var3 = EnchantmentHelper.getEfficiencyModifier(this); 751 752 if (var3 > 0 && ForgeHooks.canHarvestBlock(par1Block, this, meta)) 753 { 754 var2 += (float)(var3 * var3 + 1); 755 } 756 757 if (this.isPotionActive(Potion.digSpeed)) 758 { 759 var2 *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F; 760 } 761 762 if (this.isPotionActive(Potion.digSlowdown)) 763 { 764 var2 *= 1.0F - (float)(this.getActivePotionEffect(Potion.digSlowdown).getAmplifier() + 1) * 0.2F; 765 } 766 767 if (this.isInsideOfMaterial(Material.water) && !EnchantmentHelper.getAquaAffinityModifier(this)) 768 { 769 var2 /= 5.0F; 770 } 771 772 if (!this.onGround) 773 { 774 var2 /= 5.0F; 775 } 776 777 var2 = ForgeEventFactory.getBreakSpeed(this, par1Block, meta, var2); 778 return (var2 < 0 ? 0 : var2); 779 } 780 781 /** 782 * Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary) 783 */ 784 public boolean canHarvestBlock(Block par1Block) 785 { 786 return ForgeEventFactory.doPlayerHarvestCheck(this, par1Block, inventory.canHarvestBlock(par1Block)); 787 } 788 789 /** 790 * (abstract) Protected helper method to read subclass entity data from NBT. 791 */ 792 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 793 { 794 super.readEntityFromNBT(par1NBTTagCompound); 795 NBTTagList var2 = par1NBTTagCompound.getTagList("Inventory"); 796 this.inventory.readFromNBT(var2); 797 this.sleeping = par1NBTTagCompound.getBoolean("Sleeping"); 798 this.sleepTimer = par1NBTTagCompound.getShort("SleepTimer"); 799 this.experience = par1NBTTagCompound.getFloat("XpP"); 800 this.experienceLevel = par1NBTTagCompound.getInteger("XpLevel"); 801 this.experienceTotal = par1NBTTagCompound.getInteger("XpTotal"); 802 this.func_85040_s(par1NBTTagCompound.getInteger("Score")); 803 804 if (this.sleeping) 805 { 806 this.playerLocation = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 807 this.wakeUpPlayer(true, true, false); 808 } 809 810 if (par1NBTTagCompound.hasKey("SpawnX") && par1NBTTagCompound.hasKey("SpawnY") && par1NBTTagCompound.hasKey("SpawnZ")) 811 { 812 this.spawnChunk = new ChunkCoordinates(par1NBTTagCompound.getInteger("SpawnX"), par1NBTTagCompound.getInteger("SpawnY"), par1NBTTagCompound.getInteger("SpawnZ")); 813 this.spawnForced = par1NBTTagCompound.getBoolean("SpawnForced"); 814 } 815 816 this.foodStats.readNBT(par1NBTTagCompound); 817 this.capabilities.readCapabilitiesFromNBT(par1NBTTagCompound); 818 819 if (par1NBTTagCompound.hasKey("EnderItems")) 820 { 821 NBTTagList var3 = par1NBTTagCompound.getTagList("EnderItems"); 822 this.theInventoryEnderChest.loadInventoryFromNBT(var3); 823 } 824 } 825 826 /** 827 * (abstract) Protected helper method to write subclass entity data to NBT. 828 */ 829 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 830 { 831 super.writeEntityToNBT(par1NBTTagCompound); 832 par1NBTTagCompound.setTag("Inventory", this.inventory.writeToNBT(new NBTTagList())); 833 par1NBTTagCompound.setBoolean("Sleeping", this.sleeping); 834 par1NBTTagCompound.setShort("SleepTimer", (short)this.sleepTimer); 835 par1NBTTagCompound.setFloat("XpP", this.experience); 836 par1NBTTagCompound.setInteger("XpLevel", this.experienceLevel); 837 par1NBTTagCompound.setInteger("XpTotal", this.experienceTotal); 838 par1NBTTagCompound.setInteger("Score", this.getScore()); 839 840 if (this.spawnChunk != null) 841 { 842 par1NBTTagCompound.setInteger("SpawnX", this.spawnChunk.posX); 843 par1NBTTagCompound.setInteger("SpawnY", this.spawnChunk.posY); 844 par1NBTTagCompound.setInteger("SpawnZ", this.spawnChunk.posZ); 845 par1NBTTagCompound.setBoolean("SpawnForced", this.spawnForced); 846 } 847 848 this.foodStats.writeNBT(par1NBTTagCompound); 849 this.capabilities.writeCapabilitiesToNBT(par1NBTTagCompound); 850 par1NBTTagCompound.setTag("EnderItems", this.theInventoryEnderChest.saveInventoryToNBT()); 851 } 852 853 /** 854 * Displays the GUI for interacting with a chest inventory. Args: chestInventory 855 */ 856 public void displayGUIChest(IInventory par1IInventory) {} 857 858 public void displayGUIEnchantment(int par1, int par2, int par3) {} 859 860 /** 861 * Displays the GUI for interacting with an anvil. 862 */ 863 public void displayGUIAnvil(int par1, int par2, int par3) {} 864 865 /** 866 * Displays the crafting GUI for a workbench. 867 */ 868 public void displayGUIWorkbench(int par1, int par2, int par3) {} 869 870 public float getEyeHeight() 871 { 872 return 0.12F; 873 } 874 875 /** 876 * sets the players height back to normal after doing things like sleeping and dieing 877 */ 878 protected void resetHeight() 879 { 880 this.yOffset = 1.62F; 881 } 882 883 /** 884 * Called when the entity is attacked. 885 */ 886 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 887 { 888 if (this.func_85032_ar()) 889 { 890 return false; 891 } 892 else if (this.capabilities.disableDamage && !par1DamageSource.canHarmInCreative()) 893 { 894 return false; 895 } 896 else 897 { 898 this.entityAge = 0; 899 900 if (this.getHealth() <= 0) 901 { 902 return false; 903 } 904 else 905 { 906 if (this.isPlayerSleeping() && !this.worldObj.isRemote) 907 { 908 this.wakeUpPlayer(true, true, false); 909 } 910 911 if (par1DamageSource.func_76350_n()) 912 { 913 if (this.worldObj.difficultySetting == 0) 914 { 915 par2 = 0; 916 } 917 918 if (this.worldObj.difficultySetting == 1) 919 { 920 par2 = par2 / 2 + 1; 921 } 922 923 if (this.worldObj.difficultySetting == 3) 924 { 925 par2 = par2 * 3 / 2; 926 } 927 } 928 929 if (par2 == 0) 930 { 931 return false; 932 } 933 else 934 { 935 Entity var3 = par1DamageSource.getEntity(); 936 937 if (var3 instanceof EntityArrow && ((EntityArrow)var3).shootingEntity != null) 938 { 939 var3 = ((EntityArrow)var3).shootingEntity; 940 } 941 942 if (var3 instanceof EntityLiving) 943 { 944 this.alertWolves((EntityLiving)var3, false); 945 } 946 947 this.addStat(StatList.damageTakenStat, par2); 948 return super.attackEntityFrom(par1DamageSource, par2); 949 } 950 } 951 } 952 } 953 954 /** 955 * Reduces damage, depending on potions 956 */ 957 protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) 958 { 959 int var3 = super.applyPotionDamageCalculations(par1DamageSource, par2); 960 961 if (var3 <= 0) 962 { 963 return 0; 964 } 965 else 966 { 967 int var4 = EnchantmentHelper.getEnchantmentModifierDamage(this.inventory.armorInventory, par1DamageSource); 968 969 if (var4 > 20) 970 { 971 var4 = 20; 972 } 973 974 if (var4 > 0 && var4 <= 20) 975 { 976 int var5 = 25 - var4; 977 int var6 = var3 * var5 + this.carryoverDamage; 978 var3 = var6 / 25; 979 this.carryoverDamage = var6 % 25; 980 } 981 982 return var3; 983 } 984 } 985 986 /** 987 * returns if pvp is enabled or not 988 */ 989 protected boolean isPVPEnabled() 990 { 991 return false; 992 } 993 994 /** 995 * Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to 996 * join the attack or defend the player. 997 */ 998 protected void alertWolves(EntityLiving par1EntityLiving, boolean par2) 999 { 1000 if (!(par1EntityLiving instanceof EntityCreeper) && !(par1EntityLiving instanceof EntityGhast)) 1001 { 1002 if (par1EntityLiving instanceof EntityWolf) 1003 { 1004 EntityWolf var3 = (EntityWolf)par1EntityLiving; 1005 1006 if (var3.isTamed() && this.username.equals(var3.getOwnerName())) 1007 { 1008 return; 1009 } 1010 } 1011 1012 if (!(par1EntityLiving instanceof EntityPlayer) || this.isPVPEnabled()) 1013 { 1014 List var6 = this.worldObj.getEntitiesWithinAABB(EntityWolf.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.posX, this.posY, this.posZ, this.posX + 1.0D, this.posY + 1.0D, this.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D)); 1015 Iterator var4 = var6.iterator(); 1016 1017 while (var4.hasNext()) 1018 { 1019 EntityWolf var5 = (EntityWolf)var4.next(); 1020 1021 if (var5.isTamed() && var5.getEntityToAttack() == null && this.username.equals(var5.getOwnerName()) && (!par2 || !var5.isSitting())) 1022 { 1023 var5.setSitting(false); 1024 var5.setTarget(par1EntityLiving); 1025 } 1026 } 1027 } 1028 } 1029 } 1030 1031 protected void damageArmor(int par1) 1032 { 1033 this.inventory.damageArmor(par1); 1034 } 1035 1036 /** 1037 * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue 1038 */ 1039 public int getTotalArmorValue() 1040 { 1041 return this.inventory.getTotalArmorValue(); 1042 } 1043 1044 public float func_82243_bO() 1045 { 1046 int var1 = 0; 1047 ItemStack[] var2 = this.inventory.armorInventory; 1048 int var3 = var2.length; 1049 1050 for (int var4 = 0; var4 < var3; ++var4) 1051 { 1052 ItemStack var5 = var2[var4]; 1053 1054 if (var5 != null) 1055 { 1056 ++var1; 1057 } 1058 } 1059 1060 return (float)var1 / (float)this.inventory.armorInventory.length; 1061 } 1062 1063 /** 1064 * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health 1065 * second with the reduced value. Args: damageAmount 1066 */ 1067 protected void damageEntity(DamageSource par1DamageSource, int par2) 1068 { 1069 if (!this.func_85032_ar()) 1070 { 1071 par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2); 1072 if (par2 <= 0) 1073 { 1074 return; 1075 } 1076 1077 if (!par1DamageSource.isUnblockable() && this.isBlocking()) 1078 { 1079 par2 = 1 + par2 >> 1; 1080 } 1081 1082 par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2); 1083 if (par2 <= 0) 1084 { 1085 return; 1086 } 1087 par2 = this.applyPotionDamageCalculations(par1DamageSource, par2); 1088 this.addExhaustion(par1DamageSource.getHungerDamage()); 1089 this.health -= par2; 1090 } 1091 } 1092 1093 /** 1094 * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace 1095 */ 1096 public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) {} 1097 1098 /** 1099 * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser 1100 */ 1101 public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) {} 1102 1103 /** 1104 * Displays the GUI for editing a sign. Args: tileEntitySign 1105 */ 1106 public void displayGUIEditSign(TileEntity par1TileEntity) {} 1107 1108 /** 1109 * Displays the GUI for interacting with a brewing stand. 1110 */ 1111 public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) {} 1112 1113 /** 1114 * Displays the GUI for interacting with a beacon. 1115 */ 1116 public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) {} 1117 1118 public void displayGUIMerchant(IMerchant par1IMerchant) {} 1119 1120 /** 1121 * Displays the GUI for interacting with a book. 1122 */ 1123 public void displayGUIBook(ItemStack par1ItemStack) {} 1124 1125 public boolean interactWith(Entity par1Entity) 1126 { 1127 if (MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(this, par1Entity))) 1128 { 1129 return false; 1130 } 1131 if (par1Entity.interact(this)) 1132 { 1133 return true; 1134 } 1135 else 1136 { 1137 ItemStack var2 = this.getCurrentEquippedItem(); 1138 1139 if (var2 != null && par1Entity instanceof EntityLiving) 1140 { 1141 if (this.capabilities.isCreativeMode) 1142 { 1143 var2 = var2.copy(); 1144 } 1145 1146 if (var2.interactWith((EntityLiving)par1Entity)) 1147 { 1148 if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode) 1149 { 1150 this.destroyCurrentEquippedItem(); 1151 } 1152 1153 return true; 1154 } 1155 } 1156 1157 return false; 1158 } 1159 } 1160 1161 /** 1162 * Returns the currently being used item by the player. 1163 */ 1164 public ItemStack getCurrentEquippedItem() 1165 { 1166 return this.inventory.getCurrentItem(); 1167 } 1168 1169 /** 1170 * Destroys the currently equipped item from the player's inventory. 1171 */ 1172 public void destroyCurrentEquippedItem() 1173 { 1174 ItemStack orig = getCurrentEquippedItem(); 1175 this.inventory.setInventorySlotContents(this.inventory.currentItem, (ItemStack)null); 1176 MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this, orig)); 1177 } 1178 1179 /** 1180 * Returns the Y Offset of this entity. 1181 */ 1182 public double getYOffset() 1183 { 1184 return (double)(this.yOffset - 0.5F); 1185 } 1186 1187 /** 1188 * Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity 1189 * called on it. Args: targetEntity 1190 */ 1191 public void attackTargetEntityWithCurrentItem(Entity par1Entity) 1192 { 1193 if (MinecraftForge.EVENT_BUS.post(new AttackEntityEvent(this, par1Entity))) 1194 { 1195 return; 1196 } 1197 ItemStack stack = getCurrentEquippedItem(); 1198 if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity)) 1199 { 1200 return; 1201 } 1202 if (par1Entity.canAttackWithItem()) 1203 { 1204 if (!par1Entity.func_85031_j(this)) 1205 { 1206 int var2 = this.inventory.getDamageVsEntity(par1Entity); 1207 1208 if (this.isPotionActive(Potion.damageBoost)) 1209 { 1210 var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); 1211 } 1212 1213 if (this.isPotionActive(Potion.weakness)) 1214 { 1215 var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); 1216 } 1217 1218 int var3 = 0; 1219 int var4 = 0; 1220 1221 if (par1Entity instanceof EntityLiving) 1222 { 1223 var4 = EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity); 1224 var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity); 1225 } 1226 1227 if (this.isSprinting()) 1228 { 1229 ++var3; 1230 } 1231 1232 if (var2 > 0 || var4 > 0) 1233 { 1234 boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving; 1235 1236 if (var5) 1237 { 1238 var2 += this.rand.nextInt(var2 / 2 + 2); 1239 } 1240 1241 var2 += var4; 1242 boolean var6 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2); 1243 1244 if (var6) 1245 { 1246 if (var3 > 0) 1247 { 1248 par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F)); 1249 this.motionX *= 0.6D; 1250 this.motionZ *= 0.6D; 1251 this.setSprinting(false); 1252 } 1253 1254 if (var5) 1255 { 1256 this.onCriticalHit(par1Entity); 1257 } 1258 1259 if (var4 > 0) 1260 { 1261 this.onEnchantmentCritical(par1Entity); 1262 } 1263 1264 if (var2 >= 18) 1265 { 1266 this.triggerAchievement(AchievementList.overkill); 1267 } 1268 1269 this.setLastAttackingEntity(par1Entity); 1270 } 1271 1272 ItemStack var7 = this.getCurrentEquippedItem(); 1273 1274 if (var7 != null && par1Entity instanceof EntityLiving) 1275 { 1276 var7.hitEntity((EntityLiving)par1Entity, this); 1277 1278 if (var7.stackSize <= 0) 1279 { 1280 this.destroyCurrentEquippedItem(); 1281 } 1282 } 1283 1284 if (par1Entity instanceof EntityLiving) 1285 { 1286 if (par1Entity.isEntityAlive()) 1287 { 1288 this.alertWolves((EntityLiving)par1Entity, true); 1289 } 1290 1291 this.addStat(StatList.damageDealtStat, var2); 1292 int var8 = EnchantmentHelper.getFireAspectModifier(this, (EntityLiving)par1Entity); 1293 1294 if (var8 > 0 && var6) 1295 { 1296 par1Entity.setFire(var8 * 4); 1297 } 1298 } 1299 1300 this.addExhaustion(0.3F); 1301 } 1302 } 1303 } 1304 } 1305 1306 /** 1307 * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically 1308 */ 1309 public void onCriticalHit(Entity par1Entity) {} 1310 1311 public void onEnchantmentCritical(Entity par1Entity) {} 1312 1313 @SideOnly(Side.CLIENT) 1314 public void respawnPlayer() {} 1315 1316 /** 1317 * Will get destroyed next tick. 1318 */ 1319 public void setDead() 1320 { 1321 super.setDead(); 1322 this.inventorySlots.onCraftGuiClosed(this); 1323 1324 if (this.craftingInventory != null) 1325 { 1326 this.craftingInventory.onCraftGuiClosed(this); 1327 } 1328 } 1329 1330 /** 1331 * Checks if this entity is inside of an opaque block 1332 */ 1333 public boolean isEntityInsideOpaqueBlock() 1334 { 1335 return !this.sleeping && super.isEntityInsideOpaqueBlock(); 1336 } 1337 1338 public boolean func_71066_bF() 1339 { 1340 return false; 1341 } 1342 1343 /** 1344 * Attempts to have the player sleep in a bed at the specified location. 1345 */ 1346 public EnumStatus sleepInBedAt(int par1, int par2, int par3) 1347 { 1348 PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3); 1349 MinecraftForge.EVENT_BUS.post(event); 1350 if (event.result != null) 1351 { 1352 return event.result; 1353 } 1354 if (!this.worldObj.isRemote) 1355 { 1356 if (this.isPlayerSleeping() || !this.isEntityAlive()) 1357 { 1358 return EnumStatus.OTHER_PROBLEM; 1359 } 1360 1361 if (!this.worldObj.provider.isSurfaceWorld()) 1362 { 1363 return EnumStatus.NOT_POSSIBLE_HERE; 1364 } 1365 1366 if (this.worldObj.isDaytime()) 1367 { 1368 return EnumStatus.NOT_POSSIBLE_NOW; 1369 } 1370 1371 if (Math.abs(this.posX - (double)par1) > 3.0D || Math.abs(this.posY - (double)par2) > 2.0D || Math.abs(this.posZ - (double)par3) > 3.0D) 1372 { 1373 return EnumStatus.TOO_FAR_AWAY; 1374 } 1375 1376 double var4 = 8.0D; 1377 double var6 = 5.0D; 1378 List var8 = this.worldObj.getEntitiesWithinAABB(EntityMob.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par1 - var4, (double)par2 - var6, (double)par3 - var4, (double)par1 + var4, (double)par2 + var6, (double)par3 + var4)); 1379 1380 if (!var8.isEmpty()) 1381 { 1382 return EnumStatus.NOT_SAFE; 1383 } 1384 } 1385 1386 this.setSize(0.2F, 0.2F); 1387 this.yOffset = 0.2F; 1388 1389 if (this.worldObj.blockExists(par1, par2, par3)) 1390 { 1391 int var9 = this.worldObj.getBlockMetadata(par1, par2, par3); 1392 int var5 = BlockBed.getDirection(var9); 1393 Block block = Block.blocksList[worldObj.getBlockId(par1, par2, par3)]; 1394 if (block != null) 1395 { 1396 var5 = block.getBedDirection(worldObj, par1, par2, par3); 1397 } 1398 float var10 = 0.5F; 1399 float var7 = 0.5F; 1400 1401 switch (var5) 1402 { 1403 case 0: 1404 var7 = 0.9F; 1405 break; 1406 case 1: 1407 var10 = 0.1F; 1408 break; 1409 case 2: 1410 var7 = 0.1F; 1411 break; 1412 case 3: 1413 var10 = 0.9F; 1414 } 1415 1416 this.func_71013_b(var5); 1417 this.setPosition((double)((float)par1 + var10), (double)((float)par2 + 0.9375F), (double)((float)par3 + var7)); 1418 } 1419 else 1420 { 1421 this.setPosition((double)((float)par1 + 0.5F), (double)((float)par2 + 0.9375F), (double)((float)par3 + 0.5F)); 1422 } 1423 1424 this.sleeping = true; 1425 this.sleepTimer = 0; 1426 this.playerLocation = new ChunkCoordinates(par1, par2, par3); 1427 this.motionX = this.motionZ = this.motionY = 0.0D; 1428 1429 if (!this.worldObj.isRemote) 1430 { 1431 this.worldObj.updateAllPlayersSleepingFlag(); 1432 } 1433 1434 return EnumStatus.OK; 1435 } 1436 1437 private void func_71013_b(int par1) 1438 { 1439 this.field_71079_bU = 0.0F; 1440 this.field_71089_bV = 0.0F; 1441 1442 switch (par1) 1443 { 1444 case 0: 1445 this.field_71089_bV = -1.8F; 1446 break; 1447 case 1: 1448 this.field_71079_bU = 1.8F; 1449 break; 1450 case 2: 1451 this.field_71089_bV = 1.8F; 1452 break; 1453 case 3: 1454 this.field_71079_bU = -1.8F; 1455 } 1456 } 1457 1458 /** 1459 * Wake up the player if they're sleeping. 1460 */ 1461 public void wakeUpPlayer(boolean par1, boolean par2, boolean par3) 1462 { 1463 this.setSize(0.6F, 1.8F); 1464 this.resetHeight(); 1465 ChunkCoordinates var4 = this.playerLocation; 1466 ChunkCoordinates var5 = this.playerLocation; 1467 1468 Block block = (var4 == null ? null : Block.blocksList[worldObj.getBlockId(var4.posX, var4.posY, var4.posZ)]); 1469 1470 if (var4 != null && block != null && block.isBed(worldObj, var4.posX, var4.posY, var4.posZ, this)) 1471 { 1472 block.setBedOccupied(this.worldObj, var4.posX, var4.posY, var4.posZ, this, false); 1473 var5 = block.getBedSpawnPosition(worldObj, var4.posX, var4.posY, var4.posZ, this); 1474 1475 if (var5 == null) 1476 { 1477 var5 = new ChunkCoordinates(var4.posX, var4.posY + 1, var4.posZ); 1478 } 1479 1480 this.setPosition((double)((float)var5.posX + 0.5F), (double)((float)var5.posY + this.yOffset + 0.1F), (double)((float)var5.posZ + 0.5F)); 1481 } 1482 1483 this.sleeping = false; 1484 1485 if (!this.worldObj.isRemote && par2) 1486 { 1487 this.worldObj.updateAllPlayersSleepingFlag(); 1488 } 1489 1490 if (par1) 1491 { 1492 this.sleepTimer = 0; 1493 } 1494 else 1495 { 1496 this.sleepTimer = 100; 1497 } 1498 1499 if (par3) 1500 { 1501 this.setSpawnChunk(this.playerLocation, false); 1502 } 1503 } 1504 1505 /** 1506 * Checks if the player is currently in a bed 1507 */ 1508 private boolean isInBed() 1509 { 1510 ChunkCoordinates c = playerLocation; 1511 int blockID = worldObj.getBlockId(c.posX, c.posY, c.posZ); 1512 return Block.blocksList[blockID] != null && Block.blocksList[blockID].isBed(worldObj, c.posX, c.posY, c.posZ, this); 1513 } 1514 1515 /** 1516 * Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to 1517 * spawn. 1518 */ 1519 public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2) 1520 { 1521 IChunkProvider var3 = par0World.getChunkProvider(); 1522 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1523 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1524 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1525 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1526 1527 ChunkCoordinates c = par1ChunkCoordinates; 1528 Block block = Block.blocksList[par0World.getBlockId(c.posX, c.posY, c.posZ)]; 1529 1530 if (block == null || !block.isBed(par0World, c.posX, c.posY, c.posZ, null)) 1531 { 1532 ChunkCoordinates var8 = block.getBedSpawnPosition(par0World, c.posX, c.posY, c.posZ, null); 1533 return var8; 1534 } 1535 else 1536 { 1537 Material var4 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ); 1538 Material var5 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY + 1, par1ChunkCoordinates.posZ); 1539 boolean var6 = !var4.isSolid() && !var4.isLiquid(); 1540 boolean var7 = !var5.isSolid() && !var5.isLiquid(); 1541 return par2 && var6 && var7 ? par1ChunkCoordinates : null; 1542 } 1543 } 1544 1545 @SideOnly(Side.CLIENT) 1546 1547 /** 1548 * Returns the orientation of the bed in degrees. 1549 */ 1550 public float getBedOrientationInDegrees() 1551 { 1552 if (this.playerLocation != null) 1553 { 1554 int x = playerLocation.posX; 1555 int y = playerLocation.posY; 1556 int z = playerLocation.posZ; 1557 Block block = Block.blocksList[worldObj.getBlockId(x, y, z)]; 1558 int var2 = (block == null ? 0 : block.getBedDirection(worldObj, x, y, z)); 1559 1560 switch (var2) 1561 { 1562 case 0: 1563 return 90.0F; 1564 case 1: 1565 return 0.0F; 1566 case 2: 1567 return 270.0F; 1568 case 3: 1569 return 180.0F; 1570 } 1571 } 1572 1573 return 0.0F; 1574 } 1575 1576 /** 1577 * Returns whether player is sleeping or not 1578 */ 1579 public boolean isPlayerSleeping() 1580 { 1581 return this.sleeping; 1582 } 1583 1584 /** 1585 * Returns whether or not the player is asleep and the screen has fully faded. 1586 */ 1587 public boolean isPlayerFullyAsleep() 1588 { 1589 return this.sleeping && this.sleepTimer >= 100; 1590 } 1591 1592 @SideOnly(Side.CLIENT) 1593 public int getSleepTimer() 1594 { 1595 return this.sleepTimer; 1596 } 1597 1598 @SideOnly(Side.CLIENT) 1599 protected boolean func_82241_s(int par1) 1600 { 1601 return (this.dataWatcher.getWatchableObjectByte(16) & 1 << par1) != 0; 1602 } 1603 1604 protected void func_82239_b(int par1, boolean par2) 1605 { 1606 byte var3 = this.dataWatcher.getWatchableObjectByte(16); 1607 1608 if (par2) 1609 { 1610 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 | 1 << par1))); 1611 } 1612 else 1613 { 1614 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 & ~(1 << par1)))); 1615 } 1616 } 1617 1618 /** 1619 * Add a chat message to the player 1620 */ 1621 public void addChatMessage(String par1Str) {} 1622 1623 /** 1624 * Returns the coordinates to respawn the player based on last bed that the player sleep. 1625 */ 1626 public ChunkCoordinates getSpawnChunk() 1627 { 1628 return this.spawnChunk; 1629 } 1630 1631 public boolean func_82245_bX() 1632 { 1633 return this.spawnForced; 1634 } 1635 1636 /** 1637 * Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it. 1638 */ 1639 public void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2) 1640 { 1641 if (par1ChunkCoordinates != null) 1642 { 1643 this.spawnChunk = new ChunkCoordinates(par1ChunkCoordinates); 1644 this.spawnForced = par2; 1645 } 1646 else 1647 { 1648 this.spawnChunk = null; 1649 this.spawnForced = false; 1650 } 1651 } 1652 1653 /** 1654 * Will trigger the specified trigger. 1655 */ 1656 public void triggerAchievement(StatBase par1StatBase) 1657 { 1658 this.addStat(par1StatBase, 1); 1659 } 1660 1661 /** 1662 * Adds a value to a statistic field. 1663 */ 1664 public void addStat(StatBase par1StatBase, int par2) {} 1665 1666 /** 1667 * Causes this entity to do an upwards motion (jumping). 1668 */ 1669 protected void jump() 1670 { 1671 super.jump(); 1672 this.addStat(StatList.jumpStat, 1); 1673 1674 if (this.isSprinting()) 1675 { 1676 this.addExhaustion(0.8F); 1677 } 1678 else 1679 { 1680 this.addExhaustion(0.2F); 1681 } 1682 } 1683 1684 /** 1685 * Moves the entity based on the specified heading. Args: strafe, forward 1686 */ 1687 public void moveEntityWithHeading(float par1, float par2) 1688 { 1689 double var3 = this.posX; 1690 double var5 = this.posY; 1691 double var7 = this.posZ; 1692 1693 if (this.capabilities.isFlying && this.ridingEntity == null) 1694 { 1695 double var9 = this.motionY; 1696 float var11 = this.jumpMovementFactor; 1697 this.jumpMovementFactor = this.capabilities.getFlySpeed(); 1698 super.moveEntityWithHeading(par1, par2); 1699 this.motionY = var9 * 0.6D; 1700 this.jumpMovementFactor = var11; 1701 } 1702 else 1703 { 1704 super.moveEntityWithHeading(par1, par2); 1705 } 1706 1707 this.addMovementStat(this.posX - var3, this.posY - var5, this.posZ - var7); 1708 } 1709 1710 /** 1711 * Adds a value to a movement statistic field - like run, walk, swin or climb. 1712 */ 1713 public void addMovementStat(double par1, double par3, double par5) 1714 { 1715 if (this.ridingEntity == null) 1716 { 1717 int var7; 1718 1719 if (this.isInsideOfMaterial(Material.water)) 1720 { 1721 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1722 1723 if (var7 > 0) 1724 { 1725 this.addStat(StatList.distanceDoveStat, var7); 1726 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1727 } 1728 } 1729 else if (this.isInWater()) 1730 { 1731 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1732 1733 if (var7 > 0) 1734 { 1735 this.addStat(StatList.distanceSwumStat, var7); 1736 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1737 } 1738 } 1739 else if (this.isOnLadder()) 1740 { 1741 if (par3 > 0.0D) 1742 { 1743 this.addStat(StatList.distanceClimbedStat, (int)Math.round(par3 * 100.0D)); 1744 } 1745 } 1746 else if (this.onGround) 1747 { 1748 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1749 1750 if (var7 > 0) 1751 { 1752 this.addStat(StatList.distanceWalkedStat, var7); 1753 1754 if (this.isSprinting()) 1755 { 1756 this.addExhaustion(0.099999994F * (float)var7 * 0.01F); 1757 } 1758 else 1759 { 1760 this.addExhaustion(0.01F * (float)var7 * 0.01F); 1761 } 1762 } 1763 } 1764 else 1765 { 1766 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1767 1768 if (var7 > 25) 1769 { 1770 this.addStat(StatList.distanceFlownStat, var7); 1771 } 1772 } 1773 } 1774 } 1775 1776 /** 1777 * Adds a value to a mounted movement statistic field - by minecart, boat, or pig. 1778 */ 1779 private void addMountedMovementStat(double par1, double par3, double par5) 1780 { 1781 if (this.ridingEntity != null) 1782 { 1783 int var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1784 1785 if (var7 > 0) 1786 { 1787 if (this.ridingEntity instanceof EntityMinecart) 1788 { 1789 this.addStat(StatList.distanceByMinecartStat, var7); 1790 1791 if (this.startMinecartRidingCoordinate == null) 1792 { 1793 this.startMinecartRidingCoordinate = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 1794 } 1795 else if ((double)this.startMinecartRidingCoordinate.getDistanceSquared(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) >= 1000000.0D) 1796 { 1797 this.addStat(AchievementList.onARail, 1); 1798 } 1799 } 1800 else if (this.ridingEntity instanceof EntityBoat) 1801 { 1802 this.addStat(StatList.distanceByBoatStat, var7); 1803 } 1804 else if (this.ridingEntity instanceof EntityPig) 1805 { 1806 this.addStat(StatList.distanceByPigStat, var7); 1807 } 1808 } 1809 } 1810 } 1811 1812 /** 1813 * Called when the mob is falling. Calculates and applies fall damage. 1814 */ 1815 protected void fall(float par1) 1816 { 1817 if (!this.capabilities.allowFlying) 1818 { 1819 if (par1 >= 2.0F) 1820 { 1821 this.addStat(StatList.distanceFallenStat, (int)Math.round((double)par1 * 100.0D)); 1822 } 1823 1824 super.fall(par1); 1825 } 1826 } 1827 1828 /** 1829 * This method gets called when the entity kills another one. 1830 */ 1831 public void onKillEntity(EntityLiving par1EntityLiving) 1832 { 1833 if (par1EntityLiving instanceof IMob) 1834 { 1835 this.triggerAchievement(AchievementList.killEnemy); 1836 } 1837 } 1838 1839 /** 1840 * Sets the Entity inside a web block. 1841 */ 1842 public void setInWeb() 1843 { 1844 if (!this.capabilities.isFlying) 1845 { 1846 super.setInWeb(); 1847 } 1848 } 1849 1850 @SideOnly(Side.CLIENT) 1851 1852 /** 1853 * Gets the Icon Index of the item currently held 1854 */ 1855 public int getItemIcon(ItemStack par1ItemStack, int par2) 1856 { 1857 int var3 = super.getItemIcon(par1ItemStack, par2); 1858 1859 if (par1ItemStack.itemID == Item.fishingRod.shiftedIndex && this.fishEntity != null) 1860 { 1861 var3 = par1ItemStack.getIconIndex() + 16; 1862 } 1863 else 1864 { 1865 if (par1ItemStack.getItem().requiresMultipleRenderPasses()) 1866 { 1867 return par1ItemStack.getItem().getIconFromDamageForRenderPass(par1ItemStack.getItemDamage(), par2); 1868 } 1869 1870 if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.shiftedIndex) 1871 { 1872 int var4 = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount; 1873 1874 if (var4 >= 18) 1875 { 1876 return 133; 1877 } 1878 1879 if (var4 > 13) 1880 { 1881 return 117; 1882 } 1883 1884 if (var4 > 0) 1885 { 1886 return 101; 1887 } 1888 } 1889 var3 = par1ItemStack.getItem().getIconIndex(par1ItemStack, par2, this, itemInUse, itemInUseCount); 1890 } 1891 1892 return var3; 1893 } 1894 1895 public ItemStack getCurrentArmor(int par1) 1896 { 1897 return this.inventory.armorItemInSlot(par1); 1898 } 1899 1900 protected void func_82164_bB() {} 1901 1902 protected void func_82162_bC() {} 1903 1904 /** 1905 * This method increases the player's current amount of experience. 1906 */ 1907 public void addExperience(int par1) 1908 { 1909 this.func_85039_t(par1); 1910 int var2 = Integer.MAX_VALUE - this.experienceTotal; 1911 1912 if (par1 > var2) 1913 { 1914 par1 = var2; 1915 } 1916 1917 this.experience += (float)par1 / (float)this.xpBarCap(); 1918 1919 for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap()) 1920 { 1921 this.experience = (this.experience - 1.0F) * (float)this.xpBarCap(); 1922 this.addExperienceLevel(1); 1923 } 1924 } 1925 1926 /** 1927 * Add experience levels to this player. 1928 */ 1929 public void addExperienceLevel(int par1) 1930 { 1931 this.experienceLevel += par1; 1932 1933 if (this.experienceLevel < 0) 1934 { 1935 this.experienceLevel = 0; 1936 } 1937 1938 if (par1 > 0 && this.experienceLevel % 5 == 0 && (float)this.field_82249_h < (float)this.ticksExisted - 100.0F) 1939 { 1940 float var2 = this.experienceLevel > 30 ? 1.0F : (float)this.experienceLevel / 30.0F; 1941 this.func_85030_a("random.levelup", var2 * 0.75F, 1.0F); 1942 this.field_82249_h = this.ticksExisted; 1943 } 1944 } 1945 1946 /** 1947 * This method returns the cap amount of experience that the experience bar can hold. With each level, the 1948 * experience cap on the player's experience bar is raised by 10. 1949 */ 1950 public int xpBarCap() 1951 { 1952 return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17); 1953 } 1954 1955 /** 1956 * increases exhaustion level by supplied amount 1957 */ 1958 public void addExhaustion(float par1) 1959 { 1960 if (!this.capabilities.disableDamage) 1961 { 1962 if (!this.worldObj.isRemote) 1963 { 1964 this.foodStats.addExhaustion(par1); 1965 } 1966 } 1967 } 1968 1969 /** 1970 * Returns the player's FoodStats object. 1971 */ 1972 public FoodStats getFoodStats() 1973 { 1974 return this.foodStats; 1975 } 1976 1977 public boolean canEat(boolean par1) 1978 { 1979 return (par1 || this.foodStats.needFood()) && !this.capabilities.disableDamage; 1980 } 1981 1982 /** 1983 * Checks if the player's health is not full and not zero. 1984 */ 1985 public boolean shouldHeal() 1986 { 1987 return this.getHealth() > 0 && this.getHealth() < this.getMaxHealth(); 1988 } 1989 1990 /** 1991 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration 1992 */ 1993 public void setItemInUse(ItemStack par1ItemStack, int par2) 1994 { 1995 if (par1ItemStack != this.itemInUse) 1996 { 1997 this.itemInUse = par1ItemStack; 1998 this.itemInUseCount = par2; 1999 2000 if (!this.worldObj.isRemote) 2001 { 2002 this.setEating(true); 2003 } 2004 } 2005 } 2006 2007 /** 2008 * Returns true if the item the player is holding can harvest the block at the given coords. Args: x, y, z. 2009 */ 2010 public boolean canCurrentToolHarvestBlock(int par1, int par2, int par3) 2011 { 2012 if (this.capabilities.allowEdit) 2013 { 2014 return true; 2015 } 2016 else 2017 { 2018 int var4 = this.worldObj.getBlockId(par1, par2, par3); 2019 2020 if (var4 > 0) 2021 { 2022 Block var5 = Block.blocksList[var4]; 2023 2024 if (var5.blockMaterial.func_85157_q()) 2025 { 2026 return true; 2027 } 2028 2029 if (this.getCurrentEquippedItem() != null) 2030 { 2031 ItemStack var6 = this.getCurrentEquippedItem(); 2032 2033 if (var6.canHarvestBlock(var5) || var6.getStrVsBlock(var5) > 1.0F) 2034 { 2035 return true; 2036 } 2037 } 2038 } 2039 2040 return false; 2041 } 2042 } 2043 2044 public boolean func_82247_a(int par1, int par2, int par3, int par4, ItemStack par5ItemStack) 2045 { 2046 return this.capabilities.allowEdit ? true : (par5ItemStack != null ? par5ItemStack.func_82835_x() : false); 2047 } 2048 2049 /** 2050 * Get the experience points the entity currently has. 2051 */ 2052 protected int getExperiencePoints(EntityPlayer par1EntityPlayer) 2053 { 2054 if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2055 { 2056 return 0; 2057 } 2058 else 2059 { 2060 int var2 = this.experienceLevel * 7; 2061 return var2 > 100 ? 100 : var2; 2062 } 2063 } 2064 2065 /** 2066 * Only use is to identify if class is an instance of player for experience dropping 2067 */ 2068 protected boolean isPlayer() 2069 { 2070 return true; 2071 } 2072 2073 /** 2074 * Gets the username of the entity. 2075 */ 2076 public String getEntityName() 2077 { 2078 return this.username; 2079 } 2080 2081 /** 2082 * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest 2083 * Inventory. 2084 */ 2085 public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2) 2086 { 2087 if (par2) 2088 { 2089 this.inventory.copyInventory(par1EntityPlayer.inventory); 2090 this.health = par1EntityPlayer.health; 2091 this.foodStats = par1EntityPlayer.foodStats; 2092 this.experienceLevel = par1EntityPlayer.experienceLevel; 2093 this.experienceTotal = par1EntityPlayer.experienceTotal; 2094 this.experience = par1EntityPlayer.experience; 2095 this.func_85040_s(par1EntityPlayer.getScore()); 2096 this.field_82152_aq = par1EntityPlayer.field_82152_aq; 2097 } 2098 else if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2099 { 2100 this.inventory.copyInventory(par1EntityPlayer.inventory); 2101 this.experienceLevel = par1EntityPlayer.experienceLevel; 2102 this.experienceTotal = par1EntityPlayer.experienceTotal; 2103 this.experience = par1EntityPlayer.experience; 2104 this.func_85040_s(par1EntityPlayer.getScore()); 2105 } 2106 2107 this.theInventoryEnderChest = par1EntityPlayer.theInventoryEnderChest; 2108 } 2109 2110 /** 2111 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to 2112 * prevent them from trampling crops 2113 */ 2114 protected boolean canTriggerWalking() 2115 { 2116 return !this.capabilities.isFlying; 2117 } 2118 2119 /** 2120 * Sends the player's abilities to the server (if there is one). 2121 */ 2122 public void sendPlayerAbilities() {} 2123 2124 public void sendGameTypeToPlayer(EnumGameType par1EnumGameType) {} 2125 2126 /** 2127 * Gets the name of this command sender (usually username, but possibly "Rcon") 2128 */ 2129 public String getCommandSenderName() 2130 { 2131 return this.username; 2132 } 2133 2134 public StringTranslate getTranslator() 2135 { 2136 return StringTranslate.getInstance(); 2137 } 2138 2139 /** 2140 * Translates and formats the given string key with the given arguments. 2141 */ 2142 public String translateString(String par1Str, Object ... par2ArrayOfObj) 2143 { 2144 return this.getTranslator().translateKeyFormat(par1Str, par2ArrayOfObj); 2145 } 2146 2147 /** 2148 * Returns the InventoryEnderChest of this player. 2149 */ 2150 public InventoryEnderChest getInventoryEnderChest() 2151 { 2152 return this.theInventoryEnderChest; 2153 } 2154 2155 /** 2156 * 0 = item, 1-n is armor 2157 */ 2158 public ItemStack getCurrentItemOrArmor(int par1) 2159 { 2160 return par1 == 0 ? this.inventory.getCurrentItem() : this.inventory.armorInventory[par1 - 1]; 2161 } 2162 2163 /** 2164 * Returns the item that this EntityLiving is holding, if any. 2165 */ 2166 public ItemStack getHeldItem() 2167 { 2168 return this.inventory.getCurrentItem(); 2169 } 2170 2171 /** 2172 * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot 2173 */ 2174 public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) 2175 { 2176 this.inventory.armorInventory[par1] = par2ItemStack; 2177 } 2178 2179 public ItemStack[] getLastActiveItems() 2180 { 2181 return this.inventory.armorInventory; 2182 } 2183 2184 @SideOnly(Side.CLIENT) 2185 public boolean func_82238_cc() 2186 { 2187 return this.func_82241_s(1); 2188 } 2189 2190 public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) 2191 { 2192 FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z); 2193 } 2194 }