001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import net.minecraft.client.Minecraft; 006 007 @SideOnly(Side.CLIENT) 008 public class EntityPlayerSP extends EntityPlayer 009 { 010 public MovementInput movementInput; 011 protected Minecraft mc; 012 013 /** 014 * Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to 015 * sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable 016 * sprinting. 017 */ 018 protected int sprintToggleTimer = 0; 019 020 /** Ticks left before sprinting is disabled. */ 021 public int sprintingTicksLeft = 0; 022 public float renderArmYaw; 023 public float renderArmPitch; 024 public float prevRenderArmYaw; 025 public float prevRenderArmPitch; 026 private MouseFilter field_71162_ch = new MouseFilter(); 027 private MouseFilter field_71160_ci = new MouseFilter(); 028 private MouseFilter field_71161_cj = new MouseFilter(); 029 030 /** The amount of time an entity has been in a Portal */ 031 public float timeInPortal; 032 033 /** The amount of time an entity has been in a Portal the previous tick */ 034 public float prevTimeInPortal; 035 036 public EntityPlayerSP(Minecraft par1Minecraft, World par2World, Session par3Session, int par4) 037 { 038 super(par2World); 039 this.mc = par1Minecraft; 040 this.dimension = par4; 041 042 if (par3Session != null && par3Session.username != null && par3Session.username.length() > 0) 043 { 044 this.skinUrl = "http://skins.minecraft.net/MinecraftSkins/" + StringUtils.stripControlCodes(par3Session.username) + ".png"; 045 } 046 047 this.username = par3Session.username; 048 } 049 050 /** 051 * Tries to moves the entity by the passed in displacement. Args: x, y, z 052 */ 053 public void moveEntity(double par1, double par3, double par5) 054 { 055 super.moveEntity(par1, par3, par5); 056 } 057 058 public void updateEntityActionState() 059 { 060 super.updateEntityActionState(); 061 this.moveStrafing = this.movementInput.moveStrafe; 062 this.moveForward = this.movementInput.moveForward; 063 this.isJumping = this.movementInput.jump; 064 this.prevRenderArmYaw = this.renderArmYaw; 065 this.prevRenderArmPitch = this.renderArmPitch; 066 this.renderArmPitch = (float)((double)this.renderArmPitch + (double)(this.rotationPitch - this.renderArmPitch) * 0.5D); 067 this.renderArmYaw = (float)((double)this.renderArmYaw + (double)(this.rotationYaw - this.renderArmYaw) * 0.5D); 068 } 069 070 /** 071 * Returns whether the entity is in a local (client) world 072 */ 073 protected boolean isClientWorld() 074 { 075 return true; 076 } 077 078 /** 079 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 080 * use this to react to sunlight and start to burn. 081 */ 082 public void onLivingUpdate() 083 { 084 if (this.sprintingTicksLeft > 0) 085 { 086 --this.sprintingTicksLeft; 087 088 if (this.sprintingTicksLeft == 0) 089 { 090 this.setSprinting(false); 091 } 092 } 093 094 if (this.sprintToggleTimer > 0) 095 { 096 --this.sprintToggleTimer; 097 } 098 099 if (this.mc.playerController.func_78747_a()) 100 { 101 this.posX = this.posZ = 0.5D; 102 this.posX = 0.0D; 103 this.posZ = 0.0D; 104 this.rotationYaw = (float)this.ticksExisted / 12.0F; 105 this.rotationPitch = 10.0F; 106 this.posY = 68.5D; 107 } 108 else 109 { 110 if (!this.mc.statFileWriter.hasAchievementUnlocked(AchievementList.openInventory)) 111 { 112 this.mc.guiAchievement.queueAchievementInformation(AchievementList.openInventory); 113 } 114 115 this.prevTimeInPortal = this.timeInPortal; 116 117 if (this.inPortal) 118 { 119 if (this.mc.currentScreen != null) 120 { 121 this.mc.displayGuiScreen((GuiScreen)null); 122 } 123 124 if (this.timeInPortal == 0.0F) 125 { 126 this.mc.sndManager.playSoundFX("portal.trigger", 1.0F, this.rand.nextFloat() * 0.4F + 0.8F); 127 } 128 129 this.timeInPortal += 0.0125F; 130 131 if (this.timeInPortal >= 1.0F) 132 { 133 this.timeInPortal = 1.0F; 134 } 135 136 this.inPortal = false; 137 } 138 else if (this.isPotionActive(Potion.confusion) && this.getActivePotionEffect(Potion.confusion).getDuration() > 60) 139 { 140 this.timeInPortal += 0.006666667F; 141 142 if (this.timeInPortal > 1.0F) 143 { 144 this.timeInPortal = 1.0F; 145 } 146 } 147 else 148 { 149 if (this.timeInPortal > 0.0F) 150 { 151 this.timeInPortal -= 0.05F; 152 } 153 154 if (this.timeInPortal < 0.0F) 155 { 156 this.timeInPortal = 0.0F; 157 } 158 } 159 160 if (this.timeUntilPortal > 0) 161 { 162 --this.timeUntilPortal; 163 } 164 165 boolean var1 = this.movementInput.jump; 166 float var2 = 0.8F; 167 boolean var3 = this.movementInput.moveForward >= var2; 168 this.movementInput.updatePlayerMoveState(); 169 170 if (this.isUsingItem()) 171 { 172 this.movementInput.moveStrafe *= 0.2F; 173 this.movementInput.moveForward *= 0.2F; 174 this.sprintToggleTimer = 0; 175 } 176 177 if (this.movementInput.sneak && this.ySize < 0.2F) 178 { 179 this.ySize = 0.2F; 180 } 181 182 this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D); 183 this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D); 184 this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D); 185 this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D); 186 boolean var4 = (float)this.getFoodStats().getFoodLevel() > 6.0F || this.capabilities.allowFlying; 187 188 if (this.onGround && !var3 && this.movementInput.moveForward >= var2 && !this.isSprinting() && var4 && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) 189 { 190 if (this.sprintToggleTimer == 0) 191 { 192 this.sprintToggleTimer = 7; 193 } 194 else 195 { 196 this.setSprinting(true); 197 this.sprintToggleTimer = 0; 198 } 199 } 200 201 if (this.isSneaking()) 202 { 203 this.sprintToggleTimer = 0; 204 } 205 206 if (this.isSprinting() && (this.movementInput.moveForward < var2 || this.isCollidedHorizontally || !var4)) 207 { 208 this.setSprinting(false); 209 } 210 211 if (this.capabilities.allowFlying && !var1 && this.movementInput.jump) 212 { 213 if (this.flyToggleTimer == 0) 214 { 215 this.flyToggleTimer = 7; 216 } 217 else 218 { 219 this.capabilities.isFlying = !this.capabilities.isFlying; 220 this.sendPlayerAbilities(); 221 this.flyToggleTimer = 0; 222 } 223 } 224 225 if (this.capabilities.isFlying) 226 { 227 if (this.movementInput.sneak) 228 { 229 this.motionY -= 0.15D; 230 } 231 232 if (this.movementInput.jump) 233 { 234 this.motionY += 0.15D; 235 } 236 } 237 238 super.onLivingUpdate(); 239 240 if (this.onGround && this.capabilities.isFlying) 241 { 242 this.capabilities.isFlying = false; 243 this.sendPlayerAbilities(); 244 } 245 } 246 } 247 248 /** 249 * Gets the player's field of view multiplier. (ex. when flying) 250 */ 251 public float getFOVMultiplier() 252 { 253 float var1 = 1.0F; 254 255 if (this.capabilities.isFlying) 256 { 257 var1 *= 1.1F; 258 } 259 260 var1 *= (this.landMovementFactor * this.getSpeedModifier() / this.speedOnGround + 1.0F) / 2.0F; 261 262 if (this.isUsingItem() && this.getItemInUse().itemID == Item.bow.shiftedIndex) 263 { 264 int var2 = this.getItemInUseDuration(); 265 float var3 = (float)var2 / 20.0F; 266 267 if (var3 > 1.0F) 268 { 269 var3 = 1.0F; 270 } 271 else 272 { 273 var3 *= var3; 274 } 275 276 var1 *= 1.0F - var3 * 0.15F; 277 } 278 279 return var1; 280 } 281 282 public void updateCloak() 283 { 284 this.playerCloakUrl = "http://skins.minecraft.net/MinecraftCloaks/" + StringUtils.stripControlCodes(this.username) + ".png"; 285 this.cloakUrl = this.playerCloakUrl; 286 } 287 288 /** 289 * sets current screen to null (used on escape buttons of GUIs) 290 */ 291 public void closeScreen() 292 { 293 super.closeScreen(); 294 this.mc.displayGuiScreen((GuiScreen)null); 295 } 296 297 /** 298 * Displays the GUI for editing a sign. Args: tileEntitySign 299 */ 300 public void displayGUIEditSign(TileEntity par1TileEntity) 301 { 302 if (par1TileEntity instanceof TileEntitySign) 303 { 304 this.mc.displayGuiScreen(new GuiEditSign((TileEntitySign)par1TileEntity)); 305 } 306 else if (par1TileEntity instanceof TileEntityCommandBlock) 307 { 308 this.mc.displayGuiScreen(new GuiCommandBlock((TileEntityCommandBlock)par1TileEntity)); 309 } 310 } 311 312 /** 313 * Displays the GUI for interacting with a book. 314 */ 315 public void displayGUIBook(ItemStack par1ItemStack) 316 { 317 Item var2 = par1ItemStack.getItem(); 318 319 if (var2 == Item.writtenBook) 320 { 321 this.mc.displayGuiScreen(new GuiScreenBook(this, par1ItemStack, false)); 322 } 323 else if (var2 == Item.writableBook) 324 { 325 this.mc.displayGuiScreen(new GuiScreenBook(this, par1ItemStack, true)); 326 } 327 } 328 329 /** 330 * Displays the GUI for interacting with a chest inventory. Args: chestInventory 331 */ 332 public void displayGUIChest(IInventory par1IInventory) 333 { 334 this.mc.displayGuiScreen(new GuiChest(this.inventory, par1IInventory)); 335 } 336 337 /** 338 * Displays the crafting GUI for a workbench. 339 */ 340 public void displayGUIWorkbench(int par1, int par2, int par3) 341 { 342 this.mc.displayGuiScreen(new GuiCrafting(this.inventory, this.worldObj, par1, par2, par3)); 343 } 344 345 public void displayGUIEnchantment(int par1, int par2, int par3) 346 { 347 this.mc.displayGuiScreen(new GuiEnchantment(this.inventory, this.worldObj, par1, par2, par3)); 348 } 349 350 /** 351 * Displays the GUI for interacting with an anvil. 352 */ 353 public void displayGUIAnvil(int par1, int par2, int par3) 354 { 355 this.mc.displayGuiScreen(new GuiRepair(this.inventory, this.worldObj, par1, par2, par3)); 356 } 357 358 /** 359 * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace 360 */ 361 public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) 362 { 363 this.mc.displayGuiScreen(new GuiFurnace(this.inventory, par1TileEntityFurnace)); 364 } 365 366 /** 367 * Displays the GUI for interacting with a brewing stand. 368 */ 369 public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) 370 { 371 this.mc.displayGuiScreen(new GuiBrewingStand(this.inventory, par1TileEntityBrewingStand)); 372 } 373 374 /** 375 * Displays the GUI for interacting with a beacon. 376 */ 377 public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) 378 { 379 this.mc.displayGuiScreen(new GuiBeacon(this.inventory, par1TileEntityBeacon)); 380 } 381 382 /** 383 * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser 384 */ 385 public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) 386 { 387 this.mc.displayGuiScreen(new GuiDispenser(this.inventory, par1TileEntityDispenser)); 388 } 389 390 public void displayGUIMerchant(IMerchant par1IMerchant) 391 { 392 this.mc.displayGuiScreen(new GuiMerchant(this.inventory, par1IMerchant, this.worldObj)); 393 } 394 395 /** 396 * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically 397 */ 398 public void onCriticalHit(Entity par1Entity) 399 { 400 this.mc.effectRenderer.addEffect(new EntityCrit2FX(this.mc.theWorld, par1Entity)); 401 } 402 403 public void onEnchantmentCritical(Entity par1Entity) 404 { 405 EntityCrit2FX var2 = new EntityCrit2FX(this.mc.theWorld, par1Entity, "magicCrit"); 406 this.mc.effectRenderer.addEffect(var2); 407 } 408 409 /** 410 * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize 411 */ 412 public void onItemPickup(Entity par1Entity, int par2) 413 { 414 this.mc.effectRenderer.addEffect(new EntityPickupFX(this.mc.theWorld, par1Entity, this, -0.5F)); 415 } 416 417 /** 418 * Returns if this entity is sneaking. 419 */ 420 public boolean isSneaking() 421 { 422 return this.movementInput.sneak && !this.sleeping; 423 } 424 425 /** 426 * Updates health locally. 427 */ 428 public void setHealth(int par1) 429 { 430 int var2 = this.getHealth() - par1; 431 432 if (var2 <= 0) 433 { 434 this.setEntityHealth(par1); 435 436 if (var2 < 0) 437 { 438 this.hurtResistantTime = this.maxHurtResistantTime / 2; 439 } 440 } 441 else 442 { 443 this.lastDamage = var2; 444 this.setEntityHealth(this.getHealth()); 445 this.hurtResistantTime = this.maxHurtResistantTime; 446 this.damageEntity(DamageSource.generic, var2); 447 this.hurtTime = this.maxHurtTime = 10; 448 } 449 } 450 451 /** 452 * Add a chat message to the player 453 */ 454 public void addChatMessage(String par1Str) 455 { 456 this.mc.ingameGUI.getChatGUI().addTranslatedMessage(par1Str, new Object[0]); 457 } 458 459 /** 460 * Adds a value to a statistic field. 461 */ 462 public void addStat(StatBase par1StatBase, int par2) 463 { 464 if (par1StatBase != null) 465 { 466 if (par1StatBase.isAchievement()) 467 { 468 Achievement var3 = (Achievement)par1StatBase; 469 470 if (var3.parentAchievement == null || this.mc.statFileWriter.hasAchievementUnlocked(var3.parentAchievement)) 471 { 472 if (!this.mc.statFileWriter.hasAchievementUnlocked(var3)) 473 { 474 this.mc.guiAchievement.queueTakenAchievement(var3); 475 } 476 477 this.mc.statFileWriter.readStat(par1StatBase, par2); 478 } 479 } 480 else 481 { 482 this.mc.statFileWriter.readStat(par1StatBase, par2); 483 } 484 } 485 } 486 487 private boolean isBlockTranslucent(int par1, int par2, int par3) 488 { 489 return this.worldObj.isBlockNormalCube(par1, par2, par3); 490 } 491 492 /** 493 * Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z 494 */ 495 protected boolean pushOutOfBlocks(double par1, double par3, double par5) 496 { 497 int var7 = MathHelper.floor_double(par1); 498 int var8 = MathHelper.floor_double(par3); 499 int var9 = MathHelper.floor_double(par5); 500 double var10 = par1 - (double)var7; 501 double var12 = par5 - (double)var9; 502 503 if (this.isBlockTranslucent(var7, var8, var9) || this.isBlockTranslucent(var7, var8 + 1, var9)) 504 { 505 boolean var14 = !this.isBlockTranslucent(var7 - 1, var8, var9) && !this.isBlockTranslucent(var7 - 1, var8 + 1, var9); 506 boolean var15 = !this.isBlockTranslucent(var7 + 1, var8, var9) && !this.isBlockTranslucent(var7 + 1, var8 + 1, var9); 507 boolean var16 = !this.isBlockTranslucent(var7, var8, var9 - 1) && !this.isBlockTranslucent(var7, var8 + 1, var9 - 1); 508 boolean var17 = !this.isBlockTranslucent(var7, var8, var9 + 1) && !this.isBlockTranslucent(var7, var8 + 1, var9 + 1); 509 byte var18 = -1; 510 double var19 = 9999.0D; 511 512 if (var14 && var10 < var19) 513 { 514 var19 = var10; 515 var18 = 0; 516 } 517 518 if (var15 && 1.0D - var10 < var19) 519 { 520 var19 = 1.0D - var10; 521 var18 = 1; 522 } 523 524 if (var16 && var12 < var19) 525 { 526 var19 = var12; 527 var18 = 4; 528 } 529 530 if (var17 && 1.0D - var12 < var19) 531 { 532 var19 = 1.0D - var12; 533 var18 = 5; 534 } 535 536 float var21 = 0.1F; 537 538 if (var18 == 0) 539 { 540 this.motionX = (double)(-var21); 541 } 542 543 if (var18 == 1) 544 { 545 this.motionX = (double)var21; 546 } 547 548 if (var18 == 4) 549 { 550 this.motionZ = (double)(-var21); 551 } 552 553 if (var18 == 5) 554 { 555 this.motionZ = (double)var21; 556 } 557 } 558 559 return false; 560 } 561 562 /** 563 * Set sprinting switch for Entity. 564 */ 565 public void setSprinting(boolean par1) 566 { 567 super.setSprinting(par1); 568 this.sprintingTicksLeft = par1 ? 600 : 0; 569 } 570 571 /** 572 * Sets the current XP, total XP, and level number. 573 */ 574 public void setXPStats(float par1, int par2, int par3) 575 { 576 this.experience = par1; 577 this.experienceTotal = par2; 578 this.experienceLevel = par3; 579 } 580 581 public void sendChatToPlayer(String par1Str) 582 { 583 this.mc.ingameGUI.getChatGUI().printChatMessage(par1Str); 584 } 585 586 /** 587 * Returns true if the command sender is allowed to use the given command. 588 */ 589 public boolean canCommandSenderUseCommand(int par1, String par2Str) 590 { 591 return par1 <= 0; 592 } 593 594 /** 595 * Return the coordinates for this player as ChunkCoordinates. 596 */ 597 public ChunkCoordinates getPlayerCoordinates() 598 { 599 return new ChunkCoordinates(MathHelper.floor_double(this.posX + 0.5D), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ + 0.5D)); 600 } 601 602 /** 603 * Returns the item that this EntityLiving is holding, if any. 604 */ 605 public ItemStack getHeldItem() 606 { 607 return this.inventory.getCurrentItem(); 608 } 609 610 protected void func_85030_a(String par1Str, float par2, float par3) 611 { 612 this.worldObj.playSound(this.posX, this.posY - (double)this.yOffset, this.posZ, par1Str, par2, par3); 613 } 614 }