001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentStrongholdCorridor extends ComponentStronghold 007 { 008 private final int field_74993_a; 009 010 public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize(); 016 } 017 018 public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5) 019 { 020 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5); 021 StructureComponent var8 = StructureComponent.findIntersecting(par0List, var7); 022 023 if (var8 == null) 024 { 025 return null; 026 } 027 else 028 { 029 if (var8.getBoundingBox().minY == var7.minY) 030 { 031 for (int var9 = 3; var9 >= 1; --var9) 032 { 033 var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9 - 1, par5); 034 035 if (!var8.getBoundingBox().intersectsWith(var7)) 036 { 037 return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9, par5); 038 } 039 } 040 } 041 042 return null; 043 } 044 } 045 046 /** 047 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 048 * the end, it adds Fences... 049 */ 050 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 051 { 052 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 053 { 054 return false; 055 } 056 else 057 { 058 for (int var4 = 0; var4 < this.field_74993_a; ++var4) 059 { 060 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, var4, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, var4, par3StructureBoundingBox); 062 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, var4, par3StructureBoundingBox); 063 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, var4, par3StructureBoundingBox); 064 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, var4, par3StructureBoundingBox); 065 066 for (int var5 = 1; var5 <= 3; ++var5) 067 { 068 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, var5, var4, par3StructureBoundingBox); 069 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, var5, var4, par3StructureBoundingBox); 070 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, var5, var4, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, var5, var4, par3StructureBoundingBox); 072 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, var5, var4, par3StructureBoundingBox); 073 } 074 075 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, var4, par3StructureBoundingBox); 076 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, var4, par3StructureBoundingBox); 077 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, var4, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, var4, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, var4, par3StructureBoundingBox); 080 } 081 082 return true; 083 } 084 } 085 }