001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true); 021 } 022 023 /** 024 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 025 */ 026 public static ComponentNetherBridgeEntrance createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 027 { 028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5); 029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEntrance(par6, par1Random, var7, par5) : null; 030 } 031 032 /** 033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 034 * the end, it adds Fences... 035 */ 036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 037 { 038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 050 int var4; 051 052 for (var4 = 1; var4 <= 11; var4 += 2) 053 { 054 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox); 059 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox); 060 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox); 062 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox); 063 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox); 064 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox); 065 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox); 066 } 067 068 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); 069 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox); 070 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox); 072 073 for (var4 = 3; var4 <= 9; var4 += 2) 074 { 075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 076 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false); 077 } 078 079 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 083 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 085 int var5; 086 087 for (var4 = 4; var4 <= 8; ++var4) 088 { 089 for (var5 = 0; var5 <= 2; ++var5) 090 { 091 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 092 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, par3StructureBoundingBox); 093 } 094 } 095 096 for (var4 = 0; var4 <= 2; ++var4) 097 { 098 for (var5 = 4; var5 <= 8; ++var5) 099 { 100 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 101 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, par3StructureBoundingBox); 102 } 103 } 104 105 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 6, 6, 4, 6, 0, 0, false); 107 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 6, 0, 6, par3StructureBoundingBox); 108 this.placeBlockAtCurrentPosition(par1World, Block.lavaMoving.blockID, 0, 6, 5, 6, par3StructureBoundingBox); 109 var4 = this.getXWithOffset(6, 6); 110 var5 = this.getYWithOffset(5); 111 int var6 = this.getZWithOffset(6, 6); 112 113 if (par3StructureBoundingBox.isVecInside(var4, var5, var6)) 114 { 115 par1World.scheduledUpdatesAreImmediate = true; 116 Block.blocksList[Block.lavaMoving.blockID].updateTick(par1World, var4, var5, var6, par2Random); 117 par1World.scheduledUpdatesAreImmediate = false; 118 } 119 120 return true; 121 } 122 }