001    package net.minecraft.src;
002    
003    public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
004    {
005        /**
006         * Dispenses the specified ItemStack from a dispenser.
007         */
008        public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
009        {
010            ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack);
011            this.playDispenseSound(par1IBlockSource);
012            this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
013            return var3;
014        }
015    
016        /**
017         * Dispense the specified stack, play the dispense sound and spawn particles.
018         */
019        protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
020        {
021            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
022            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
023            ItemStack var5 = par2ItemStack.splitStack(1);
024            func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4);
025            return par2ItemStack;
026        }
027    
028        public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
029        {
030            double var5 = par4IPosition.getX();
031            double var7 = par4IPosition.getY();
032            double var9 = par4IPosition.getZ();
033            EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
034            double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
035            var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
036            var11.motionY = 0.20000000298023224D;
037            var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
038            var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
039            var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
040            var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
041            par0World.spawnEntityInWorld(var11);
042        }
043    
044        /**
045         * Play the dispense sound from the specified block.
046         */
047        protected void playDispenseSound(IBlockSource par1IBlockSource)
048        {
049            par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
050        }
051    
052        /**
053         * Order clients to display dispense particles from the specified block and facing.
054         */
055        protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
056        {
057            par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing));
058        }
059    
060        private int func_82488_a(EnumFacing par1EnumFacing)
061        {
062            return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
063        }
064    }