001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentVillageField extends ComponentVillage
007    {
008        private int averageGroundLevel = -1;
009    
010        /** First crop type for this field. */
011        private int cropTypeA;
012    
013        /** Second crop type for this field. */
014        private int cropTypeB;
015    
016        /** Third crop type for this field. */
017        private int cropTypeC;
018    
019        /** Fourth crop type for this field. */
020        private int cropTypeD;
021    
022        public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
023        {
024            super(par1ComponentVillageStartPiece, par2);
025            this.coordBaseMode = par5;
026            this.boundingBox = par4StructureBoundingBox;
027            this.cropTypeA = this.pickRandomCrop(par3Random);
028            this.cropTypeB = this.pickRandomCrop(par3Random);
029            this.cropTypeC = this.pickRandomCrop(par3Random);
030            this.cropTypeD = this.pickRandomCrop(par3Random);
031        }
032    
033        /**
034         * Returns a crop type to be planted on this field.
035         */
036        private int pickRandomCrop(Random par1Random)
037        {
038            switch (par1Random.nextInt(5))
039            {
040                case 0:
041                    return Block.carrot.blockID;
042                case 1:
043                    return Block.potatoe.blockID;
044                default:
045                    return Block.crops.blockID;
046            }
047        }
048    
049        public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
050        {
051            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
052            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
053        }
054    
055        /**
056         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
057         * the end, it adds Fences...
058         */
059        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
060        {
061            if (this.averageGroundLevel < 0)
062            {
063                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
064    
065                if (this.averageGroundLevel < 0)
066                {
067                    return true;
068                }
069    
070                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
071            }
072    
073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false);
074            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
075            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
076            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
078            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
079            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
080            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
085            int var4;
086    
087            for (var4 = 1; var4 <= 7; ++var4)
088            {
089                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
090                this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
091                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
092                this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
093                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox);
094                this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox);
095                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox);
096                this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox);
097            }
098    
099            for (var4 = 0; var4 < 9; ++var4)
100            {
101                for (int var5 = 0; var5 < 13; ++var5)
102                {
103                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
104                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
105                }
106            }
107    
108            return true;
109        }
110    }