001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.awt.Color; 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 public abstract class BiomeGenBase 011 { 012 /** An array of all the biomes, indexed by biome id. */ 013 public static final BiomeGenBase[] biomeList = new BiomeGenBase[256]; 014 public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F); 015 public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F); 016 public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F); 017 public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F); 018 public static final BiomeGenBase forest = (new BiomeGenForest(4)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F); 019 public static final BiomeGenBase taiga = (new BiomeGenTaiga(5)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F); 020 public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F); 021 public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setMinMaxHeight(-0.5F, 0.0F); 022 public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F); 023 024 /** Is the biome used for sky world. */ 025 public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain(); 026 public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setMinMaxHeight(-1.0F, 0.5F).setTemperatureRainfall(0.0F, 0.5F); 027 public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F); 028 public static final BiomeGenBase icePlains = (new BiomeGenSnow(12)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F); 029 public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setMinMaxHeight(0.3F, 1.3F).setTemperatureRainfall(0.0F, 0.5F); 030 public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 1.0F); 031 public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(-1.0F, 0.1F); 032 033 /** Beach biome. */ 034 public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F); 035 036 /** Desert Hills biome. */ 037 public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F); 038 039 /** Forest Hills biome. */ 040 public static final BiomeGenBase forestHills = (new BiomeGenForest(18)).setColor(2250012).setBiomeName("ForestHills").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F); 041 042 /** Taiga Hills biome. */ 043 public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19)).setColor(1456435).setBiomeName("TaigaHills").setEnableSnow().func_76733_a(5159473).setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.8F); 044 045 /** Extreme Hills Edge biome. */ 046 public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20)).setColor(7501978).setBiomeName("Extreme Hills Edge").setMinMaxHeight(0.2F, 0.8F).setTemperatureRainfall(0.2F, 0.3F); 047 048 /** Jungle biome identifier */ 049 public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F); 050 public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F); 051 public String biomeName; 052 public int color; 053 054 /** The block expected to be on the top of this biome */ 055 public byte topBlock; 056 057 /** The block to fill spots in when not on the top */ 058 public byte fillerBlock; 059 public int field_76754_C; 060 061 /** The minimum height of this biome. Default 0.1. */ 062 public float minHeight; 063 064 /** The maximum height of this biome. Default 0.3. */ 065 public float maxHeight; 066 067 /** The temperature of this biome. */ 068 public float temperature; 069 070 /** The rainfall in this biome. */ 071 public float rainfall; 072 073 /** Color tint applied to water depending on biome */ 074 public int waterColorMultiplier; 075 076 /** The biome decorator. */ 077 public BiomeDecorator theBiomeDecorator; 078 079 /** 080 * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. 081 */ 082 protected List spawnableMonsterList; 083 084 /** 085 * Holds the classes of any creature that can be spawned in the biome as friendly creature. 086 */ 087 protected List spawnableCreatureList; 088 089 /** 090 * Holds the classes of any aquatic creature that can be spawned in the water of the biome. 091 */ 092 protected List spawnableWaterCreatureList; 093 protected List field_82914_M; 094 095 /** Set to true if snow is enabled for this biome. */ 096 private boolean enableSnow; 097 098 /** 099 * Is true (default) if the biome support rain (desert and nether can't have rain) 100 */ 101 private boolean enableRain; 102 103 /** The id number to this biome, and its index in the biomeList array. */ 104 public final int biomeID; 105 106 /** The tree generator. */ 107 protected WorldGenTrees worldGeneratorTrees; 108 109 /** The big tree generator. */ 110 protected WorldGenBigTree worldGeneratorBigTree; 111 112 /** The forest generator. */ 113 protected WorldGenForest worldGeneratorForest; 114 115 /** The swamp tree generator. */ 116 protected WorldGenSwamp worldGeneratorSwamp; 117 118 public BiomeGenBase(int par1) 119 { 120 this.topBlock = (byte)Block.grass.blockID; 121 this.fillerBlock = (byte)Block.dirt.blockID; 122 this.field_76754_C = 5169201; 123 this.minHeight = 0.1F; 124 this.maxHeight = 0.3F; 125 this.temperature = 0.5F; 126 this.rainfall = 0.5F; 127 this.waterColorMultiplier = 16777215; 128 this.spawnableMonsterList = new ArrayList(); 129 this.spawnableCreatureList = new ArrayList(); 130 this.spawnableWaterCreatureList = new ArrayList(); 131 this.field_82914_M = new ArrayList(); 132 this.enableRain = true; 133 this.worldGeneratorTrees = new WorldGenTrees(false); 134 this.worldGeneratorBigTree = new WorldGenBigTree(false); 135 this.worldGeneratorForest = new WorldGenForest(false); 136 this.worldGeneratorSwamp = new WorldGenSwamp(); 137 this.biomeID = par1; 138 biomeList[par1] = this; 139 this.theBiomeDecorator = this.createBiomeDecorator(); 140 this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4)); 141 this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4)); 142 this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); 143 this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4)); 144 this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4)); 145 this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4)); 146 this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4)); 147 this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4)); 148 this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4)); 149 this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4)); 150 this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4)); 151 this.field_82914_M.add(new SpawnListEntry(EntityBat.class, 10, 8, 8)); 152 } 153 154 /** 155 * Allocate a new BiomeDecorator for this BiomeGenBase 156 */ 157 public BiomeDecorator createBiomeDecorator() 158 { 159 return new BiomeDecorator(this); 160 } 161 162 /** 163 * Sets the temperature and rainfall of this biome. 164 */ 165 public BiomeGenBase setTemperatureRainfall(float par1, float par2) 166 { 167 if (par1 > 0.1F && par1 < 0.2F) 168 { 169 throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow"); 170 } 171 else 172 { 173 this.temperature = par1; 174 this.rainfall = par2; 175 return this; 176 } 177 } 178 179 /** 180 * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0. 181 */ 182 public BiomeGenBase setMinMaxHeight(float par1, float par2) 183 { 184 this.minHeight = par1; 185 this.maxHeight = par2; 186 return this; 187 } 188 189 /** 190 * Disable the rain for the biome. 191 */ 192 public BiomeGenBase setDisableRain() 193 { 194 this.enableRain = false; 195 return this; 196 } 197 198 /** 199 * Gets a WorldGen appropriate for this biome. 200 */ 201 public WorldGenerator getRandomWorldGenForTrees(Random par1Random) 202 { 203 return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees); 204 } 205 206 /** 207 * Gets a WorldGen appropriate for this biome. 208 */ 209 public WorldGenerator getRandomWorldGenForGrass(Random par1Random) 210 { 211 return new WorldGenTallGrass(Block.tallGrass.blockID, 1); 212 } 213 214 /** 215 * sets enableSnow to true during biome initialization. returns BiomeGenBase. 216 */ 217 public BiomeGenBase setEnableSnow() 218 { 219 this.enableSnow = true; 220 return this; 221 } 222 223 public BiomeGenBase setBiomeName(String par1Str) 224 { 225 this.biomeName = par1Str; 226 return this; 227 } 228 229 public BiomeGenBase func_76733_a(int par1) 230 { 231 this.field_76754_C = par1; 232 return this; 233 } 234 235 public BiomeGenBase setColor(int par1) 236 { 237 this.color = par1; 238 return this; 239 } 240 241 @SideOnly(Side.CLIENT) 242 243 /** 244 * takes temperature, returns color 245 */ 246 public int getSkyColorByTemp(float par1) 247 { 248 par1 /= 3.0F; 249 250 if (par1 < -1.0F) 251 { 252 par1 = -1.0F; 253 } 254 255 if (par1 > 1.0F) 256 { 257 par1 = 1.0F; 258 } 259 260 return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); 261 } 262 263 /** 264 * Returns the correspondent list of the EnumCreatureType informed. 265 */ 266 public List getSpawnableList(EnumCreatureType par1EnumCreatureType) 267 { 268 return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : (par1EnumCreatureType == EnumCreatureType.ambient ? this.field_82914_M : null))); 269 } 270 271 /** 272 * Returns true if the biome have snowfall instead a normal rain. 273 */ 274 public boolean getEnableSnow() 275 { 276 return this.enableSnow; 277 } 278 279 /** 280 * Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled. 281 */ 282 public boolean canSpawnLightningBolt() 283 { 284 return this.enableSnow ? false : this.enableRain; 285 } 286 287 /** 288 * Checks to see if the rainfall level of the biome is extremely high 289 */ 290 public boolean isHighHumidity() 291 { 292 return this.rainfall > 0.85F; 293 } 294 295 /** 296 * returns the chance a creature has to spawn. 297 */ 298 public float getSpawningChance() 299 { 300 return 0.1F; 301 } 302 303 /** 304 * Gets an integer representation of this biome's rainfall 305 */ 306 public final int getIntRainfall() 307 { 308 return (int)(this.rainfall * 65536.0F); 309 } 310 311 /** 312 * Gets an integer representation of this biome's temperature 313 */ 314 public final int getIntTemperature() 315 { 316 return (int)(this.temperature * 65536.0F); 317 } 318 319 @SideOnly(Side.CLIENT) 320 321 /** 322 * Gets a floating point representation of this biome's rainfall 323 */ 324 public final float getFloatRainfall() 325 { 326 return this.rainfall; 327 } 328 329 /** 330 * Gets a floating point representation of this biome's temperature 331 */ 332 public final float getFloatTemperature() 333 { 334 return this.temperature; 335 } 336 337 public void decorate(World par1World, Random par2Random, int par3, int par4) 338 { 339 this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4); 340 } 341 342 @SideOnly(Side.CLIENT) 343 344 /** 345 * Provides the basic grass color based on the biome temperature and rainfall 346 */ 347 public int getBiomeGrassColor() 348 { 349 double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); 350 double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); 351 return ColorizerGrass.getGrassColor(var1, var3); 352 } 353 354 @SideOnly(Side.CLIENT) 355 356 /** 357 * Provides the basic foliage color based on the biome temperature and rainfall 358 */ 359 public int getBiomeFoliageColor() 360 { 361 double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); 362 double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); 363 return ColorizerFoliage.getFoliageColor(var1, var3); 364 } 365 }