001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.Random;
006    
007    public class BlockEnderChest extends BlockContainer
008    {
009        protected BlockEnderChest(int par1)
010        {
011            super(par1, Material.rock);
012            this.blockIndexInTexture = 37;
013            this.setCreativeTab(CreativeTabs.tabDecorations);
014            this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
015        }
016    
017        /**
018         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
019         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
020         */
021        public boolean isOpaqueCube()
022        {
023            return false;
024        }
025    
026        /**
027         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
028         */
029        public boolean renderAsNormalBlock()
030        {
031            return false;
032        }
033    
034        /**
035         * The type of render function that is called for this block
036         */
037        public int getRenderType()
038        {
039            return 22;
040        }
041    
042        /**
043         * Returns the ID of the items to drop on destruction.
044         */
045        public int idDropped(int par1, Random par2Random, int par3)
046        {
047            return Block.obsidian.blockID;
048        }
049    
050        /**
051         * Returns the quantity of items to drop on block destruction.
052         */
053        public int quantityDropped(Random par1Random)
054        {
055            return 8;
056        }
057    
058        /**
059         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
060         */
061        protected boolean canSilkHarvest()
062        {
063            return true;
064        }
065    
066        /**
067         * Called when the block is placed in the world.
068         */
069        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
070        {
071            byte var6 = 0;
072            int var7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
073    
074            if (var7 == 0)
075            {
076                var6 = 2;
077            }
078    
079            if (var7 == 1)
080            {
081                var6 = 5;
082            }
083    
084            if (var7 == 2)
085            {
086                var6 = 3;
087            }
088    
089            if (var7 == 3)
090            {
091                var6 = 4;
092            }
093    
094            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
095        }
096    
097        /**
098         * Called upon block activation (right click on the block.)
099         */
100        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
101        {
102            InventoryEnderChest var10 = par5EntityPlayer.getInventoryEnderChest();
103            TileEntityEnderChest var11 = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
104    
105            if (var10 != null && var11 != null)
106            {
107                if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
108                {
109                    return true;
110                }
111                else if (par1World.isRemote)
112                {
113                    return true;
114                }
115                else
116                {
117                    var10.setAssociatedChest(var11);
118                    par5EntityPlayer.displayGUIChest(var10);
119                    return true;
120                }
121            }
122            else
123            {
124                return true;
125            }
126        }
127    
128        /**
129         * Returns a new instance of a block's tile entity class. Called on placing the block.
130         */
131        public TileEntity createNewTileEntity(World par1World)
132        {
133            return new TileEntityEnderChest();
134        }
135    
136        @SideOnly(Side.CLIENT)
137    
138        /**
139         * A randomly called display update to be able to add particles or other items for display
140         */
141        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
142        {
143            for (int var6 = 0; var6 < 3; ++var6)
144            {
145                double var10000 = (double)((float)par2 + par5Random.nextFloat());
146                double var9 = (double)((float)par3 + par5Random.nextFloat());
147                var10000 = (double)((float)par4 + par5Random.nextFloat());
148                double var13 = 0.0D;
149                double var15 = 0.0D;
150                double var17 = 0.0D;
151                int var19 = par5Random.nextInt(2) * 2 - 1;
152                int var20 = par5Random.nextInt(2) * 2 - 1;
153                var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
154                var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
155                var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
156                double var11 = (double)par4 + 0.5D + 0.25D * (double)var20;
157                var17 = (double)(par5Random.nextFloat() * 1.0F * (float)var20);
158                double var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
159                var13 = (double)(par5Random.nextFloat() * 1.0F * (float)var19);
160                par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
161            }
162        }
163    }