001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece
007    {
008        public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009        {
010            super(par1);
011            this.coordBaseMode = par4;
012            this.boundingBox = par3StructureBoundingBox;
013        }
014    
015        /**
016         * Initiates construction of the Structure Component picked, at the current Location of StructGen
017         */
018        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019        {
020            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
021        }
022    
023        /**
024         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
025         */
026        public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
027        {
028            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5);
029            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null;
030        }
031    
032        /**
033         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
034         * the end, it adds Fences...
035         */
036        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
037        {
038            int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2);
039    
040            for (int var5 = 0; var5 <= 9; ++var5)
041            {
042                int var6 = Math.max(1, 7 - var5);
043                int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13);
044                int var8 = var5;
045                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false);
047    
048                if (var5 <= 6)
049                {
050                    this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox);
051                    this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox);
052                    this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox);
053                }
054    
055                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
056                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
057                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
058    
059                if ((var5 & 1) == 0)
060                {
061                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
062                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
063                }
064    
065                for (int var9 = 0; var9 <= 4; ++var9)
066                {
067                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
068                }
069            }
070    
071            return true;
072        }
073    }