001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdCrossing extends ComponentStronghold
007    {
008        protected final EnumDoor doorType;
009        private boolean field_74996_b;
010        private boolean field_74997_c;
011        private boolean field_74995_d;
012        private boolean field_74999_h;
013    
014        public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
015        {
016            super(par1);
017            this.coordBaseMode = par4;
018            this.doorType = this.getRandomDoor(par2Random);
019            this.boundingBox = par3StructureBoundingBox;
020            this.field_74996_b = par2Random.nextBoolean();
021            this.field_74997_c = par2Random.nextBoolean();
022            this.field_74995_d = par2Random.nextBoolean();
023            this.field_74999_h = par2Random.nextInt(3) > 0;
024        }
025    
026        /**
027         * Initiates construction of the Structure Component picked, at the current Location of StructGen
028         */
029        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
030        {
031            int var4 = 3;
032            int var5 = 5;
033    
034            if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
035            {
036                var4 = 8 - var4;
037                var5 = 8 - var5;
038            }
039    
040            this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1);
041    
042            if (this.field_74996_b)
043            {
044                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
045            }
046    
047            if (this.field_74997_c)
048            {
049                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
050            }
051    
052            if (this.field_74995_d)
053            {
054                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1);
055            }
056    
057            if (this.field_74999_h)
058            {
059                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7);
060            }
061        }
062    
063        public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
064        {
065            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5);
066            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null;
067        }
068    
069        /**
070         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
071         * the end, it adds Fences...
072         */
073        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
074        {
075            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
076            {
077                return false;
078            }
079            else
080            {
081                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
082                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0);
083    
084                if (this.field_74996_b)
085                {
086                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false);
087                }
088    
089                if (this.field_74995_d)
090                {
091                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false);
092                }
093    
094                if (this.field_74997_c)
095                {
096                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false);
097                }
098    
099                if (this.field_74999_h)
100                {
101                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false);
102                }
103    
104                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false);
105                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
106                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
107                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
108                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
109                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
110                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
111                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
112                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
113                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
114                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
115                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
116                this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false);
117                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false);
118                this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
119                return true;
120            }
121        }
122    }