001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityDiggingFX extends EntityFX 008 { 009 private Block blockInstance; 010 private int side; 011 012 public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16) 013 { 014 super(par1World, par2, par4, par6, par8, par10, par12); 015 this.blockInstance = par14Block; 016 this.setParticleTextureIndex(par14Block.getBlockTextureFromSideAndMetadata(par15, par16)); 017 this.particleGravity = par14Block.blockParticleGravity; 018 this.particleRed = this.particleGreen = this.particleBlue = 0.6F; 019 this.particleScale /= 2.0F; 020 this.side = par15; 021 } 022 023 public EntityDiggingFX func_70596_a(int par1, int par2, int par3) 024 { 025 if (this.blockInstance == Block.grass && this.side != 1) 026 { 027 return this; 028 } 029 else 030 { 031 int var4 = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); 032 this.particleRed *= (float)(var4 >> 16 & 255) / 255.0F; 033 this.particleGreen *= (float)(var4 >> 8 & 255) / 255.0F; 034 this.particleBlue *= (float)(var4 & 255) / 255.0F; 035 return this; 036 } 037 } 038 039 public EntityDiggingFX func_90019_g(int par1) 040 { 041 if (this.blockInstance == Block.grass) 042 { 043 return this; 044 } 045 else 046 { 047 int var2 = this.blockInstance.getRenderColor(par1); 048 this.particleRed *= (float)(var2 >> 16 & 255) / 255.0F; 049 this.particleGreen *= (float)(var2 >> 8 & 255) / 255.0F; 050 this.particleBlue *= (float)(var2 & 255) / 255.0F; 051 return this; 052 } 053 } 054 055 public int getFXLayer() 056 { 057 return 1; 058 } 059 060 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 061 { 062 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; 063 float var9 = var8 + 0.015609375F; 064 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; 065 float var11 = var10 + 0.015609375F; 066 float var12 = 0.1F * this.particleScale; 067 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 068 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 069 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 070 float var16 = 1.0F; 071 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); 072 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); 073 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); 074 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); 075 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); 076 } 077 }