001 package net.minecraft.src; 002 003 public class RecipesWeapons 004 { 005 private String[][] recipePatterns = new String[][] {{"X", "X", "#"}}; 006 private Object[][] recipeItems; 007 008 public RecipesWeapons() 009 { 010 this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}}; 011 } 012 013 /** 014 * Adds the weapon recipes to the CraftingManager. 015 */ 016 public void addRecipes(CraftingManager par1CraftingManager) 017 { 018 for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2) 019 { 020 Object var3 = this.recipeItems[0][var2]; 021 022 for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4) 023 { 024 Item var5 = (Item)this.recipeItems[var4 + 1][var2]; 025 par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3}); 026 } 027 } 028 029 par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick}); 030 par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick}); 031 } 032 }