001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderTNTPrimed extends Render
009    {
010        private RenderBlocks blockRenderer = new RenderBlocks();
011    
012        public RenderTNTPrimed()
013        {
014            this.shadowSize = 0.5F;
015        }
016    
017        public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
018        {
019            GL11.glPushMatrix();
020            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
021            float var10;
022    
023            if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
024            {
025                var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
026    
027                if (var10 < 0.0F)
028                {
029                    var10 = 0.0F;
030                }
031    
032                if (var10 > 1.0F)
033                {
034                    var10 = 1.0F;
035                }
036    
037                var10 *= var10;
038                var10 *= var10;
039                float var11 = 1.0F + var10 * 0.3F;
040                GL11.glScalef(var11, var11, var11);
041            }
042    
043            var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
044            this.loadTexture("/terrain.png");
045            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
046    
047            if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
048            {
049                GL11.glDisable(GL11.GL_TEXTURE_2D);
050                GL11.glDisable(GL11.GL_LIGHTING);
051                GL11.glEnable(GL11.GL_BLEND);
052                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
053                GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
054                this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
055                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
056                GL11.glDisable(GL11.GL_BLEND);
057                GL11.glEnable(GL11.GL_LIGHTING);
058                GL11.glEnable(GL11.GL_TEXTURE_2D);
059            }
060    
061            GL11.glPopMatrix();
062        }
063    
064        /**
065         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
066         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
067         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
068         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
069         */
070        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
071        {
072            this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
073        }
074    }