Uses of Class
net.minecraft.src.InventoryPlayer

Packages that use InventoryPlayer
net.minecraft.src   
 

Uses of InventoryPlayer in net.minecraft.src
 

Fields in net.minecraft.src declared as InventoryPlayer
 InventoryPlayer EntityPlayer.inventory
          Inventory of the player
 

Methods in net.minecraft.src with parameters of type InventoryPlayer
 void InventoryPlayer.copyInventory(InventoryPlayer par1InventoryPlayer)
          Copy the ItemStack contents from another InventoryPlayer instance
 short Container.getNextTransactionID(InventoryPlayer par1InventoryPlayer)
           
 

Constructors in net.minecraft.src with parameters of type InventoryPlayer
ContainerBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon)
           
ContainerBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)
           
ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
ContainerFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace)
           
ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
           
ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)
           
ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
           
ContainerWorkbench(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
           
GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)
           
GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
GuiDispenser(InventoryPlayer par1InventoryPlayer, TileEntityDispenser par2TileEntityDispenser)
           
GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
           
GuiFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace)
           
GuiMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
           
GuiRepair(InventoryPlayer par1, World par2World, int par3, int par4, int par5)