001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentVillageField2 extends ComponentVillage
007    {
008        private int averageGroundLevel = -1;
009        private int field_82675_b;
010        private int field_82676_c;
011    
012        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
013        {
014            super(par1ComponentVillageStartPiece, par2);
015            this.coordBaseMode = par5;
016            this.boundingBox = par4StructureBoundingBox;
017            this.field_82675_b = this.pickRandomCrop(par3Random);
018            this.field_82676_c = this.pickRandomCrop(par3Random);
019        }
020    
021        /**
022         * Returns a crop type to be planted on this field.
023         */
024        private int pickRandomCrop(Random par1Random)
025        {
026            switch (par1Random.nextInt(5))
027            {
028                case 0:
029                    return Block.carrot.blockID;
030                case 1:
031                    return Block.potato.blockID;
032                default:
033                    return Block.crops.blockID;
034            }
035        }
036    
037        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
038        {
039            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
040            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
041        }
042    
043        /**
044         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
045         * the end, it adds Fences...
046         */
047        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
048        {
049            if (this.averageGroundLevel < 0)
050            {
051                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
052    
053                if (this.averageGroundLevel < 0)
054                {
055                    return true;
056                }
057    
058                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
059            }
060    
061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
069            int var4;
070    
071            for (var4 = 1; var4 <= 7; ++var4)
072            {
073                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
074                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
075                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
076                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
077            }
078    
079            for (var4 = 0; var4 < 9; ++var4)
080            {
081                for (int var5 = 0; var5 < 7; ++var5)
082                {
083                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
084                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
085                }
086            }
087    
088            return true;
089        }
090    }