001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntitySnowShovelFX extends EntityFX 008 { 009 float snowDigParticleScale; 010 011 public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 012 { 013 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F); 014 } 015 016 public EntitySnowShovelFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 017 { 018 super(par1World, par2, par4, par6, par8, par10, par12); 019 this.motionX *= 0.10000000149011612D; 020 this.motionY *= 0.10000000149011612D; 021 this.motionZ *= 0.10000000149011612D; 022 this.motionX += par8; 023 this.motionY += par10; 024 this.motionZ += par12; 025 this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); 026 this.particleScale *= 0.75F; 027 this.particleScale *= par14; 028 this.snowDigParticleScale = this.particleScale; 029 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 030 this.particleMaxAge = (int)((float)this.particleMaxAge * par14); 031 this.noClip = false; 032 } 033 034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 035 { 036 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 037 038 if (var8 < 0.0F) 039 { 040 var8 = 0.0F; 041 } 042 043 if (var8 > 1.0F) 044 { 045 var8 = 1.0F; 046 } 047 048 this.particleScale = this.snowDigParticleScale * var8; 049 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 050 } 051 052 /** 053 * Called to update the entity's position/logic. 054 */ 055 public void onUpdate() 056 { 057 this.prevPosX = this.posX; 058 this.prevPosY = this.posY; 059 this.prevPosZ = this.posZ; 060 061 if (this.particleAge++ >= this.particleMaxAge) 062 { 063 this.setDead(); 064 } 065 066 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); 067 this.motionY -= 0.03D; 068 this.moveEntity(this.motionX, this.motionY, this.motionZ); 069 this.motionX *= 0.9900000095367432D; 070 this.motionY *= 0.9900000095367432D; 071 this.motionZ *= 0.9900000095367432D; 072 073 if (this.onGround) 074 { 075 this.motionX *= 0.699999988079071D; 076 this.motionZ *= 0.699999988079071D; 077 } 078 } 079 }