001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderOcelot extends RenderLiving 009 { 010 public RenderOcelot(ModelBase par1ModelBase, float par2) 011 { 012 super(par1ModelBase, par2); 013 } 014 015 public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9) 016 { 017 super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9); 018 } 019 020 /** 021 * Pre-Renders the Ocelot. 022 */ 023 protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2) 024 { 025 super.preRenderCallback(par1EntityOcelot, par2); 026 027 if (par1EntityOcelot.isTamed()) 028 { 029 GL11.glScalef(0.8F, 0.8F, 0.8F); 030 } 031 } 032 033 /** 034 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 035 * entityLiving, partialTickTime 036 */ 037 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 038 { 039 this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2); 040 } 041 042 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 043 { 044 this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9); 045 } 046 047 /** 048 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 049 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 050 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 051 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 052 */ 053 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 054 { 055 this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9); 056 } 057 }