001 package net.minecraft.src; 002 003 import java.util.Random; 004 005 public class WorldGenReed extends WorldGenerator 006 { 007 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 008 { 009 for (int var6 = 0; var6 < 20; ++var6) 010 { 011 int var7 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4); 012 int var8 = par4; 013 int var9 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4); 014 015 if (par1World.isAirBlock(var7, par4, var9) && (par1World.getBlockMaterial(var7 - 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7 + 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 - 1) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 + 1) == Material.water)) 016 { 017 int var10 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1); 018 019 for (int var11 = 0; var11 < var10; ++var11) 020 { 021 if (Block.reed.canBlockStay(par1World, var7, var8 + var11, var9)) 022 { 023 par1World.setBlock(var7, var8 + var11, var9, Block.reed.blockID); 024 } 025 } 026 } 027 } 028 029 return true; 030 } 031 }