001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.nio.IntBuffer;
006    import java.util.ArrayList;
007    import java.util.Arrays;
008    import java.util.Collections;
009    import java.util.HashMap;
010    import java.util.Iterator;
011    import java.util.List;
012    import java.util.Map;
013    import java.util.Random;
014    
015    import net.minecraft.client.Minecraft;
016    import net.minecraftforge.client.SkyProvider;
017    
018    import org.lwjgl.opengl.ARBOcclusionQuery;
019    import org.lwjgl.opengl.GL11;
020    
021    @SideOnly(Side.CLIENT)
022    public class RenderGlobal implements IWorldAccess
023    {
024        public List tileEntities = new ArrayList();
025        public WorldClient theWorld;
026    
027        /** The RenderEngine instance used by RenderGlobal */
028        public final RenderEngine renderEngine;
029        private List worldRenderersToUpdate = new ArrayList();
030        private WorldRenderer[] sortedWorldRenderers;
031        private WorldRenderer[] worldRenderers;
032        private int renderChunksWide;
033        private int renderChunksTall;
034        private int renderChunksDeep;
035    
036        /** OpenGL render lists base */
037        private int glRenderListBase;
038    
039        /** A reference to the Minecraft object. */
040        public Minecraft mc;
041    
042        /** Global render blocks */
043        public RenderBlocks globalRenderBlocks;
044    
045        /** OpenGL occlusion query base */
046        private IntBuffer glOcclusionQueryBase;
047    
048        /** Is occlusion testing enabled */
049        private boolean occlusionEnabled = false;
050    
051        /**
052         * counts the cloud render updates. Used with mod to stagger some updates
053         */
054        private int cloudTickCounter = 0;
055    
056        /** The star GL Call list */
057        private int starGLCallList;
058    
059        /** OpenGL sky list */
060        private int glSkyList;
061    
062        /** OpenGL sky list 2 */
063        private int glSkyList2;
064    
065        /** Minimum block X */
066        private int minBlockX;
067    
068        /** Minimum block Y */
069        private int minBlockY;
070    
071        /** Minimum block Z */
072        private int minBlockZ;
073    
074        /** Maximum block X */
075        private int maxBlockX;
076    
077        /** Maximum block Y */
078        private int maxBlockY;
079    
080        /** Maximum block Z */
081        private int maxBlockZ;
082    
083        /**
084         * Stores blocks currently being broken. Key is entity ID of the thing doing the breaking. Value is a
085         * DestroyBlockProgress
086         */
087        public Map damagedBlocks = new HashMap();
088        private int renderDistance = -1;
089    
090        /** Render entities startup counter (init value=2) */
091        private int renderEntitiesStartupCounter = 2;
092    
093        /** Count entities total */
094        private int countEntitiesTotal;
095    
096        /** Count entities rendered */
097        private int countEntitiesRendered;
098    
099        /** Count entities hidden */
100        private int countEntitiesHidden;
101    
102        /** Dummy buffer (50k) not used */
103        int[] dummyBuf50k = new int[50000];
104    
105        /** Occlusion query result */
106        IntBuffer occlusionResult = GLAllocation.createDirectIntBuffer(64);
107    
108        /** How many renderers are loaded this frame that try to be rendered */
109        private int renderersLoaded;
110    
111        /** How many renderers are being clipped by the frustrum this frame */
112        private int renderersBeingClipped;
113    
114        /** How many renderers are being occluded this frame */
115        private int renderersBeingOccluded;
116    
117        /** How many renderers are actually being rendered this frame */
118        private int renderersBeingRendered;
119    
120        /**
121         * How many renderers are skipping rendering due to not having a render pass this frame
122         */
123        private int renderersSkippingRenderPass;
124    
125        /** Dummy render int */
126        private int dummyRenderInt;
127    
128        /** World renderers check index */
129        private int worldRenderersCheckIndex;
130    
131        /** List of OpenGL lists for the current render pass */
132        private List glRenderLists = new ArrayList();
133    
134        /** All render lists (fixed length 4) */
135        private RenderList[] allRenderLists = new RenderList[] {new RenderList(), new RenderList(), new RenderList(), new RenderList()};
136    
137        /**
138         * Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be
139         * resorted)
140         */
141        double prevSortX = -9999.0D;
142    
143        /**
144         * Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be
145         * resorted)
146         */
147        double prevSortY = -9999.0D;
148    
149        /**
150         * Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be
151         * resorted)
152         */
153        double prevSortZ = -9999.0D;
154    
155        /**
156         * The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
157         */
158        int frustumCheckOffset = 0;
159    
160        public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine)
161        {
162            this.mc = par1Minecraft;
163            this.renderEngine = par2RenderEngine;
164            byte var3 = 34;
165            byte var4 = 32;
166            this.glRenderListBase = GLAllocation.generateDisplayLists(var3 * var3 * var4 * 3);
167            this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();
168    
169            if (this.occlusionEnabled)
170            {
171                this.occlusionResult.clear();
172                this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
173                this.glOcclusionQueryBase.clear();
174                this.glOcclusionQueryBase.position(0);
175                this.glOcclusionQueryBase.limit(var3 * var3 * var4);
176                ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
177            }
178    
179            this.starGLCallList = GLAllocation.generateDisplayLists(3);
180            GL11.glPushMatrix();
181            GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
182            this.renderStars();
183            GL11.glEndList();
184            GL11.glPopMatrix();
185            Tessellator var5 = Tessellator.instance;
186            this.glSkyList = this.starGLCallList + 1;
187            GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
188            byte var7 = 64;
189            int var8 = 256 / var7 + 2;
190            float var6 = 16.0F;
191            int var9;
192            int var10;
193    
194            for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
195            {
196                for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
197                {
198                    var5.startDrawingQuads();
199                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
200                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
201                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
202                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
203                    var5.draw();
204                }
205            }
206    
207            GL11.glEndList();
208            this.glSkyList2 = this.starGLCallList + 2;
209            GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
210            var6 = -16.0F;
211            var5.startDrawingQuads();
212    
213            for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
214            {
215                for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
216                {
217                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
218                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
219                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
220                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
221                }
222            }
223    
224            var5.draw();
225            GL11.glEndList();
226        }
227    
228        private void renderStars()
229        {
230            Random var1 = new Random(10842L);
231            Tessellator var2 = Tessellator.instance;
232            var2.startDrawingQuads();
233    
234            for (int var3 = 0; var3 < 1500; ++var3)
235            {
236                double var4 = (double)(var1.nextFloat() * 2.0F - 1.0F);
237                double var6 = (double)(var1.nextFloat() * 2.0F - 1.0F);
238                double var8 = (double)(var1.nextFloat() * 2.0F - 1.0F);
239                double var10 = (double)(0.15F + var1.nextFloat() * 0.1F);
240                double var12 = var4 * var4 + var6 * var6 + var8 * var8;
241    
242                if (var12 < 1.0D && var12 > 0.01D)
243                {
244                    var12 = 1.0D / Math.sqrt(var12);
245                    var4 *= var12;
246                    var6 *= var12;
247                    var8 *= var12;
248                    double var14 = var4 * 100.0D;
249                    double var16 = var6 * 100.0D;
250                    double var18 = var8 * 100.0D;
251                    double var20 = Math.atan2(var4, var8);
252                    double var22 = Math.sin(var20);
253                    double var24 = Math.cos(var20);
254                    double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6);
255                    double var28 = Math.sin(var26);
256                    double var30 = Math.cos(var26);
257                    double var32 = var1.nextDouble() * Math.PI * 2.0D;
258                    double var34 = Math.sin(var32);
259                    double var36 = Math.cos(var32);
260    
261                    for (int var38 = 0; var38 < 4; ++var38)
262                    {
263                        double var39 = 0.0D;
264                        double var41 = (double)((var38 & 2) - 1) * var10;
265                        double var43 = (double)((var38 + 1 & 2) - 1) * var10;
266                        double var47 = var41 * var36 - var43 * var34;
267                        double var49 = var43 * var36 + var41 * var34;
268                        double var53 = var47 * var28 + var39 * var30;
269                        double var55 = var39 * var28 - var47 * var30;
270                        double var57 = var55 * var22 - var49 * var24;
271                        double var61 = var49 * var22 + var55 * var24;
272                        var2.addVertex(var14 + var57, var16 + var53, var18 + var61);
273                    }
274                }
275            }
276    
277            var2.draw();
278        }
279    
280        /**
281         * set null to clear
282         */
283        public void setWorldAndLoadRenderers(WorldClient par1WorldClient)
284        {
285            if (this.theWorld != null)
286            {
287                this.theWorld.removeWorldAccess(this);
288            }
289    
290            this.prevSortX = -9999.0D;
291            this.prevSortY = -9999.0D;
292            this.prevSortZ = -9999.0D;
293            RenderManager.instance.set(par1WorldClient);
294            this.theWorld = par1WorldClient;
295            this.globalRenderBlocks = new RenderBlocks(par1WorldClient);
296    
297            if (par1WorldClient != null)
298            {
299                par1WorldClient.addWorldAccess(this);
300                this.loadRenderers();
301            }
302        }
303    
304        /**
305         * Loads all the renderers and sets up the basic settings usage
306         */
307        public void loadRenderers()
308        {
309            if (this.theWorld != null)
310            {
311                Block.leaves.setGraphicsLevel(this.mc.gameSettings.fancyGraphics);
312                this.renderDistance = this.mc.gameSettings.renderDistance;
313                int var1;
314    
315                if (this.worldRenderers != null)
316                {
317                    for (var1 = 0; var1 < this.worldRenderers.length; ++var1)
318                    {
319                        this.worldRenderers[var1].stopRendering();
320                    }
321                }
322    
323                var1 = 64 << 3 - this.renderDistance;
324    
325                if (var1 > 400)
326                {
327                    var1 = 400;
328                }
329    
330                this.renderChunksWide = var1 / 16 + 1;
331                this.renderChunksTall = 16;
332                this.renderChunksDeep = var1 / 16 + 1;
333                this.worldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
334                this.sortedWorldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
335                int var2 = 0;
336                int var3 = 0;
337                this.minBlockX = 0;
338                this.minBlockY = 0;
339                this.minBlockZ = 0;
340                this.maxBlockX = this.renderChunksWide;
341                this.maxBlockY = this.renderChunksTall;
342                this.maxBlockZ = this.renderChunksDeep;
343                int var4;
344    
345                for (var4 = 0; var4 < this.worldRenderersToUpdate.size(); ++var4)
346                {
347                    ((WorldRenderer)this.worldRenderersToUpdate.get(var4)).needsUpdate = false;
348                }
349    
350                this.worldRenderersToUpdate.clear();
351                this.tileEntities.clear();
352    
353                for (var4 = 0; var4 < this.renderChunksWide; ++var4)
354                {
355                    for (int var5 = 0; var5 < this.renderChunksTall; ++var5)
356                    {
357                        for (int var6 = 0; var6 < this.renderChunksDeep; ++var6)
358                        {
359                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = new WorldRenderer(this.theWorld, this.tileEntities, var4 * 16, var5 * 16, var6 * 16, this.glRenderListBase + var2);
360    
361                            if (this.occlusionEnabled)
362                            {
363                                this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3);
364                            }
365    
366                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isWaitingOnOcclusionQuery = false;
367                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isVisible = true;
368                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isInFrustum = true;
369                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].chunkIndex = var3++;
370                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].markDirty();
371                            this.sortedWorldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4];
372                            this.worldRenderersToUpdate.add(this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4]);
373                            var2 += 3;
374                        }
375                    }
376                }
377    
378                if (this.theWorld != null)
379                {
380                    EntityLiving var7 = this.mc.renderViewEntity;
381    
382                    if (var7 != null)
383                    {
384                        this.markRenderersForNewPosition(MathHelper.floor_double(var7.posX), MathHelper.floor_double(var7.posY), MathHelper.floor_double(var7.posZ));
385                        Arrays.sort(this.sortedWorldRenderers, new EntitySorter(var7));
386                    }
387                }
388    
389                this.renderEntitiesStartupCounter = 2;
390            }
391        }
392    
393        /**
394         * Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime
395         */
396        public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)
397        {
398            if (this.renderEntitiesStartupCounter > 0)
399            {
400                --this.renderEntitiesStartupCounter;
401            }
402            else
403            {
404                this.theWorld.theProfiler.startSection("prepare");
405                TileEntityRenderer.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, par3);
406                RenderManager.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, this.mc.gameSettings, par3);
407                this.countEntitiesTotal = 0;
408                this.countEntitiesRendered = 0;
409                this.countEntitiesHidden = 0;
410                EntityLiving var4 = this.mc.renderViewEntity;
411                RenderManager.renderPosX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
412                RenderManager.renderPosY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
413                RenderManager.renderPosZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
414                TileEntityRenderer.staticPlayerX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
415                TileEntityRenderer.staticPlayerY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
416                TileEntityRenderer.staticPlayerZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
417                this.mc.entityRenderer.enableLightmap((double)par3);
418                this.theWorld.theProfiler.endStartSection("global");
419                List var5 = this.theWorld.getLoadedEntityList();
420                this.countEntitiesTotal = var5.size();
421                int var6;
422                Entity var7;
423    
424                for (var6 = 0; var6 < this.theWorld.weatherEffects.size(); ++var6)
425                {
426                    var7 = (Entity)this.theWorld.weatherEffects.get(var6);
427                    ++this.countEntitiesRendered;
428    
429                    if (var7.isInRangeToRenderVec3D(par1Vec3))
430                    {
431                        RenderManager.instance.renderEntity(var7, par3);
432                    }
433                }
434    
435                this.theWorld.theProfiler.endStartSection("entities");
436    
437                for (var6 = 0; var6 < var5.size(); ++var6)
438                {
439                    var7 = (Entity)var5.get(var6);
440    
441                    if (var7.isInRangeToRenderVec3D(par1Vec3) && (var7.ignoreFrustumCheck || par2ICamera.isBoundingBoxInFrustum(var7.boundingBox) || var7.riddenByEntity == this.mc.thePlayer) && (var7 != this.mc.renderViewEntity || this.mc.gameSettings.thirdPersonView != 0 || this.mc.renderViewEntity.isPlayerSleeping()) && this.theWorld.blockExists(MathHelper.floor_double(var7.posX), 0, MathHelper.floor_double(var7.posZ)))
442                    {
443                        ++this.countEntitiesRendered;
444                        RenderManager.instance.renderEntity(var7, par3);
445                    }
446                }
447    
448                this.theWorld.theProfiler.endStartSection("tileentities");
449                RenderHelper.enableStandardItemLighting();
450    
451                for (var6 = 0; var6 < this.tileEntities.size(); ++var6)
452                {
453                    TileEntityRenderer.instance.renderTileEntity((TileEntity)this.tileEntities.get(var6), par3);
454                }
455    
456                this.mc.entityRenderer.disableLightmap((double)par3);
457                this.theWorld.theProfiler.endSection();
458            }
459        }
460    
461        /**
462         * Gets the render info for use on the Debug screen
463         */
464        public String getDebugInfoRenders()
465        {
466            return "C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ". F: " + this.renderersBeingClipped + ", O: " + this.renderersBeingOccluded + ", E: " + this.renderersSkippingRenderPass;
467        }
468    
469        /**
470         * Gets the entities info for use on the Debug screen
471         */
472        public String getDebugInfoEntities()
473        {
474            return "E: " + this.countEntitiesRendered + "/" + this.countEntitiesTotal + ". B: " + this.countEntitiesHidden + ", I: " + (this.countEntitiesTotal - this.countEntitiesHidden - this.countEntitiesRendered);
475        }
476    
477        /**
478         * Goes through all the renderers setting new positions on them and those that have their position changed are
479         * adding to be updated
480         */
481        private void markRenderersForNewPosition(int par1, int par2, int par3)
482        {
483            par1 -= 8;
484            par2 -= 8;
485            par3 -= 8;
486            this.minBlockX = Integer.MAX_VALUE;
487            this.minBlockY = Integer.MAX_VALUE;
488            this.minBlockZ = Integer.MAX_VALUE;
489            this.maxBlockX = Integer.MIN_VALUE;
490            this.maxBlockY = Integer.MIN_VALUE;
491            this.maxBlockZ = Integer.MIN_VALUE;
492            int var4 = this.renderChunksWide * 16;
493            int var5 = var4 / 2;
494    
495            for (int var6 = 0; var6 < this.renderChunksWide; ++var6)
496            {
497                int var7 = var6 * 16;
498                int var8 = var7 + var5 - par1;
499    
500                if (var8 < 0)
501                {
502                    var8 -= var4 - 1;
503                }
504    
505                var8 /= var4;
506                var7 -= var8 * var4;
507    
508                if (var7 < this.minBlockX)
509                {
510                    this.minBlockX = var7;
511                }
512    
513                if (var7 > this.maxBlockX)
514                {
515                    this.maxBlockX = var7;
516                }
517    
518                for (int var9 = 0; var9 < this.renderChunksDeep; ++var9)
519                {
520                    int var10 = var9 * 16;
521                    int var11 = var10 + var5 - par3;
522    
523                    if (var11 < 0)
524                    {
525                        var11 -= var4 - 1;
526                    }
527    
528                    var11 /= var4;
529                    var10 -= var11 * var4;
530    
531                    if (var10 < this.minBlockZ)
532                    {
533                        this.minBlockZ = var10;
534                    }
535    
536                    if (var10 > this.maxBlockZ)
537                    {
538                        this.maxBlockZ = var10;
539                    }
540    
541                    for (int var12 = 0; var12 < this.renderChunksTall; ++var12)
542                    {
543                        int var13 = var12 * 16;
544    
545                        if (var13 < this.minBlockY)
546                        {
547                            this.minBlockY = var13;
548                        }
549    
550                        if (var13 > this.maxBlockY)
551                        {
552                            this.maxBlockY = var13;
553                        }
554    
555                        WorldRenderer var14 = this.worldRenderers[(var9 * this.renderChunksTall + var12) * this.renderChunksWide + var6];
556                        boolean var15 = var14.needsUpdate;
557                        var14.setPosition(var7, var13, var10);
558    
559                        if (!var15 && var14.needsUpdate)
560                        {
561                            this.worldRenderersToUpdate.add(var14);
562                        }
563                    }
564                }
565            }
566        }
567    
568        /**
569         * Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime
570         */
571        public int sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)
572        {
573            this.theWorld.theProfiler.startSection("sortchunks");
574    
575            for (int var5 = 0; var5 < 10; ++var5)
576            {
577                this.worldRenderersCheckIndex = (this.worldRenderersCheckIndex + 1) % this.worldRenderers.length;
578                WorldRenderer var6 = this.worldRenderers[this.worldRenderersCheckIndex];
579    
580                if (var6.needsUpdate && !this.worldRenderersToUpdate.contains(var6))
581                {
582                    this.worldRenderersToUpdate.add(var6);
583                }
584            }
585    
586            if (this.mc.gameSettings.renderDistance != this.renderDistance)
587            {
588                this.loadRenderers();
589            }
590    
591            if (par2 == 0)
592            {
593                this.renderersLoaded = 0;
594                this.dummyRenderInt = 0;
595                this.renderersBeingClipped = 0;
596                this.renderersBeingOccluded = 0;
597                this.renderersBeingRendered = 0;
598                this.renderersSkippingRenderPass = 0;
599            }
600    
601            double var33 = par1EntityLiving.lastTickPosX + (par1EntityLiving.posX - par1EntityLiving.lastTickPosX) * par3;
602            double var7 = par1EntityLiving.lastTickPosY + (par1EntityLiving.posY - par1EntityLiving.lastTickPosY) * par3;
603            double var9 = par1EntityLiving.lastTickPosZ + (par1EntityLiving.posZ - par1EntityLiving.lastTickPosZ) * par3;
604            double var11 = par1EntityLiving.posX - this.prevSortX;
605            double var13 = par1EntityLiving.posY - this.prevSortY;
606            double var15 = par1EntityLiving.posZ - this.prevSortZ;
607    
608            if (var11 * var11 + var13 * var13 + var15 * var15 > 16.0D)
609            {
610                this.prevSortX = par1EntityLiving.posX;
611                this.prevSortY = par1EntityLiving.posY;
612                this.prevSortZ = par1EntityLiving.posZ;
613                this.markRenderersForNewPosition(MathHelper.floor_double(par1EntityLiving.posX), MathHelper.floor_double(par1EntityLiving.posY), MathHelper.floor_double(par1EntityLiving.posZ));
614                Arrays.sort(this.sortedWorldRenderers, new EntitySorter(par1EntityLiving));
615            }
616    
617            RenderHelper.disableStandardItemLighting();
618            byte var17 = 0;
619            int var34;
620    
621            if (this.occlusionEnabled && this.mc.gameSettings.advancedOpengl && !this.mc.gameSettings.anaglyph && par2 == 0)
622            {
623                byte var18 = 0;
624                int var19 = 16;
625                this.checkOcclusionQueryResult(var18, var19);
626    
627                for (int var20 = var18; var20 < var19; ++var20)
628                {
629                    this.sortedWorldRenderers[var20].isVisible = true;
630                }
631    
632                this.theWorld.theProfiler.endStartSection("render");
633                var34 = var17 + this.renderSortedRenderers(var18, var19, par2, par3);
634    
635                do
636                {
637                    this.theWorld.theProfiler.endStartSection("occ");
638                    int var35 = var19;
639                    var19 *= 2;
640    
641                    if (var19 > this.sortedWorldRenderers.length)
642                    {
643                        var19 = this.sortedWorldRenderers.length;
644                    }
645    
646                    GL11.glDisable(GL11.GL_TEXTURE_2D);
647                    GL11.glDisable(GL11.GL_LIGHTING);
648                    GL11.glDisable(GL11.GL_ALPHA_TEST);
649                    GL11.glDisable(GL11.GL_FOG);
650                    GL11.glColorMask(false, false, false, false);
651                    GL11.glDepthMask(false);
652                    this.theWorld.theProfiler.startSection("check");
653                    this.checkOcclusionQueryResult(var35, var19);
654                    this.theWorld.theProfiler.endSection();
655                    GL11.glPushMatrix();
656                    float var36 = 0.0F;
657                    float var21 = 0.0F;
658                    float var22 = 0.0F;
659    
660                    for (int var23 = var35; var23 < var19; ++var23)
661                    {
662                        if (this.sortedWorldRenderers[var23].skipAllRenderPasses())
663                        {
664                            this.sortedWorldRenderers[var23].isInFrustum = false;
665                        }
666                        else
667                        {
668                            if (!this.sortedWorldRenderers[var23].isInFrustum)
669                            {
670                                this.sortedWorldRenderers[var23].isVisible = true;
671                            }
672    
673                            if (this.sortedWorldRenderers[var23].isInFrustum && !this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery)
674                            {
675                                float var24 = MathHelper.sqrt_float(this.sortedWorldRenderers[var23].distanceToEntitySquared(par1EntityLiving));
676                                int var25 = (int)(1.0F + var24 / 128.0F);
677    
678                                if (this.cloudTickCounter % var25 == var23 % var25)
679                                {
680                                    WorldRenderer var26 = this.sortedWorldRenderers[var23];
681                                    float var27 = (float)((double)var26.posXMinus - var33);
682                                    float var28 = (float)((double)var26.posYMinus - var7);
683                                    float var29 = (float)((double)var26.posZMinus - var9);
684                                    float var30 = var27 - var36;
685                                    float var31 = var28 - var21;
686                                    float var32 = var29 - var22;
687    
688                                    if (var30 != 0.0F || var31 != 0.0F || var32 != 0.0F)
689                                    {
690                                        GL11.glTranslatef(var30, var31, var32);
691                                        var36 += var30;
692                                        var21 += var31;
693                                        var22 += var32;
694                                    }
695    
696                                    this.theWorld.theProfiler.startSection("bb");
697                                    ARBOcclusionQuery.glBeginQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB, this.sortedWorldRenderers[var23].glOcclusionQuery);
698                                    this.sortedWorldRenderers[var23].callOcclusionQueryList();
699                                    ARBOcclusionQuery.glEndQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB);
700                                    this.theWorld.theProfiler.endSection();
701                                    this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery = true;
702                                }
703                            }
704                        }
705                    }
706    
707                    GL11.glPopMatrix();
708    
709                    if (this.mc.gameSettings.anaglyph)
710                    {
711                        if (EntityRenderer.anaglyphField == 0)
712                        {
713                            GL11.glColorMask(false, true, true, true);
714                        }
715                        else
716                        {
717                            GL11.glColorMask(true, false, false, true);
718                        }
719                    }
720                    else
721                    {
722                        GL11.glColorMask(true, true, true, true);
723                    }
724    
725                    GL11.glDepthMask(true);
726                    GL11.glEnable(GL11.GL_TEXTURE_2D);
727                    GL11.glEnable(GL11.GL_ALPHA_TEST);
728                    GL11.glEnable(GL11.GL_FOG);
729                    this.theWorld.theProfiler.endStartSection("render");
730                    var34 += this.renderSortedRenderers(var35, var19, par2, par3);
731                }
732                while (var19 < this.sortedWorldRenderers.length);
733            }
734            else
735            {
736                this.theWorld.theProfiler.endStartSection("render");
737                var34 = var17 + this.renderSortedRenderers(0, this.sortedWorldRenderers.length, par2, par3);
738            }
739    
740            this.theWorld.theProfiler.endSection();
741            return var34;
742        }
743    
744        private void checkOcclusionQueryResult(int par1, int par2)
745        {
746            for (int var3 = par1; var3 < par2; ++var3)
747            {
748                if (this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery)
749                {
750                    this.occlusionResult.clear();
751                    ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);
752    
753                    if (this.occlusionResult.get(0) != 0)
754                    {
755                        this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery = false;
756                        this.occlusionResult.clear();
757                        ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
758                        this.sortedWorldRenderers[var3].isVisible = this.occlusionResult.get(0) != 0;
759                    }
760                }
761            }
762        }
763    
764        /**
765         * Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass,
766         * partialTickTime
767         */
768        private int renderSortedRenderers(int par1, int par2, int par3, double par4)
769        {
770            this.glRenderLists.clear();
771            int var6 = 0;
772    
773            for (int var7 = par1; var7 < par2; ++var7)
774            {
775                if (par3 == 0)
776                {
777                    ++this.renderersLoaded;
778    
779                    if (this.sortedWorldRenderers[var7].skipRenderPass[par3])
780                    {
781                        ++this.renderersSkippingRenderPass;
782                    }
783                    else if (!this.sortedWorldRenderers[var7].isInFrustum)
784                    {
785                        ++this.renderersBeingClipped;
786                    }
787                    else if (this.occlusionEnabled && !this.sortedWorldRenderers[var7].isVisible)
788                    {
789                        ++this.renderersBeingOccluded;
790                    }
791                    else
792                    {
793                        ++this.renderersBeingRendered;
794                    }
795                }
796    
797                if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && (!this.occlusionEnabled || this.sortedWorldRenderers[var7].isVisible))
798                {
799                    int var8 = this.sortedWorldRenderers[var7].getGLCallListForPass(par3);
800    
801                    if (var8 >= 0)
802                    {
803                        this.glRenderLists.add(this.sortedWorldRenderers[var7]);
804                        ++var6;
805                    }
806                }
807            }
808    
809            EntityLiving var19 = this.mc.renderViewEntity;
810            double var20 = var19.lastTickPosX + (var19.posX - var19.lastTickPosX) * par4;
811            double var10 = var19.lastTickPosY + (var19.posY - var19.lastTickPosY) * par4;
812            double var12 = var19.lastTickPosZ + (var19.posZ - var19.lastTickPosZ) * par4;
813            int var14 = 0;
814            int var15;
815    
816            for (var15 = 0; var15 < this.allRenderLists.length; ++var15)
817            {
818                this.allRenderLists[var15].func_78421_b();
819            }
820    
821            for (var15 = 0; var15 < this.glRenderLists.size(); ++var15)
822            {
823                WorldRenderer var16 = (WorldRenderer)this.glRenderLists.get(var15);
824                int var17 = -1;
825    
826                for (int var18 = 0; var18 < var14; ++var18)
827                {
828                    if (this.allRenderLists[var18].func_78418_a(var16.posXMinus, var16.posYMinus, var16.posZMinus))
829                    {
830                        var17 = var18;
831                    }
832                }
833    
834                if (var17 < 0)
835                {
836                    var17 = var14++;
837                    this.allRenderLists[var17].func_78422_a(var16.posXMinus, var16.posYMinus, var16.posZMinus, var20, var10, var12);
838                }
839    
840                this.allRenderLists[var17].func_78420_a(var16.getGLCallListForPass(par3));
841            }
842    
843            this.renderAllRenderLists(par3, par4);
844            return var6;
845        }
846    
847        /**
848         * Render all render lists
849         */
850        public void renderAllRenderLists(int par1, double par2)
851        {
852            this.mc.entityRenderer.enableLightmap(par2);
853    
854            for (int var4 = 0; var4 < this.allRenderLists.length; ++var4)
855            {
856                this.allRenderLists[var4].func_78419_a();
857            }
858    
859            this.mc.entityRenderer.disableLightmap(par2);
860        }
861    
862        public void updateClouds()
863        {
864            ++this.cloudTickCounter;
865    
866            if (this.cloudTickCounter % 20 == 0)
867            {
868                Iterator var1 = this.damagedBlocks.values().iterator();
869    
870                while (var1.hasNext())
871                {
872                    DestroyBlockProgress var2 = (DestroyBlockProgress)var1.next();
873                    int var3 = var2.getCreationCloudUpdateTick();
874    
875                    if (this.cloudTickCounter - var3 > 400)
876                    {
877                        var1.remove();
878                    }
879                }
880            }
881        }
882    
883        /**
884         * Renders the sky with the partial tick time. Args: partialTickTime
885         */
886        public void renderSky(float par1)
887        {
888            SkyProvider skyProvider = null;
889            if ((skyProvider = this.mc.theWorld.provider.getSkyProvider()) != null)
890            {
891                skyProvider.render(par1, this.theWorld, mc);
892                return;
893            }
894            if (this.mc.theWorld.provider.dimensionId == 1)
895            {
896                GL11.glDisable(GL11.GL_FOG);
897                GL11.glDisable(GL11.GL_ALPHA_TEST);
898                GL11.glEnable(GL11.GL_BLEND);
899                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
900                RenderHelper.disableStandardItemLighting();
901                GL11.glDepthMask(false);
902                this.renderEngine.bindTexture(this.renderEngine.getTexture("/misc/tunnel.png"));
903                Tessellator var21 = Tessellator.instance;
904    
905                for (int var22 = 0; var22 < 6; ++var22)
906                {
907                    GL11.glPushMatrix();
908    
909                    if (var22 == 1)
910                    {
911                        GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
912                    }
913    
914                    if (var22 == 2)
915                    {
916                        GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
917                    }
918    
919                    if (var22 == 3)
920                    {
921                        GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
922                    }
923    
924                    if (var22 == 4)
925                    {
926                        GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
927                    }
928    
929                    if (var22 == 5)
930                    {
931                        GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
932                    }
933    
934                    var21.startDrawingQuads();
935                    var21.setColorOpaque_I(2631720);
936                    var21.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D);
937                    var21.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D);
938                    var21.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D);
939                    var21.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D);
940                    var21.draw();
941                    GL11.glPopMatrix();
942                }
943    
944                GL11.glDepthMask(true);
945                GL11.glEnable(GL11.GL_TEXTURE_2D);
946                GL11.glEnable(GL11.GL_ALPHA_TEST);
947            }
948            else if (this.mc.theWorld.provider.isSurfaceWorld())
949            {
950                GL11.glDisable(GL11.GL_TEXTURE_2D);
951                Vec3 var2 = this.theWorld.getSkyColor(this.mc.renderViewEntity, par1);
952                float var3 = (float)var2.xCoord;
953                float var4 = (float)var2.yCoord;
954                float var5 = (float)var2.zCoord;
955                float var8;
956    
957                if (this.mc.gameSettings.anaglyph)
958                {
959                    float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F;
960                    float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F;
961                    var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F;
962                    var3 = var6;
963                    var4 = var7;
964                    var5 = var8;
965                }
966    
967                GL11.glColor3f(var3, var4, var5);
968                Tessellator var23 = Tessellator.instance;
969                GL11.glDepthMask(false);
970                GL11.glEnable(GL11.GL_FOG);
971                GL11.glColor3f(var3, var4, var5);
972                GL11.glCallList(this.glSkyList);
973                GL11.glDisable(GL11.GL_FOG);
974                GL11.glDisable(GL11.GL_ALPHA_TEST);
975                GL11.glEnable(GL11.GL_BLEND);
976                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
977                RenderHelper.disableStandardItemLighting();
978                float[] var24 = this.theWorld.provider.calcSunriseSunsetColors(this.theWorld.getCelestialAngle(par1), par1);
979                float var9;
980                float var10;
981                float var11;
982                float var12;
983    
984                if (var24 != null)
985                {
986                    GL11.glDisable(GL11.GL_TEXTURE_2D);
987                    GL11.glShadeModel(GL11.GL_SMOOTH);
988                    GL11.glPushMatrix();
989                    GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
990                    GL11.glRotatef(MathHelper.sin(this.theWorld.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F);
991                    GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
992                    var8 = var24[0];
993                    var9 = var24[1];
994                    var10 = var24[2];
995                    float var13;
996    
997                    if (this.mc.gameSettings.anaglyph)
998                    {
999                        var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
1000                        var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
1001                        var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
1002                        var8 = var11;
1003                        var9 = var12;
1004                        var10 = var13;
1005                    }
1006    
1007                    var23.startDrawing(6);
1008                    var23.setColorRGBA_F(var8, var9, var10, var24[3]);
1009                    var23.addVertex(0.0D, 100.0D, 0.0D);
1010                    byte var26 = 16;
1011                    var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F);
1012    
1013                    for (int var27 = 0; var27 <= var26; ++var27)
1014                    {
1015                        var13 = (float)var27 * (float)Math.PI * 2.0F / (float)var26;
1016                        float var14 = MathHelper.sin(var13);
1017                        float var15 = MathHelper.cos(var13);
1018                        var23.addVertex((double)(var14 * 120.0F), (double)(var15 * 120.0F), (double)(-var15 * 40.0F * var24[3]));
1019                    }
1020    
1021                    var23.draw();
1022                    GL11.glPopMatrix();
1023                    GL11.glShadeModel(GL11.GL_FLAT);
1024                }
1025    
1026                GL11.glEnable(GL11.GL_TEXTURE_2D);
1027                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
1028                GL11.glPushMatrix();
1029                var8 = 1.0F - this.theWorld.getRainStrength(par1);
1030                var9 = 0.0F;
1031                var10 = 0.0F;
1032                var11 = 0.0F;
1033                GL11.glColor4f(1.0F, 1.0F, 1.0F, var8);
1034                GL11.glTranslatef(var9, var10, var11);
1035                GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
1036                GL11.glRotatef(this.theWorld.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F);
1037                var12 = 30.0F;
1038                GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/sun.png"));
1039                var23.startDrawingQuads();
1040                var23.addVertexWithUV((double)(-var12), 100.0D, (double)(-var12), 0.0D, 0.0D);
1041                var23.addVertexWithUV((double)var12, 100.0D, (double)(-var12), 1.0D, 0.0D);
1042                var23.addVertexWithUV((double)var12, 100.0D, (double)var12, 1.0D, 1.0D);
1043                var23.addVertexWithUV((double)(-var12), 100.0D, (double)var12, 0.0D, 1.0D);
1044                var23.draw();
1045                var12 = 20.0F;
1046                GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/moon_phases.png"));
1047                int var28 = this.theWorld.getMoonPhase(par1);
1048                int var30 = var28 % 4;
1049                int var29 = var28 / 4 % 2;
1050                float var16 = (float)(var30 + 0) / 4.0F;
1051                float var17 = (float)(var29 + 0) / 2.0F;
1052                float var18 = (float)(var30 + 1) / 4.0F;
1053                float var19 = (float)(var29 + 1) / 2.0F;
1054                var23.startDrawingQuads();
1055                var23.addVertexWithUV((double)(-var12), -100.0D, (double)var12, (double)var18, (double)var19);
1056                var23.addVertexWithUV((double)var12, -100.0D, (double)var12, (double)var16, (double)var19);
1057                var23.addVertexWithUV((double)var12, -100.0D, (double)(-var12), (double)var16, (double)var17);
1058                var23.addVertexWithUV((double)(-var12), -100.0D, (double)(-var12), (double)var18, (double)var17);
1059                var23.draw();
1060                GL11.glDisable(GL11.GL_TEXTURE_2D);
1061                float var20 = this.theWorld.getStarBrightness(par1) * var8;
1062    
1063                if (var20 > 0.0F)
1064                {
1065                    GL11.glColor4f(var20, var20, var20, var20);
1066                    GL11.glCallList(this.starGLCallList);
1067                }
1068    
1069                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
1070                GL11.glDisable(GL11.GL_BLEND);
1071                GL11.glEnable(GL11.GL_ALPHA_TEST);
1072                GL11.glEnable(GL11.GL_FOG);
1073                GL11.glPopMatrix();
1074                GL11.glDisable(GL11.GL_TEXTURE_2D);
1075                GL11.glColor3f(0.0F, 0.0F, 0.0F);
1076                double var25 = this.mc.thePlayer.getPosition(par1).yCoord - this.theWorld.getHorizon();
1077    
1078                if (var25 < 0.0D)
1079                {
1080                    GL11.glPushMatrix();
1081                    GL11.glTranslatef(0.0F, 12.0F, 0.0F);
1082                    GL11.glCallList(this.glSkyList2);
1083                    GL11.glPopMatrix();
1084                    var10 = 1.0F;
1085                    var11 = -((float)(var25 + 65.0D));
1086                    var12 = -var10;
1087                    var23.startDrawingQuads();
1088                    var23.setColorRGBA_I(0, 255);
1089                    var23.addVertex((double)(-var10), (double)var11, (double)var10);
1090                    var23.addVertex((double)var10, (double)var11, (double)var10);
1091                    var23.addVertex((double)var10, (double)var12, (double)var10);
1092                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
1093                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
1094                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
1095                    var23.addVertex((double)var10, (double)var11, (double)(-var10));
1096                    var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
1097                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
1098                    var23.addVertex((double)var10, (double)var12, (double)var10);
1099                    var23.addVertex((double)var10, (double)var11, (double)var10);
1100                    var23.addVertex((double)var10, (double)var11, (double)(-var10));
1101                    var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
1102                    var23.addVertex((double)(-var10), (double)var11, (double)var10);
1103                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
1104                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
1105                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
1106                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
1107                    var23.addVertex((double)var10, (double)var12, (double)var10);
1108                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
1109                    var23.draw();
1110                }
1111    
1112                if (this.theWorld.provider.isSkyColored())
1113                {
1114                    GL11.glColor3f(var3 * 0.2F + 0.04F, var4 * 0.2F + 0.04F, var5 * 0.6F + 0.1F);
1115                }
1116                else
1117                {
1118                    GL11.glColor3f(var3, var4, var5);
1119                }
1120    
1121                GL11.glPushMatrix();
1122                GL11.glTranslatef(0.0F, -((float)(var25 - 16.0D)), 0.0F);
1123                GL11.glCallList(this.glSkyList2);
1124                GL11.glPopMatrix();
1125                GL11.glEnable(GL11.GL_TEXTURE_2D);
1126                GL11.glDepthMask(true);
1127            }
1128        }
1129    
1130        public void renderClouds(float par1)
1131        {
1132            SkyProvider renderer = null;
1133            if ((renderer = theWorld.provider.getCloudRenderer()) != null)
1134            {
1135                renderer.render(par1, theWorld, mc);
1136                return;
1137            }
1138    
1139            if (this.mc.theWorld.provider.isSurfaceWorld())
1140            {
1141                if (this.mc.gameSettings.fancyGraphics)
1142                {
1143                    this.renderCloudsFancy(par1);
1144                }
1145                else
1146                {
1147                    GL11.glDisable(GL11.GL_CULL_FACE);
1148                    float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
1149                    byte var3 = 32;
1150                    int var4 = 256 / var3;
1151                    Tessellator var5 = Tessellator.instance;
1152                    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
1153                    GL11.glEnable(GL11.GL_BLEND);
1154                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1155                    Vec3 var6 = this.theWorld.drawClouds(par1);
1156                    float var7 = (float)var6.xCoord;
1157                    float var8 = (float)var6.yCoord;
1158                    float var9 = (float)var6.zCoord;
1159                    float var10;
1160    
1161                    if (this.mc.gameSettings.anaglyph)
1162                    {
1163                        var10 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
1164                        float var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
1165                        float var12 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
1166                        var7 = var10;
1167                        var8 = var11;
1168                        var9 = var12;
1169                    }
1170    
1171                    var10 = 4.8828125E-4F;
1172                    double var24 = (double)((float)this.cloudTickCounter + par1);
1173                    double var13 = this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var24 * 0.029999999329447746D;
1174                    double var15 = this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1;
1175                    int var17 = MathHelper.floor_double(var13 / 2048.0D);
1176                    int var18 = MathHelper.floor_double(var15 / 2048.0D);
1177                    var13 -= (double)(var17 * 2048);
1178                    var15 -= (double)(var18 * 2048);
1179                    float var19 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
1180                    float var20 = (float)(var13 * (double)var10);
1181                    float var21 = (float)(var15 * (double)var10);
1182                    var5.startDrawingQuads();
1183                    var5.setColorRGBA_F(var7, var8, var9, 0.8F);
1184    
1185                    for (int var22 = -var3 * var4; var22 < var3 * var4; var22 += var3)
1186                    {
1187                        for (int var23 = -var3 * var4; var23 < var3 * var4; var23 += var3)
1188                        {
1189                            var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + var3), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
1190                            var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + var3), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
1191                            var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + 0), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
1192                            var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + 0), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
1193                        }
1194                    }
1195    
1196                    var5.draw();
1197                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
1198                    GL11.glDisable(GL11.GL_BLEND);
1199                    GL11.glEnable(GL11.GL_CULL_FACE);
1200                }
1201            }
1202        }
1203    
1204        public boolean func_72721_a(double par1, double par3, double par5, float par7)
1205        {
1206            return false;
1207        }
1208    
1209        /**
1210         * Renders the 3d fancy clouds
1211         */
1212        public void renderCloudsFancy(float par1)
1213        {
1214            GL11.glDisable(GL11.GL_CULL_FACE);
1215            float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
1216            Tessellator var3 = Tessellator.instance;
1217            float var4 = 12.0F;
1218            float var5 = 4.0F;
1219            double var6 = (double)((float)this.cloudTickCounter + par1);
1220            double var8 = (this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var6 * 0.029999999329447746D) / (double)var4;
1221            double var10 = (this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1) / (double)var4 + 0.33000001311302185D;
1222            float var12 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
1223            int var13 = MathHelper.floor_double(var8 / 2048.0D);
1224            int var14 = MathHelper.floor_double(var10 / 2048.0D);
1225            var8 -= (double)(var13 * 2048);
1226            var10 -= (double)(var14 * 2048);
1227            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
1228            GL11.glEnable(GL11.GL_BLEND);
1229            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1230            Vec3 var15 = this.theWorld.drawClouds(par1);
1231            float var16 = (float)var15.xCoord;
1232            float var17 = (float)var15.yCoord;
1233            float var18 = (float)var15.zCoord;
1234            float var19;
1235            float var21;
1236            float var20;
1237    
1238            if (this.mc.gameSettings.anaglyph)
1239            {
1240                var19 = (var16 * 30.0F + var17 * 59.0F + var18 * 11.0F) / 100.0F;
1241                var20 = (var16 * 30.0F + var17 * 70.0F) / 100.0F;
1242                var21 = (var16 * 30.0F + var18 * 70.0F) / 100.0F;
1243                var16 = var19;
1244                var17 = var20;
1245                var18 = var21;
1246            }
1247    
1248            var19 = (float)(var8 * 0.0D);
1249            var20 = (float)(var10 * 0.0D);
1250            var21 = 0.00390625F;
1251            var19 = (float)MathHelper.floor_double(var8) * var21;
1252            var20 = (float)MathHelper.floor_double(var10) * var21;
1253            float var22 = (float)(var8 - (double)MathHelper.floor_double(var8));
1254            float var23 = (float)(var10 - (double)MathHelper.floor_double(var10));
1255            byte var24 = 8;
1256            byte var25 = 4;
1257            float var26 = 9.765625E-4F;
1258            GL11.glScalef(var4, 1.0F, var4);
1259    
1260            for (int var27 = 0; var27 < 2; ++var27)
1261            {
1262                if (var27 == 0)
1263                {
1264                    GL11.glColorMask(false, false, false, false);
1265                }
1266                else if (this.mc.gameSettings.anaglyph)
1267                {
1268                    if (EntityRenderer.anaglyphField == 0)
1269                    {
1270                        GL11.glColorMask(false, true, true, true);
1271                    }
1272                    else
1273                    {
1274                        GL11.glColorMask(true, false, false, true);
1275                    }
1276                }
1277                else
1278                {
1279                    GL11.glColorMask(true, true, true, true);
1280                }
1281    
1282                for (int var28 = -var25 + 1; var28 <= var25; ++var28)
1283                {
1284                    for (int var29 = -var25 + 1; var29 <= var25; ++var29)
1285                    {
1286                        var3.startDrawingQuads();
1287                        float var30 = (float)(var28 * var24);
1288                        float var31 = (float)(var29 * var24);
1289                        float var32 = var30 - var22;
1290                        float var33 = var31 - var23;
1291    
1292                        if (var12 > -var5 - 1.0F)
1293                        {
1294                            var3.setColorRGBA_F(var16 * 0.7F, var17 * 0.7F, var18 * 0.7F, 0.8F);
1295                            var3.setNormal(0.0F, -1.0F, 0.0F);
1296                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1297                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1298                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1299                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1300                        }
1301    
1302                        if (var12 <= var5 + 1.0F)
1303                        {
1304                            var3.setColorRGBA_F(var16, var17, var18, 0.8F);
1305                            var3.setNormal(0.0F, 1.0F, 0.0F);
1306                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1307                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1308                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1309                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1310                        }
1311    
1312                        var3.setColorRGBA_F(var16 * 0.9F, var17 * 0.9F, var18 * 0.9F, 0.8F);
1313                        int var34;
1314    
1315                        if (var28 > -1)
1316                        {
1317                            var3.setNormal(-1.0F, 0.0F, 0.0F);
1318    
1319                            for (var34 = 0; var34 < var24; ++var34)
1320                            {
1321                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1322                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1323                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1324                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1325                            }
1326                        }
1327    
1328                        if (var28 <= 1)
1329                        {
1330                            var3.setNormal(1.0F, 0.0F, 0.0F);
1331    
1332                            for (var34 = 0; var34 < var24; ++var34)
1333                            {
1334                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1335                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
1336                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1337                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
1338                            }
1339                        }
1340    
1341                        var3.setColorRGBA_F(var16 * 0.8F, var17 * 0.8F, var18 * 0.8F, 0.8F);
1342    
1343                        if (var29 > -1)
1344                        {
1345                            var3.setNormal(0.0F, 0.0F, -1.0F);
1346    
1347                            for (var34 = 0; var34 < var24; ++var34)
1348                            {
1349                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1350                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1351                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1352                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1353                            }
1354                        }
1355    
1356                        if (var29 <= 1)
1357                        {
1358                            var3.setNormal(0.0F, 0.0F, 1.0F);
1359    
1360                            for (var34 = 0; var34 < var24; ++var34)
1361                            {
1362                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1363                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1364                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1365                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
1366                            }
1367                        }
1368    
1369                        var3.draw();
1370                    }
1371                }
1372            }
1373    
1374            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
1375            GL11.glDisable(GL11.GL_BLEND);
1376            GL11.glEnable(GL11.GL_CULL_FACE);
1377        }
1378    
1379        /**
1380         * Updates some of the renderers sorted by distance from the player
1381         */
1382        public boolean updateRenderers(EntityLiving par1EntityLiving, boolean par2)
1383        {
1384            byte var3 = 2;
1385            RenderSorter var4 = new RenderSorter(par1EntityLiving);
1386            WorldRenderer[] var5 = new WorldRenderer[var3];
1387            ArrayList var6 = null;
1388            int var7 = this.worldRenderersToUpdate.size();
1389            int var8 = 0;
1390            this.theWorld.theProfiler.startSection("nearChunksSearch");
1391            int var9;
1392            WorldRenderer var10;
1393            int var11;
1394            int var12;
1395            label136:
1396    
1397            for (var9 = 0; var9 < var7; ++var9)
1398            {
1399                var10 = (WorldRenderer)this.worldRenderersToUpdate.get(var9);
1400    
1401                if (var10 != null)
1402                {
1403                    if (!par2)
1404                    {
1405                        if (var10.distanceToEntitySquared(par1EntityLiving) > 256.0F)
1406                        {
1407                            for (var11 = 0; var11 < var3 && (var5[var11] == null || var4.doCompare(var5[var11], var10) <= 0); ++var11)
1408                            {
1409                                ;
1410                            }
1411    
1412                            --var11;
1413    
1414                            if (var11 > 0)
1415                            {
1416                                var12 = var11;
1417    
1418                                while (true)
1419                                {
1420                                    --var12;
1421    
1422                                    if (var12 == 0)
1423                                    {
1424                                        var5[var11] = var10;
1425                                        continue label136;
1426                                    }
1427    
1428                                    var5[var12 - 1] = var5[var12];
1429                                }
1430                            }
1431    
1432                            continue;
1433                        }
1434                    }
1435                    else if (!var10.isInFrustum)
1436                    {
1437                        continue;
1438                    }
1439    
1440                    if (var6 == null)
1441                    {
1442                        var6 = new ArrayList();
1443                    }
1444    
1445                    ++var8;
1446                    var6.add(var10);
1447                    this.worldRenderersToUpdate.set(var9, (Object)null);
1448                }
1449            }
1450    
1451            this.theWorld.theProfiler.endSection();
1452            this.theWorld.theProfiler.startSection("sort");
1453    
1454            if (var6 != null)
1455            {
1456                if (var6.size() > 1)
1457                {
1458                    Collections.sort(var6, var4);
1459                }
1460    
1461                for (var9 = var6.size() - 1; var9 >= 0; --var9)
1462                {
1463                    var10 = (WorldRenderer)var6.get(var9);
1464                    var10.updateRenderer();
1465                    var10.needsUpdate = false;
1466                }
1467            }
1468    
1469            this.theWorld.theProfiler.endSection();
1470            var9 = 0;
1471            this.theWorld.theProfiler.startSection("rebuild");
1472            int var16;
1473    
1474            for (var16 = var3 - 1; var16 >= 0; --var16)
1475            {
1476                WorldRenderer var17 = var5[var16];
1477    
1478                if (var17 != null)
1479                {
1480                    if (!var17.isInFrustum && var16 != var3 - 1)
1481                    {
1482                        var5[var16] = null;
1483                        var5[0] = null;
1484                        break;
1485                    }
1486    
1487                    var5[var16].updateRenderer();
1488                    var5[var16].needsUpdate = false;
1489                    ++var9;
1490                }
1491            }
1492    
1493            this.theWorld.theProfiler.endSection();
1494            this.theWorld.theProfiler.startSection("cleanup");
1495            var16 = 0;
1496            var11 = 0;
1497    
1498            for (var12 = this.worldRenderersToUpdate.size(); var16 != var12; ++var16)
1499            {
1500                WorldRenderer var13 = (WorldRenderer)this.worldRenderersToUpdate.get(var16);
1501    
1502                if (var13 != null)
1503                {
1504                    boolean var14 = false;
1505    
1506                    for (int var15 = 0; var15 < var3 && !var14; ++var15)
1507                    {
1508                        if (var13 == var5[var15])
1509                        {
1510                            var14 = true;
1511                        }
1512                    }
1513    
1514                    if (!var14)
1515                    {
1516                        if (var11 != var16)
1517                        {
1518                            this.worldRenderersToUpdate.set(var11, var13);
1519                        }
1520    
1521                        ++var11;
1522                    }
1523                }
1524            }
1525    
1526            this.theWorld.theProfiler.endSection();
1527            this.theWorld.theProfiler.startSection("trim");
1528    
1529            while (true)
1530            {
1531                --var16;
1532    
1533                if (var16 < var11)
1534                {
1535                    this.theWorld.theProfiler.endSection();
1536                    return var7 == var8 + var9;
1537                }
1538    
1539                this.worldRenderersToUpdate.remove(var16);
1540            }
1541        }
1542    
1543        public void drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
1544        {
1545            Tessellator var6 = Tessellator.instance;
1546            GL11.glEnable(GL11.GL_BLEND);
1547            GL11.glEnable(GL11.GL_ALPHA_TEST);
1548            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
1549            GL11.glColor4f(1.0F, 1.0F, 1.0F, (MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.4F) * 0.5F);
1550    
1551            if (par3 != 0 && par4ItemStack != null)
1552            {
1553                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1554                float var7 = MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.8F;
1555                GL11.glColor4f(var7, var7, var7, MathHelper.sin((float)Minecraft.getSystemTime() / 200.0F) * 0.2F + 0.5F);
1556                int var8 = this.renderEngine.getTexture("/terrain.png");
1557                GL11.glBindTexture(GL11.GL_TEXTURE_2D, var8);
1558            }
1559    
1560            GL11.glDisable(GL11.GL_BLEND);
1561            GL11.glDisable(GL11.GL_ALPHA_TEST);
1562        }
1563    
1564        public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
1565        {
1566            drawBlockDamageTexture(par1Tessellator, (EntityLiving)par2EntityPlayer, par3);
1567        }
1568    
1569        public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)
1570        {
1571            double var4 = par2EntityPlayer.lastTickPosX + (par2EntityPlayer.posX - par2EntityPlayer.lastTickPosX) * (double)par3;
1572            double var6 = par2EntityPlayer.lastTickPosY + (par2EntityPlayer.posY - par2EntityPlayer.lastTickPosY) * (double)par3;
1573            double var8 = par2EntityPlayer.lastTickPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.lastTickPosZ) * (double)par3;
1574    
1575            if (!this.damagedBlocks.isEmpty())
1576            {
1577                GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
1578                int var10 = this.renderEngine.getTexture("/terrain.png");
1579                GL11.glBindTexture(GL11.GL_TEXTURE_2D, var10);
1580                GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
1581                GL11.glPushMatrix();
1582                GL11.glDisable(GL11.GL_ALPHA_TEST);
1583                GL11.glPolygonOffset(-3.0F, -3.0F);
1584                GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
1585                GL11.glEnable(GL11.GL_ALPHA_TEST);
1586                par1Tessellator.startDrawingQuads();
1587                par1Tessellator.setTranslation(-var4, -var6, -var8);
1588                par1Tessellator.disableColor();
1589                Iterator var11 = this.damagedBlocks.values().iterator();
1590    
1591                while (var11.hasNext())
1592                {
1593                    DestroyBlockProgress var12 = (DestroyBlockProgress)var11.next();
1594                    double var13 = (double)var12.getPartialBlockX() - var4;
1595                    double var15 = (double)var12.getPartialBlockY() - var6;
1596                    double var17 = (double)var12.getPartialBlockZ() - var8;
1597    
1598                    if (var13 * var13 + var15 * var15 + var17 * var17 > 1024.0D)
1599                    {
1600                        var11.remove();
1601                    }
1602                    else
1603                    {
1604                        int var19 = this.theWorld.getBlockId(var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ());
1605                        Block var20 = var19 > 0 ? Block.blocksList[var19] : null;
1606    
1607                        if (var20 == null)
1608                        {
1609                            var20 = Block.stone;
1610                        }
1611    
1612                        this.globalRenderBlocks.renderBlockUsingTexture(var20, var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ(), 240 + var12.getPartialBlockDamage());
1613                    }
1614                }
1615    
1616                par1Tessellator.draw();
1617                par1Tessellator.setTranslation(0.0D, 0.0D, 0.0D);
1618                GL11.glDisable(GL11.GL_ALPHA_TEST);
1619                GL11.glPolygonOffset(0.0F, 0.0F);
1620                GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
1621                GL11.glEnable(GL11.GL_ALPHA_TEST);
1622                GL11.glDepthMask(true);
1623                GL11.glPopMatrix();
1624            }
1625        }
1626    
1627        /**
1628         * Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime
1629         */
1630        public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
1631        {
1632            if (par3 == 0 && par2MovingObjectPosition.typeOfHit == EnumMovingObjectType.TILE)
1633            {
1634                GL11.glEnable(GL11.GL_BLEND);
1635                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1636                GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.4F);
1637                GL11.glLineWidth(2.0F);
1638                GL11.glDisable(GL11.GL_TEXTURE_2D);
1639                GL11.glDepthMask(false);
1640                float var6 = 0.002F;
1641                int var7 = this.theWorld.getBlockId(par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
1642    
1643                if (var7 > 0)
1644                {
1645                    Block.blocksList[var7].setBlockBoundsBasedOnState(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
1646                    double var8 = par1EntityPlayer.lastTickPosX + (par1EntityPlayer.posX - par1EntityPlayer.lastTickPosX) * (double)par5;
1647                    double var10 = par1EntityPlayer.lastTickPosY + (par1EntityPlayer.posY - par1EntityPlayer.lastTickPosY) * (double)par5;
1648                    double var12 = par1EntityPlayer.lastTickPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.lastTickPosZ) * (double)par5;
1649                    this.drawOutlinedBoundingBox(Block.blocksList[var7].getSelectedBoundingBoxFromPool(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ).expand((double)var6, (double)var6, (double)var6).getOffsetBoundingBox(-var8, -var10, -var12));
1650                }
1651    
1652                GL11.glDepthMask(true);
1653                GL11.glEnable(GL11.GL_TEXTURE_2D);
1654                GL11.glDisable(GL11.GL_BLEND);
1655            }
1656        }
1657    
1658        /**
1659         * Draws lines for the edges of the bounding box.
1660         */
1661        private void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB)
1662        {
1663            Tessellator var2 = Tessellator.instance;
1664            var2.startDrawing(3);
1665            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
1666            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
1667            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
1668            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
1669            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
1670            var2.draw();
1671            var2.startDrawing(3);
1672            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
1673            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
1674            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
1675            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
1676            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
1677            var2.draw();
1678            var2.startDrawing(1);
1679            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
1680            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
1681            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
1682            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
1683            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
1684            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
1685            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
1686            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
1687            var2.draw();
1688        }
1689    
1690        /**
1691         * Marks the blocks in the given range for update
1692         */
1693        public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
1694        {
1695            int var7 = MathHelper.bucketInt(par1, 16);
1696            int var8 = MathHelper.bucketInt(par2, 16);
1697            int var9 = MathHelper.bucketInt(par3, 16);
1698            int var10 = MathHelper.bucketInt(par4, 16);
1699            int var11 = MathHelper.bucketInt(par5, 16);
1700            int var12 = MathHelper.bucketInt(par6, 16);
1701    
1702            for (int var13 = var7; var13 <= var10; ++var13)
1703            {
1704                int var14 = var13 % this.renderChunksWide;
1705    
1706                if (var14 < 0)
1707                {
1708                    var14 += this.renderChunksWide;
1709                }
1710    
1711                for (int var15 = var8; var15 <= var11; ++var15)
1712                {
1713                    int var16 = var15 % this.renderChunksTall;
1714    
1715                    if (var16 < 0)
1716                    {
1717                        var16 += this.renderChunksTall;
1718                    }
1719    
1720                    for (int var17 = var9; var17 <= var12; ++var17)
1721                    {
1722                        int var18 = var17 % this.renderChunksDeep;
1723    
1724                        if (var18 < 0)
1725                        {
1726                            var18 += this.renderChunksDeep;
1727                        }
1728    
1729                        int var19 = (var18 * this.renderChunksTall + var16) * this.renderChunksWide + var14;
1730                        WorldRenderer var20 = this.worldRenderers[var19];
1731    
1732                        if (var20 != null && !var20.needsUpdate)
1733                        {
1734                            this.worldRenderersToUpdate.add(var20);
1735                            var20.markDirty();
1736                        }
1737                    }
1738                }
1739            }
1740        }
1741    
1742        /**
1743         * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
1744         * including the tile entity description packet if applicable. Args: x, y, z
1745         */
1746        public void markBlockForUpdate(int par1, int par2, int par3)
1747        {
1748            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
1749        }
1750    
1751        /**
1752         * On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
1753         */
1754        public void markBlockForRenderUpdate(int par1, int par2, int par3)
1755        {
1756            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
1757        }
1758    
1759        /**
1760         * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
1761         * min z, max x, max y, max z
1762         */
1763        public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
1764        {
1765            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par4 + 1, par5 + 1, par6 + 1);
1766        }
1767    
1768        /**
1769         * Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the
1770         * frustum for frustum clipping Args: frustum, partialTickTime
1771         */
1772        public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
1773        {
1774            for (int var3 = 0; var3 < this.worldRenderers.length; ++var3)
1775            {
1776                if (!this.worldRenderers[var3].skipAllRenderPasses() && (!this.worldRenderers[var3].isInFrustum || (var3 + this.frustumCheckOffset & 15) == 0))
1777                {
1778                    this.worldRenderers[var3].updateInFrustum(par1ICamera);
1779                }
1780            }
1781    
1782            ++this.frustumCheckOffset;
1783        }
1784    
1785        /**
1786         * Plays the specified record. Arg: recordName, x, y, z
1787         */
1788        public void playRecord(String par1Str, int par2, int par3, int par4)
1789        {
1790            ItemRecord var5 = ItemRecord.func_90042_d(par1Str);
1791    
1792            if (par1Str != null && var5 != null)
1793            {
1794                this.mc.ingameGUI.setRecordPlayingMessage(var5.func_90043_g());
1795            }
1796    
1797            this.mc.sndManager.playStreaming(par1Str, (float)par2, (float)par3, (float)par4);
1798        }
1799    
1800        /**
1801         * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
1802         */
1803        public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9) {}
1804    
1805        public void func_85102_a(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10) {}
1806    
1807        /**
1808         * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
1809         */
1810        public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
1811        {
1812            try
1813            {
1814                this.func_72726_b(par1Str, par2, par4, par6, par8, par10, par12);
1815            }
1816            catch (Throwable var17)
1817            {
1818                CrashReport var15 = CrashReport.func_85055_a(var17, "Exception while adding particle");
1819                CrashReportCategory var16 = var15.func_85058_a("Particle being added");
1820                var16.addCrashSection("Name", par1Str);
1821                var16.addCrashSectionCallable("Position", new CallableParticlePositionInfo(this, par2, par4, par6));
1822                throw new ReportedException(var15);
1823            }
1824        }
1825    
1826        public EntityFX func_72726_b(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
1827        {
1828            if (this.mc != null && this.mc.renderViewEntity != null && this.mc.effectRenderer != null)
1829            {
1830                int var14 = this.mc.gameSettings.particleSetting;
1831    
1832                if (var14 == 1 && this.theWorld.rand.nextInt(3) == 0)
1833                {
1834                    var14 = 2;
1835                }
1836    
1837                double var15 = this.mc.renderViewEntity.posX - par2;
1838                double var17 = this.mc.renderViewEntity.posY - par4;
1839                double var19 = this.mc.renderViewEntity.posZ - par6;
1840                EntityFX var21 = null;
1841                Object effectObject = null;
1842    
1843                if (par1Str.equals("hugeexplosion"))
1844                {
1845                    this.mc.effectRenderer.addEffect(var21 = new EntityHugeExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12));
1846                }
1847                else if (par1Str.equals("largeexplode"))
1848                {
1849                    this.mc.effectRenderer.addEffect(var21 = new EntityLargeExplodeFX(this.renderEngine, this.theWorld, par2, par4, par6, par8, par10, par12));
1850                }
1851    
1852                if (var21 != null)
1853                {
1854                    return (EntityFX)var21;
1855                }
1856                else
1857                {
1858                    double var22 = 16.0D;
1859    
1860                    if (var15 * var15 + var17 * var17 + var19 * var19 > var22 * var22)
1861                    {
1862                        return null;
1863                    }
1864                    else if (var14 > 1)
1865                    {
1866                        return null;
1867                    }
1868                    else
1869                    {
1870                        if (par1Str.equals("bubble"))
1871                        {
1872                            var21 = new EntityBubbleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1873                        }
1874                        else if (par1Str.equals("suspended"))
1875                        {
1876                            var21 = new EntitySuspendFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1877                        }
1878                        else if (par1Str.equals("depthsuspend"))
1879                        {
1880                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1881                        }
1882                        else if (par1Str.equals("townaura"))
1883                        {
1884                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1885                        }
1886                        else if (par1Str.equals("crit"))
1887                        {
1888                            var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1889                        }
1890                        else if (par1Str.equals("magicCrit"))
1891                        {
1892                            var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1893                            ((EntityFX)var21).setRBGColorF(((EntityFX)var21).getRedColorF() * 0.3F, ((EntityFX)var21).getGreenColorF() * 0.8F, ((EntityFX)var21).getBlueColorF());
1894                            ((EntityFX)var21).setParticleTextureIndex(((EntityFX)var21).getParticleTextureIndex() + 1);
1895                        }
1896                        else if (par1Str.equals("smoke"))
1897                        {
1898                            var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1899                        }
1900                        else if (par1Str.equals("mobSpell"))
1901                        {
1902                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
1903                            ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
1904                        }
1905                        else if (par1Str.equals("mobSpellAmbient"))
1906                        {
1907                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
1908                            ((EntityFX)var21).func_82338_g(0.15F);
1909                            ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
1910                        }
1911                        else if (par1Str.equals("spell"))
1912                        {
1913                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1914                        }
1915                        else if (par1Str.equals("instantSpell"))
1916                        {
1917                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1918                            ((EntitySpellParticleFX)var21).func_70589_b(144);
1919                        }
1920                        else if (par1Str.equals("witchMagic"))
1921                        {
1922                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1923                            ((EntitySpellParticleFX)var21).func_70589_b(144);
1924                            float var24 = this.theWorld.rand.nextFloat() * 0.5F + 0.35F;
1925                            ((EntityFX)var21).setRBGColorF(1.0F * var24, 0.0F * var24, 1.0F * var24);
1926                        }
1927                        else if (par1Str.equals("note"))
1928                        {
1929                            var21 = new EntityNoteFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1930                        }
1931                        else if (par1Str.equals("portal"))
1932                        {
1933                            var21 = new EntityPortalFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1934                        }
1935                        else if (par1Str.equals("enchantmenttable"))
1936                        {
1937                            var21 = new EntityEnchantmentTableParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1938                        }
1939                        else if (par1Str.equals("explode"))
1940                        {
1941                            var21 = new EntityExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1942                        }
1943                        else if (par1Str.equals("flame"))
1944                        {
1945                            var21 = new EntityFlameFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1946                        }
1947                        else if (par1Str.equals("lava"))
1948                        {
1949                            var21 = new EntityLavaFX(this.theWorld, par2, par4, par6);
1950                        }
1951                        else if (par1Str.equals("footstep"))
1952                        {
1953                            var21 = new EntityFootStepFX(this.renderEngine, this.theWorld, par2, par4, par6);
1954                        }
1955                        else if (par1Str.equals("splash"))
1956                        {
1957                            var21 = new EntitySplashFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1958                        }
1959                        else if (par1Str.equals("largesmoke"))
1960                        {
1961                            var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12, 2.5F);
1962                        }
1963                        else if (par1Str.equals("cloud"))
1964                        {
1965                            var21 = new EntityCloudFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1966                        }
1967                        else if (par1Str.equals("reddust"))
1968                        {
1969                            var21 = new EntityReddustFX(this.theWorld, par2, par4, par6, (float)par8, (float)par10, (float)par12);
1970                        }
1971                        else if (par1Str.equals("snowballpoof"))
1972                        {
1973                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.snowball);
1974                            effectObject = Item.snowball;
1975                        }
1976                        else if (par1Str.equals("dripWater"))
1977                        {
1978                            var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.water);
1979                        }
1980                        else if (par1Str.equals("dripLava"))
1981                        {
1982                            var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.lava);
1983                        }
1984                        else if (par1Str.equals("snowshovel"))
1985                        {
1986                            var21 = new EntitySnowShovelFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1987                        }
1988                        else if (par1Str.equals("slime"))
1989                        {
1990                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.slimeBall);
1991                            effectObject = Item.slimeBall;
1992                        }
1993                        else if (par1Str.equals("heart"))
1994                        {
1995                            var21 = new EntityHeartFX(this.theWorld, par2, par4, par6, par8, par10, par12);
1996                        }
1997                        else if (par1Str.equals("angryVillager"))
1998                        {
1999                            var21 = new EntityHeartFX(this.theWorld, par2, par4 + 0.5D, par6, par8, par10, par12);
2000                            ((EntityFX)var21).setParticleTextureIndex(81);
2001                            ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
2002                        }
2003                        else if (par1Str.equals("happyVillager"))
2004                        {
2005                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
2006                            ((EntityFX)var21).setParticleTextureIndex(82);
2007                            ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
2008                        }
2009                        else if (par1Str.startsWith("iconcrack_"))
2010                        {
2011                            int var27 = Integer.parseInt(par1Str.substring(par1Str.indexOf("_") + 1));
2012                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Item.itemsList[var27]);
2013                            effectObject = Item.itemsList[var27];
2014                        }
2015                        else if (par1Str.startsWith("tilecrack_"))
2016                        {
2017                            String[] var28 = par1Str.split("_", 3);
2018                            int var25 = Integer.parseInt(var28[1]);
2019                            int var26 = Integer.parseInt(var28[2]);
2020                            var21 = (new EntityDiggingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Block.blocksList[var25], 0, var26)).func_90019_g(var26);
2021                            effectObject = Block.blocksList[var25];
2022                        }
2023    
2024                        if (var21 != null)
2025                        {
2026                            this.mc.effectRenderer.addEffect((EntityFX)var21, effectObject);
2027                        }
2028    
2029                        return (EntityFX)var21;
2030                    }
2031                }
2032            }
2033            else
2034            {
2035                return null;
2036            }
2037        }
2038    
2039        /**
2040         * Start the skin for this entity downloading, if necessary, and increment its reference counter
2041         */
2042        public void obtainEntitySkin(Entity par1Entity)
2043        {
2044            par1Entity.updateCloak();
2045    
2046            if (par1Entity.skinUrl != null)
2047            {
2048                this.renderEngine.obtainImageData(par1Entity.skinUrl, new ImageBufferDownload());
2049            }
2050    
2051            if (par1Entity.cloakUrl != null)
2052            {
2053                this.renderEngine.obtainImageData(par1Entity.cloakUrl, new ImageBufferDownload());
2054            }
2055        }
2056    
2057        /**
2058         * Decrement the reference counter for this entity's skin image data
2059         */
2060        public void releaseEntitySkin(Entity par1Entity)
2061        {
2062            if (par1Entity.skinUrl != null)
2063            {
2064                this.renderEngine.releaseImageData(par1Entity.skinUrl);
2065            }
2066    
2067            if (par1Entity.cloakUrl != null)
2068            {
2069                this.renderEngine.releaseImageData(par1Entity.cloakUrl);
2070            }
2071        }
2072    
2073        public void func_72728_f()
2074        {
2075            GLAllocation.deleteDisplayLists(this.glRenderListBase);
2076        }
2077    
2078        public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
2079        {
2080            Random var6 = this.theWorld.rand;
2081    
2082            switch (par1)
2083            {
2084                case 1013:
2085                case 1018:
2086                    if (this.mc.renderViewEntity != null)
2087                    {
2088                        double var7 = (double)par2 - this.mc.renderViewEntity.posX;
2089                        double var9 = (double)par3 - this.mc.renderViewEntity.posY;
2090                        double var11 = (double)par4 - this.mc.renderViewEntity.posZ;
2091                        double var13 = Math.sqrt(var7 * var7 + var9 * var9 + var11 * var11);
2092                        double var15 = this.mc.renderViewEntity.posX;
2093                        double var17 = this.mc.renderViewEntity.posY;
2094                        double var19 = this.mc.renderViewEntity.posZ;
2095    
2096                        if (var13 > 0.0D)
2097                        {
2098                            var15 += var7 / var13 * 2.0D;
2099                            var17 += var9 / var13 * 2.0D;
2100                            var19 += var11 / var13 * 2.0D;
2101                        }
2102    
2103                        if (par1 == 1013)
2104                        {
2105                            this.theWorld.playSound(var15, var17, var19, "mob.wither.spawn", 1.0F, 1.0F);
2106                        }
2107                        else if (par1 == 1018)
2108                        {
2109                            this.theWorld.playSound(var15, var17, var19, "mob.enderdragon.end", 5.0F, 1.0F);
2110                        }
2111                    }
2112                default:
2113            }
2114        }
2115    
2116        /**
2117         * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
2118         */
2119        public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
2120        {
2121            Random var7 = this.theWorld.rand;
2122            double var8;
2123            double var10;
2124            double var12;
2125            String var14;
2126            int var15;
2127            int var20;
2128            double var23;
2129            double var25;
2130            double var27;
2131            double var29;
2132            double var39;
2133    
2134            switch (par2)
2135            {
2136                case 1000:
2137                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.0F);
2138                    break;
2139                case 1001:
2140                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.2F);
2141                    break;
2142                case 1002:
2143                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.bow", 1.0F, 1.2F);
2144                    break;
2145                case 1003:
2146                    if (Math.random() < 0.5D)
2147                    {
2148                        this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_open", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2149                    }
2150                    else
2151                    {
2152                        this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_close", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2153                    }
2154    
2155                    break;
2156                case 1004:
2157                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.fizz", 0.5F, 2.6F + (var7.nextFloat() - var7.nextFloat()) * 0.8F);
2158                    break;
2159                case 1005:
2160                    if (Item.itemsList[par6] instanceof ItemRecord)
2161                    {
2162                        this.theWorld.playRecord(((ItemRecord)Item.itemsList[par6]).recordName, par3, par4, par5);
2163                    }
2164                    else
2165                    {
2166                        this.theWorld.playRecord((String)null, par3, par4, par5);
2167                    }
2168    
2169                    break;
2170                case 1007:
2171                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.charge", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2172                    break;
2173                case 1008:
2174                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2175                    break;
2176                case 1009:
2177                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2178                    break;
2179                case 1010:
2180                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.wood", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2181                    break;
2182                case 1011:
2183                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.metal", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2184                    break;
2185                case 1012:
2186                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.woodbreak", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2187                    break;
2188                case 1014:
2189                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.wither.shoot", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2190                    break;
2191                case 1015:
2192                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.bat.takeoff", 0.05F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2193                    break;
2194                case 1016:
2195                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.infect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2196                    break;
2197                case 1017:
2198                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.unfect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
2199                    break;
2200                case 1020:
2201                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_break", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2202                    break;
2203                case 1021:
2204                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_use", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2205                    break;
2206                case 1022:
2207                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_land", 0.3F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2208                    break;
2209                case 2000:
2210                    int var33 = par6 % 3 - 1;
2211                    int var9 = par6 / 3 % 3 - 1;
2212                    var10 = (double)par3 + (double)var33 * 0.6D + 0.5D;
2213                    var12 = (double)par4 + 0.5D;
2214                    double var34 = (double)par5 + (double)var9 * 0.6D + 0.5D;
2215    
2216                    for (int var35 = 0; var35 < 10; ++var35)
2217                    {
2218                        double var37 = var7.nextDouble() * 0.2D + 0.01D;
2219                        double var38 = var10 + (double)var33 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var9 * 0.5D;
2220                        var39 = var12 + (var7.nextDouble() - 0.5D) * 0.5D;
2221                        var23 = var34 + (double)var9 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var33 * 0.5D;
2222                        var25 = (double)var33 * var37 + var7.nextGaussian() * 0.01D;
2223                        var27 = -0.03D + var7.nextGaussian() * 0.01D;
2224                        var29 = (double)var9 * var37 + var7.nextGaussian() * 0.01D;
2225                        this.spawnParticle("smoke", var38, var39, var23, var25, var27, var29);
2226                    }
2227    
2228                    return;
2229                case 2001:
2230                    var20 = par6 & 4095;
2231    
2232                    if (var20 > 0)
2233                    {
2234                        Block var40 = Block.blocksList[var20];
2235                        this.mc.sndManager.playSound(var40.stepSound.getBreakSound(), (float)par3 + 0.5F, (float)par4 + 0.5F, (float)par5 + 0.5F, (var40.stepSound.getVolume() + 1.0F) / 2.0F, var40.stepSound.getPitch() * 0.8F);
2236                    }
2237    
2238                    this.mc.effectRenderer.addBlockDestroyEffects(par3, par4, par5, par6 & 4095, par6 >> 12 & 255);
2239                    break;
2240                case 2002:
2241                    var8 = (double)par3;
2242                    var10 = (double)par4;
2243                    var12 = (double)par5;
2244                    var14 = "iconcrack_" + Item.potion.shiftedIndex;
2245    
2246                    for (var15 = 0; var15 < 8; ++var15)
2247                    {
2248                        this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
2249                    }
2250    
2251                    var15 = Item.potion.getColorFromDamage(par6);
2252                    float var16 = (float)(var15 >> 16 & 255) / 255.0F;
2253                    float var17 = (float)(var15 >> 8 & 255) / 255.0F;
2254                    float var18 = (float)(var15 >> 0 & 255) / 255.0F;
2255                    String var19 = "spell";
2256    
2257                    if (Item.potion.isEffectInstant(par6))
2258                    {
2259                        var19 = "instantSpell";
2260                    }
2261    
2262                    for (var20 = 0; var20 < 100; ++var20)
2263                    {
2264                        var39 = var7.nextDouble() * 4.0D;
2265                        var23 = var7.nextDouble() * Math.PI * 2.0D;
2266                        var25 = Math.cos(var23) * var39;
2267                        var27 = 0.01D + var7.nextDouble() * 0.5D;
2268                        var29 = Math.sin(var23) * var39;
2269                        EntityFX var31 = this.func_72726_b(var19, var8 + var25 * 0.1D, var10 + 0.3D, var12 + var29 * 0.1D, var25, var27, var29);
2270    
2271                        if (var31 != null)
2272                        {
2273                            float var32 = 0.75F + var7.nextFloat() * 0.25F;
2274                            var31.setRBGColorF(var16 * var32, var17 * var32, var18 * var32);
2275                            var31.multiplyVelocity((float)var39);
2276                        }
2277                    }
2278    
2279                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.glass", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
2280                    break;
2281                case 2003:
2282                    var8 = (double)par3 + 0.5D;
2283                    var10 = (double)par4;
2284                    var12 = (double)par5 + 0.5D;
2285                    var14 = "iconcrack_" + Item.eyeOfEnder.shiftedIndex;
2286    
2287                    for (var15 = 0; var15 < 8; ++var15)
2288                    {
2289                        this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
2290                    }
2291    
2292                    for (double var36 = 0.0D; var36 < (Math.PI * 2D); var36 += 0.15707963267948966D)
2293                    {
2294                        this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -5.0D, 0.0D, Math.sin(var36) * -5.0D);
2295                        this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -7.0D, 0.0D, Math.sin(var36) * -7.0D);
2296                    }
2297    
2298                    return;
2299                case 2004:
2300                    for (int var21 = 0; var21 < 20; ++var21)
2301                    {
2302                        double var22 = (double)par3 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
2303                        double var24 = (double)par4 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
2304                        double var26 = (double)par5 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
2305                        this.theWorld.spawnParticle("smoke", var22, var24, var26, 0.0D, 0.0D, 0.0D);
2306                        this.theWorld.spawnParticle("flame", var22, var24, var26, 0.0D, 0.0D, 0.0D);
2307                    }
2308            }
2309        }
2310    
2311        /**
2312         * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
2313         * value
2314         */
2315        public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
2316        {
2317            if (par5 >= 0 && par5 < 10)
2318            {
2319                DestroyBlockProgress var6 = (DestroyBlockProgress)this.damagedBlocks.get(Integer.valueOf(par1));
2320    
2321                if (var6 == null || var6.getPartialBlockX() != par2 || var6.getPartialBlockY() != par3 || var6.getPartialBlockZ() != par4)
2322                {
2323                    var6 = new DestroyBlockProgress(par1, par2, par3, par4);
2324                    this.damagedBlocks.put(Integer.valueOf(par1), var6);
2325                }
2326    
2327                var6.setPartialBlockDamage(par5);
2328                var6.setCloudUpdateTick(this.cloudTickCounter);
2329            }
2330            else
2331            {
2332                this.damagedBlocks.remove(Integer.valueOf(par1));
2333            }
2334        }
2335    }