001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class EntityLargeExplodeFX extends EntityFX
009    {
010        private int field_70581_a = 0;
011        private int field_70584_aq = 0;
012    
013        /** The Rendering Engine. */
014        private RenderEngine theRenderEngine;
015        private float field_70582_as;
016    
017        public EntityLargeExplodeFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7, double par9, double par11, double par13)
018        {
019            super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D);
020            this.theRenderEngine = par1RenderEngine;
021            this.field_70584_aq = 6 + this.rand.nextInt(4);
022            this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
023            this.field_70582_as = 1.0F - (float)par9 * 0.5F;
024        }
025    
026        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
027        {
028            int var8 = (int)(((float)this.field_70581_a + par2) * 15.0F / (float)this.field_70584_aq);
029    
030            if (var8 <= 15)
031            {
032                this.theRenderEngine.bindTexture(this.theRenderEngine.getTexture("/misc/explosion.png"));
033                float var9 = (float)(var8 % 4) / 4.0F;
034                float var10 = var9 + 0.24975F;
035                float var11 = (float)(var8 / 4) / 4.0F;
036                float var12 = var11 + 0.24975F;
037                float var13 = 2.0F * this.field_70582_as;
038                float var14 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
039                float var15 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
040                float var16 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
041                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
042                GL11.glDisable(GL11.GL_LIGHTING);
043                RenderHelper.disableStandardItemLighting();
044                par1Tessellator.startDrawingQuads();
045                par1Tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
046                par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
047                par1Tessellator.setBrightness(240);
048                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 - par5 * var13 - par7 * var13), (double)var10, (double)var12);
049                par1Tessellator.addVertexWithUV((double)(var14 - par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 - par5 * var13 + par7 * var13), (double)var10, (double)var11);
050                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 + par6 * var13), (double)(var15 + par4 * var13), (double)(var16 + par5 * var13 + par7 * var13), (double)var9, (double)var11);
051                par1Tessellator.addVertexWithUV((double)(var14 + par3 * var13 - par6 * var13), (double)(var15 - par4 * var13), (double)(var16 + par5 * var13 - par7 * var13), (double)var9, (double)var12);
052                par1Tessellator.draw();
053                GL11.glPolygonOffset(0.0F, 0.0F);
054                GL11.glEnable(GL11.GL_LIGHTING);
055            }
056        }
057    
058        public int getBrightnessForRender(float par1)
059        {
060            return 61680;
061        }
062    
063        /**
064         * Called to update the entity's position/logic.
065         */
066        public void onUpdate()
067        {
068            this.prevPosX = this.posX;
069            this.prevPosY = this.posY;
070            this.prevPosZ = this.posZ;
071            ++this.field_70581_a;
072    
073            if (this.field_70581_a == this.field_70584_aq)
074            {
075                this.setDead();
076            }
077        }
078    
079        public int getFXLayer()
080        {
081            return 3;
082        }
083    }