001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 import net.minecraftforge.common.*; 011 import static net.minecraftforge.common.ForgeDirection.*; 012 013 public class Block 014 { 015 protected static int[] blockFireSpreadSpeed = new int[4096]; 016 protected static int[] blockFlammability = new int[4096]; 017 protected String currentTexture = "/terrain.png"; 018 public boolean isDefaultTexture = true; 019 020 /** 021 * used as foreach item, if item.tab = current tab, display it on the screen 022 */ 023 private CreativeTabs displayOnCreativeTab; 024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 032 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 033 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 034 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 035 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 036 037 /** List of ly/ff (BlockType) containing the already registered blocks. */ 038 public static final Block[] blocksList = new Block[4096]; 039 040 /** 041 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 042 */ 043 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 044 045 /** How much light is subtracted for going through this block */ 046 public static final int[] lightOpacity = new int[4096]; 047 048 /** Array of booleans that tells if a block can grass */ 049 public static final boolean[] canBlockGrass = new boolean[4096]; 050 051 /** Amount of light emitted */ 052 public static final int[] lightValue = new int[4096]; 053 public static final boolean[] requiresSelfNotify = new boolean[4096]; 054 055 /** 056 * Flag if block ID should use the brightest neighbor light value as its own 057 */ 058 public static boolean[] useNeighborBrightness = new boolean[4096]; 059 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 060 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 061 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 062 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 063 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 064 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 065 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 066 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 067 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 068 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 069 070 /** Stationary lava source block */ 071 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 072 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 073 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 074 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 075 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 076 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 077 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 078 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 079 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 080 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 081 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 082 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 083 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 084 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 085 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 086 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 087 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 088 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 089 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 090 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 091 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 092 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 093 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 094 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 095 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 096 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 097 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 098 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 099 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 100 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 101 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 102 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 103 104 /** stoneDoubleSlab */ 105 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 106 107 /** stoneSingleSlab */ 108 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 109 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 110 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 111 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 112 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 113 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 114 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 115 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 116 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 117 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 118 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 119 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 120 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 121 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 122 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 123 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops"); 124 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 125 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 126 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 127 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 128 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 129 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify(); 130 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 131 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 132 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 133 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 134 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 135 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 136 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 137 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 138 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 139 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 140 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 141 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 142 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 143 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 144 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow"); 145 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 146 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 147 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 148 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 149 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 150 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 151 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 152 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 153 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 154 155 /** The purple teleport blocks inside the obsidian circle */ 156 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 157 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 158 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 159 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 160 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 161 162 /** 163 * April fools secret locked chest, only spawns on new chunks on 1st April. 164 */ 165 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 166 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 167 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 168 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 169 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 170 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 171 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 172 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 173 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 174 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 175 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 176 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 177 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 178 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 179 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 180 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 181 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 182 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 183 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 184 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 185 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 186 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 187 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 188 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 189 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 190 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 191 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 192 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 193 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 194 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 195 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 196 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 197 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 198 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 199 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 200 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 201 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 202 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 203 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 204 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 205 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 206 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 207 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock"); 208 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F); 209 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall"); 210 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot"); 211 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots"); 212 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes"); 213 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify(); 214 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify(); 215 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify(); 216 217 /** 218 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 219 * come from terrain.png, and the index is 0-based (grass is 0). 220 */ 221 public int blockIndexInTexture; 222 223 /** ID of the block. */ 224 public final int blockID; 225 226 /** Indicates how many hits it takes to break a block. */ 227 protected float blockHardness; 228 229 /** Indicates the blocks resistance to explosions. */ 230 protected float blockResistance; 231 232 /** 233 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 234 */ 235 protected boolean blockConstructorCalled; 236 237 /** 238 * If this field is true, the block is counted for statistics (mined or placed) 239 */ 240 protected boolean enableStats; 241 242 /** 243 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 244 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 245 */ 246 protected boolean needsRandomTick; 247 248 /** true if the Block contains a Tile Entity */ 249 protected boolean isBlockContainer; 250 251 /** minimum X for the block bounds (local coordinates) */ 252 protected double minX; 253 254 /** minimum Y for the block bounds (local coordinates) */ 255 protected double minY; 256 257 /** minimum Z for the block bounds (local coordinates) */ 258 protected double minZ; 259 260 /** maximum X for the block bounds (local coordinates) */ 261 protected double maxX; 262 263 /** maximum Y for the block bounds (local coordinates) */ 264 protected double maxY; 265 266 /** maximum Z for the block bounds (local coordinates) */ 267 protected double maxZ; 268 269 /** Sound of stepping on the block */ 270 public StepSound stepSound; 271 public float blockParticleGravity; 272 273 /** Block material definition. */ 274 public final Material blockMaterial; 275 276 /** 277 * Determines how much velocity is maintained while moving on top of this block 278 */ 279 public float slipperiness; 280 private String blockName; 281 282 public Block(int par1, Material par2Material) 283 { 284 this.blockConstructorCalled = true; 285 this.enableStats = true; 286 this.stepSound = soundPowderFootstep; 287 this.blockParticleGravity = 1.0F; 288 this.slipperiness = 0.6F; 289 290 if (blocksList[par1] != null) 291 { 292 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 293 } 294 else 295 { 296 this.blockMaterial = par2Material; 297 blocksList[par1] = this; 298 this.blockID = par1; 299 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 300 opaqueCubeLookup[par1] = this.isOpaqueCube(); 301 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 302 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 303 } 304 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 305 } 306 307 /** 308 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 309 * always notify every neightbor block when anything changes. 310 */ 311 public Block setRequiresSelfNotify() 312 { 313 requiresSelfNotify[this.blockID] = true; 314 return this; 315 } 316 317 /** 318 * This method is called on a block after all other blocks gets already created. You can use it to reference and 319 * configure something on the block that needs the others ones. 320 */ 321 protected void initializeBlock() {} 322 323 public Block(int par1, int par2, Material par3Material) 324 { 325 this(par1, par3Material); 326 this.blockIndexInTexture = par2; 327 } 328 329 /** 330 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 331 */ 332 public Block setStepSound(StepSound par1StepSound) 333 { 334 this.stepSound = par1StepSound; 335 return this; 336 } 337 338 /** 339 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 340 */ 341 public Block setLightOpacity(int par1) 342 { 343 lightOpacity[this.blockID] = par1; 344 return this; 345 } 346 347 /** 348 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 349 * for convenience in constructing. 350 */ 351 public Block setLightValue(float par1) 352 { 353 lightValue[this.blockID] = (int)(15.0F * par1); 354 return this; 355 } 356 357 /** 358 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 359 */ 360 public Block setResistance(float par1) 361 { 362 this.blockResistance = par1 * 3.0F; 363 return this; 364 } 365 366 public static boolean isNormalCube(int par0) 367 { 368 Block var1 = blocksList[par0]; 369 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 370 } 371 372 /** 373 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 374 */ 375 public boolean renderAsNormalBlock() 376 { 377 return true; 378 } 379 380 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 381 { 382 return !this.blockMaterial.blocksMovement(); 383 } 384 385 /** 386 * The type of render function that is called for this block 387 */ 388 public int getRenderType() 389 { 390 return 0; 391 } 392 393 /** 394 * Sets how many hits it takes to break a block. 395 */ 396 public Block setHardness(float par1) 397 { 398 this.blockHardness = par1; 399 400 if (this.blockResistance < par1 * 5.0F) 401 { 402 this.blockResistance = par1 * 5.0F; 403 } 404 405 return this; 406 } 407 408 /** 409 * This method will make the hardness of the block equals to -1, and the block is indestructible. 410 */ 411 public Block setBlockUnbreakable() 412 { 413 this.setHardness(-1.0F); 414 return this; 415 } 416 417 /** 418 * Returns the block hardness at a location. Args: world, x, y, z 419 */ 420 public float getBlockHardness(World par1World, int par2, int par3, int par4) 421 { 422 return this.blockHardness; 423 } 424 425 /** 426 * Sets whether this block type will receive random update ticks 427 */ 428 public Block setTickRandomly(boolean par1) 429 { 430 this.needsRandomTick = par1; 431 return this; 432 } 433 434 /** 435 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 436 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 437 */ 438 public boolean getTickRandomly() 439 { 440 return this.needsRandomTick; 441 } 442 443 @Deprecated //Forge: New Metadata sensitive version. 444 public boolean hasTileEntity() 445 { 446 return hasTileEntity(0); 447 } 448 449 /** 450 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 451 */ 452 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 453 { 454 this.minX = (double)par1; 455 this.minY = (double)par2; 456 this.minZ = (double)par3; 457 this.maxX = (double)par4; 458 this.maxY = (double)par5; 459 this.maxZ = (double)par6; 460 } 461 462 @SideOnly(Side.CLIENT) 463 464 /** 465 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 466 */ 467 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 468 { 469 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 470 } 471 472 @SideOnly(Side.CLIENT) 473 474 /** 475 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 476 */ 477 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 478 { 479 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 480 } 481 482 @SideOnly(Side.CLIENT) 483 484 /** 485 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 486 * coordinates. Args: blockAccess, x, y, z, side 487 */ 488 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 489 { 490 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 491 } 492 493 /** 494 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 495 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 496 */ 497 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 498 { 499 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 500 } 501 502 @SideOnly(Side.CLIENT) 503 504 /** 505 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 506 */ 507 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 508 { 509 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 510 } 511 512 /** 513 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 514 */ 515 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 516 { 517 return this.getBlockTextureFromSide(par1); 518 } 519 520 /** 521 * Returns the block texture based on the side being looked at. Args: side 522 */ 523 public int getBlockTextureFromSide(int par1) 524 { 525 return this.blockIndexInTexture; 526 } 527 528 /** 529 * if the specified block is in the given AABB, add its collision bounding box to the given list 530 */ 531 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 532 { 533 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 534 535 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 536 { 537 par6List.add(var8); 538 } 539 } 540 541 @SideOnly(Side.CLIENT) 542 543 /** 544 * Returns the bounding box of the wired rectangular prism to render. 545 */ 546 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 547 { 548 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 549 } 550 551 /** 552 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 553 * cleared to be reused) 554 */ 555 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 556 { 557 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 558 } 559 560 /** 561 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 562 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 563 */ 564 public boolean isOpaqueCube() 565 { 566 return true; 567 } 568 569 /** 570 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 571 */ 572 public boolean canCollideCheck(int par1, boolean par2) 573 { 574 return this.isCollidable(); 575 } 576 577 /** 578 * Returns if this block is collidable (only used by Fire). Args: x, y, z 579 */ 580 public boolean isCollidable() 581 { 582 return true; 583 } 584 585 /** 586 * Ticks the block if it's been scheduled 587 */ 588 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 589 590 @SideOnly(Side.CLIENT) 591 592 /** 593 * A randomly called display update to be able to add particles or other items for display 594 */ 595 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 596 597 /** 598 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 599 */ 600 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 601 602 /** 603 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 604 * their own) Args: x, y, z, neighbor blockID 605 */ 606 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 607 608 /** 609 * How many world ticks before ticking 610 */ 611 public int tickRate() 612 { 613 return 10; 614 } 615 616 /** 617 * Called whenever the block is added into the world. Args: world, x, y, z 618 */ 619 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 620 621 /** 622 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 623 */ 624 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 625 { 626 if (hasTileEntity(par6) && !(this instanceof BlockContainer)) 627 { 628 par1World.removeBlockTileEntity(par2, par3, par4); 629 } 630 } 631 632 /** 633 * Returns the quantity of items to drop on block destruction. 634 */ 635 public int quantityDropped(Random par1Random) 636 { 637 return 1; 638 } 639 640 /** 641 * Returns the ID of the items to drop on destruction. 642 */ 643 public int idDropped(int par1, Random par2Random, int par3) 644 { 645 return this.blockID; 646 } 647 648 /** 649 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 650 * EntityPlayer. 651 */ 652 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 653 { 654 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 655 } 656 657 /** 658 * Drops the specified block items 659 */ 660 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 661 { 662 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 663 } 664 665 /** 666 * Drops the block items with a specified chance of dropping the specified items 667 */ 668 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 669 { 670 if (!par1World.isRemote) 671 { 672 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 673 674 for (ItemStack item : items) 675 { 676 if (par1World.rand.nextFloat() <= par6) 677 { 678 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 679 } 680 } 681 } 682 } 683 684 /** 685 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 686 */ 687 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 688 { 689 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 690 { 691 float var6 = 0.7F; 692 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 693 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 694 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 695 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 696 var13.delayBeforeCanPickup = 10; 697 par1World.spawnEntityInWorld(var13); 698 } 699 } 700 701 /** 702 * called by spawner, ore, redstoneOre blocks 703 */ 704 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 705 { 706 if (!par1World.isRemote) 707 { 708 while (par5 > 0) 709 { 710 int var6 = EntityXPOrb.getXPSplit(par5); 711 par5 -= var6; 712 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 713 } 714 } 715 } 716 717 /** 718 * Determines the damage on the item the block drops. Used in cloth and wood. 719 */ 720 public int damageDropped(int par1) 721 { 722 return 0; 723 } 724 725 /** 726 * Returns how much this block can resist explosions from the passed in entity. 727 */ 728 public float getExplosionResistance(Entity par1Entity) 729 { 730 return this.blockResistance / 5.0F; 731 } 732 733 /** 734 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 735 * x, y, z, startVec, endVec 736 */ 737 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 738 { 739 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 740 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 741 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 742 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 743 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 744 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 745 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 746 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 747 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 748 749 if (!this.isVecInsideYZBounds(var7)) 750 { 751 var7 = null; 752 } 753 754 if (!this.isVecInsideYZBounds(var8)) 755 { 756 var8 = null; 757 } 758 759 if (!this.isVecInsideXZBounds(var9)) 760 { 761 var9 = null; 762 } 763 764 if (!this.isVecInsideXZBounds(var10)) 765 { 766 var10 = null; 767 } 768 769 if (!this.isVecInsideXYBounds(var11)) 770 { 771 var11 = null; 772 } 773 774 if (!this.isVecInsideXYBounds(var12)) 775 { 776 var12 = null; 777 } 778 779 Vec3 var13 = null; 780 781 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 782 { 783 var13 = var7; 784 } 785 786 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 787 { 788 var13 = var8; 789 } 790 791 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 792 { 793 var13 = var9; 794 } 795 796 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 797 { 798 var13 = var10; 799 } 800 801 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 802 { 803 var13 = var11; 804 } 805 806 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 807 { 808 var13 = var12; 809 } 810 811 if (var13 == null) 812 { 813 return null; 814 } 815 else 816 { 817 byte var14 = -1; 818 819 if (var13 == var7) 820 { 821 var14 = 4; 822 } 823 824 if (var13 == var8) 825 { 826 var14 = 5; 827 } 828 829 if (var13 == var9) 830 { 831 var14 = 0; 832 } 833 834 if (var13 == var10) 835 { 836 var14 = 1; 837 } 838 839 if (var13 == var11) 840 { 841 var14 = 2; 842 } 843 844 if (var13 == var12) 845 { 846 var14 = 3; 847 } 848 849 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 850 } 851 } 852 853 /** 854 * Checks if a vector is within the Y and Z bounds of the block. 855 */ 856 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 857 { 858 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 859 } 860 861 /** 862 * Checks if a vector is within the X and Z bounds of the block. 863 */ 864 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 865 { 866 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 867 } 868 869 /** 870 * Checks if a vector is within the X and Y bounds of the block. 871 */ 872 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 873 { 874 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 875 } 876 877 /** 878 * Called upon the block being destroyed by an explosion 879 */ 880 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 881 882 @SideOnly(Side.CLIENT) 883 884 /** 885 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 886 */ 887 public int getRenderBlockPass() 888 { 889 return 0; 890 } 891 892 /** 893 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 894 */ 895 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 896 { 897 return this.canPlaceBlockAt(par1World, par2, par3, par4); 898 } 899 900 /** 901 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 902 */ 903 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 904 { 905 int var5 = par1World.getBlockId(par2, par3, par4); 906 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable(); 907 } 908 909 /** 910 * Called upon block activation (right click on the block.) 911 */ 912 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 913 { 914 return false; 915 } 916 917 /** 918 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 919 */ 920 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 921 922 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 923 { 924 return par9; 925 } 926 927 /** 928 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 929 */ 930 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 931 932 /** 933 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 934 */ 935 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 936 937 /** 938 * Updates the blocks bounds based on its current state. Args: world, x, y, z 939 */ 940 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 941 942 /** 943 * returns the block bounderies minX value 944 */ 945 public final double getBlockBoundsMinX() 946 { 947 return this.minX; 948 } 949 950 /** 951 * returns the block bounderies maxX value 952 */ 953 public final double getBlockBoundsMaxX() 954 { 955 return this.maxX; 956 } 957 958 /** 959 * returns the block bounderies minY value 960 */ 961 public final double getBlockBoundsMinY() 962 { 963 return this.minY; 964 } 965 966 /** 967 * returns the block bounderies maxY value 968 */ 969 public final double getBlockBoundsMaxY() 970 { 971 return this.maxY; 972 } 973 974 /** 975 * returns the block bounderies minZ value 976 */ 977 public final double getBlockBoundsMinZ() 978 { 979 return this.minZ; 980 } 981 982 /** 983 * returns the block bounderies maxZ value 984 */ 985 public final double getBlockBoundsMaxZ() 986 { 987 return this.maxZ; 988 } 989 990 @SideOnly(Side.CLIENT) 991 public int getBlockColor() 992 { 993 return 16777215; 994 } 995 996 @SideOnly(Side.CLIENT) 997 998 /** 999 * Returns the color this block should be rendered. Used by leaves. 1000 */ 1001 public int getRenderColor(int par1) 1002 { 1003 return 16777215; 1004 } 1005 1006 @SideOnly(Side.CLIENT) 1007 1008 /** 1009 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1010 * when first determining what to render. 1011 */ 1012 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1013 { 1014 return 16777215; 1015 } 1016 1017 /** 1018 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1019 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1020 * Y, Z, side 1021 */ 1022 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1023 { 1024 return false; 1025 } 1026 1027 /** 1028 * Can this block provide power. Only wire currently seems to have this change based on its state. 1029 */ 1030 public boolean canProvidePower() 1031 { 1032 return false; 1033 } 1034 1035 /** 1036 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1037 */ 1038 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1039 1040 /** 1041 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1042 * side 1043 */ 1044 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1045 { 1046 return false; 1047 } 1048 1049 /** 1050 * Sets the block's bounds for rendering it as an item 1051 */ 1052 public void setBlockBoundsForItemRender() {} 1053 1054 /** 1055 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1056 * block and l is the block's subtype/damage. 1057 */ 1058 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1059 { 1060 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1061 par2EntityPlayer.addExhaustion(0.025F); 1062 1063 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1064 { 1065 ItemStack var8 = this.createStackedBlock(par6); 1066 1067 if (var8 != null) 1068 { 1069 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1070 } 1071 } 1072 else 1073 { 1074 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1075 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1076 } 1077 } 1078 1079 /** 1080 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1081 */ 1082 protected boolean canSilkHarvest() 1083 { 1084 return this.renderAsNormalBlock() && !this.isBlockContainer; 1085 } 1086 1087 /** 1088 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1089 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1090 */ 1091 protected ItemStack createStackedBlock(int par1) 1092 { 1093 int var2 = 0; 1094 1095 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1096 { 1097 var2 = par1; 1098 } 1099 1100 return new ItemStack(this.blockID, 1, var2); 1101 } 1102 1103 /** 1104 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1105 */ 1106 public int quantityDroppedWithBonus(int par1, Random par2Random) 1107 { 1108 return this.quantityDropped(par2Random); 1109 } 1110 1111 /** 1112 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1113 */ 1114 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1115 { 1116 return true; 1117 } 1118 1119 /** 1120 * Called when the block is placed in the world. 1121 */ 1122 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1123 1124 public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {} 1125 1126 /** 1127 * set name of block from language file 1128 */ 1129 public Block setBlockName(String par1Str) 1130 { 1131 this.blockName = "tile." + par1Str; 1132 return this; 1133 } 1134 1135 /** 1136 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1137 * page. 1138 */ 1139 public String translateBlockName() 1140 { 1141 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1142 } 1143 1144 public String getBlockName() 1145 { 1146 return this.blockName; 1147 } 1148 1149 /** 1150 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1151 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1152 */ 1153 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1154 1155 /** 1156 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1157 */ 1158 public boolean getEnableStats() 1159 { 1160 return this.enableStats; 1161 } 1162 1163 /** 1164 * Disable statistics for the block, the block will no count for mined or placed. 1165 */ 1166 protected Block disableStats() 1167 { 1168 this.enableStats = false; 1169 return this; 1170 } 1171 1172 /** 1173 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1174 * and stop pistons 1175 */ 1176 public int getMobilityFlag() 1177 { 1178 return this.blockMaterial.getMaterialMobility(); 1179 } 1180 1181 @SideOnly(Side.CLIENT) 1182 1183 /** 1184 * Returns the default ambient occlusion value based on block opacity 1185 */ 1186 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1187 { 1188 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1189 } 1190 1191 /** 1192 * Block's chance to react to an entity falling on it. 1193 */ 1194 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1195 1196 @SideOnly(Side.CLIENT) 1197 1198 /** 1199 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1200 */ 1201 public int idPicked(World par1World, int par2, int par3, int par4) 1202 { 1203 return this.blockID; 1204 } 1205 1206 /** 1207 * Get the block's damage value (for use with pick block). 1208 */ 1209 public int getDamageValue(World par1World, int par2, int par3, int par4) 1210 { 1211 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1212 } 1213 1214 @SideOnly(Side.CLIENT) 1215 1216 /** 1217 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1218 */ 1219 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1220 { 1221 par3List.add(new ItemStack(par1, 1, 0)); 1222 } 1223 1224 /** 1225 * Sets the CreativeTab to display this block on. 1226 */ 1227 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1228 { 1229 this.displayOnCreativeTab = par1CreativeTabs; 1230 return this; 1231 } 1232 1233 /** 1234 * Called when the block is attempted to be harvested 1235 */ 1236 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1237 1238 @SideOnly(Side.CLIENT) 1239 1240 /** 1241 * Returns the CreativeTab to display the given block on. 1242 */ 1243 public CreativeTabs getCreativeTabToDisplayOn() 1244 { 1245 return this.displayOnCreativeTab; 1246 } 1247 1248 /** 1249 * Called when this block is set (with meta data). 1250 */ 1251 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1252 1253 /** 1254 * currently only used by BlockCauldron to incrament meta-data during rain 1255 */ 1256 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1257 1258 @SideOnly(Side.CLIENT) 1259 public boolean func_82505_u_() 1260 { 1261 return false; 1262 } 1263 1264 public boolean func_82506_l() 1265 { 1266 return true; 1267 } 1268 1269 public boolean func_85103_a(Explosion par1Explosion) 1270 { 1271 return true; 1272 } 1273 1274 static 1275 { 1276 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1277 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log"); 1278 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood"); 1279 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg"); 1280 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth"); 1281 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone"); 1282 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1283 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1284 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1285 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1286 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling"); 1287 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1288 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1289 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1290 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1291 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1292 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1293 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall"); 1294 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil"); 1295 1296 for (int var0 = 0; var0 < 256; ++var0) 1297 { 1298 if (blocksList[var0] != null) 1299 { 1300 if (Item.itemsList[var0] == null) 1301 { 1302 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1303 blocksList[var0].initializeBlock(); 1304 } 1305 1306 boolean var1 = false; 1307 1308 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1309 { 1310 var1 = true; 1311 } 1312 1313 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1314 { 1315 var1 = true; 1316 } 1317 1318 if (var0 == tilledField.blockID) 1319 { 1320 var1 = true; 1321 } 1322 1323 if (canBlockGrass[var0]) 1324 { 1325 var1 = true; 1326 } 1327 1328 if (lightOpacity[var0] == 0) 1329 { 1330 var1 = true; 1331 } 1332 1333 useNeighborBrightness[var0] = var1; 1334 } 1335 } 1336 1337 canBlockGrass[0] = true; 1338 StatList.initBreakableStats(); 1339 } 1340 1341 /* =================================================== FORGE START =====================================*/ 1342 /** 1343 * Get a light value for this block, normal ranges are between 0 and 15 1344 * 1345 * @param world The current world 1346 * @param x X Position 1347 * @param y Y position 1348 * @param z Z position 1349 * @return The light value 1350 */ 1351 public int getLightValue(IBlockAccess world, int x, int y, int z) 1352 { 1353 return lightValue[blockID]; 1354 } 1355 1356 /** 1357 * Checks if a player or entity can use this block to 'climb' like a ladder. 1358 * 1359 * @param world The current world 1360 * @param x X Position 1361 * @param y Y position 1362 * @param z Z position 1363 * @return True if the block should act like a ladder 1364 */ 1365 public boolean isLadder(World world, int x, int y, int z) 1366 { 1367 return false; 1368 } 1369 1370 /** 1371 * Return true if the block is a normal, solid cube. This 1372 * determines indirect power state, entity ejection from blocks, and a few 1373 * others. 1374 * 1375 * @param world The current world 1376 * @param x X Position 1377 * @param y Y position 1378 * @param z Z position 1379 * @return True if the block is a full cube 1380 */ 1381 public boolean isBlockNormalCube(World world, int x, int y, int z) 1382 { 1383 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1384 } 1385 1386 /** 1387 * Checks if the block is a solid face on the given side, used by placement logic. 1388 * 1389 * @param world The current world 1390 * @param x X Position 1391 * @param y Y position 1392 * @param z Z position 1393 * @param side The side to check 1394 * @return True if the block is solid on the specified side. 1395 */ 1396 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1397 { 1398 int meta = world.getBlockMetadata(x, y, z); 1399 if (this instanceof BlockHalfSlab) 1400 { 1401 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1402 } 1403 else if (this instanceof BlockFarmland) 1404 { 1405 return (side != DOWN && side != UP); 1406 } 1407 else if (this instanceof BlockStairs) 1408 { 1409 boolean flipped = ((meta & 4) != 0); 1410 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1411 } 1412 return isBlockNormalCube(world, x, y, z); 1413 } 1414 1415 /** 1416 * Determines if a new block can be replace the space occupied by this one, 1417 * Used in the player's placement code to make the block act like water, and lava. 1418 * 1419 * @param world The current world 1420 * @param x X Position 1421 * @param y Y position 1422 * @param z Z position 1423 * @return True if the block is replaceable by another block 1424 */ 1425 public boolean isBlockReplaceable(World world, int x, int y, int z) 1426 { 1427 return false; 1428 } 1429 1430 /** 1431 * Determines if this block should set fire and deal fire damage 1432 * to entities coming into contact with it. 1433 * 1434 * @param world The current world 1435 * @param x X Position 1436 * @param y Y position 1437 * @param z Z position 1438 * @return True if the block should deal damage 1439 */ 1440 public boolean isBlockBurning(World world, int x, int y, int z) 1441 { 1442 return false; 1443 } 1444 1445 /** 1446 * Determines this block should be treated as an air block 1447 * by the rest of the code. This method is primarily 1448 * useful for creating pure logic-blocks that will be invisible 1449 * to the player and otherwise interact as air would. 1450 * 1451 * @param world The current world 1452 * @param x X Position 1453 * @param y Y position 1454 * @param z Z position 1455 * @return True if the block considered air 1456 */ 1457 public boolean isAirBlock(World world, int x, int y, int z) 1458 { 1459 return false; 1460 } 1461 1462 /** 1463 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1464 * 1465 * @param player The player damaging the block, may be null 1466 * @param meta The block's current metadata 1467 * @return True to spawn the drops 1468 */ 1469 public boolean canHarvestBlock(EntityPlayer player, int meta) 1470 { 1471 return ForgeHooks.canHarvestBlock(this, player, meta); 1472 } 1473 1474 /** 1475 * Called when a player removes a block. This is responsible for 1476 * actually destroying the block, and the block is intact at time of call. 1477 * This is called regardless of whether the player can harvest the block or 1478 * not. 1479 * 1480 * Return true if the block is actually destroyed. 1481 * 1482 * Note: When used in multiplayer, this is called on both client and 1483 * server sides! 1484 * 1485 * @param world The current world 1486 * @param player The player damaging the block, may be null 1487 * @param x X Position 1488 * @param y Y position 1489 * @param z Z position 1490 * @return True if the block is actually destroyed. 1491 */ 1492 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1493 { 1494 return world.setBlockWithNotify(x, y, z, 0); 1495 } 1496 1497 /** 1498 * Called when a new CreativeContainer is opened, populate the list 1499 * with all of the items for this block you want a player in creative mode 1500 * to have access to. 1501 * 1502 * @param itemList The list of items to display on the creative inventory. 1503 */ 1504 public void addCreativeItems(ArrayList itemList) 1505 { 1506 } 1507 1508 /** 1509 * Chance that fire will spread and consume this block. 1510 * 300 being a 100% chance, 0, being a 0% chance. 1511 * 1512 * @param world The current world 1513 * @param x The blocks X position 1514 * @param y The blocks Y position 1515 * @param z The blocks Z position 1516 * @param metadata The blocks current metadata 1517 * @param face The face that the fire is coming from 1518 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1519 */ 1520 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1521 { 1522 return blockFlammability[blockID]; 1523 } 1524 1525 /** 1526 * Called when fire is updating, checks if a block face can catch fire. 1527 * 1528 * 1529 * @param world The current world 1530 * @param x The blocks X position 1531 * @param y The blocks Y position 1532 * @param z The blocks Z position 1533 * @param metadata The blocks current metadata 1534 * @param face The face that the fire is coming from 1535 * @return True if the face can be on fire, false otherwise. 1536 */ 1537 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1538 { 1539 return getFlammability(world, x, y, z, metadata, face) > 0; 1540 } 1541 1542 /** 1543 * Called when fire is updating on a neighbor block. 1544 * The higher the number returned, the faster fire will spread around this block. 1545 * 1546 * @param world The current world 1547 * @param x The blocks X position 1548 * @param y The blocks Y position 1549 * @param z The blocks Z position 1550 * @param metadata The blocks current metadata 1551 * @param face The face that the fire is coming from 1552 * @return A number that is used to determine the speed of fire growth around the block 1553 */ 1554 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1555 { 1556 return blockFireSpreadSpeed[blockID]; 1557 } 1558 1559 /** 1560 * Currently only called by fire when it is on top of this block. 1561 * Returning true will prevent the fire from naturally dying during updating. 1562 * Also prevents firing from dying from rain. 1563 * 1564 * @param world The current world 1565 * @param x The blocks X position 1566 * @param y The blocks Y position 1567 * @param z The blocks Z position 1568 * @param metadata The blocks current metadata 1569 * @param side The face that the fire is coming from 1570 * @return True if this block sustains fire, meaning it will never go out. 1571 */ 1572 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1573 { 1574 if (blockID == Block.netherrack.blockID && side == UP) 1575 { 1576 return true; 1577 } 1578 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1579 { 1580 return true; 1581 } 1582 return false; 1583 } 1584 1585 /** 1586 * Called by BlockFire to setup the burn values of vanilla blocks. 1587 * @param id The block id 1588 * @param encouragement How much the block encourages fire to spread 1589 * @param flammability how easy a block is to catch fire 1590 */ 1591 public static void setBurnProperties(int id, int encouragement, int flammability) 1592 { 1593 blockFireSpreadSpeed[id] = encouragement; 1594 blockFlammability[id] = flammability; 1595 } 1596 1597 /** 1598 * Called throughout the code as a replacement for block instanceof BlockContainer 1599 * Moving this to the Block base class allows for mods that wish to extend vinella 1600 * blocks, and also want to have a tile entity on that block, may. 1601 * 1602 * Return true from this function to specify this block has a tile entity. 1603 * 1604 * @param metadata Metadata of the current block 1605 * @return True if block has a tile entity, false otherwise 1606 */ 1607 public boolean hasTileEntity(int metadata) 1608 { 1609 return isBlockContainer; 1610 } 1611 1612 /** 1613 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1614 * Return the same thing you would from that function. 1615 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1616 * 1617 * @param metadata The Metadata of the current block 1618 * @return A instance of a class extending TileEntity 1619 */ 1620 public TileEntity createTileEntity(World world, int metadata) 1621 { 1622 if (this instanceof BlockContainer) 1623 { 1624 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1625 } 1626 return null; 1627 } 1628 1629 /** 1630 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1631 * version in 1.1. 1632 * 1633 * @param meta Blocks Metadata 1634 * @param fortune Current item fortune level 1635 * @param random Random number generator 1636 * @return The number of items to drop 1637 */ 1638 public int quantityDropped(int meta, int fortune, Random random) 1639 { 1640 return quantityDroppedWithBonus(fortune, random); 1641 } 1642 1643 /** 1644 * This returns a complete list of items dropped from this block. 1645 * 1646 * @param world The current world 1647 * @param x X Position 1648 * @param y Y Position 1649 * @param z Z Position 1650 * @param metadata Current metadata 1651 * @param fortune Breakers fortune level 1652 * @return A ArrayList containing all items this block drops 1653 */ 1654 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1655 { 1656 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1657 1658 int count = quantityDropped(metadata, fortune, world.rand); 1659 for(int i = 0; i < count; i++) 1660 { 1661 int id = idDropped(metadata, world.rand, 0); 1662 if (id > 0) 1663 { 1664 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1665 } 1666 } 1667 return ret; 1668 } 1669 1670 /** 1671 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1672 * 1673 * @param world The world 1674 * @param player The player doing the harvesting 1675 * @param x X Position 1676 * @param y Y Position 1677 * @param z Z Position 1678 * @param metadata The metadata 1679 * @return True if the block can be directly harvested using silk touch 1680 */ 1681 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1682 { 1683 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1684 { 1685 return true; 1686 } 1687 return renderAsNormalBlock() && !hasTileEntity(metadata); 1688 } 1689 1690 /** 1691 * Determines if a specified mob type can spawn on this block, returning false will 1692 * prevent any mob from spawning on the block. 1693 * 1694 * @param type The Mob Category Type 1695 * @param world The current world 1696 * @param x The X Position 1697 * @param y The Y Position 1698 * @param z The Z Position 1699 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1700 */ 1701 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1702 { 1703 int meta = world.getBlockMetadata(x, y, z); 1704 if (this instanceof BlockStep) 1705 { 1706 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1707 { 1708 return (((meta & 8) == 8) || isOpaqueCube()); 1709 } 1710 else 1711 { 1712 return isNormalCube(this.blockID); 1713 } 1714 } 1715 else if (this instanceof BlockStairs) 1716 { 1717 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1718 { 1719 return ((meta & 4) != 0); 1720 } 1721 else 1722 { 1723 return isNormalCube(this.blockID); 1724 } 1725 } 1726 return isBlockSolidOnSide(world, x, y, z, UP); 1727 } 1728 1729 /** 1730 * Determines if this block is classified as a Bed, Allowing 1731 * players to sleep in it, though the block has to specifically 1732 * perform the sleeping functionality in it's activated event. 1733 * 1734 * @param world The current world 1735 * @param x X Position 1736 * @param y Y Position 1737 * @param z Z Position 1738 * @param player The player or camera entity, null in some cases. 1739 * @return True to treat this as a bed 1740 */ 1741 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1742 { 1743 return blockID == Block.bed.blockID; 1744 } 1745 1746 /** 1747 * Returns the position that the player is moved to upon 1748 * waking up, or respawning at the bed. 1749 * 1750 * @param world The current world 1751 * @param x X Position 1752 * @param y Y Position 1753 * @param z Z Position 1754 * @param player The player or camera entity, null in some cases. 1755 * @return The spawn position 1756 */ 1757 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1758 { 1759 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1760 } 1761 1762 /** 1763 * Called when a user either starts or stops sleeping in the bed. 1764 * 1765 * @param world The current world 1766 * @param x X Position 1767 * @param y Y Position 1768 * @param z Z Position 1769 * @param player The player or camera entity, null in some cases. 1770 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1771 */ 1772 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1773 { 1774 BlockBed.setBedOccupied(world, x, y, z, occupied); 1775 } 1776 1777 /** 1778 * Returns the direction of the block. Same values that 1779 * are returned by BlockDirectional 1780 * 1781 * @param world The current world 1782 * @param x X Position 1783 * @param y Y Position 1784 * @param z Z Position 1785 * @return Bed direction 1786 */ 1787 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1788 { 1789 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1790 } 1791 1792 /** 1793 * Determines if the current block is the foot half of the bed. 1794 * 1795 * @param world The current world 1796 * @param x X Position 1797 * @param y Y Position 1798 * @param z Z Position 1799 * @return True if the current block is the foot side of a bed. 1800 */ 1801 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1802 { 1803 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1804 } 1805 1806 /** 1807 * Called when a leaf should start its decay process. 1808 * 1809 * @param world The current world 1810 * @param x X Position 1811 * @param y Y Position 1812 * @param z Z Position 1813 */ 1814 public void beginLeavesDecay(World world, int x, int y, int z){} 1815 1816 /** 1817 * Determines if this block can prevent leaves connected to it from decaying. 1818 * 1819 * @param world The current world 1820 * @param x X Position 1821 * @param y Y Position 1822 * @param z Z Position 1823 * @return true if the presence this block can prevent leaves from decaying. 1824 */ 1825 public boolean canSustainLeaves(World world, int x, int y, int z) 1826 { 1827 return false; 1828 } 1829 1830 /** 1831 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1832 * 1833 * @param world The current world 1834 * @param x X Position 1835 * @param y Y Position 1836 * @param z Z Position 1837 * @return true if this block is considered leaves. 1838 */ 1839 public boolean isLeaves(World world, int x, int y, int z) 1840 { 1841 return false; 1842 } 1843 1844 /** 1845 * Used during tree growth to determine if newly generated leaves can replace this block. 1846 * 1847 * @param world The current world 1848 * @param x X Position 1849 * @param y Y Position 1850 * @param z Z Position 1851 * @return true if this block can be replaced by growing leaves. 1852 */ 1853 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1854 { 1855 return !Block.opaqueCubeLookup[this.blockID]; 1856 } 1857 1858 /** 1859 * 1860 * @param world The current world 1861 * @param x X Position 1862 * @param y Y Position 1863 * @param z Z Position 1864 * @return true if the block is wood (logs) 1865 */ 1866 public boolean isWood(World world, int x, int y, int z) 1867 { 1868 return false; 1869 } 1870 1871 /** 1872 * Determines if the current block is replaceable by Ore veins during world generation. 1873 * 1874 * @param world The current world 1875 * @param x X Position 1876 * @param y Y Position 1877 * @param z Z Position 1878 * @return True to allow this block to be replaced by a ore 1879 */ 1880 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1881 { 1882 return blockID == stone.blockID; 1883 } 1884 1885 /** 1886 * Grabs the current texture file used for this block 1887 */ 1888 public String getTextureFile() 1889 { 1890 return currentTexture; 1891 } 1892 1893 /** 1894 * Sets the current texture file for this block, used when rendering. 1895 * Default is "/terrain.png" 1896 * 1897 * @param texture The texture file 1898 */ 1899 public Block setTextureFile(String texture) 1900 { 1901 currentTexture = texture; 1902 isDefaultTexture = false; 1903 return this; 1904 } 1905 1906 1907 /** 1908 * Location sensitive version of getExplosionRestance 1909 * 1910 * @param par1Entity The entity that caused the explosion 1911 * @param world The current world 1912 * @param x X Position 1913 * @param y Y Position 1914 * @param z Z Position 1915 * @param explosionX Explosion source X Position 1916 * @param explosionY Explosion source X Position 1917 * @param explosionZ Explosion source X Position 1918 * @return The amount of the explosion absorbed. 1919 */ 1920 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1921 { 1922 return getExplosionResistance(par1Entity); 1923 } 1924 1925 /** 1926 * Determine if this block can make a redstone connection on the side provided, 1927 * Useful to control which sides are inputs and outputs for redstone wires. 1928 * 1929 * Side: 1930 * -1: UP 1931 * 0: NORTH 1932 * 1: EAST 1933 * 2: SOUTH 1934 * 3: WEST 1935 * 1936 * @param world The current world 1937 * @param x X Position 1938 * @param y Y Position 1939 * @param z Z Position 1940 * @param side The side that is trying to make the connection 1941 * @return True to make the connection 1942 */ 1943 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1944 { 1945 return Block.blocksList[blockID].canProvidePower() && side != -1; 1946 } 1947 1948 /** 1949 * Determines if a torch can be placed on the top surface of this block. 1950 * Useful for creating your own block that torches can be on, such as fences. 1951 * 1952 * @param world The current world 1953 * @param x X Position 1954 * @param y Y Position 1955 * @param z Z Position 1956 * @return True to allow the torch to be placed 1957 */ 1958 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1959 { 1960 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1961 { 1962 return true; 1963 } 1964 else 1965 { 1966 int id = world.getBlockId(x, y, z); 1967 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 1968 } 1969 } 1970 1971 1972 /** 1973 * Determines if this block should render in this pass. 1974 * 1975 * @param pass The pass in question 1976 * @return True to render 1977 */ 1978 public boolean canRenderInPass(int pass) 1979 { 1980 return pass == getRenderBlockPass(); 1981 } 1982 1983 /** 1984 * Called when a user uses the creative pick block button on this block 1985 * 1986 * @param target The full target the player is looking at 1987 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 1988 */ 1989 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 1990 { 1991 int id = idPicked(world, x, y, z); 1992 1993 if (id == 0) 1994 { 1995 return null; 1996 } 1997 1998 Item item = Item.itemsList[id]; 1999 if (item == null) 2000 { 2001 return null; 2002 } 2003 2004 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 2005 } 2006 2007 /** 2008 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2009 * Also used to determine if the player can spawn on this block. 2010 * 2011 * @return False to disallow spawning 2012 */ 2013 public boolean isBlockFoliage(World world, int x, int y, int z) 2014 { 2015 return false; 2016 } 2017 2018 /** 2019 * Spawn a digging particle effect in the world, this is a wrapper 2020 * around EffectRenderer.addBlockHitEffects to allow the block more 2021 * control over the particles. Useful when you have entirely different 2022 * texture sheets for different sides/locations in the world. 2023 * 2024 * @param world The current world 2025 * @param target The target the player is looking at {x/y/z/side/sub} 2026 * @param effectRenderer A reference to the current effect renderer. 2027 * @return True to prevent vanilla digging particles form spawning. 2028 */ 2029 @SideOnly(Side.CLIENT) 2030 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2031 { 2032 return false; 2033 } 2034 2035 /** 2036 * Spawn particles for when the block is destroyed. Due to the nature 2037 * of how this is invoked, the x/y/z locations are not always guaranteed 2038 * to host your block. So be sure to do proper sanity checks before assuming 2039 * that the location is this block. 2040 * 2041 * @param world The current world 2042 * @param x X position to spawn the particle 2043 * @param y Y position to spawn the particle 2044 * @param z Z position to spawn the particle 2045 * @param meta The metadata for the block before it was destroyed. 2046 * @param effectRenderer A reference to the current effect renderer. 2047 * @return True to prevent vanilla break particles from spawning. 2048 */ 2049 @SideOnly(Side.CLIENT) 2050 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2051 { 2052 return false; 2053 } 2054 2055 /** 2056 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2057 * Some examples: 2058 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2059 * Cacti checks if its a cacti, or if its sand 2060 * Nether types check for soul sand 2061 * Crops check for tilled soil 2062 * Caves check if it's a colid surface 2063 * Plains check if its grass or dirt 2064 * Water check if its still water 2065 * 2066 * @param world The current world 2067 * @param x X Position 2068 * @param y Y Position 2069 * @param z Z position 2070 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2071 * @param plant The plant that wants to check 2072 * @return True to allow the plant to be planted/stay. 2073 */ 2074 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2075 { 2076 int plantID = plant.getPlantID(world, x, y + 1, z); 2077 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2078 2079 if (plantID == cactus.blockID && blockID == cactus.blockID) 2080 { 2081 return true; 2082 } 2083 2084 if (plantID == reed.blockID && blockID == reed.blockID) 2085 { 2086 return true; 2087 } 2088 2089 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2090 { 2091 return true; 2092 } 2093 2094 switch (plantType) 2095 { 2096 case Desert: return blockID == sand.blockID; 2097 case Nether: return blockID == slowSand.blockID; 2098 case Crop: return blockID == tilledField.blockID; 2099 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2100 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2101 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2102 case Beach: 2103 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2104 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || 2105 world.getBlockMaterial(x + 1, y, z ) == Material.water || 2106 world.getBlockMaterial(x, y, z - 1) == Material.water || 2107 world.getBlockMaterial(x, y, z + 1) == Material.water); 2108 return isBeach && hasWater; 2109 } 2110 2111 return false; 2112 } 2113 2114 /** 2115 * Checks if this soil is fertile, typically this means that growth rates 2116 * of plants on this soil will be slightly sped up. 2117 * Only vanilla case is tilledField when it is within range of water. 2118 * 2119 * @param world The current world 2120 * @param x X Position 2121 * @param y Y Position 2122 * @param z Z position 2123 * @return True if the soil should be considered fertile. 2124 */ 2125 public boolean isFertile(World world, int x, int y, int z) 2126 { 2127 if (blockID == tilledField.blockID) 2128 { 2129 return world.getBlockMetadata(x, y, z) > 0; 2130 } 2131 2132 return false; 2133 } 2134 2135 /** 2136 * Location aware and overrideable version of the lightOpacity array, 2137 * return the number to subtract from the light value when it passes through this block. 2138 * 2139 * This is not guaranteed to have the tile entity in place before this is called, so it is 2140 * Recommended that you have your tile entity call relight after being placed if you 2141 * rely on it for light info. 2142 * 2143 * @param world The current world 2144 * @param x X Position 2145 * @param y Y Position 2146 * @param z Z position 2147 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2148 */ 2149 public int getLightOpacity(World world, int x, int y, int z) 2150 { 2151 return lightOpacity[blockID]; 2152 } 2153 2154 /** 2155 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2156 * The block will be set to 0, nothing will drop. 2157 * 2158 * @param world The current world 2159 * @param x X Position 2160 * @param y Y Position 2161 * @param z Z position 2162 * @return True to allow the ender dragon to destroy this block 2163 */ 2164 public boolean canDragonDestroy(World world, int x, int y, int z) 2165 { 2166 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2167 } 2168 2169 /** 2170 * Determines if this block can be used as the base of a beacon. 2171 * 2172 * @param world The current world 2173 * @param x X Position 2174 * @param y Y Position 2175 * @param z Z position 2176 * @param beaconX Beacons X Position 2177 * @param beaconY Beacons Y Position 2178 * @param beaconZ Beacons Z Position 2179 * @return True, to support the beacon, and make it active with this block. 2180 */ 2181 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2182 { 2183 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2184 } 2185 }