001    package net.minecraft.src;
002    
003    public class ContainerPlayer extends Container
004    {
005        /** The crafting matrix inventory. */
006        public InventoryCrafting craftMatrix = new InventoryCrafting(this, 2, 2);
007        public IInventory craftResult = new InventoryCraftResult();
008    
009        /** Determines if inventory manipulation should be handled. */
010        public boolean isLocalWorld = false;
011        private final EntityPlayer thePlayer;
012    
013        public ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)
014        {
015            this.isLocalWorld = par2;
016            this.thePlayer = par3EntityPlayer;
017            this.addSlotToContainer(new SlotCrafting(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 144, 36));
018            int var4;
019            int var5;
020    
021            for (var4 = 0; var4 < 2; ++var4)
022            {
023                for (var5 = 0; var5 < 2; ++var5)
024                {
025                    this.addSlotToContainer(new Slot(this.craftMatrix, var5 + var4 * 2, 88 + var5 * 18, 26 + var4 * 18));
026                }
027            }
028    
029            for (var4 = 0; var4 < 4; ++var4)
030            {
031                this.addSlotToContainer(new SlotArmor(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - 1 - var4, 8, 8 + var4 * 18, var4));
032            }
033    
034            for (var4 = 0; var4 < 3; ++var4)
035            {
036                for (var5 = 0; var5 < 9; ++var5)
037                {
038                    this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + (var4 + 1) * 9, 8 + var5 * 18, 84 + var4 * 18));
039                }
040            }
041    
042            for (var4 = 0; var4 < 9; ++var4)
043            {
044                this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142));
045            }
046    
047            this.onCraftMatrixChanged(this.craftMatrix);
048        }
049    
050        /**
051         * Callback for when the crafting matrix is changed.
052         */
053        public void onCraftMatrixChanged(IInventory par1IInventory)
054        {
055            this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.thePlayer.worldObj));
056        }
057    
058        /**
059         * Callback for when the crafting gui is closed.
060         */
061        public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
062        {
063            super.onCraftGuiClosed(par1EntityPlayer);
064    
065            for (int var2 = 0; var2 < 4; ++var2)
066            {
067                ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);
068    
069                if (var3 != null)
070                {
071                    par1EntityPlayer.dropPlayerItem(var3);
072                }
073            }
074    
075            this.craftResult.setInventorySlotContents(0, (ItemStack)null);
076        }
077    
078        public boolean canInteractWith(EntityPlayer par1EntityPlayer)
079        {
080            return true;
081        }
082    
083        /**
084         * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
085         */
086        public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
087        {
088            ItemStack var3 = null;
089            Slot var4 = (Slot)this.inventorySlots.get(par2);
090    
091            if (var4 != null && var4.getHasStack())
092            {
093                ItemStack var5 = var4.getStack();
094                var3 = var5.copy();
095    
096                if (par2 == 0)
097                {
098                    if (!this.mergeItemStack(var5, 9, 45, true))
099                    {
100                        return null;
101                    }
102    
103                    var4.onSlotChange(var5, var3);
104                }
105                else if (par2 >= 1 && par2 < 5)
106                {
107                    if (!this.mergeItemStack(var5, 9, 45, false))
108                    {
109                        return null;
110                    }
111                }
112                else if (par2 >= 5 && par2 < 9)
113                {
114                    if (!this.mergeItemStack(var5, 9, 45, false))
115                    {
116                        return null;
117                    }
118                }
119                else if (var3.getItem() instanceof ItemArmor && !((Slot)this.inventorySlots.get(5 + ((ItemArmor)var3.getItem()).armorType)).getHasStack())
120                {
121                    int var6 = 5 + ((ItemArmor)var3.getItem()).armorType;
122    
123                    if (!this.mergeItemStack(var5, var6, var6 + 1, false))
124                    {
125                        return null;
126                    }
127                }
128                else if (par2 >= 9 && par2 < 36)
129                {
130                    if (!this.mergeItemStack(var5, 36, 45, false))
131                    {
132                        return null;
133                    }
134                }
135                else if (par2 >= 36 && par2 < 45)
136                {
137                    if (!this.mergeItemStack(var5, 9, 36, false))
138                    {
139                        return null;
140                    }
141                }
142                else if (!this.mergeItemStack(var5, 9, 45, false))
143                {
144                    return null;
145                }
146    
147                if (var5.stackSize == 0)
148                {
149                    var4.putStack((ItemStack)null);
150                }
151                else
152                {
153                    var4.onSlotChanged();
154                }
155    
156                if (var5.stackSize == var3.stackSize)
157                {
158                    return null;
159                }
160    
161                var4.onPickupFromSlot(par1EntityPlayer, var5);
162            }
163    
164            return var3;
165        }
166    }