001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.ArrayList;
006    import java.util.HashMap;
007    import java.util.List;
008    import java.util.Map;
009    import java.util.Random;
010    
011    public abstract class ModelBase
012    {
013        public float onGround;
014        public boolean isRiding = false;
015    
016        /**
017         * This is a list of all the boxes (ModelRenderer.class) in the current model.
018         */
019        public List boxList = new ArrayList();
020        public boolean isChild = true;
021    
022        /** A mapping for all texture offsets */
023        private Map modelTextureMap = new HashMap();
024        public int textureWidth = 64;
025        public int textureHeight = 32;
026    
027        /**
028         * Sets the models various rotation angles then renders the model.
029         */
030        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
031    
032        /**
033         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
034         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
035         * "far" arms and legs can swing at most.
036         */
037        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
038    
039        /**
040         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
041         * and third as in the setRotationAngles method.
042         */
043        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
044    
045        public ModelRenderer func_85181_a(Random par1Random)
046        {
047            return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
048        }
049    
050        protected void setTextureOffset(String par1Str, int par2, int par3)
051        {
052            this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
053        }
054    
055        public TextureOffset getTextureOffset(String par1Str)
056        {
057            return (TextureOffset)this.modelTextureMap.get(par1Str);
058        }
059    }