001    package net.minecraft.world;
002    
003    import java.util.Iterator;
004    import net.minecraft.entity.Entity;
005    import net.minecraft.entity.player.EntityPlayer;
006    import net.minecraft.entity.player.EntityPlayerMP;
007    import net.minecraft.network.packet.Packet55BlockDestroy;
008    import net.minecraft.network.packet.Packet61DoorChange;
009    import net.minecraft.network.packet.Packet62LevelSound;
010    import net.minecraft.server.MinecraftServer;
011    
012    public class WorldManager implements IWorldAccess
013    {
014        /** Reference to the MinecraftServer object. */
015        private MinecraftServer mcServer;
016    
017        /** The WorldServer object. */
018        private WorldServer theWorldServer;
019    
020        public WorldManager(MinecraftServer par1MinecraftServer, WorldServer par2WorldServer)
021        {
022            this.mcServer = par1MinecraftServer;
023            this.theWorldServer = par2WorldServer;
024        }
025    
026        /**
027         * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
028         */
029        public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) {}
030    
031        /**
032         * Start the skin for this entity downloading, if necessary, and increment its reference counter
033         */
034        public void obtainEntitySkin(Entity par1Entity)
035        {
036            this.theWorldServer.getEntityTracker().addEntityToTracker(par1Entity);
037        }
038    
039        /**
040         * Decrement the reference counter for this entity's skin image data
041         */
042        public void releaseEntitySkin(Entity par1Entity)
043        {
044            this.theWorldServer.getEntityTracker().removeEntityFromAllTrackingPlayers(par1Entity);
045        }
046    
047        /**
048         * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
049         */
050        public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9)
051        {
052            this.mcServer.getConfigurationManager().sendToAllNear(par2, par4, par6, par8 > 1.0F ? (double)(16.0F * par8) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par1Str, par2, par4, par6, par8, par9));
053        }
054    
055        public void func_85102_a(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)
056        {
057            this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, par3, par5, par7, par9 > 1.0F ? (double)(16.0F * par9) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par2Str, par3, par5, par7, par9, par10));
058        }
059    
060        /**
061         * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
062         * min z, max x, max y, max z
063         */
064        public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6) {}
065    
066        /**
067         * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
068         * including the tile entity description packet if applicable. Args: x, y, z
069         */
070        public void markBlockForUpdate(int par1, int par2, int par3)
071        {
072            this.theWorldServer.getPlayerManager().flagChunkForUpdate(par1, par2, par3);
073        }
074    
075        /**
076         * On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
077         */
078        public void markBlockForRenderUpdate(int par1, int par2, int par3) {}
079    
080        /**
081         * Plays the specified record. Arg: recordName, x, y, z
082         */
083        public void playRecord(String par1Str, int par2, int par3, int par4) {}
084    
085        /**
086         * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
087         */
088        public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
089        {
090            this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, (double)par3, (double)par4, (double)par5, 64.0D, this.theWorldServer.provider.dimensionId, new Packet61DoorChange(par2, par3, par4, par5, par6, false));
091        }
092    
093        public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
094        {
095            this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet61DoorChange(par1, par2, par3, par4, par5, true));
096        }
097    
098        /**
099         * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
100         * value
101         */
102        public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
103        {
104            Iterator var6 = this.mcServer.getConfigurationManager().playerEntityList.iterator();
105    
106            while (var6.hasNext())
107            {
108                EntityPlayerMP var7 = (EntityPlayerMP)var6.next();
109    
110                if (var7 != null && var7.worldObj == this.theWorldServer && var7.entityId != par1)
111                {
112                    double var8 = (double)par2 - var7.posX;
113                    double var10 = (double)par3 - var7.posY;
114                    double var12 = (double)par4 - var7.posZ;
115    
116                    if (var8 * var8 + var10 * var10 + var12 * var12 < 1024.0D)
117                    {
118                        var7.playerNetServerHandler.sendPacketToPlayer(new Packet55BlockDestroy(par1, par2, par3, par4, par5));
119                    }
120                }
121            }
122        }
123    }