001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.client.GuiModList; 004 import cpw.mods.fml.common.FMLCommonHandler; 005 import cpw.mods.fml.common.Side; 006 import cpw.mods.fml.common.asm.SideOnly; 007 import java.awt.image.BufferedImage; 008 import java.io.BufferedReader; 009 import java.io.IOException; 010 import java.io.InputStreamReader; 011 import java.nio.charset.Charset; 012 import java.util.ArrayList; 013 import java.util.Calendar; 014 import java.util.Date; 015 import java.util.List; 016 import java.util.Random; 017 import net.minecraft.client.Minecraft; 018 import net.minecraft.client.renderer.Tessellator; 019 import net.minecraft.client.texturepacks.GuiTexturePacks; 020 import net.minecraft.util.MathHelper; 021 import net.minecraft.util.StringTranslate; 022 import net.minecraft.world.demo.DemoWorldServer; 023 import net.minecraft.world.storage.ISaveFormat; 024 import net.minecraft.world.storage.WorldInfo; 025 import org.lwjgl.opengl.GL11; 026 import org.lwjgl.util.glu.GLU; 027 028 import com.google.common.base.Strings; 029 import com.google.common.collect.Lists; 030 031 @SideOnly(Side.CLIENT) 032 public class GuiMainMenu extends GuiScreen 033 { 034 /** The RNG used by the Main Menu Screen. */ 035 private static final Random rand = new Random(); 036 037 /** Counts the number of screen updates. */ 038 private float updateCounter = 0.0F; 039 040 /** The splash message. */ 041 private String splashText = "missingno"; 042 private GuiButton buttonResetDemo; 043 044 /** Timer used to rotate the panorama, increases every tick. */ 045 private int panoramaTimer = 0; 046 047 /** 048 * Texture allocated for the current viewport of the main menu's panorama background. 049 */ 050 private int viewportTexture; 051 052 /** An array of all the paths to the panorama pictures. */ 053 private static final String[] titlePanoramaPaths = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"}; 054 055 public GuiMainMenu() 056 { 057 BufferedReader var1 = null; 058 059 try 060 { 061 ArrayList var2 = new ArrayList(); 062 var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/title/splashes.txt"), Charset.forName("UTF-8"))); 063 String var3; 064 065 while ((var3 = var1.readLine()) != null) 066 { 067 var3 = var3.trim(); 068 069 if (var3.length() > 0) 070 { 071 var2.add(var3); 072 } 073 } 074 075 do 076 { 077 this.splashText = (String)var2.get(rand.nextInt(var2.size())); 078 } 079 while (this.splashText.hashCode() == 125780783); 080 } 081 catch (IOException var12) 082 { 083 ; 084 } 085 finally 086 { 087 if (var1 != null) 088 { 089 try 090 { 091 var1.close(); 092 } 093 catch (IOException var11) 094 { 095 ; 096 } 097 } 098 } 099 100 this.updateCounter = rand.nextFloat(); 101 } 102 103 /** 104 * Called from the main game loop to update the screen. 105 */ 106 public void updateScreen() 107 { 108 ++this.panoramaTimer; 109 } 110 111 /** 112 * Returns true if this GUI should pause the game when it is displayed in single-player 113 */ 114 public boolean doesGuiPauseGame() 115 { 116 return false; 117 } 118 119 /** 120 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). 121 */ 122 protected void keyTyped(char par1, int par2) {} 123 124 /** 125 * Adds the buttons (and other controls) to the screen in question. 126 */ 127 public void initGui() 128 { 129 this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2)); 130 Calendar var1 = Calendar.getInstance(); 131 var1.setTime(new Date()); 132 133 if (var1.get(2) + 1 == 11 && var1.get(5) == 9) 134 { 135 this.splashText = "Happy birthday, ez!"; 136 } 137 else if (var1.get(2) + 1 == 6 && var1.get(5) == 1) 138 { 139 this.splashText = "Happy birthday, Notch!"; 140 } 141 else if (var1.get(2) + 1 == 12 && var1.get(5) == 24) 142 { 143 this.splashText = "Merry X-mas!"; 144 } 145 else if (var1.get(2) + 1 == 1 && var1.get(5) == 1) 146 { 147 this.splashText = "Happy new year!"; 148 } 149 else if (var1.get(2) + 1 == 10 && var1.get(5) == 31) 150 { 151 this.splashText = "OOoooOOOoooo! Spooky!"; 152 } 153 154 StringTranslate var2 = StringTranslate.getInstance(); 155 int var4 = this.height / 4 + 48; 156 157 if (this.mc.isDemo()) 158 { 159 this.addDemoButtons(var4, 24, var2); 160 } 161 else 162 { 163 this.addSingleplayerMultiplayerButtons(var4, 24, var2); 164 } 165 166 this.controlList.add(new GuiButton(3, this.width / 2 - 100, var4 + 48, 98, 20, var2.translateKey("menu.mods"))); 167 this.controlList.add(new GuiButton(6, this.width / 2 + 2, var4 + 48, 98, 20, "Mods")); 168 169 if (this.mc.hideQuitButton) 170 { 171 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72, var2.translateKey("menu.options"))); 172 } 173 else 174 { 175 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72 + 12, 98, 20, var2.translateKey("menu.options"))); 176 this.controlList.add(new GuiButton(4, this.width / 2 + 2, var4 + 72 + 12, 98, 20, var2.translateKey("menu.quit"))); 177 } 178 179 this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var4 + 72 + 12)); 180 } 181 182 /** 183 * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game. 184 */ 185 private void addSingleplayerMultiplayerButtons(int par1, int par2, StringTranslate par3StringTranslate) 186 { 187 this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer"))); 188 this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer"))); 189 } 190 191 /** 192 * Adds Demo buttons on Main Menu for players who are playing Demo. 193 */ 194 private void addDemoButtons(int par1, int par2, StringTranslate par3StringTranslate) 195 { 196 this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo"))); 197 this.controlList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo"))); 198 ISaveFormat var4 = this.mc.getSaveLoader(); 199 WorldInfo var5 = var4.getWorldInfo("Demo_World"); 200 201 if (var5 == null) 202 { 203 this.buttonResetDemo.enabled = false; 204 } 205 } 206 207 /** 208 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 209 */ 210 protected void actionPerformed(GuiButton par1GuiButton) 211 { 212 if (par1GuiButton.id == 0) 213 { 214 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); 215 } 216 217 if (par1GuiButton.id == 5) 218 { 219 this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings)); 220 } 221 222 if (par1GuiButton.id == 1) 223 { 224 this.mc.displayGuiScreen(new GuiSelectWorld(this)); 225 } 226 227 if (par1GuiButton.id == 2) 228 { 229 this.mc.displayGuiScreen(new GuiMultiplayer(this)); 230 } 231 232 if (par1GuiButton.id == 3) 233 { 234 this.mc.displayGuiScreen(new GuiTexturePacks(this)); 235 } 236 237 if (par1GuiButton.id == 4) 238 { 239 this.mc.shutdown(); 240 } 241 242 if (par1GuiButton.id == 6) 243 { 244 this.mc.displayGuiScreen(new GuiModList(this)); 245 } 246 247 if (par1GuiButton.id == 11) 248 { 249 this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings); 250 } 251 252 if (par1GuiButton.id == 12) 253 { 254 ISaveFormat var2 = this.mc.getSaveLoader(); 255 WorldInfo var3 = var2.getWorldInfo("Demo_World"); 256 257 if (var3 != null) 258 { 259 GuiYesNo var4 = GuiSelectWorld.getDeleteWorldScreen(this, var3.getWorldName(), 12); 260 this.mc.displayGuiScreen(var4); 261 } 262 } 263 } 264 265 public void confirmClicked(boolean par1, int par2) 266 { 267 if (par1 && par2 == 12) 268 { 269 ISaveFormat var3 = this.mc.getSaveLoader(); 270 var3.flushCache(); 271 var3.deleteWorldDirectory("Demo_World"); 272 this.mc.displayGuiScreen(this); 273 } 274 } 275 276 /** 277 * Draws the main menu panorama 278 */ 279 private void drawPanorama(int par1, int par2, float par3) 280 { 281 Tessellator var4 = Tessellator.instance; 282 GL11.glMatrixMode(GL11.GL_PROJECTION); 283 GL11.glPushMatrix(); 284 GL11.glLoadIdentity(); 285 GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); 286 GL11.glMatrixMode(GL11.GL_MODELVIEW); 287 GL11.glPushMatrix(); 288 GL11.glLoadIdentity(); 289 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 290 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); 291 GL11.glEnable(GL11.GL_BLEND); 292 GL11.glDisable(GL11.GL_ALPHA_TEST); 293 GL11.glDisable(GL11.GL_CULL_FACE); 294 GL11.glDepthMask(false); 295 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 296 byte var5 = 8; 297 298 for (int var6 = 0; var6 < var5 * var5; ++var6) 299 { 300 GL11.glPushMatrix(); 301 float var7 = ((float)(var6 % var5) / (float)var5 - 0.5F) / 64.0F; 302 float var8 = ((float)(var6 / var5) / (float)var5 - 0.5F) / 64.0F; 303 float var9 = 0.0F; 304 GL11.glTranslatef(var7, var8, var9); 305 GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + par3) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); 306 GL11.glRotatef(-((float)this.panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F); 307 308 for (int var10 = 0; var10 < 6; ++var10) 309 { 310 GL11.glPushMatrix(); 311 312 if (var10 == 1) 313 { 314 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 315 } 316 317 if (var10 == 2) 318 { 319 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 320 } 321 322 if (var10 == 3) 323 { 324 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); 325 } 326 327 if (var10 == 4) 328 { 329 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 330 } 331 332 if (var10 == 5) 333 { 334 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 335 } 336 337 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(titlePanoramaPaths[var10])); 338 var4.startDrawingQuads(); 339 var4.setColorRGBA_I(16777215, 255 / (var6 + 1)); 340 float var11 = 0.0F; 341 var4.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + var11), (double)(0.0F + var11)); 342 var4.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - var11), (double)(0.0F + var11)); 343 var4.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - var11), (double)(1.0F - var11)); 344 var4.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + var11), (double)(1.0F - var11)); 345 var4.draw(); 346 GL11.glPopMatrix(); 347 } 348 349 GL11.glPopMatrix(); 350 GL11.glColorMask(true, true, true, false); 351 } 352 353 var4.setTranslation(0.0D, 0.0D, 0.0D); 354 GL11.glColorMask(true, true, true, true); 355 GL11.glMatrixMode(GL11.GL_PROJECTION); 356 GL11.glPopMatrix(); 357 GL11.glMatrixMode(GL11.GL_MODELVIEW); 358 GL11.glPopMatrix(); 359 GL11.glDepthMask(true); 360 GL11.glEnable(GL11.GL_CULL_FACE); 361 GL11.glEnable(GL11.GL_ALPHA_TEST); 362 GL11.glEnable(GL11.GL_DEPTH_TEST); 363 } 364 365 /** 366 * Rotate and blurs the skybox view in the main menu 367 */ 368 private void rotateAndBlurSkybox(float par1) 369 { 370 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.viewportTexture); 371 GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); 372 GL11.glEnable(GL11.GL_BLEND); 373 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 374 GL11.glColorMask(true, true, true, false); 375 Tessellator var2 = Tessellator.instance; 376 var2.startDrawingQuads(); 377 byte var3 = 3; 378 379 for (int var4 = 0; var4 < var3; ++var4) 380 { 381 var2.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(var4 + 1)); 382 int var5 = this.width; 383 int var6 = this.height; 384 float var7 = (float)(var4 - var3 / 2) / 256.0F; 385 var2.addVertexWithUV((double)var5, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 0.0D); 386 var2.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 0.0D); 387 var2.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 1.0D); 388 var2.addVertexWithUV(0.0D, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 1.0D); 389 } 390 391 var2.draw(); 392 GL11.glColorMask(true, true, true, true); 393 } 394 395 /** 396 * Renders the skybox in the main menu 397 */ 398 private void renderSkybox(int par1, int par2, float par3) 399 { 400 GL11.glViewport(0, 0, 256, 256); 401 this.drawPanorama(par1, par2, par3); 402 GL11.glDisable(GL11.GL_TEXTURE_2D); 403 GL11.glEnable(GL11.GL_TEXTURE_2D); 404 this.rotateAndBlurSkybox(par3); 405 this.rotateAndBlurSkybox(par3); 406 this.rotateAndBlurSkybox(par3); 407 this.rotateAndBlurSkybox(par3); 408 this.rotateAndBlurSkybox(par3); 409 this.rotateAndBlurSkybox(par3); 410 this.rotateAndBlurSkybox(par3); 411 this.rotateAndBlurSkybox(par3); 412 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 413 Tessellator var4 = Tessellator.instance; 414 var4.startDrawingQuads(); 415 float var5 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height; 416 float var6 = (float)this.height * var5 / 256.0F; 417 float var7 = (float)this.width * var5 / 256.0F; 418 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 419 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 420 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); 421 int var8 = this.width; 422 int var9 = this.height; 423 var4.addVertexWithUV(0.0D, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F + var7)); 424 var4.addVertexWithUV((double)var8, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F - var7)); 425 var4.addVertexWithUV((double)var8, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F - var7)); 426 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F + var7)); 427 var4.draw(); 428 } 429 430 /** 431 * Draws the screen and all the components in it. 432 */ 433 public void drawScreen(int par1, int par2, float par3) 434 { 435 this.renderSkybox(par1, par2, par3); 436 Tessellator var4 = Tessellator.instance; 437 short var5 = 274; 438 int var6 = this.width / 2 - var5 / 2; 439 byte var7 = 30; 440 this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215); 441 this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE); 442 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png")); 443 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 444 445 if ((double)this.updateCounter < 1.0E-4D) 446 { 447 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44); 448 this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44); 449 this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44); 450 this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44); 451 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44); 452 } 453 else 454 { 455 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44); 456 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44); 457 } 458 459 var4.setColorOpaque_I(16777215); 460 GL11.glPushMatrix(); 461 GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F); 462 GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F); 463 float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F); 464 var8 = var8 * 100.0F / (float)(this.fontRenderer.getStringWidth(this.splashText) + 32); 465 GL11.glScalef(var8, var8, var8); 466 this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960); 467 GL11.glPopMatrix(); 468 String var9 = "Minecraft 1.4.5"; 469 470 if (this.mc.isDemo()) 471 { 472 var9 = var9 + " Demo"; 473 } 474 475 List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings()); 476 for (int i = 0; i < brandings.size(); i++) 477 { 478 String brd = brandings.get(i); 479 if (!Strings.isNullOrEmpty(brd)) 480 { 481 this.drawString(this.fontRenderer, brd, 2, this.height - ( 10 + i * (this.fontRenderer.FONT_HEIGHT + 1)), 16777215); 482 } 483 } 484 485 String var10 = "Copyright Mojang AB. Do not distribute!"; 486 this.drawString(this.fontRenderer, var10, this.width - this.fontRenderer.getStringWidth(var10) - 2, this.height - 10, 16777215); 487 super.drawScreen(par1, par2, par3); 488 } 489 }