001 package net.minecraft.block; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.ArrayList; 006 import java.util.List; 007 import java.util.Random; 008 import net.minecraft.block.material.Material; 009 import net.minecraft.client.particle.EffectRenderer; 010 import net.minecraft.creativetab.CreativeTabs; 011 import net.minecraft.enchantment.EnchantmentHelper; 012 import net.minecraft.entity.Entity; 013 import net.minecraft.entity.EntityLiving; 014 import net.minecraft.entity.EnumCreatureType; 015 import net.minecraft.entity.item.EntityItem; 016 import net.minecraft.entity.item.EntityXPOrb; 017 import net.minecraft.entity.player.EntityPlayer; 018 import net.minecraft.item.Item; 019 import net.minecraft.item.ItemAnvilBlock; 020 import net.minecraft.item.ItemBlock; 021 import net.minecraft.item.ItemCloth; 022 import net.minecraft.item.ItemColored; 023 import net.minecraft.item.ItemLeaves; 024 import net.minecraft.item.ItemLilyPad; 025 import net.minecraft.item.ItemMultiTextureTile; 026 import net.minecraft.item.ItemPiston; 027 import net.minecraft.item.ItemSlab; 028 import net.minecraft.item.ItemStack; 029 import net.minecraft.stats.StatList; 030 import net.minecraft.tileentity.TileEntity; 031 import net.minecraft.tileentity.TileEntitySign; 032 import net.minecraft.util.AxisAlignedBB; 033 import net.minecraft.util.ChunkCoordinates; 034 import net.minecraft.util.MovingObjectPosition; 035 import net.minecraft.util.StatCollector; 036 import net.minecraft.util.Vec3; 037 import net.minecraft.world.Explosion; 038 import net.minecraft.world.IBlockAccess; 039 import net.minecraft.world.World; 040 import net.minecraft.world.WorldProviderEnd; 041 042 import net.minecraftforge.common.*; 043 import static net.minecraftforge.common.ForgeDirection.*; 044 045 public class Block 046 { 047 protected static int[] blockFireSpreadSpeed = new int[4096]; 048 protected static int[] blockFlammability = new int[4096]; 049 protected String currentTexture = "/terrain.png"; 050 public boolean isDefaultTexture = true; 051 /** 052 * used as foreach item, if item.tab = current tab, display it on the screen 053 */ 054 private CreativeTabs displayOnCreativeTab; 055 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 056 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 057 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 058 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 059 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 060 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 061 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 062 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 063 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 064 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 065 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 066 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 067 068 /** List of ly/ff (BlockType) containing the already registered blocks. */ 069 public static final Block[] blocksList = new Block[4096]; 070 071 /** 072 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 073 */ 074 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 075 076 /** How much light is subtracted for going through this block */ 077 public static final int[] lightOpacity = new int[4096]; 078 079 /** Array of booleans that tells if a block can grass */ 080 public static final boolean[] canBlockGrass = new boolean[4096]; 081 082 /** Amount of light emitted */ 083 public static final int[] lightValue = new int[4096]; 084 public static final boolean[] requiresSelfNotify = new boolean[4096]; 085 086 /** 087 * Flag if block ID should use the brightest neighbor light value as its own 088 */ 089 public static boolean[] useNeighborBrightness = new boolean[4096]; 090 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 091 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 092 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 093 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 094 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 095 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 096 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 097 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 098 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 099 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 100 101 /** Stationary lava source block */ 102 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 103 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 104 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 105 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 106 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 107 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 108 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 109 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 110 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 111 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 112 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 113 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 114 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 115 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 116 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 117 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 118 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 119 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 120 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 121 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 122 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 123 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 124 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 125 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 126 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 127 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 128 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 129 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 130 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 131 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 132 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 133 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 134 135 /** stoneDoubleSlab */ 136 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 137 138 /** stoneSingleSlab */ 139 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 140 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 141 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 142 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 143 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 144 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 145 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 146 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 147 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 148 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 149 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 150 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 151 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 152 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 153 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 154 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops"); 155 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 156 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 157 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 158 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 159 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 160 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify(); 161 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 162 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 163 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 164 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 165 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 166 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 167 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 168 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 169 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 170 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 171 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 172 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 173 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 174 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 175 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow"); 176 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 177 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 178 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 179 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 180 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 181 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 182 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 183 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 184 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 185 186 /** The purple teleport blocks inside the obsidian circle */ 187 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 188 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 189 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 190 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 191 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 192 193 /** 194 * April fools secret locked chest, only spawns on new chunks on 1st April. 195 */ 196 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 197 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 198 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 199 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 200 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 201 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 202 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 203 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 204 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 205 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 206 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 207 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 208 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 209 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 210 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 211 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 212 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 213 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 214 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 215 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 216 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 217 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 218 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 219 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 220 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 221 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 222 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 223 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 224 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 225 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 226 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 227 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 228 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 229 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 230 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 231 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 232 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 233 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 234 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 235 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 236 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 237 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 238 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock"); 239 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F); 240 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall"); 241 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot"); 242 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots"); 243 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes"); 244 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify(); 245 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify(); 246 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify(); 247 248 /** 249 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 250 * come from terrain.png, and the index is 0-based (grass is 0). 251 */ 252 public int blockIndexInTexture; 253 254 /** ID of the block. */ 255 public final int blockID; 256 257 /** Indicates how many hits it takes to break a block. */ 258 protected float blockHardness; 259 260 /** Indicates the blocks resistance to explosions. */ 261 protected float blockResistance; 262 263 /** 264 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 265 */ 266 protected boolean blockConstructorCalled; 267 268 /** 269 * If this field is true, the block is counted for statistics (mined or placed) 270 */ 271 protected boolean enableStats; 272 273 /** 274 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 275 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 276 */ 277 protected boolean needsRandomTick; 278 279 /** true if the Block contains a Tile Entity */ 280 protected boolean isBlockContainer; 281 282 /** minimum X for the block bounds (local coordinates) */ 283 protected double minX; 284 285 /** minimum Y for the block bounds (local coordinates) */ 286 protected double minY; 287 288 /** minimum Z for the block bounds (local coordinates) */ 289 protected double minZ; 290 291 /** maximum X for the block bounds (local coordinates) */ 292 protected double maxX; 293 294 /** maximum Y for the block bounds (local coordinates) */ 295 protected double maxY; 296 297 /** maximum Z for the block bounds (local coordinates) */ 298 protected double maxZ; 299 300 /** Sound of stepping on the block */ 301 public StepSound stepSound; 302 public float blockParticleGravity; 303 304 /** Block material definition. */ 305 public final Material blockMaterial; 306 307 /** 308 * Determines how much velocity is maintained while moving on top of this block 309 */ 310 public float slipperiness; 311 private String blockName; 312 313 public Block(int par1, Material par2Material) 314 { 315 this.blockConstructorCalled = true; 316 this.enableStats = true; 317 this.stepSound = soundPowderFootstep; 318 this.blockParticleGravity = 1.0F; 319 this.slipperiness = 0.6F; 320 321 if (blocksList[par1] != null) 322 { 323 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 324 } 325 else 326 { 327 this.blockMaterial = par2Material; 328 blocksList[par1] = this; 329 this.blockID = par1; 330 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 331 opaqueCubeLookup[par1] = this.isOpaqueCube(); 332 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 333 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 334 } 335 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 336 } 337 338 /** 339 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 340 * always notify every neightbor block when anything changes. 341 */ 342 public Block setRequiresSelfNotify() 343 { 344 requiresSelfNotify[this.blockID] = true; 345 return this; 346 } 347 348 /** 349 * This method is called on a block after all other blocks gets already created. You can use it to reference and 350 * configure something on the block that needs the others ones. 351 */ 352 protected void initializeBlock() {} 353 354 public Block(int par1, int par2, Material par3Material) 355 { 356 this(par1, par3Material); 357 this.blockIndexInTexture = par2; 358 } 359 360 /** 361 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 362 */ 363 public Block setStepSound(StepSound par1StepSound) 364 { 365 this.stepSound = par1StepSound; 366 return this; 367 } 368 369 /** 370 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 371 */ 372 public Block setLightOpacity(int par1) 373 { 374 lightOpacity[this.blockID] = par1; 375 return this; 376 } 377 378 /** 379 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 380 * for convenience in constructing. 381 */ 382 public Block setLightValue(float par1) 383 { 384 lightValue[this.blockID] = (int)(15.0F * par1); 385 return this; 386 } 387 388 /** 389 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 390 */ 391 public Block setResistance(float par1) 392 { 393 this.blockResistance = par1 * 3.0F; 394 return this; 395 } 396 397 public static boolean isNormalCube(int par0) 398 { 399 Block var1 = blocksList[par0]; 400 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 401 } 402 403 /** 404 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 405 */ 406 public boolean renderAsNormalBlock() 407 { 408 return true; 409 } 410 411 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 412 { 413 return !this.blockMaterial.blocksMovement(); 414 } 415 416 /** 417 * The type of render function that is called for this block 418 */ 419 public int getRenderType() 420 { 421 return 0; 422 } 423 424 /** 425 * Sets how many hits it takes to break a block. 426 */ 427 public Block setHardness(float par1) 428 { 429 this.blockHardness = par1; 430 431 if (this.blockResistance < par1 * 5.0F) 432 { 433 this.blockResistance = par1 * 5.0F; 434 } 435 436 return this; 437 } 438 439 /** 440 * This method will make the hardness of the block equals to -1, and the block is indestructible. 441 */ 442 public Block setBlockUnbreakable() 443 { 444 this.setHardness(-1.0F); 445 return this; 446 } 447 448 /** 449 * Returns the block hardness at a location. Args: world, x, y, z 450 */ 451 public float getBlockHardness(World par1World, int par2, int par3, int par4) 452 { 453 return this.blockHardness; 454 } 455 456 /** 457 * Sets whether this block type will receive random update ticks 458 */ 459 public Block setTickRandomly(boolean par1) 460 { 461 this.needsRandomTick = par1; 462 return this; 463 } 464 465 /** 466 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 467 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 468 */ 469 public boolean getTickRandomly() 470 { 471 return this.needsRandomTick; 472 } 473 474 @Deprecated //Forge: New Metadata sensitive version. 475 public boolean hasTileEntity() 476 { 477 return hasTileEntity(0); 478 } 479 480 /** 481 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 482 */ 483 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 484 { 485 this.minX = (double)par1; 486 this.minY = (double)par2; 487 this.minZ = (double)par3; 488 this.maxX = (double)par4; 489 this.maxY = (double)par5; 490 this.maxZ = (double)par6; 491 } 492 493 @SideOnly(Side.CLIENT) 494 495 /** 496 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 497 */ 498 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 499 { 500 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 501 } 502 503 @SideOnly(Side.CLIENT) 504 505 /** 506 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 507 */ 508 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 509 { 510 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 511 } 512 513 @SideOnly(Side.CLIENT) 514 515 /** 516 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 517 * coordinates. Args: blockAccess, x, y, z, side 518 */ 519 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 520 { 521 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 522 } 523 524 /** 525 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 526 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 527 */ 528 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 529 { 530 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 531 } 532 533 @SideOnly(Side.CLIENT) 534 535 /** 536 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 537 */ 538 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 539 { 540 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 541 } 542 543 /** 544 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 545 */ 546 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 547 { 548 return this.getBlockTextureFromSide(par1); 549 } 550 551 /** 552 * Returns the block texture based on the side being looked at. Args: side 553 */ 554 public int getBlockTextureFromSide(int par1) 555 { 556 return this.blockIndexInTexture; 557 } 558 559 /** 560 * if the specified block is in the given AABB, add its collision bounding box to the given list 561 */ 562 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 563 { 564 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 565 566 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 567 { 568 par6List.add(var8); 569 } 570 } 571 572 @SideOnly(Side.CLIENT) 573 574 /** 575 * Returns the bounding box of the wired rectangular prism to render. 576 */ 577 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 578 { 579 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 580 } 581 582 /** 583 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 584 * cleared to be reused) 585 */ 586 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 587 { 588 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 589 } 590 591 /** 592 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 593 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 594 */ 595 public boolean isOpaqueCube() 596 { 597 return true; 598 } 599 600 /** 601 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 602 */ 603 public boolean canCollideCheck(int par1, boolean par2) 604 { 605 return this.isCollidable(); 606 } 607 608 /** 609 * Returns if this block is collidable (only used by Fire). Args: x, y, z 610 */ 611 public boolean isCollidable() 612 { 613 return true; 614 } 615 616 /** 617 * Ticks the block if it's been scheduled 618 */ 619 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 620 621 @SideOnly(Side.CLIENT) 622 623 /** 624 * A randomly called display update to be able to add particles or other items for display 625 */ 626 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 627 628 /** 629 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 630 */ 631 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 632 633 /** 634 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 635 * their own) Args: x, y, z, neighbor blockID 636 */ 637 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 638 639 /** 640 * How many world ticks before ticking 641 */ 642 public int tickRate() 643 { 644 return 10; 645 } 646 647 /** 648 * Called whenever the block is added into the world. Args: world, x, y, z 649 */ 650 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 651 652 /** 653 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 654 */ 655 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 656 { 657 if (hasTileEntity(par6) && !(this instanceof BlockContainer)) 658 { 659 par1World.removeBlockTileEntity(par2, par3, par4); 660 } 661 } 662 663 /** 664 * Returns the quantity of items to drop on block destruction. 665 */ 666 public int quantityDropped(Random par1Random) 667 { 668 return 1; 669 } 670 671 /** 672 * Returns the ID of the items to drop on destruction. 673 */ 674 public int idDropped(int par1, Random par2Random, int par3) 675 { 676 return this.blockID; 677 } 678 679 /** 680 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 681 * EntityPlayer. 682 */ 683 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 684 { 685 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 686 } 687 688 /** 689 * Drops the specified block items 690 */ 691 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 692 { 693 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 694 } 695 696 /** 697 * Drops the block items with a specified chance of dropping the specified items 698 */ 699 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 700 { 701 if (!par1World.isRemote) 702 { 703 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 704 705 for (ItemStack item : items) 706 { 707 if (par1World.rand.nextFloat() <= par6) 708 { 709 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 710 } 711 } 712 } 713 } 714 715 /** 716 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 717 */ 718 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 719 { 720 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 721 { 722 float var6 = 0.7F; 723 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 724 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 725 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 726 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 727 var13.delayBeforeCanPickup = 10; 728 par1World.spawnEntityInWorld(var13); 729 } 730 } 731 732 /** 733 * called by spawner, ore, redstoneOre blocks 734 */ 735 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 736 { 737 if (!par1World.isRemote) 738 { 739 while (par5 > 0) 740 { 741 int var6 = EntityXPOrb.getXPSplit(par5); 742 par5 -= var6; 743 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 744 } 745 } 746 } 747 748 /** 749 * Determines the damage on the item the block drops. Used in cloth and wood. 750 */ 751 public int damageDropped(int par1) 752 { 753 return 0; 754 } 755 756 /** 757 * Returns how much this block can resist explosions from the passed in entity. 758 */ 759 public float getExplosionResistance(Entity par1Entity) 760 { 761 return this.blockResistance / 5.0F; 762 } 763 764 /** 765 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 766 * x, y, z, startVec, endVec 767 */ 768 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 769 { 770 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 771 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 772 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 773 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 774 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 775 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 776 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 777 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 778 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 779 780 if (!this.isVecInsideYZBounds(var7)) 781 { 782 var7 = null; 783 } 784 785 if (!this.isVecInsideYZBounds(var8)) 786 { 787 var8 = null; 788 } 789 790 if (!this.isVecInsideXZBounds(var9)) 791 { 792 var9 = null; 793 } 794 795 if (!this.isVecInsideXZBounds(var10)) 796 { 797 var10 = null; 798 } 799 800 if (!this.isVecInsideXYBounds(var11)) 801 { 802 var11 = null; 803 } 804 805 if (!this.isVecInsideXYBounds(var12)) 806 { 807 var12 = null; 808 } 809 810 Vec3 var13 = null; 811 812 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 813 { 814 var13 = var7; 815 } 816 817 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 818 { 819 var13 = var8; 820 } 821 822 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 823 { 824 var13 = var9; 825 } 826 827 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 828 { 829 var13 = var10; 830 } 831 832 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 833 { 834 var13 = var11; 835 } 836 837 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 838 { 839 var13 = var12; 840 } 841 842 if (var13 == null) 843 { 844 return null; 845 } 846 else 847 { 848 byte var14 = -1; 849 850 if (var13 == var7) 851 { 852 var14 = 4; 853 } 854 855 if (var13 == var8) 856 { 857 var14 = 5; 858 } 859 860 if (var13 == var9) 861 { 862 var14 = 0; 863 } 864 865 if (var13 == var10) 866 { 867 var14 = 1; 868 } 869 870 if (var13 == var11) 871 { 872 var14 = 2; 873 } 874 875 if (var13 == var12) 876 { 877 var14 = 3; 878 } 879 880 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 881 } 882 } 883 884 /** 885 * Checks if a vector is within the Y and Z bounds of the block. 886 */ 887 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 888 { 889 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 890 } 891 892 /** 893 * Checks if a vector is within the X and Z bounds of the block. 894 */ 895 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 896 { 897 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 898 } 899 900 /** 901 * Checks if a vector is within the X and Y bounds of the block. 902 */ 903 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 904 { 905 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 906 } 907 908 /** 909 * Called upon the block being destroyed by an explosion 910 */ 911 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 912 913 @SideOnly(Side.CLIENT) 914 915 /** 916 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 917 */ 918 public int getRenderBlockPass() 919 { 920 return 0; 921 } 922 923 /** 924 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 925 */ 926 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 927 { 928 return this.canPlaceBlockAt(par1World, par2, par3, par4); 929 } 930 931 /** 932 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 933 */ 934 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 935 { 936 int var5 = par1World.getBlockId(par2, par3, par4); 937 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable(); 938 } 939 940 /** 941 * Called upon block activation (right click on the block.) 942 */ 943 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 944 { 945 return false; 946 } 947 948 /** 949 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 950 */ 951 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 952 953 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 954 { 955 return par9; 956 } 957 958 /** 959 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 960 */ 961 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 962 963 /** 964 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 965 */ 966 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 967 968 /** 969 * Updates the blocks bounds based on its current state. Args: world, x, y, z 970 */ 971 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 972 973 /** 974 * returns the block bounderies minX value 975 */ 976 public final double getBlockBoundsMinX() 977 { 978 return this.minX; 979 } 980 981 /** 982 * returns the block bounderies maxX value 983 */ 984 public final double getBlockBoundsMaxX() 985 { 986 return this.maxX; 987 } 988 989 /** 990 * returns the block bounderies minY value 991 */ 992 public final double getBlockBoundsMinY() 993 { 994 return this.minY; 995 } 996 997 /** 998 * returns the block bounderies maxY value 999 */ 1000 public final double getBlockBoundsMaxY() 1001 { 1002 return this.maxY; 1003 } 1004 1005 /** 1006 * returns the block bounderies minZ value 1007 */ 1008 public final double getBlockBoundsMinZ() 1009 { 1010 return this.minZ; 1011 } 1012 1013 /** 1014 * returns the block bounderies maxZ value 1015 */ 1016 public final double getBlockBoundsMaxZ() 1017 { 1018 return this.maxZ; 1019 } 1020 1021 @SideOnly(Side.CLIENT) 1022 public int getBlockColor() 1023 { 1024 return 16777215; 1025 } 1026 1027 @SideOnly(Side.CLIENT) 1028 1029 /** 1030 * Returns the color this block should be rendered. Used by leaves. 1031 */ 1032 public int getRenderColor(int par1) 1033 { 1034 return 16777215; 1035 } 1036 1037 @SideOnly(Side.CLIENT) 1038 1039 /** 1040 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1041 * when first determining what to render. 1042 */ 1043 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1044 { 1045 return 16777215; 1046 } 1047 1048 /** 1049 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1050 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1051 * Y, Z, side 1052 */ 1053 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1054 { 1055 return false; 1056 } 1057 1058 /** 1059 * Can this block provide power. Only wire currently seems to have this change based on its state. 1060 */ 1061 public boolean canProvidePower() 1062 { 1063 return false; 1064 } 1065 1066 /** 1067 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1068 */ 1069 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1070 1071 /** 1072 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1073 * side 1074 */ 1075 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1076 { 1077 return false; 1078 } 1079 1080 /** 1081 * Sets the block's bounds for rendering it as an item 1082 */ 1083 public void setBlockBoundsForItemRender() {} 1084 1085 /** 1086 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1087 * block and l is the block's subtype/damage. 1088 */ 1089 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1090 { 1091 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1092 par2EntityPlayer.addExhaustion(0.025F); 1093 1094 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1095 { 1096 ItemStack var8 = this.createStackedBlock(par6); 1097 1098 if (var8 != null) 1099 { 1100 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1101 } 1102 } 1103 else 1104 { 1105 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1106 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1107 } 1108 } 1109 1110 /** 1111 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1112 */ 1113 protected boolean canSilkHarvest() 1114 { 1115 return this.renderAsNormalBlock() && !this.isBlockContainer; 1116 } 1117 1118 /** 1119 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1120 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1121 */ 1122 protected ItemStack createStackedBlock(int par1) 1123 { 1124 int var2 = 0; 1125 1126 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1127 { 1128 var2 = par1; 1129 } 1130 1131 return new ItemStack(this.blockID, 1, var2); 1132 } 1133 1134 /** 1135 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1136 */ 1137 public int quantityDroppedWithBonus(int par1, Random par2Random) 1138 { 1139 return this.quantityDropped(par2Random); 1140 } 1141 1142 /** 1143 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1144 */ 1145 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1146 { 1147 return true; 1148 } 1149 1150 /** 1151 * Called when the block is placed in the world. 1152 */ 1153 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1154 1155 public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {} 1156 1157 /** 1158 * set name of block from language file 1159 */ 1160 public Block setBlockName(String par1Str) 1161 { 1162 this.blockName = "tile." + par1Str; 1163 return this; 1164 } 1165 1166 /** 1167 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1168 * page. 1169 */ 1170 public String translateBlockName() 1171 { 1172 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1173 } 1174 1175 public String getBlockName() 1176 { 1177 return this.blockName; 1178 } 1179 1180 /** 1181 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1182 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1183 */ 1184 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1185 1186 /** 1187 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1188 */ 1189 public boolean getEnableStats() 1190 { 1191 return this.enableStats; 1192 } 1193 1194 /** 1195 * Disable statistics for the block, the block will no count for mined or placed. 1196 */ 1197 protected Block disableStats() 1198 { 1199 this.enableStats = false; 1200 return this; 1201 } 1202 1203 /** 1204 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1205 * and stop pistons 1206 */ 1207 public int getMobilityFlag() 1208 { 1209 return this.blockMaterial.getMaterialMobility(); 1210 } 1211 1212 @SideOnly(Side.CLIENT) 1213 1214 /** 1215 * Returns the default ambient occlusion value based on block opacity 1216 */ 1217 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1218 { 1219 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1220 } 1221 1222 /** 1223 * Block's chance to react to an entity falling on it. 1224 */ 1225 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1226 1227 @SideOnly(Side.CLIENT) 1228 1229 /** 1230 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1231 */ 1232 public int idPicked(World par1World, int par2, int par3, int par4) 1233 { 1234 return this.blockID; 1235 } 1236 1237 /** 1238 * Get the block's damage value (for use with pick block). 1239 */ 1240 public int getDamageValue(World par1World, int par2, int par3, int par4) 1241 { 1242 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1243 } 1244 1245 @SideOnly(Side.CLIENT) 1246 1247 /** 1248 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1249 */ 1250 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1251 { 1252 par3List.add(new ItemStack(par1, 1, 0)); 1253 } 1254 1255 /** 1256 * Sets the CreativeTab to display this block on. 1257 */ 1258 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1259 { 1260 this.displayOnCreativeTab = par1CreativeTabs; 1261 return this; 1262 } 1263 1264 /** 1265 * Called when the block is attempted to be harvested 1266 */ 1267 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1268 1269 @SideOnly(Side.CLIENT) 1270 1271 /** 1272 * Returns the CreativeTab to display the given block on. 1273 */ 1274 public CreativeTabs getCreativeTabToDisplayOn() 1275 { 1276 return this.displayOnCreativeTab; 1277 } 1278 1279 /** 1280 * Called when this block is set (with meta data). 1281 */ 1282 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1283 1284 /** 1285 * currently only used by BlockCauldron to incrament meta-data during rain 1286 */ 1287 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1288 1289 @SideOnly(Side.CLIENT) 1290 public boolean func_82505_u_() 1291 { 1292 return false; 1293 } 1294 1295 public boolean func_82506_l() 1296 { 1297 return true; 1298 } 1299 1300 public boolean func_85103_a(Explosion par1Explosion) 1301 { 1302 return true; 1303 } 1304 1305 static 1306 { 1307 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1308 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log"); 1309 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood"); 1310 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg"); 1311 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth"); 1312 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone"); 1313 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1314 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1315 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1316 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1317 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling"); 1318 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1319 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1320 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1321 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1322 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1323 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1324 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall"); 1325 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil"); 1326 1327 for (int var0 = 0; var0 < 256; ++var0) 1328 { 1329 if (blocksList[var0] != null) 1330 { 1331 if (Item.itemsList[var0] == null) 1332 { 1333 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1334 blocksList[var0].initializeBlock(); 1335 } 1336 1337 boolean var1 = false; 1338 1339 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1340 { 1341 var1 = true; 1342 } 1343 1344 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1345 { 1346 var1 = true; 1347 } 1348 1349 if (var0 == tilledField.blockID) 1350 { 1351 var1 = true; 1352 } 1353 1354 if (canBlockGrass[var0]) 1355 { 1356 var1 = true; 1357 } 1358 1359 if (lightOpacity[var0] == 0) 1360 { 1361 var1 = true; 1362 } 1363 1364 useNeighborBrightness[var0] = var1; 1365 } 1366 } 1367 1368 canBlockGrass[0] = true; 1369 StatList.initBreakableStats(); 1370 } 1371 1372 /* =================================================== FORGE START =====================================*/ 1373 /** 1374 * Get a light value for this block, normal ranges are between 0 and 15 1375 * 1376 * @param world The current world 1377 * @param x X Position 1378 * @param y Y position 1379 * @param z Z position 1380 * @return The light value 1381 */ 1382 public int getLightValue(IBlockAccess world, int x, int y, int z) 1383 { 1384 return lightValue[blockID]; 1385 } 1386 1387 /** 1388 * Checks if a player or entity can use this block to 'climb' like a ladder. 1389 * 1390 * @param world The current world 1391 * @param x X Position 1392 * @param y Y position 1393 * @param z Z position 1394 * @return True if the block should act like a ladder 1395 */ 1396 public boolean isLadder(World world, int x, int y, int z) 1397 { 1398 return false; 1399 } 1400 1401 /** 1402 * Return true if the block is a normal, solid cube. This 1403 * determines indirect power state, entity ejection from blocks, and a few 1404 * others. 1405 * 1406 * @param world The current world 1407 * @param x X Position 1408 * @param y Y position 1409 * @param z Z position 1410 * @return True if the block is a full cube 1411 */ 1412 public boolean isBlockNormalCube(World world, int x, int y, int z) 1413 { 1414 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1415 } 1416 1417 /** 1418 * Checks if the block is a solid face on the given side, used by placement logic. 1419 * 1420 * @param world The current world 1421 * @param x X Position 1422 * @param y Y position 1423 * @param z Z position 1424 * @param side The side to check 1425 * @return True if the block is solid on the specified side. 1426 */ 1427 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1428 { 1429 int meta = world.getBlockMetadata(x, y, z); 1430 if (this instanceof BlockHalfSlab) 1431 { 1432 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1433 } 1434 else if (this instanceof BlockFarmland) 1435 { 1436 return (side != DOWN && side != UP); 1437 } 1438 else if (this instanceof BlockStairs) 1439 { 1440 boolean flipped = ((meta & 4) != 0); 1441 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1442 } 1443 return isBlockNormalCube(world, x, y, z); 1444 } 1445 1446 /** 1447 * Determines if a new block can be replace the space occupied by this one, 1448 * Used in the player's placement code to make the block act like water, and lava. 1449 * 1450 * @param world The current world 1451 * @param x X Position 1452 * @param y Y position 1453 * @param z Z position 1454 * @return True if the block is replaceable by another block 1455 */ 1456 public boolean isBlockReplaceable(World world, int x, int y, int z) 1457 { 1458 return false; 1459 } 1460 1461 /** 1462 * Determines if this block should set fire and deal fire damage 1463 * to entities coming into contact with it. 1464 * 1465 * @param world The current world 1466 * @param x X Position 1467 * @param y Y position 1468 * @param z Z position 1469 * @return True if the block should deal damage 1470 */ 1471 public boolean isBlockBurning(World world, int x, int y, int z) 1472 { 1473 return false; 1474 } 1475 1476 /** 1477 * Determines this block should be treated as an air block 1478 * by the rest of the code. This method is primarily 1479 * useful for creating pure logic-blocks that will be invisible 1480 * to the player and otherwise interact as air would. 1481 * 1482 * @param world The current world 1483 * @param x X Position 1484 * @param y Y position 1485 * @param z Z position 1486 * @return True if the block considered air 1487 */ 1488 public boolean isAirBlock(World world, int x, int y, int z) 1489 { 1490 return false; 1491 } 1492 1493 /** 1494 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1495 * 1496 * @param player The player damaging the block, may be null 1497 * @param meta The block's current metadata 1498 * @return True to spawn the drops 1499 */ 1500 public boolean canHarvestBlock(EntityPlayer player, int meta) 1501 { 1502 return ForgeHooks.canHarvestBlock(this, player, meta); 1503 } 1504 1505 /** 1506 * Called when a player removes a block. This is responsible for 1507 * actually destroying the block, and the block is intact at time of call. 1508 * This is called regardless of whether the player can harvest the block or 1509 * not. 1510 * 1511 * Return true if the block is actually destroyed. 1512 * 1513 * Note: When used in multiplayer, this is called on both client and 1514 * server sides! 1515 * 1516 * @param world The current world 1517 * @param player The player damaging the block, may be null 1518 * @param x X Position 1519 * @param y Y position 1520 * @param z Z position 1521 * @return True if the block is actually destroyed. 1522 */ 1523 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1524 { 1525 return world.setBlockWithNotify(x, y, z, 0); 1526 } 1527 1528 /** 1529 * Called when a new CreativeContainer is opened, populate the list 1530 * with all of the items for this block you want a player in creative mode 1531 * to have access to. 1532 * 1533 * @param itemList The list of items to display on the creative inventory. 1534 */ 1535 public void addCreativeItems(ArrayList itemList) 1536 { 1537 } 1538 1539 /** 1540 * Chance that fire will spread and consume this block. 1541 * 300 being a 100% chance, 0, being a 0% chance. 1542 * 1543 * @param world The current world 1544 * @param x The blocks X position 1545 * @param y The blocks Y position 1546 * @param z The blocks Z position 1547 * @param metadata The blocks current metadata 1548 * @param face The face that the fire is coming from 1549 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1550 */ 1551 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1552 { 1553 return blockFlammability[blockID]; 1554 } 1555 1556 /** 1557 * Called when fire is updating, checks if a block face can catch fire. 1558 * 1559 * 1560 * @param world The current world 1561 * @param x The blocks X position 1562 * @param y The blocks Y position 1563 * @param z The blocks Z position 1564 * @param metadata The blocks current metadata 1565 * @param face The face that the fire is coming from 1566 * @return True if the face can be on fire, false otherwise. 1567 */ 1568 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1569 { 1570 return getFlammability(world, x, y, z, metadata, face) > 0; 1571 } 1572 1573 /** 1574 * Called when fire is updating on a neighbor block. 1575 * The higher the number returned, the faster fire will spread around this block. 1576 * 1577 * @param world The current world 1578 * @param x The blocks X position 1579 * @param y The blocks Y position 1580 * @param z The blocks Z position 1581 * @param metadata The blocks current metadata 1582 * @param face The face that the fire is coming from 1583 * @return A number that is used to determine the speed of fire growth around the block 1584 */ 1585 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1586 { 1587 return blockFireSpreadSpeed[blockID]; 1588 } 1589 1590 /** 1591 * Currently only called by fire when it is on top of this block. 1592 * Returning true will prevent the fire from naturally dying during updating. 1593 * Also prevents firing from dying from rain. 1594 * 1595 * @param world The current world 1596 * @param x The blocks X position 1597 * @param y The blocks Y position 1598 * @param z The blocks Z position 1599 * @param metadata The blocks current metadata 1600 * @param side The face that the fire is coming from 1601 * @return True if this block sustains fire, meaning it will never go out. 1602 */ 1603 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1604 { 1605 if (blockID == Block.netherrack.blockID && side == UP) 1606 { 1607 return true; 1608 } 1609 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1610 { 1611 return true; 1612 } 1613 return false; 1614 } 1615 1616 /** 1617 * Called by BlockFire to setup the burn values of vanilla blocks. 1618 * @param id The block id 1619 * @param encouragement How much the block encourages fire to spread 1620 * @param flammability how easy a block is to catch fire 1621 */ 1622 public static void setBurnProperties(int id, int encouragement, int flammability) 1623 { 1624 blockFireSpreadSpeed[id] = encouragement; 1625 blockFlammability[id] = flammability; 1626 } 1627 1628 /** 1629 * Called throughout the code as a replacement for block instanceof BlockContainer 1630 * Moving this to the Block base class allows for mods that wish to extend vinella 1631 * blocks, and also want to have a tile entity on that block, may. 1632 * 1633 * Return true from this function to specify this block has a tile entity. 1634 * 1635 * @param metadata Metadata of the current block 1636 * @return True if block has a tile entity, false otherwise 1637 */ 1638 public boolean hasTileEntity(int metadata) 1639 { 1640 return isBlockContainer; 1641 } 1642 1643 /** 1644 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1645 * Return the same thing you would from that function. 1646 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1647 * 1648 * @param metadata The Metadata of the current block 1649 * @return A instance of a class extending TileEntity 1650 */ 1651 public TileEntity createTileEntity(World world, int metadata) 1652 { 1653 if (this instanceof BlockContainer) 1654 { 1655 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1656 } 1657 return null; 1658 } 1659 1660 /** 1661 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1662 * version in 1.1. 1663 * 1664 * @param meta Blocks Metadata 1665 * @param fortune Current item fortune level 1666 * @param random Random number generator 1667 * @return The number of items to drop 1668 */ 1669 public int quantityDropped(int meta, int fortune, Random random) 1670 { 1671 return quantityDroppedWithBonus(fortune, random); 1672 } 1673 1674 /** 1675 * This returns a complete list of items dropped from this block. 1676 * 1677 * @param world The current world 1678 * @param x X Position 1679 * @param y Y Position 1680 * @param z Z Position 1681 * @param metadata Current metadata 1682 * @param fortune Breakers fortune level 1683 * @return A ArrayList containing all items this block drops 1684 */ 1685 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1686 { 1687 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1688 1689 int count = quantityDropped(metadata, fortune, world.rand); 1690 for(int i = 0; i < count; i++) 1691 { 1692 int id = idDropped(metadata, world.rand, 0); 1693 if (id > 0) 1694 { 1695 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1696 } 1697 } 1698 return ret; 1699 } 1700 1701 /** 1702 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1703 * 1704 * @param world The world 1705 * @param player The player doing the harvesting 1706 * @param x X Position 1707 * @param y Y Position 1708 * @param z Z Position 1709 * @param metadata The metadata 1710 * @return True if the block can be directly harvested using silk touch 1711 */ 1712 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1713 { 1714 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1715 { 1716 return true; 1717 } 1718 return renderAsNormalBlock() && !hasTileEntity(metadata); 1719 } 1720 1721 /** 1722 * Determines if a specified mob type can spawn on this block, returning false will 1723 * prevent any mob from spawning on the block. 1724 * 1725 * @param type The Mob Category Type 1726 * @param world The current world 1727 * @param x The X Position 1728 * @param y The Y Position 1729 * @param z The Z Position 1730 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1731 */ 1732 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1733 { 1734 int meta = world.getBlockMetadata(x, y, z); 1735 if (this instanceof BlockStep) 1736 { 1737 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1738 { 1739 return (((meta & 8) == 8) || isOpaqueCube()); 1740 } 1741 else 1742 { 1743 return isNormalCube(this.blockID); 1744 } 1745 } 1746 else if (this instanceof BlockStairs) 1747 { 1748 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1749 { 1750 return ((meta & 4) != 0); 1751 } 1752 else 1753 { 1754 return isNormalCube(this.blockID); 1755 } 1756 } 1757 return isBlockSolidOnSide(world, x, y, z, UP); 1758 } 1759 1760 /** 1761 * Determines if this block is classified as a Bed, Allowing 1762 * players to sleep in it, though the block has to specifically 1763 * perform the sleeping functionality in it's activated event. 1764 * 1765 * @param world The current world 1766 * @param x X Position 1767 * @param y Y Position 1768 * @param z Z Position 1769 * @param player The player or camera entity, null in some cases. 1770 * @return True to treat this as a bed 1771 */ 1772 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1773 { 1774 return blockID == Block.bed.blockID; 1775 } 1776 1777 /** 1778 * Returns the position that the player is moved to upon 1779 * waking up, or respawning at the bed. 1780 * 1781 * @param world The current world 1782 * @param x X Position 1783 * @param y Y Position 1784 * @param z Z Position 1785 * @param player The player or camera entity, null in some cases. 1786 * @return The spawn position 1787 */ 1788 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1789 { 1790 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1791 } 1792 1793 /** 1794 * Called when a user either starts or stops sleeping in the bed. 1795 * 1796 * @param world The current world 1797 * @param x X Position 1798 * @param y Y Position 1799 * @param z Z Position 1800 * @param player The player or camera entity, null in some cases. 1801 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1802 */ 1803 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1804 { 1805 BlockBed.setBedOccupied(world, x, y, z, occupied); 1806 } 1807 1808 /** 1809 * Returns the direction of the block. Same values that 1810 * are returned by BlockDirectional 1811 * 1812 * @param world The current world 1813 * @param x X Position 1814 * @param y Y Position 1815 * @param z Z Position 1816 * @return Bed direction 1817 */ 1818 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1819 { 1820 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1821 } 1822 1823 /** 1824 * Determines if the current block is the foot half of the bed. 1825 * 1826 * @param world The current world 1827 * @param x X Position 1828 * @param y Y Position 1829 * @param z Z Position 1830 * @return True if the current block is the foot side of a bed. 1831 */ 1832 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1833 { 1834 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1835 } 1836 1837 /** 1838 * Called when a leaf should start its decay process. 1839 * 1840 * @param world The current world 1841 * @param x X Position 1842 * @param y Y Position 1843 * @param z Z Position 1844 */ 1845 public void beginLeavesDecay(World world, int x, int y, int z){} 1846 1847 /** 1848 * Determines if this block can prevent leaves connected to it from decaying. 1849 * 1850 * @param world The current world 1851 * @param x X Position 1852 * @param y Y Position 1853 * @param z Z Position 1854 * @return true if the presence this block can prevent leaves from decaying. 1855 */ 1856 public boolean canSustainLeaves(World world, int x, int y, int z) 1857 { 1858 return false; 1859 } 1860 1861 /** 1862 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1863 * 1864 * @param world The current world 1865 * @param x X Position 1866 * @param y Y Position 1867 * @param z Z Position 1868 * @return true if this block is considered leaves. 1869 */ 1870 public boolean isLeaves(World world, int x, int y, int z) 1871 { 1872 return false; 1873 } 1874 1875 /** 1876 * Used during tree growth to determine if newly generated leaves can replace this block. 1877 * 1878 * @param world The current world 1879 * @param x X Position 1880 * @param y Y Position 1881 * @param z Z Position 1882 * @return true if this block can be replaced by growing leaves. 1883 */ 1884 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1885 { 1886 return !Block.opaqueCubeLookup[this.blockID]; 1887 } 1888 1889 /** 1890 * 1891 * @param world The current world 1892 * @param x X Position 1893 * @param y Y Position 1894 * @param z Z Position 1895 * @return true if the block is wood (logs) 1896 */ 1897 public boolean isWood(World world, int x, int y, int z) 1898 { 1899 return false; 1900 } 1901 1902 /** 1903 * Determines if the current block is replaceable by Ore veins during world generation. 1904 * 1905 * @param world The current world 1906 * @param x X Position 1907 * @param y Y Position 1908 * @param z Z Position 1909 * @return True to allow this block to be replaced by a ore 1910 */ 1911 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1912 { 1913 return blockID == stone.blockID; 1914 } 1915 1916 /** 1917 * Grabs the current texture file used for this block 1918 */ 1919 public String getTextureFile() 1920 { 1921 return currentTexture; 1922 } 1923 1924 /** 1925 * Sets the current texture file for this block, used when rendering. 1926 * Default is "/terrain.png" 1927 * 1928 * @param texture The texture file 1929 */ 1930 public Block setTextureFile(String texture) 1931 { 1932 currentTexture = texture; 1933 isDefaultTexture = false; 1934 return this; 1935 } 1936 1937 1938 /** 1939 * Location sensitive version of getExplosionRestance 1940 * 1941 * @param par1Entity The entity that caused the explosion 1942 * @param world The current world 1943 * @param x X Position 1944 * @param y Y Position 1945 * @param z Z Position 1946 * @param explosionX Explosion source X Position 1947 * @param explosionY Explosion source X Position 1948 * @param explosionZ Explosion source X Position 1949 * @return The amount of the explosion absorbed. 1950 */ 1951 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1952 { 1953 return getExplosionResistance(par1Entity); 1954 } 1955 1956 /** 1957 * Determine if this block can make a redstone connection on the side provided, 1958 * Useful to control which sides are inputs and outputs for redstone wires. 1959 * 1960 * Side: 1961 * -1: UP 1962 * 0: NORTH 1963 * 1: EAST 1964 * 2: SOUTH 1965 * 3: WEST 1966 * 1967 * @param world The current world 1968 * @param x X Position 1969 * @param y Y Position 1970 * @param z Z Position 1971 * @param side The side that is trying to make the connection 1972 * @return True to make the connection 1973 */ 1974 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1975 { 1976 return Block.blocksList[blockID].canProvidePower() && side != -1; 1977 } 1978 1979 /** 1980 * Determines if a torch can be placed on the top surface of this block. 1981 * Useful for creating your own block that torches can be on, such as fences. 1982 * 1983 * @param world The current world 1984 * @param x X Position 1985 * @param y Y Position 1986 * @param z Z Position 1987 * @return True to allow the torch to be placed 1988 */ 1989 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1990 { 1991 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1992 { 1993 return true; 1994 } 1995 else 1996 { 1997 int id = world.getBlockId(x, y, z); 1998 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 1999 } 2000 } 2001 2002 2003 /** 2004 * Determines if this block should render in this pass. 2005 * 2006 * @param pass The pass in question 2007 * @return True to render 2008 */ 2009 public boolean canRenderInPass(int pass) 2010 { 2011 return pass == getRenderBlockPass(); 2012 } 2013 2014 /** 2015 * Called when a user uses the creative pick block button on this block 2016 * 2017 * @param target The full target the player is looking at 2018 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 2019 */ 2020 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 2021 { 2022 int id = idPicked(world, x, y, z); 2023 2024 if (id == 0) 2025 { 2026 return null; 2027 } 2028 2029 Item item = Item.itemsList[id]; 2030 if (item == null) 2031 { 2032 return null; 2033 } 2034 2035 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 2036 } 2037 2038 /** 2039 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2040 * Also used to determine if the player can spawn on this block. 2041 * 2042 * @return False to disallow spawning 2043 */ 2044 public boolean isBlockFoliage(World world, int x, int y, int z) 2045 { 2046 return false; 2047 } 2048 2049 /** 2050 * Spawn a digging particle effect in the world, this is a wrapper 2051 * around EffectRenderer.addBlockHitEffects to allow the block more 2052 * control over the particles. Useful when you have entirely different 2053 * texture sheets for different sides/locations in the world. 2054 * 2055 * @param world The current world 2056 * @param target The target the player is looking at {x/y/z/side/sub} 2057 * @param effectRenderer A reference to the current effect renderer. 2058 * @return True to prevent vanilla digging particles form spawning. 2059 */ 2060 @SideOnly(Side.CLIENT) 2061 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2062 { 2063 return false; 2064 } 2065 2066 /** 2067 * Spawn particles for when the block is destroyed. Due to the nature 2068 * of how this is invoked, the x/y/z locations are not always guaranteed 2069 * to host your block. So be sure to do proper sanity checks before assuming 2070 * that the location is this block. 2071 * 2072 * @param world The current world 2073 * @param x X position to spawn the particle 2074 * @param y Y position to spawn the particle 2075 * @param z Z position to spawn the particle 2076 * @param meta The metadata for the block before it was destroyed. 2077 * @param effectRenderer A reference to the current effect renderer. 2078 * @return True to prevent vanilla break particles from spawning. 2079 */ 2080 @SideOnly(Side.CLIENT) 2081 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2082 { 2083 return false; 2084 } 2085 2086 /** 2087 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2088 * Some examples: 2089 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2090 * Cacti checks if its a cacti, or if its sand 2091 * Nether types check for soul sand 2092 * Crops check for tilled soil 2093 * Caves check if it's a colid surface 2094 * Plains check if its grass or dirt 2095 * Water check if its still water 2096 * 2097 * @param world The current world 2098 * @param x X Position 2099 * @param y Y Position 2100 * @param z Z position 2101 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2102 * @param plant The plant that wants to check 2103 * @return True to allow the plant to be planted/stay. 2104 */ 2105 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2106 { 2107 int plantID = plant.getPlantID(world, x, y + 1, z); 2108 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2109 2110 if (plantID == cactus.blockID && blockID == cactus.blockID) 2111 { 2112 return true; 2113 } 2114 2115 if (plantID == reed.blockID && blockID == reed.blockID) 2116 { 2117 return true; 2118 } 2119 2120 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2121 { 2122 return true; 2123 } 2124 2125 switch (plantType) 2126 { 2127 case Desert: return blockID == sand.blockID; 2128 case Nether: return blockID == slowSand.blockID; 2129 case Crop: return blockID == tilledField.blockID; 2130 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2131 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2132 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2133 case Beach: 2134 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2135 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || 2136 world.getBlockMaterial(x + 1, y, z ) == Material.water || 2137 world.getBlockMaterial(x, y, z - 1) == Material.water || 2138 world.getBlockMaterial(x, y, z + 1) == Material.water); 2139 return isBeach && hasWater; 2140 } 2141 2142 return false; 2143 } 2144 2145 /** 2146 * Checks if this soil is fertile, typically this means that growth rates 2147 * of plants on this soil will be slightly sped up. 2148 * Only vanilla case is tilledField when it is within range of water. 2149 * 2150 * @param world The current world 2151 * @param x X Position 2152 * @param y Y Position 2153 * @param z Z position 2154 * @return True if the soil should be considered fertile. 2155 */ 2156 public boolean isFertile(World world, int x, int y, int z) 2157 { 2158 if (blockID == tilledField.blockID) 2159 { 2160 return world.getBlockMetadata(x, y, z) > 0; 2161 } 2162 2163 return false; 2164 } 2165 2166 /** 2167 * Location aware and overrideable version of the lightOpacity array, 2168 * return the number to subtract from the light value when it passes through this block. 2169 * 2170 * This is not guaranteed to have the tile entity in place before this is called, so it is 2171 * Recommended that you have your tile entity call relight after being placed if you 2172 * rely on it for light info. 2173 * 2174 * @param world The current world 2175 * @param x X Position 2176 * @param y Y Position 2177 * @param z Z position 2178 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2179 */ 2180 public int getLightOpacity(World world, int x, int y, int z) 2181 { 2182 return lightOpacity[blockID]; 2183 } 2184 2185 /** 2186 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2187 * The block will be set to 0, nothing will drop. 2188 * 2189 * @param world The current world 2190 * @param x X Position 2191 * @param y Y Position 2192 * @param z Z position 2193 * @return True to allow the ender dragon to destroy this block 2194 */ 2195 public boolean canDragonDestroy(World world, int x, int y, int z) 2196 { 2197 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2198 } 2199 2200 /** 2201 * Determines if this block can be used as the base of a beacon. 2202 * 2203 * @param world The current world 2204 * @param x X Position 2205 * @param y Y Position 2206 * @param z Z position 2207 * @param beaconX Beacons X Position 2208 * @param beaconY Beacons Y Position 2209 * @param beaconZ Beacons Z Position 2210 * @return True, to support the beacon, and make it active with this block. 2211 */ 2212 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2213 { 2214 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2215 } 2216 }