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java.lang.Objectnet.minecraft.client.renderer.RenderEngine
public class RenderEngine
Field Summary | |
---|---|
boolean |
blurTexture
Flag set when a texture should use blurry resizing |
boolean |
clampTexture
Flag set when a texture should not be repeated |
static Logger |
log
|
List |
textureList
|
TexturePackList |
texturePack
Texture pack |
Constructor Summary | |
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RenderEngine(TexturePackList par1TexturePackList,
GameSettings par2GameSettings)
|
Method Summary | |
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int |
allocateAndSetupTexture(BufferedImage par1BufferedImage)
Copy the supplied image onto a newly-allocated OpenGL texture, returning the allocated texture name |
void |
bindTexture(int par1)
|
void |
createTextureFromBytes(int[] par1ArrayOfInteger,
int par2,
int par3,
int par4)
|
void |
deleteTexture(int par1)
Deletes a single GL texture |
int |
func_82772_a(TextureFX par1TextureFX,
int par2)
|
boolean |
func_82773_c(String par1Str)
|
int |
getTexture(String par1Str)
|
int[] |
getTextureContents(String par1Str)
|
int |
getTextureForDownloadableImage(String par1Str,
String par2Str)
Takes a URL of a downloadable image and the name of the local image to be used as a fallback. |
ThreadDownloadImageData |
obtainImageData(String par1Str,
IImageBuffer par2IImageBuffer)
Return a ThreadDownloadImageData instance for the given URL. |
void |
refreshTextures()
Call setupTexture on all currently-loaded textures again to account for changes in rendering options |
void |
registerTextureFX(TextureFX par1TextureFX)
|
void |
releaseImageData(String par1Str)
Decrements the reference count for a given URL, deleting the image data if the reference count hits 0 |
void |
setupTexture(BufferedImage par1BufferedImage,
int par2)
Copy the supplied image onto the specified OpenGL texture |
void |
updateDynamicTextures()
|
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public List textureList
public boolean clampTexture
public boolean blurTexture
public TexturePackList texturePack
public static Logger log
Constructor Detail |
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public RenderEngine(TexturePackList par1TexturePackList, GameSettings par2GameSettings)
Method Detail |
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public int[] getTextureContents(String par1Str)
public int getTexture(String par1Str)
public int allocateAndSetupTexture(BufferedImage par1BufferedImage)
public void setupTexture(BufferedImage par1BufferedImage, int par2)
public void createTextureFromBytes(int[] par1ArrayOfInteger, int par2, int par3, int par4)
public void deleteTexture(int par1)
public int getTextureForDownloadableImage(String par1Str, String par2Str)
public boolean func_82773_c(String par1Str)
public ThreadDownloadImageData obtainImageData(String par1Str, IImageBuffer par2IImageBuffer)
public void releaseImageData(String par1Str)
public void registerTextureFX(TextureFX par1TextureFX)
public void updateDynamicTextures()
public int func_82772_a(TextureFX par1TextureFX, int par2)
public void refreshTextures()
public void bindTexture(int par1)
|
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