001 package net.minecraft.village; 002 003 import java.util.ArrayList; 004 import java.util.Iterator; 005 import java.util.List; 006 import java.util.TreeMap; 007 import net.minecraft.block.Block; 008 import net.minecraft.entity.EntityLiving; 009 import net.minecraft.entity.monster.EntityIronGolem; 010 import net.minecraft.entity.passive.EntityVillager; 011 import net.minecraft.entity.player.EntityPlayer; 012 import net.minecraft.nbt.NBTTagCompound; 013 import net.minecraft.nbt.NBTTagList; 014 import net.minecraft.util.AxisAlignedBB; 015 import net.minecraft.util.ChunkCoordinates; 016 import net.minecraft.util.MathHelper; 017 import net.minecraft.util.Vec3; 018 import net.minecraft.world.World; 019 020 public class Village 021 { 022 private World worldObj; 023 024 /** list of VillageDoorInfo objects */ 025 private final List villageDoorInfoList = new ArrayList(); 026 027 /** 028 * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number 029 * of doors. 030 */ 031 private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0); 032 033 /** This is the actual village center. */ 034 private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); 035 private int villageRadius = 0; 036 private int lastAddDoorTimestamp = 0; 037 private int tickCounter = 0; 038 private int numVillagers = 0; 039 private int field_82694_i; 040 041 /** List of player reputations with this village */ 042 private TreeMap playerReputation = new TreeMap(); 043 private List villageAgressors = new ArrayList(); 044 private int numIronGolems = 0; 045 046 public Village() {} 047 048 public Village(World par1World) 049 { 050 this.worldObj = par1World; 051 } 052 053 public void func_82691_a(World par1World) 054 { 055 this.worldObj = par1World; 056 } 057 058 /** 059 * Called periodically by VillageCollection 060 */ 061 public void tick(int par1) 062 { 063 this.tickCounter = par1; 064 this.removeDeadAndOutOfRangeDoors(); 065 this.removeDeadAndOldAgressors(); 066 067 if (par1 % 20 == 0) 068 { 069 this.updateNumVillagers(); 070 } 071 072 if (par1 % 30 == 0) 073 { 074 this.updateNumIronGolems(); 075 } 076 077 int var2 = this.numVillagers / 10; 078 079 if (this.numIronGolems < var2 && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0) 080 { 081 Vec3 var3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2); 082 083 if (var3 != null) 084 { 085 EntityIronGolem var4 = new EntityIronGolem(this.worldObj); 086 var4.setPosition(var3.xCoord, var3.yCoord, var3.zCoord); 087 this.worldObj.spawnEntityInWorld(var4); 088 ++this.numIronGolems; 089 } 090 } 091 } 092 093 /** 094 * Tries up to 10 times to get a valid spawning location before eventually failing and returning null. 095 */ 096 private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) 097 { 098 for (int var7 = 0; var7 < 10; ++var7) 099 { 100 int var8 = par1 + this.worldObj.rand.nextInt(16) - 8; 101 int var9 = par2 + this.worldObj.rand.nextInt(6) - 3; 102 int var10 = par3 + this.worldObj.rand.nextInt(16) - 8; 103 104 if (this.isInRange(var8, var9, var10) && this.isValidIronGolemSpawningLocation(var8, var9, var10, par4, par5, par6)) 105 { 106 return this.worldObj.getWorldVec3Pool().getVecFromPool((double)var8, (double)var9, (double)var10); 107 } 108 } 109 110 return null; 111 } 112 113 private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) 114 { 115 if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3)) 116 { 117 return false; 118 } 119 else 120 { 121 int var7 = par1 - par4 / 2; 122 int var8 = par3 - par6 / 2; 123 124 for (int var9 = var7; var9 < var7 + par4; ++var9) 125 { 126 for (int var10 = par2; var10 < par2 + par5; ++var10) 127 { 128 for (int var11 = var8; var11 < var8 + par6; ++var11) 129 { 130 if (this.worldObj.isBlockNormalCube(var9, var10, var11)) 131 { 132 return false; 133 } 134 } 135 } 136 } 137 138 return true; 139 } 140 } 141 142 private void updateNumIronGolems() 143 { 144 List var1 = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); 145 this.numIronGolems = var1.size(); 146 } 147 148 private void updateNumVillagers() 149 { 150 List var1 = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); 151 this.numVillagers = var1.size(); 152 153 if (this.numVillagers == 0) 154 { 155 this.playerReputation.clear(); 156 } 157 } 158 159 public ChunkCoordinates getCenter() 160 { 161 return this.center; 162 } 163 164 public int getVillageRadius() 165 { 166 return this.villageRadius; 167 } 168 169 /** 170 * Actually get num village door info entries, but that boils down to number of doors. Called by 171 * EntityAIVillagerMate and VillageSiege 172 */ 173 public int getNumVillageDoors() 174 { 175 return this.villageDoorInfoList.size(); 176 } 177 178 public int getTicksSinceLastDoorAdding() 179 { 180 return this.tickCounter - this.lastAddDoorTimestamp; 181 } 182 183 public int getNumVillagers() 184 { 185 return this.numVillagers; 186 } 187 188 /** 189 * Returns true, if the given coordinates are within the bounding box of the village. 190 */ 191 public boolean isInRange(int par1, int par2, int par3) 192 { 193 return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius); 194 } 195 196 /** 197 * called only by class EntityAIMoveThroughVillage 198 */ 199 public List getVillageDoorInfoList() 200 { 201 return this.villageDoorInfoList; 202 } 203 204 public VillageDoorInfo findNearestDoor(int par1, int par2, int par3) 205 { 206 VillageDoorInfo var4 = null; 207 int var5 = Integer.MAX_VALUE; 208 Iterator var6 = this.villageDoorInfoList.iterator(); 209 210 while (var6.hasNext()) 211 { 212 VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); 213 int var8 = var7.getDistanceSquared(par1, par2, par3); 214 215 if (var8 < var5) 216 { 217 var4 = var7; 218 var5 = var8; 219 } 220 } 221 222 return var4; 223 } 224 225 /** 226 * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted 227 * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless 228 * of restriction. 229 */ 230 public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3) 231 { 232 VillageDoorInfo var4 = null; 233 int var5 = Integer.MAX_VALUE; 234 Iterator var6 = this.villageDoorInfoList.iterator(); 235 236 while (var6.hasNext()) 237 { 238 VillageDoorInfo var7 = (VillageDoorInfo)var6.next(); 239 int var8 = var7.getDistanceSquared(par1, par2, par3); 240 241 if (var8 > 256) 242 { 243 var8 *= 1000; 244 } 245 else 246 { 247 var8 = var7.getDoorOpeningRestrictionCounter(); 248 } 249 250 if (var8 < var5) 251 { 252 var4 = var7; 253 var5 = var8; 254 } 255 } 256 257 return var4; 258 } 259 260 public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3) 261 { 262 if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius)) 263 { 264 return null; 265 } 266 else 267 { 268 Iterator var4 = this.villageDoorInfoList.iterator(); 269 VillageDoorInfo var5; 270 271 do 272 { 273 if (!var4.hasNext()) 274 { 275 return null; 276 } 277 278 var5 = (VillageDoorInfo)var4.next(); 279 } 280 while (var5.posX != par1 || var5.posZ != par3 || Math.abs(var5.posY - par2) > 1); 281 282 return var5; 283 } 284 } 285 286 public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo) 287 { 288 this.villageDoorInfoList.add(par1VillageDoorInfo); 289 this.centerHelper.posX += par1VillageDoorInfo.posX; 290 this.centerHelper.posY += par1VillageDoorInfo.posY; 291 this.centerHelper.posZ += par1VillageDoorInfo.posZ; 292 this.updateVillageRadiusAndCenter(); 293 this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp; 294 } 295 296 /** 297 * Returns true, if there is not a single village door left. Called by VillageCollection 298 */ 299 public boolean isAnnihilated() 300 { 301 return this.villageDoorInfoList.isEmpty(); 302 } 303 304 public void addOrRenewAgressor(EntityLiving par1EntityLiving) 305 { 306 Iterator var2 = this.villageAgressors.iterator(); 307 VillageAgressor var3; 308 309 do 310 { 311 if (!var2.hasNext()) 312 { 313 this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter)); 314 return; 315 } 316 317 var3 = (VillageAgressor)var2.next(); 318 } 319 while (var3.agressor != par1EntityLiving); 320 321 var3.agressionTime = this.tickCounter; 322 } 323 324 public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving) 325 { 326 double var2 = Double.MAX_VALUE; 327 VillageAgressor var4 = null; 328 329 for (int var5 = 0; var5 < this.villageAgressors.size(); ++var5) 330 { 331 VillageAgressor var6 = (VillageAgressor)this.villageAgressors.get(var5); 332 double var7 = var6.agressor.getDistanceSqToEntity(par1EntityLiving); 333 334 if (var7 <= var2) 335 { 336 var4 = var6; 337 var2 = var7; 338 } 339 } 340 341 return var4 != null ? var4.agressor : null; 342 } 343 344 public EntityPlayer func_82685_c(EntityLiving par1EntityLiving) 345 { 346 double var2 = Double.MAX_VALUE; 347 EntityPlayer var4 = null; 348 Iterator var5 = this.playerReputation.keySet().iterator(); 349 350 while (var5.hasNext()) 351 { 352 String var6 = (String)var5.next(); 353 354 if (this.isPlayerReputationTooLow(var6)) 355 { 356 EntityPlayer var7 = this.worldObj.getPlayerEntityByName(var6); 357 358 if (var7 != null) 359 { 360 double var8 = var7.getDistanceSqToEntity(par1EntityLiving); 361 362 if (var8 <= var2) 363 { 364 var4 = var7; 365 var2 = var8; 366 } 367 } 368 } 369 } 370 371 return var4; 372 } 373 374 private void removeDeadAndOldAgressors() 375 { 376 Iterator var1 = this.villageAgressors.iterator(); 377 378 while (var1.hasNext()) 379 { 380 VillageAgressor var2 = (VillageAgressor)var1.next(); 381 382 if (!var2.agressor.isEntityAlive() || Math.abs(this.tickCounter - var2.agressionTime) > 300) 383 { 384 var1.remove(); 385 } 386 } 387 } 388 389 private void removeDeadAndOutOfRangeDoors() 390 { 391 boolean var1 = false; 392 boolean var2 = this.worldObj.rand.nextInt(50) == 0; 393 Iterator var3 = this.villageDoorInfoList.iterator(); 394 395 while (var3.hasNext()) 396 { 397 VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); 398 399 if (var2) 400 { 401 var4.resetDoorOpeningRestrictionCounter(); 402 } 403 404 if (!this.isBlockDoor(var4.posX, var4.posY, var4.posZ) || Math.abs(this.tickCounter - var4.lastActivityTimestamp) > 1200) 405 { 406 this.centerHelper.posX -= var4.posX; 407 this.centerHelper.posY -= var4.posY; 408 this.centerHelper.posZ -= var4.posZ; 409 var1 = true; 410 var4.isDetachedFromVillageFlag = true; 411 var3.remove(); 412 } 413 } 414 415 if (var1) 416 { 417 this.updateVillageRadiusAndCenter(); 418 } 419 } 420 421 private boolean isBlockDoor(int par1, int par2, int par3) 422 { 423 int var4 = this.worldObj.getBlockId(par1, par2, par3); 424 return var4 <= 0 ? false : var4 == Block.doorWood.blockID; 425 } 426 427 private void updateVillageRadiusAndCenter() 428 { 429 int var1 = this.villageDoorInfoList.size(); 430 431 if (var1 == 0) 432 { 433 this.center.set(0, 0, 0); 434 this.villageRadius = 0; 435 } 436 else 437 { 438 this.center.set(this.centerHelper.posX / var1, this.centerHelper.posY / var1, this.centerHelper.posZ / var1); 439 int var2 = 0; 440 VillageDoorInfo var4; 441 442 for (Iterator var3 = this.villageDoorInfoList.iterator(); var3.hasNext(); var2 = Math.max(var4.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), var2)) 443 { 444 var4 = (VillageDoorInfo)var3.next(); 445 } 446 447 this.villageRadius = Math.max(32, (int)Math.sqrt((double)var2) + 1); 448 } 449 } 450 451 /** 452 * Return the village reputation for a player 453 */ 454 public int getReputationForPlayer(String par1Str) 455 { 456 Integer var2 = (Integer)this.playerReputation.get(par1Str); 457 return var2 != null ? var2.intValue() : 0; 458 } 459 460 /** 461 * Set the village reputation for a player 462 */ 463 public int setReputationForPlayer(String par1Str, int par2) 464 { 465 int var3 = this.getReputationForPlayer(par1Str); 466 int var4 = MathHelper.clamp_int(var3 + par2, -30, 10); 467 this.playerReputation.put(par1Str, Integer.valueOf(var4)); 468 return var4; 469 } 470 471 /** 472 * Return whether this player has a too low reputation with this village. 473 */ 474 public boolean isPlayerReputationTooLow(String par1Str) 475 { 476 return this.getReputationForPlayer(par1Str) <= -15; 477 } 478 479 /** 480 * Read this village's data from NBT. 481 */ 482 public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound) 483 { 484 this.numVillagers = par1NBTTagCompound.getInteger("PopSize"); 485 this.villageRadius = par1NBTTagCompound.getInteger("Radius"); 486 this.numIronGolems = par1NBTTagCompound.getInteger("Golems"); 487 this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable"); 488 this.tickCounter = par1NBTTagCompound.getInteger("Tick"); 489 this.field_82694_i = par1NBTTagCompound.getInteger("MTick"); 490 this.center.posX = par1NBTTagCompound.getInteger("CX"); 491 this.center.posY = par1NBTTagCompound.getInteger("CY"); 492 this.center.posZ = par1NBTTagCompound.getInteger("CZ"); 493 this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX"); 494 this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY"); 495 this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ"); 496 NBTTagList var2 = par1NBTTagCompound.getTagList("Doors"); 497 498 for (int var3 = 0; var3 < var2.tagCount(); ++var3) 499 { 500 NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); 501 VillageDoorInfo var5 = new VillageDoorInfo(var4.getInteger("X"), var4.getInteger("Y"), var4.getInteger("Z"), var4.getInteger("IDX"), var4.getInteger("IDZ"), var4.getInteger("TS")); 502 this.villageDoorInfoList.add(var5); 503 } 504 505 NBTTagList var6 = par1NBTTagCompound.getTagList("Players"); 506 507 for (int var7 = 0; var7 < var6.tagCount(); ++var7) 508 { 509 NBTTagCompound var8 = (NBTTagCompound)var6.tagAt(var7); 510 this.playerReputation.put(var8.getString("Name"), Integer.valueOf(var8.getInteger("S"))); 511 } 512 } 513 514 /** 515 * Write this village's data to NBT. 516 */ 517 public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound) 518 { 519 par1NBTTagCompound.setInteger("PopSize", this.numVillagers); 520 par1NBTTagCompound.setInteger("Radius", this.villageRadius); 521 par1NBTTagCompound.setInteger("Golems", this.numIronGolems); 522 par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp); 523 par1NBTTagCompound.setInteger("Tick", this.tickCounter); 524 par1NBTTagCompound.setInteger("MTick", this.field_82694_i); 525 par1NBTTagCompound.setInteger("CX", this.center.posX); 526 par1NBTTagCompound.setInteger("CY", this.center.posY); 527 par1NBTTagCompound.setInteger("CZ", this.center.posZ); 528 par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX); 529 par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY); 530 par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ); 531 NBTTagList var2 = new NBTTagList("Doors"); 532 Iterator var3 = this.villageDoorInfoList.iterator(); 533 534 while (var3.hasNext()) 535 { 536 VillageDoorInfo var4 = (VillageDoorInfo)var3.next(); 537 NBTTagCompound var5 = new NBTTagCompound("Door"); 538 var5.setInteger("X", var4.posX); 539 var5.setInteger("Y", var4.posY); 540 var5.setInteger("Z", var4.posZ); 541 var5.setInteger("IDX", var4.insideDirectionX); 542 var5.setInteger("IDZ", var4.insideDirectionZ); 543 var5.setInteger("TS", var4.lastActivityTimestamp); 544 var2.appendTag(var5); 545 } 546 547 par1NBTTagCompound.setTag("Doors", var2); 548 NBTTagList var7 = new NBTTagList("Players"); 549 Iterator var8 = this.playerReputation.keySet().iterator(); 550 551 while (var8.hasNext()) 552 { 553 String var9 = (String)var8.next(); 554 NBTTagCompound var6 = new NBTTagCompound(var9); 555 var6.setString("Name", var9); 556 var6.setInteger("S", ((Integer)this.playerReputation.get(var9)).intValue()); 557 var7.appendTag(var6); 558 } 559 560 par1NBTTagCompound.setTag("Players", var7); 561 } 562 563 public void func_82692_h() 564 { 565 this.field_82694_i = this.tickCounter; 566 } 567 568 public boolean func_82686_i() 569 { 570 return this.field_82694_i == 0 || this.tickCounter - this.field_82694_i >= 3600; 571 } 572 573 public void func_82683_b(int par1) 574 { 575 Iterator var2 = this.playerReputation.keySet().iterator(); 576 577 while (var2.hasNext()) 578 { 579 String var3 = (String)var2.next(); 580 this.setReputationForPlayer(var3, par1); 581 } 582 } 583 }