001    package net.minecraft.world.gen.structure;
002    
003    import java.util.Random;
004    import net.minecraft.block.Block;
005    import net.minecraft.item.Item;
006    import net.minecraft.util.Direction;
007    import net.minecraft.util.WeightedRandomChestContent;
008    import net.minecraft.world.World;
009    
010    import net.minecraftforge.common.ChestGenHooks;
011    import static net.minecraftforge.common.ChestGenHooks.*;
012    
013    public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature
014    {
015        private boolean[] field_74940_h = new boolean[4];
016    
017        /** List of items to generate in chests of Temples. */
018        public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)};
019    
020        public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3)
021        {
022            super(par1Random, par2, 64, par3, 21, 15, 21);
023        }
024    
025        /**
026         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
027         * the end, it adds Fences...
028         */
029        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
030        {
031            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false);
032            int var4;
033    
034            for (var4 = 1; var4 <= 9; ++var4)
035            {
036                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, var4, var4, this.scatteredFeatureSizeX - 1 - var4, var4, this.scatteredFeatureSizeZ - 1 - var4, Block.sandStone.blockID, Block.sandStone.blockID, false);
037                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4 + 1, var4, var4 + 1, this.scatteredFeatureSizeX - 2 - var4, var4, this.scatteredFeatureSizeZ - 2 - var4, 0, 0, false);
038            }
039    
040            int var5;
041    
042            for (var4 = 0; var4 < this.scatteredFeatureSizeX; ++var4)
043            {
044                for (var5 = 0; var5 < this.scatteredFeatureSizeZ; ++var5)
045                {
046                    this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, var4, -5, var5, par3StructureBoundingBox);
047                }
048            }
049    
050            var4 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3);
051            var5 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2);
052            int var6 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0);
053            int var7 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1);
054            byte var8 = 1;
055            byte var9 = 11;
056            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false);
057            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
058            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 10, 0, par3StructureBoundingBox);
059            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, 2, 10, 4, par3StructureBoundingBox);
060            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, 0, 10, 2, par3StructureBoundingBox);
061            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 4, 10, 2, par3StructureBoundingBox);
062            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false);
063            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
064            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox);
065            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox);
066            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox);
067            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox);
068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false);
069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false);
070            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox);
071            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox);
072            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox);
073            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox);
074            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox);
075            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox);
076            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox);
077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false);
078            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false);
079            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false);
080            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false);
081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false);
082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false);
083            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
084            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
085            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
086            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
087            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
088            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
089            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
090            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
091            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
092            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
093            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox);
094            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox);
095            this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox);
096            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox);
097            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox);
098            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox);
099            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false);
100            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false);
101            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 4, 5, par3StructureBoundingBox);
102            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 3, 4, par3StructureBoundingBox);
103            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox);
104            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox);
105            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
106            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
107            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
108            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox);
109            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox);
110            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox);
111            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 2, 1, 2, par3StructureBoundingBox);
112            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox);
113            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false);
114            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false);
115            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false);
116            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false);
117            int var10;
118    
119            for (var10 = 5; var10 <= 17; var10 += 2)
120            {
121                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, var10, par3StructureBoundingBox);
122                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, var10, par3StructureBoundingBox);
123                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, var10, par3StructureBoundingBox);
124                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, var10, par3StructureBoundingBox);
125            }
126    
127            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 7, par3StructureBoundingBox);
128            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 8, par3StructureBoundingBox);
129            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 9, par3StructureBoundingBox);
130            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 9, par3StructureBoundingBox);
131            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 8, 0, 10, par3StructureBoundingBox);
132            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 12, 0, 10, par3StructureBoundingBox);
133            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 7, 0, 10, par3StructureBoundingBox);
134            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 13, 0, 10, par3StructureBoundingBox);
135            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 11, par3StructureBoundingBox);
136            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 11, par3StructureBoundingBox);
137            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 12, par3StructureBoundingBox);
138            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 13, par3StructureBoundingBox);
139            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var9, 10, 0, 10, par3StructureBoundingBox);
140    
141            for (var10 = 0; var10 <= this.scatteredFeatureSizeX - 1; var10 += this.scatteredFeatureSizeX - 1)
142            {
143                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 1, par3StructureBoundingBox);
144                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 2, par3StructureBoundingBox);
145                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 3, par3StructureBoundingBox);
146                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 1, par3StructureBoundingBox);
147                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 2, par3StructureBoundingBox);
148                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 3, par3StructureBoundingBox);
149                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 1, par3StructureBoundingBox);
150                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 2, par3StructureBoundingBox);
151                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 3, par3StructureBoundingBox);
152                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 1, par3StructureBoundingBox);
153                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 2, par3StructureBoundingBox);
154                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 3, par3StructureBoundingBox);
155                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 1, par3StructureBoundingBox);
156                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 2, par3StructureBoundingBox);
157                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 3, par3StructureBoundingBox);
158                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 1, par3StructureBoundingBox);
159                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 2, par3StructureBoundingBox);
160                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 3, par3StructureBoundingBox);
161                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 1, par3StructureBoundingBox);
162                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 2, par3StructureBoundingBox);
163                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 3, par3StructureBoundingBox);
164            }
165    
166            for (var10 = 2; var10 <= this.scatteredFeatureSizeX - 3; var10 += this.scatteredFeatureSizeX - 3 - 2)
167            {
168                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 2, 0, par3StructureBoundingBox);
169                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 0, par3StructureBoundingBox);
170                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 2, 0, par3StructureBoundingBox);
171                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 3, 0, par3StructureBoundingBox);
172                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 0, par3StructureBoundingBox);
173                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 3, 0, par3StructureBoundingBox);
174                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 4, 0, par3StructureBoundingBox);
175                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 0, par3StructureBoundingBox);
176                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 4, 0, par3StructureBoundingBox);
177                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 5, 0, par3StructureBoundingBox);
178                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 0, par3StructureBoundingBox);
179                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 5, 0, par3StructureBoundingBox);
180                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 6, 0, par3StructureBoundingBox);
181                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 0, par3StructureBoundingBox);
182                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 6, 0, par3StructureBoundingBox);
183                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 7, 0, par3StructureBoundingBox);
184                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 0, par3StructureBoundingBox);
185                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 7, 0, par3StructureBoundingBox);
186                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 8, 0, par3StructureBoundingBox);
187                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 0, par3StructureBoundingBox);
188                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 8, 0, par3StructureBoundingBox);
189            }
190    
191            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
192            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox);
193            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox);
194            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 5, 0, par3StructureBoundingBox);
195            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox);
196            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 5, 0, par3StructureBoundingBox);
197            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
198            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false);
199            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
200            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false);
201            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false);
202            this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox);
203            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false);
204            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox);
205            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox);
206            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox);
207            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox);
208            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox);
209            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox);
210            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox);
211            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox);
212            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox);
213            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox);
214            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox);
215            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox);
216            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox);
217            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox);
218            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox);
219            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox);
220    
221            ChestGenHooks info = ChestGenHooks.getInfo(PYRAMID_DESERT_CHEST);
222            for (var10 = 0; var10 < 4; ++var10)
223            {
224                if (!this.field_74940_h[var10])
225                {
226                    int var11 = Direction.offsetX[var10] * 2;
227                    int var12 = Direction.offsetZ[var10] * 2;
228                    this.field_74940_h[var10] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + var11, -11, 10 + var12, info.getItems(par2Random), info.getCount(par2Random));
229                }
230            }
231    
232            return true;
233        }
234    }