001 package net.minecraft.client.particle; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.world.World; 007 008 @SideOnly(Side.CLIENT) 009 public class EntitySpellParticleFX extends EntityFX 010 { 011 private int field_70590_a = 128; 012 013 public EntitySpellParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 014 { 015 super(par1World, par2, par4, par6, par8, par10, par12); 016 this.motionY *= 0.20000000298023224D; 017 018 if (par8 == 0.0D && par12 == 0.0D) 019 { 020 this.motionX *= 0.10000000149011612D; 021 this.motionZ *= 0.10000000149011612D; 022 } 023 024 this.particleScale *= 0.75F; 025 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); 026 this.noClip = false; 027 } 028 029 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 030 { 031 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 032 033 if (var8 < 0.0F) 034 { 035 var8 = 0.0F; 036 } 037 038 if (var8 > 1.0F) 039 { 040 var8 = 1.0F; 041 } 042 043 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 044 } 045 046 /** 047 * Called to update the entity's position/logic. 048 */ 049 public void onUpdate() 050 { 051 this.prevPosX = this.posX; 052 this.prevPosY = this.posY; 053 this.prevPosZ = this.posZ; 054 055 if (this.particleAge++ >= this.particleMaxAge) 056 { 057 this.setDead(); 058 } 059 060 this.setParticleTextureIndex(this.field_70590_a + (7 - this.particleAge * 8 / this.particleMaxAge)); 061 this.motionY += 0.004D; 062 this.moveEntity(this.motionX, this.motionY, this.motionZ); 063 064 if (this.posY == this.prevPosY) 065 { 066 this.motionX *= 1.1D; 067 this.motionZ *= 1.1D; 068 } 069 070 this.motionX *= 0.9599999785423279D; 071 this.motionY *= 0.9599999785423279D; 072 this.motionZ *= 0.9599999785423279D; 073 074 if (this.onGround) 075 { 076 this.motionX *= 0.699999988079071D; 077 this.motionZ *= 0.699999988079071D; 078 } 079 } 080 081 public void func_70589_b(int par1) 082 { 083 this.field_70590_a = par1; 084 } 085 }