001 package net.minecraft.world; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 006 import java.io.File; 007 import java.util.ArrayList; 008 import java.util.HashSet; 009 import java.util.Iterator; 010 import java.util.List; 011 import java.util.Random; 012 import java.util.Set; 013 import java.util.TreeSet; 014 import net.minecraft.block.Block; 015 import net.minecraft.block.BlockEventData; 016 import net.minecraft.crash.CrashReport; 017 import net.minecraft.crash.CrashReportCategory; 018 import net.minecraft.entity.Entity; 019 import net.minecraft.entity.EntityTracker; 020 import net.minecraft.entity.EnumCreatureType; 021 import net.minecraft.entity.INpc; 022 import net.minecraft.entity.effect.EntityLightningBolt; 023 import net.minecraft.entity.passive.EntityAnimal; 024 import net.minecraft.entity.passive.EntityWaterMob; 025 import net.minecraft.entity.player.EntityPlayer; 026 import net.minecraft.entity.player.EntityPlayerMP; 027 import net.minecraft.item.Item; 028 import net.minecraft.network.packet.Packet38EntityStatus; 029 import net.minecraft.network.packet.Packet54PlayNoteBlock; 030 import net.minecraft.network.packet.Packet60Explosion; 031 import net.minecraft.network.packet.Packet70GameEvent; 032 import net.minecraft.network.packet.Packet71Weather; 033 import net.minecraft.profiler.Profiler; 034 import net.minecraft.server.MinecraftServer; 035 import net.minecraft.server.management.PlayerManager; 036 import net.minecraft.tileentity.TileEntity; 037 import net.minecraft.util.ChunkCoordinates; 038 import net.minecraft.util.IProgressUpdate; 039 import net.minecraft.util.IntHashMap; 040 import net.minecraft.util.MathHelper; 041 import net.minecraft.util.ReportedException; 042 import net.minecraft.util.Vec3; 043 import net.minecraft.util.WeightedRandom; 044 import net.minecraft.util.WeightedRandomChestContent; 045 import net.minecraft.world.biome.BiomeGenBase; 046 import net.minecraft.world.biome.SpawnListEntry; 047 import net.minecraft.world.biome.WorldChunkManager; 048 import net.minecraft.world.chunk.Chunk; 049 import net.minecraft.world.chunk.IChunkProvider; 050 import net.minecraft.world.chunk.storage.AnvilChunkLoader; 051 import net.minecraft.world.chunk.storage.ExtendedBlockStorage; 052 import net.minecraft.world.chunk.storage.IChunkLoader; 053 import net.minecraft.world.gen.ChunkProviderServer; 054 import net.minecraft.world.gen.feature.WorldGeneratorBonusChest; 055 import net.minecraft.world.storage.ISaveHandler; 056 057 import net.minecraftforge.common.ChestGenHooks; 058 import static net.minecraftforge.common.ChestGenHooks.*; 059 import net.minecraftforge.common.DimensionManager; 060 import net.minecraftforge.common.MinecraftForge; 061 import net.minecraftforge.event.world.WorldEvent; 062 063 public class WorldServer extends World 064 { 065 private final MinecraftServer mcServer; 066 private final EntityTracker theEntityTracker; 067 private final PlayerManager thePlayerManager; 068 private Set field_73064_N; 069 070 /** All work to do in future ticks. */ 071 private TreeSet pendingTickListEntries; 072 public ChunkProviderServer theChunkProviderServer; 073 074 /** set by CommandServerSave{all,Off,On} */ 075 public boolean canNotSave; 076 077 /** is false if there are no players */ 078 private boolean allPlayersSleeping; 079 private int updateEntityTick = 0; 080 private final Teleporter field_85177_Q; 081 082 /** 083 * Double buffer of ServerBlockEventList[] for holding pending BlockEventData's 084 */ 085 private ServerBlockEventList[] blockEventCache = new ServerBlockEventList[] {new ServerBlockEventList((ServerBlockEvent)null), new ServerBlockEventList((ServerBlockEvent)null)}; 086 087 /** 088 * The index into the blockEventCache; either 0, or 1, toggled in sendBlockEventPackets where all BlockEvent are 089 * applied locally and send to clients. 090 */ 091 private int blockEventCacheIndex = 0; 092 public static final WeightedRandomChestContent[] bonusChestContent = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.stick.shiftedIndex, 0, 1, 3, 10), new WeightedRandomChestContent(Block.planks.blockID, 0, 1, 3, 10), new WeightedRandomChestContent(Block.wood.blockID, 0, 1, 3, 10), new WeightedRandomChestContent(Item.axeStone.shiftedIndex, 0, 1, 1, 3), new WeightedRandomChestContent(Item.axeWood.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.pickaxeStone.shiftedIndex, 0, 1, 1, 3), new WeightedRandomChestContent(Item.pickaxeWood.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.appleRed.shiftedIndex, 0, 2, 3, 5), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 2, 3, 3)}; 093 094 /** An IntHashMap of entity IDs (integers) to their Entity objects. */ 095 private IntHashMap entityIdMap; 096 097 /** Stores the recently processed (lighting) chunks */ 098 protected Set<ChunkCoordIntPair> doneChunks = new HashSet<ChunkCoordIntPair>(); 099 public List<Teleporter> customTeleporters = new ArrayList<Teleporter>(); 100 101 public WorldServer(MinecraftServer par1MinecraftServer, ISaveHandler par2ISaveHandler, String par3Str, int par4, WorldSettings par5WorldSettings, Profiler par6Profiler) 102 { 103 super(par2ISaveHandler, par3Str, par5WorldSettings, WorldProvider.getProviderForDimension(par4), par6Profiler); 104 this.mcServer = par1MinecraftServer; 105 this.theEntityTracker = new EntityTracker(this); 106 this.thePlayerManager = new PlayerManager(this, par1MinecraftServer.getConfigurationManager().getViewDistance()); 107 108 if (this.entityIdMap == null) 109 { 110 this.entityIdMap = new IntHashMap(); 111 } 112 113 if (this.field_73064_N == null) 114 { 115 this.field_73064_N = new HashSet(); 116 } 117 118 if (this.pendingTickListEntries == null) 119 { 120 this.pendingTickListEntries = new TreeSet(); 121 } 122 123 this.field_85177_Q = new Teleporter(this); 124 DimensionManager.setWorld(par4, this); 125 } 126 127 /** 128 * Runs a single tick for the world 129 */ 130 public void tick() 131 { 132 super.tick(); 133 134 if (this.getWorldInfo().isHardcoreModeEnabled() && this.difficultySetting < 3) 135 { 136 this.difficultySetting = 3; 137 } 138 139 this.provider.worldChunkMgr.cleanupCache(); 140 141 if (this.areAllPlayersAsleep()) 142 { 143 boolean var1 = false; 144 145 if (this.spawnHostileMobs && this.difficultySetting >= 1) 146 { 147 ; 148 } 149 150 if (!var1) 151 { 152 long var2 = this.worldInfo.getWorldTime() + 24000L; 153 this.worldInfo.setWorldTime(var2 - var2 % 24000L); 154 this.wakeAllPlayers(); 155 } 156 } 157 158 this.theProfiler.startSection("mobSpawner"); 159 160 if (this.getGameRules().getGameRuleBooleanValue("doMobSpawning")) 161 { 162 SpawnerAnimals.findChunksForSpawning(this, this.spawnHostileMobs, this.spawnPeacefulMobs, this.worldInfo.getWorldTotalTime() % 400L == 0L); 163 } 164 165 this.theProfiler.endStartSection("chunkSource"); 166 this.chunkProvider.unload100OldestChunks(); 167 int var4 = this.calculateSkylightSubtracted(1.0F); 168 169 if (var4 != this.skylightSubtracted) 170 { 171 this.skylightSubtracted = var4; 172 } 173 174 this.sendAndApplyBlockEvents(); 175 this.worldInfo.incrementTotalWorldTime(this.worldInfo.getWorldTotalTime() + 1L); 176 this.worldInfo.setWorldTime(this.worldInfo.getWorldTime() + 1L); 177 this.theProfiler.endStartSection("tickPending"); 178 this.tickUpdates(false); 179 this.theProfiler.endStartSection("tickTiles"); 180 this.tickBlocksAndAmbiance(); 181 this.theProfiler.endStartSection("chunkMap"); 182 this.thePlayerManager.updatePlayerInstances(); 183 this.theProfiler.endStartSection("village"); 184 this.villageCollectionObj.tick(); 185 this.villageSiegeObj.tick(); 186 this.theProfiler.endStartSection("portalForcer"); 187 this.field_85177_Q.func_85189_a(this.getTotalWorldTime()); 188 for (Teleporter tele : customTeleporters) 189 { 190 tele.func_85189_a(getTotalWorldTime()); 191 } 192 this.theProfiler.endSection(); 193 this.sendAndApplyBlockEvents(); 194 } 195 196 /** 197 * only spawns creatures allowed by the chunkProvider 198 */ 199 public SpawnListEntry spawnRandomCreature(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) 200 { 201 List var5 = this.getChunkProvider().getPossibleCreatures(par1EnumCreatureType, par2, par3, par4); 202 return var5 != null && !var5.isEmpty() ? (SpawnListEntry)WeightedRandom.getRandomItem(this.rand, var5) : null; 203 } 204 205 /** 206 * Updates the flag that indicates whether or not all players in the world are sleeping. 207 */ 208 public void updateAllPlayersSleepingFlag() 209 { 210 this.allPlayersSleeping = !this.playerEntities.isEmpty(); 211 Iterator var1 = this.playerEntities.iterator(); 212 213 while (var1.hasNext()) 214 { 215 EntityPlayer var2 = (EntityPlayer)var1.next(); 216 217 if (!var2.isPlayerSleeping()) 218 { 219 this.allPlayersSleeping = false; 220 break; 221 } 222 } 223 } 224 225 protected void wakeAllPlayers() 226 { 227 this.allPlayersSleeping = false; 228 Iterator var1 = this.playerEntities.iterator(); 229 230 while (var1.hasNext()) 231 { 232 EntityPlayer var2 = (EntityPlayer)var1.next(); 233 234 if (var2.isPlayerSleeping()) 235 { 236 var2.wakeUpPlayer(false, false, true); 237 } 238 } 239 240 this.resetRainAndThunder(); 241 } 242 243 private void resetRainAndThunder() 244 { 245 provider.resetRainAndThunder(); 246 } 247 248 public boolean areAllPlayersAsleep() 249 { 250 if (this.allPlayersSleeping && !this.isRemote) 251 { 252 Iterator var1 = this.playerEntities.iterator(); 253 EntityPlayer var2; 254 255 do 256 { 257 if (!var1.hasNext()) 258 { 259 return true; 260 } 261 262 var2 = (EntityPlayer)var1.next(); 263 } 264 while (var2.isPlayerFullyAsleep()); 265 266 return false; 267 } 268 else 269 { 270 return false; 271 } 272 } 273 274 @SideOnly(Side.CLIENT) 275 276 /** 277 * Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk. 278 */ 279 public void setSpawnLocation() 280 { 281 if (this.worldInfo.getSpawnY() <= 0) 282 { 283 this.worldInfo.setSpawnY(64); 284 } 285 286 int var1 = this.worldInfo.getSpawnX(); 287 int var2 = this.worldInfo.getSpawnZ(); 288 int var3 = 0; 289 290 while (this.getFirstUncoveredBlock(var1, var2) == 0) 291 { 292 var1 += this.rand.nextInt(8) - this.rand.nextInt(8); 293 var2 += this.rand.nextInt(8) - this.rand.nextInt(8); 294 ++var3; 295 296 if (var3 == 10000) 297 { 298 break; 299 } 300 } 301 302 this.worldInfo.setSpawnX(var1); 303 this.worldInfo.setSpawnZ(var2); 304 } 305 306 /** 307 * plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a 308 * player 309 */ 310 protected void tickBlocksAndAmbiance() 311 { 312 super.tickBlocksAndAmbiance(); 313 int var1 = 0; 314 int var2 = 0; 315 Iterator var3 = this.activeChunkSet.iterator(); 316 317 doneChunks.retainAll(activeChunkSet); 318 if (doneChunks.size() == activeChunkSet.size()) 319 { 320 doneChunks.clear(); 321 } 322 323 final long time = -System.currentTimeMillis(); 324 325 while (var3.hasNext()) 326 { 327 ChunkCoordIntPair var4 = (ChunkCoordIntPair)var3.next(); 328 int var5 = var4.chunkXPos * 16; 329 int var6 = var4.chunkZPos * 16; 330 this.theProfiler.startSection("getChunk"); 331 Chunk var7 = this.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos); 332 this.moodSoundAndLightCheck(var5, var6, var7); 333 this.theProfiler.endStartSection("tickChunk"); 334 if (System.currentTimeMillis() + time <= 4 && doneChunks.add(var4)) { //Limits and evenly distributes the lighting update time 335 var7.updateSkylight(); 336 } 337 this.theProfiler.endStartSection("thunder"); 338 int var8; 339 int var9; 340 int var10; 341 int var11; 342 343 if (provider.canDoLightning(var7) && this.rand.nextInt(100000) == 0 && this.isRaining() && this.isThundering()) 344 { 345 this.updateLCG = this.updateLCG * 3 + 1013904223; 346 var8 = this.updateLCG >> 2; 347 var9 = var5 + (var8 & 15); 348 var10 = var6 + (var8 >> 8 & 15); 349 var11 = this.getPrecipitationHeight(var9, var10); 350 351 if (this.canLightningStrikeAt(var9, var11, var10)) 352 { 353 this.addWeatherEffect(new EntityLightningBolt(this, (double)var9, (double)var11, (double)var10)); 354 } 355 } 356 357 this.theProfiler.endStartSection("iceandsnow"); 358 int var13; 359 360 if (provider.canDoRainSnowIce(var7) && this.rand.nextInt(16) == 0) 361 { 362 this.updateLCG = this.updateLCG * 3 + 1013904223; 363 var8 = this.updateLCG >> 2; 364 var9 = var8 & 15; 365 var10 = var8 >> 8 & 15; 366 var11 = this.getPrecipitationHeight(var9 + var5, var10 + var6); 367 368 if (this.isBlockFreezableNaturally(var9 + var5, var11 - 1, var10 + var6)) 369 { 370 this.setBlockWithNotify(var9 + var5, var11 - 1, var10 + var6, Block.ice.blockID); 371 } 372 373 if (this.isRaining() && this.canSnowAt(var9 + var5, var11, var10 + var6)) 374 { 375 this.setBlockWithNotify(var9 + var5, var11, var10 + var6, Block.snow.blockID); 376 } 377 378 if (this.isRaining()) 379 { 380 BiomeGenBase var12 = this.getBiomeGenForCoords(var9 + var5, var10 + var6); 381 382 if (var12.canSpawnLightningBolt()) 383 { 384 var13 = this.getBlockId(var9 + var5, var11 - 1, var10 + var6); 385 386 if (var13 != 0) 387 { 388 Block.blocksList[var13].fillWithRain(this, var9 + var5, var11 - 1, var10 + var6); 389 } 390 } 391 } 392 } 393 394 this.theProfiler.endStartSection("tickTiles"); 395 ExtendedBlockStorage[] var19 = var7.getBlockStorageArray(); 396 var9 = var19.length; 397 398 for (var10 = 0; var10 < var9; ++var10) 399 { 400 ExtendedBlockStorage var21 = var19[var10]; 401 402 if (var21 != null && var21.getNeedsRandomTick()) 403 { 404 for (int var20 = 0; var20 < 3; ++var20) 405 { 406 this.updateLCG = this.updateLCG * 3 + 1013904223; 407 var13 = this.updateLCG >> 2; 408 int var14 = var13 & 15; 409 int var15 = var13 >> 8 & 15; 410 int var16 = var13 >> 16 & 15; 411 int var17 = var21.getExtBlockID(var14, var16, var15); 412 ++var2; 413 Block var18 = Block.blocksList[var17]; 414 415 if (var18 != null && var18.getTickRandomly()) 416 { 417 ++var1; 418 var18.updateTick(this, var14 + var5, var16 + var21.getYLocation(), var15 + var6, this.rand); 419 } 420 } 421 } 422 } 423 424 this.theProfiler.endSection(); 425 } 426 } 427 428 /** 429 * Schedules a tick to a block with a delay (Most commonly the tick rate) 430 */ 431 public void scheduleBlockUpdate(int par1, int par2, int par3, int par4, int par5) 432 { 433 this.func_82740_a(par1, par2, par3, par4, par5, 0); 434 } 435 436 public void func_82740_a(int par1, int par2, int par3, int par4, int par5, int par6) 437 { 438 NextTickListEntry var7 = new NextTickListEntry(par1, par2, par3, par4); 439 boolean isForced = getPersistentChunks().containsKey(new ChunkCoordIntPair(var7.xCoord >> 4, var7.zCoord >> 4)); 440 byte var8 = isForced ? (byte)0 : 8; 441 442 if (this.scheduledUpdatesAreImmediate && par4 > 0) 443 { 444 if (Block.blocksList[par4].func_82506_l()) 445 { 446 if (this.checkChunksExist(var7.xCoord - var8, var7.yCoord - var8, var7.zCoord - var8, var7.xCoord + var8, var7.yCoord + var8, var7.zCoord + var8)) 447 { 448 int var9 = this.getBlockId(var7.xCoord, var7.yCoord, var7.zCoord); 449 450 if (var9 == var7.blockID && var9 > 0) 451 { 452 Block.blocksList[var9].updateTick(this, var7.xCoord, var7.yCoord, var7.zCoord, this.rand); 453 } 454 } 455 456 return; 457 } 458 459 par5 = 1; 460 } 461 462 if (this.checkChunksExist(par1 - var8, par2 - var8, par3 - var8, par1 + var8, par2 + var8, par3 + var8)) 463 { 464 if (par4 > 0) 465 { 466 var7.setScheduledTime((long)par5 + this.worldInfo.getWorldTotalTime()); 467 var7.func_82753_a(par6); 468 } 469 470 if (!this.field_73064_N.contains(var7)) 471 { 472 this.field_73064_N.add(var7); 473 this.pendingTickListEntries.add(var7); 474 } 475 } 476 } 477 478 /** 479 * Schedules a block update from the saved information in a chunk. Called when the chunk is loaded. 480 */ 481 public void scheduleBlockUpdateFromLoad(int par1, int par2, int par3, int par4, int par5) 482 { 483 NextTickListEntry var6 = new NextTickListEntry(par1, par2, par3, par4); 484 485 if (par4 > 0) 486 { 487 var6.setScheduledTime((long)par5 + this.worldInfo.getWorldTotalTime()); 488 } 489 490 if (!this.field_73064_N.contains(var6)) 491 { 492 this.field_73064_N.add(var6); 493 this.pendingTickListEntries.add(var6); 494 } 495 } 496 497 /** 498 * Updates (and cleans up) entities and tile entities 499 */ 500 public void updateEntities() 501 { 502 if (this.playerEntities.isEmpty() && getPersistentChunks().isEmpty()) 503 { 504 if (this.updateEntityTick++ >= 1200) 505 { 506 return; 507 } 508 } 509 else 510 { 511 this.resetUpdateEntityTick(); 512 } 513 514 super.updateEntities(); 515 } 516 517 /** 518 * Resets the updateEntityTick field to 0 519 */ 520 public void resetUpdateEntityTick() 521 { 522 this.updateEntityTick = 0; 523 } 524 525 /** 526 * Runs through the list of updates to run and ticks them 527 */ 528 public boolean tickUpdates(boolean par1) 529 { 530 int var2 = this.pendingTickListEntries.size(); 531 532 if (var2 != this.field_73064_N.size()) 533 { 534 throw new IllegalStateException("TickNextTick list out of synch"); 535 } 536 else 537 { 538 if (var2 > 1000) 539 { 540 var2 = 1000; 541 } 542 543 for (int var3 = 0; var3 < var2; ++var3) 544 { 545 NextTickListEntry var4 = (NextTickListEntry)this.pendingTickListEntries.first(); 546 547 if (!par1 && var4.scheduledTime > this.worldInfo.getWorldTotalTime()) 548 { 549 break; 550 } 551 552 this.pendingTickListEntries.remove(var4); 553 this.field_73064_N.remove(var4); 554 boolean isForced = getPersistentChunks().containsKey(new ChunkCoordIntPair(var4.xCoord >> 4, var4.zCoord >> 4)); 555 byte var5 = isForced ? (byte)0 : 8; 556 557 if (this.checkChunksExist(var4.xCoord - var5, var4.yCoord - var5, var4.zCoord - var5, var4.xCoord + var5, var4.yCoord + var5, var4.zCoord + var5)) 558 { 559 int var6 = this.getBlockId(var4.xCoord, var4.yCoord, var4.zCoord); 560 561 if (var6 == var4.blockID && var6 > 0) 562 { 563 try 564 { 565 Block.blocksList[var6].updateTick(this, var4.xCoord, var4.yCoord, var4.zCoord, this.rand); 566 } 567 catch (Throwable var13) 568 { 569 CrashReport var8 = CrashReport.makeCrashReport(var13, "Exception while ticking a block"); 570 CrashReportCategory var9 = var8.makeCategory("Block being ticked"); 571 int var10; 572 573 try 574 { 575 var10 = this.getBlockMetadata(var4.xCoord, var4.yCoord, var4.zCoord); 576 } 577 catch (Throwable var12) 578 { 579 var10 = -1; 580 } 581 582 CrashReportCategory.func_85068_a(var9, var4.xCoord, var4.yCoord, var4.zCoord, var6, var10); 583 throw new ReportedException(var8); 584 } 585 } 586 } 587 } 588 589 return !this.pendingTickListEntries.isEmpty(); 590 } 591 } 592 593 public List getPendingBlockUpdates(Chunk par1Chunk, boolean par2) 594 { 595 ArrayList var3 = null; 596 ChunkCoordIntPair var4 = par1Chunk.getChunkCoordIntPair(); 597 int var5 = var4.chunkXPos << 4; 598 int var6 = var5 + 16; 599 int var7 = var4.chunkZPos << 4; 600 int var8 = var7 + 16; 601 Iterator var9 = this.pendingTickListEntries.iterator(); 602 603 while (var9.hasNext()) 604 { 605 NextTickListEntry var10 = (NextTickListEntry)var9.next(); 606 607 if (var10.xCoord >= var5 && var10.xCoord < var6 && var10.zCoord >= var7 && var10.zCoord < var8) 608 { 609 if (par2) 610 { 611 this.field_73064_N.remove(var10); 612 var9.remove(); 613 } 614 615 if (var3 == null) 616 { 617 var3 = new ArrayList(); 618 } 619 620 var3.add(var10); 621 } 622 } 623 624 return var3; 625 } 626 627 /** 628 * Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. 629 * Args: entity, forceUpdate 630 */ 631 public void updateEntityWithOptionalForce(Entity par1Entity, boolean par2) 632 { 633 if (!this.mcServer.getCanSpawnAnimals() && (par1Entity instanceof EntityAnimal || par1Entity instanceof EntityWaterMob)) 634 { 635 par1Entity.setDead(); 636 } 637 638 if (!this.mcServer.getCanSpawnNPCs() && par1Entity instanceof INpc) 639 { 640 par1Entity.setDead(); 641 } 642 643 if (!(par1Entity.riddenByEntity instanceof EntityPlayer)) 644 { 645 super.updateEntityWithOptionalForce(par1Entity, par2); 646 } 647 } 648 649 /** 650 * direct call to super.updateEntityWithOptionalForce 651 */ 652 public void uncheckedUpdateEntity(Entity par1Entity, boolean par2) 653 { 654 super.updateEntityWithOptionalForce(par1Entity, par2); 655 } 656 657 /** 658 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider? 659 */ 660 protected IChunkProvider createChunkProvider() 661 { 662 IChunkLoader var1 = this.saveHandler.getChunkLoader(this.provider); 663 this.theChunkProviderServer = new ChunkProviderServer(this, var1, this.provider.createChunkGenerator()); 664 return this.theChunkProviderServer; 665 } 666 667 /** 668 * pars: min x,y,z , max x,y,z 669 */ 670 public List getAllTileEntityInBox(int par1, int par2, int par3, int par4, int par5, int par6) 671 { 672 ArrayList var7 = new ArrayList(); 673 674 for(int x = (par1 >> 4); x <= (par4 >> 4); x++) 675 { 676 for(int z = (par3 >> 4); z <= (par6 >> 4); z++) 677 { 678 Chunk chunk = getChunkFromChunkCoords(x, z); 679 if (chunk != null) 680 { 681 for(Object obj : chunk.chunkTileEntityMap.values()) 682 { 683 TileEntity entity = (TileEntity)obj; 684 if (!entity.isInvalid()) 685 { 686 if (entity.xCoord >= par1 && entity.yCoord >= par2 && entity.zCoord >= par3 && 687 entity.xCoord <= par4 && entity.yCoord <= par5 && entity.zCoord <= par6) 688 { 689 var7.add(entity); 690 } 691 } 692 } 693 } 694 } 695 } 696 return var7; 697 } 698 699 /** 700 * Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here. 701 */ 702 public boolean canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4) 703 { 704 return super.canMineBlock(par1EntityPlayer, par2, par3, par4); 705 } 706 707 public boolean canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4) 708 { 709 int var5 = MathHelper.abs_int(par2 - this.worldInfo.getSpawnX()); 710 int var6 = MathHelper.abs_int(par4 - this.worldInfo.getSpawnZ()); 711 712 if (var5 > var6) 713 { 714 var6 = var5; 715 } 716 717 return var6 > mcServer.getSpawnProtectionSize() || this.mcServer.getConfigurationManager().areCommandsAllowed(par1EntityPlayer.username) || this.mcServer.isSinglePlayer(); 718 } 719 720 protected void initialize(WorldSettings par1WorldSettings) 721 { 722 if (this.entityIdMap == null) 723 { 724 this.entityIdMap = new IntHashMap(); 725 } 726 727 if (this.field_73064_N == null) 728 { 729 this.field_73064_N = new HashSet(); 730 } 731 732 if (this.pendingTickListEntries == null) 733 { 734 this.pendingTickListEntries = new TreeSet(); 735 } 736 737 this.createSpawnPosition(par1WorldSettings); 738 super.initialize(par1WorldSettings); 739 } 740 741 /** 742 * creates a spawn position at random within 256 blocks of 0,0 743 */ 744 protected void createSpawnPosition(WorldSettings par1WorldSettings) 745 { 746 if (!this.provider.canRespawnHere()) 747 { 748 this.worldInfo.setSpawnPosition(0, this.provider.getAverageGroundLevel(), 0); 749 } 750 else 751 { 752 this.findingSpawnPoint = true; 753 WorldChunkManager var2 = this.provider.worldChunkMgr; 754 List var3 = var2.getBiomesToSpawnIn(); 755 Random var4 = new Random(this.getSeed()); 756 ChunkPosition var5 = var2.findBiomePosition(0, 0, 256, var3, var4); 757 int var6 = 0; 758 int var7 = this.provider.getAverageGroundLevel(); 759 int var8 = 0; 760 761 if (var5 != null) 762 { 763 var6 = var5.x; 764 var8 = var5.z; 765 } 766 else 767 { 768 System.out.println("Unable to find spawn biome"); 769 } 770 771 int var9 = 0; 772 773 while (!this.provider.canCoordinateBeSpawn(var6, var8)) 774 { 775 var6 += var4.nextInt(64) - var4.nextInt(64); 776 var8 += var4.nextInt(64) - var4.nextInt(64); 777 ++var9; 778 779 if (var9 == 1000) 780 { 781 break; 782 } 783 } 784 785 this.worldInfo.setSpawnPosition(var6, var7, var8); 786 this.findingSpawnPoint = false; 787 788 if (par1WorldSettings.isBonusChestEnabled()) 789 { 790 this.createBonusChest(); 791 } 792 } 793 } 794 795 /** 796 * Creates the bonus chest in the world. 797 */ 798 protected void createBonusChest() 799 { 800 WorldGeneratorBonusChest var1 = new WorldGeneratorBonusChest(ChestGenHooks.getItems(BONUS_CHEST, rand), ChestGenHooks.getCount(BONUS_CHEST, rand)); 801 802 for (int var2 = 0; var2 < 10; ++var2) 803 { 804 int var3 = this.worldInfo.getSpawnX() + this.rand.nextInt(6) - this.rand.nextInt(6); 805 int var4 = this.worldInfo.getSpawnZ() + this.rand.nextInt(6) - this.rand.nextInt(6); 806 int var5 = this.getTopSolidOrLiquidBlock(var3, var4) + 1; 807 808 if (var1.generate(this, this.rand, var3, var5, var4)) 809 { 810 break; 811 } 812 } 813 } 814 815 /** 816 * Gets the hard-coded portal location to use when entering this dimension. 817 */ 818 public ChunkCoordinates getEntrancePortalLocation() 819 { 820 return this.provider.getEntrancePortalLocation(); 821 } 822 823 /** 824 * Saves all chunks to disk while updating progress bar. 825 */ 826 public void saveAllChunks(boolean par1, IProgressUpdate par2IProgressUpdate) throws MinecraftException 827 { 828 if (this.chunkProvider.canSave()) 829 { 830 if (par2IProgressUpdate != null) 831 { 832 par2IProgressUpdate.displayProgressMessage("Saving level"); 833 } 834 835 this.saveLevel(); 836 837 if (par2IProgressUpdate != null) 838 { 839 par2IProgressUpdate.resetProgresAndWorkingMessage("Saving chunks"); 840 } 841 842 this.chunkProvider.saveChunks(par1, par2IProgressUpdate); 843 MinecraftForge.EVENT_BUS.post(new WorldEvent.Save(this)); 844 } 845 } 846 847 /** 848 * Saves the chunks to disk. 849 */ 850 protected void saveLevel() throws MinecraftException 851 { 852 this.checkSessionLock(); 853 this.saveHandler.saveWorldInfoWithPlayer(this.worldInfo, this.mcServer.getConfigurationManager().getTagsFromLastWrite()); 854 this.mapStorage.saveAllData(); 855 this.perWorldStorage.saveAllData(); 856 } 857 858 /** 859 * Start the skin for this entity downloading, if necessary, and increment its reference counter 860 */ 861 protected void obtainEntitySkin(Entity par1Entity) 862 { 863 super.obtainEntitySkin(par1Entity); 864 this.entityIdMap.addKey(par1Entity.entityId, par1Entity); 865 Entity[] var2 = par1Entity.getParts(); 866 867 if (var2 != null) 868 { 869 for (int var3 = 0; var3 < var2.length; ++var3) 870 { 871 this.entityIdMap.addKey(var2[var3].entityId, var2[var3]); 872 } 873 } 874 } 875 876 /** 877 * Decrement the reference counter for this entity's skin image data 878 */ 879 public void releaseEntitySkin(Entity par1Entity) 880 { 881 super.releaseEntitySkin(par1Entity); 882 this.entityIdMap.removeObject(par1Entity.entityId); 883 Entity[] var2 = par1Entity.getParts(); 884 885 if (var2 != null) 886 { 887 for (int var3 = 0; var3 < var2.length; ++var3) 888 { 889 this.entityIdMap.removeObject(var2[var3].entityId); 890 } 891 } 892 } 893 894 /** 895 * Returns the Entity with the given ID, or null if it doesn't exist in this World. 896 */ 897 public Entity getEntityByID(int par1) 898 { 899 return (Entity)this.entityIdMap.lookup(par1); 900 } 901 902 /** 903 * adds a lightning bolt to the list of lightning bolts in this world. 904 */ 905 public boolean addWeatherEffect(Entity par1Entity) 906 { 907 if (super.addWeatherEffect(par1Entity)) 908 { 909 this.mcServer.getConfigurationManager().sendToAllNear(par1Entity.posX, par1Entity.posY, par1Entity.posZ, 512.0D, this.provider.dimensionId, new Packet71Weather(par1Entity)); 910 return true; 911 } 912 else 913 { 914 return false; 915 } 916 } 917 918 /** 919 * sends a Packet 38 (Entity Status) to all tracked players of that entity 920 */ 921 public void setEntityState(Entity par1Entity, byte par2) 922 { 923 Packet38EntityStatus var3 = new Packet38EntityStatus(par1Entity.entityId, par2); 924 this.getEntityTracker().sendPacketToAllAssociatedPlayers(par1Entity, var3); 925 } 926 927 /** 928 * returns a new explosion. Does initiation (at time of writing Explosion is not finished) 929 */ 930 public Explosion newExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10) 931 { 932 Explosion var11 = new Explosion(this, par1Entity, par2, par4, par6, par8); 933 var11.isFlaming = par9; 934 var11.isSmoking = par10; 935 var11.doExplosionA(); 936 var11.doExplosionB(false); 937 938 if (!par10) 939 { 940 var11.affectedBlockPositions.clear(); 941 } 942 943 Iterator var12 = this.playerEntities.iterator(); 944 945 while (var12.hasNext()) 946 { 947 EntityPlayer var13 = (EntityPlayer)var12.next(); 948 949 if (var13.getDistanceSq(par2, par4, par6) < 4096.0D) 950 { 951 ((EntityPlayerMP)var13).playerNetServerHandler.sendPacketToPlayer(new Packet60Explosion(par2, par4, par6, par8, var11.affectedBlockPositions, (Vec3)var11.func_77277_b().get(var13))); 952 } 953 } 954 955 return var11; 956 } 957 958 /** 959 * Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will 960 * have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, BlockID, EventID, EventParameter 961 */ 962 public void addBlockEvent(int par1, int par2, int par3, int par4, int par5, int par6) 963 { 964 BlockEventData var7 = new BlockEventData(par1, par2, par3, par4, par5, par6); 965 Iterator var8 = this.blockEventCache[this.blockEventCacheIndex].iterator(); 966 BlockEventData var9; 967 968 do 969 { 970 if (!var8.hasNext()) 971 { 972 this.blockEventCache[this.blockEventCacheIndex].add(var7); 973 return; 974 } 975 976 var9 = (BlockEventData)var8.next(); 977 } 978 while (!var9.equals(var7)); 979 } 980 981 /** 982 * Send and apply locally all pending BlockEvents to each player with 64m radius of the event. 983 */ 984 private void sendAndApplyBlockEvents() 985 { 986 while (!this.blockEventCache[this.blockEventCacheIndex].isEmpty()) 987 { 988 int var1 = this.blockEventCacheIndex; 989 this.blockEventCacheIndex ^= 1; 990 Iterator var2 = this.blockEventCache[var1].iterator(); 991 992 while (var2.hasNext()) 993 { 994 BlockEventData var3 = (BlockEventData)var2.next(); 995 996 if (this.onBlockEventReceived(var3)) 997 { 998 this.mcServer.getConfigurationManager().sendToAllNear((double)var3.getX(), (double)var3.getY(), (double)var3.getZ(), 64.0D, this.provider.dimensionId, new Packet54PlayNoteBlock(var3.getX(), var3.getY(), var3.getZ(), var3.getBlockID(), var3.getEventID(), var3.getEventParameter())); 999 } 1000 } 1001 1002 this.blockEventCache[var1].clear(); 1003 } 1004 } 1005 1006 /** 1007 * Called to apply a pending BlockEvent to apply to the current world. 1008 */ 1009 private boolean onBlockEventReceived(BlockEventData par1BlockEventData) 1010 { 1011 int var2 = this.getBlockId(par1BlockEventData.getX(), par1BlockEventData.getY(), par1BlockEventData.getZ()); 1012 1013 if (var2 == par1BlockEventData.getBlockID()) 1014 { 1015 Block.blocksList[var2].onBlockEventReceived(this, par1BlockEventData.getX(), par1BlockEventData.getY(), par1BlockEventData.getZ(), par1BlockEventData.getEventID(), par1BlockEventData.getEventParameter()); 1016 return true; 1017 } 1018 else 1019 { 1020 return false; 1021 } 1022 } 1023 1024 /** 1025 * Syncs all changes to disk and wait for completion. 1026 */ 1027 public void flush() 1028 { 1029 this.saveHandler.flush(); 1030 } 1031 1032 /** 1033 * Updates all weather states. 1034 */ 1035 protected void updateWeather() 1036 { 1037 boolean var1 = this.isRaining(); 1038 super.updateWeather(); 1039 1040 if (var1 != this.isRaining()) 1041 { 1042 if (var1) 1043 { 1044 this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet70GameEvent(2, 0)); 1045 } 1046 else 1047 { 1048 this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet70GameEvent(1, 0)); 1049 } 1050 } 1051 } 1052 1053 /** 1054 * Gets the MinecraftServer. 1055 */ 1056 public MinecraftServer getMinecraftServer() 1057 { 1058 return this.mcServer; 1059 } 1060 1061 /** 1062 * Gets the EntityTracker 1063 */ 1064 public EntityTracker getEntityTracker() 1065 { 1066 return this.theEntityTracker; 1067 } 1068 1069 public PlayerManager getPlayerManager() 1070 { 1071 return this.thePlayerManager; 1072 } 1073 1074 public Teleporter func_85176_s() 1075 { 1076 return this.field_85177_Q; 1077 } 1078 1079 public File getChunkSaveLocation() 1080 { 1081 return ((AnvilChunkLoader)theChunkProviderServer.currentChunkLoader).chunkSaveLocation; 1082 } 1083 }