001 package net.minecraft.entity.player; 002 003 import cpw.mods.fml.common.FMLCommonHandler; 004 import cpw.mods.fml.common.network.FMLNetworkHandler; 005 import cpw.mods.fml.relauncher.Side; 006 import cpw.mods.fml.relauncher.SideOnly; 007 import java.util.Iterator; 008 import java.util.List; 009 import net.minecraft.block.Block; 010 import net.minecraft.block.BlockBed; 011 import net.minecraft.block.material.Material; 012 import net.minecraft.command.ICommandSender; 013 import net.minecraft.enchantment.EnchantmentHelper; 014 import net.minecraft.enchantment.EnchantmentThorns; 015 import net.minecraft.entity.Entity; 016 import net.minecraft.entity.EntityLiving; 017 import net.minecraft.entity.IMerchant; 018 import net.minecraft.entity.item.EntityBoat; 019 import net.minecraft.entity.item.EntityItem; 020 import net.minecraft.entity.item.EntityMinecart; 021 import net.minecraft.entity.monster.EntityCreeper; 022 import net.minecraft.entity.monster.EntityGhast; 023 import net.minecraft.entity.monster.EntityMob; 024 import net.minecraft.entity.monster.IMob; 025 import net.minecraft.entity.passive.EntityPig; 026 import net.minecraft.entity.passive.EntityWolf; 027 import net.minecraft.entity.projectile.EntityArrow; 028 import net.minecraft.entity.projectile.EntityFishHook; 029 import net.minecraft.inventory.Container; 030 import net.minecraft.inventory.ContainerPlayer; 031 import net.minecraft.inventory.IInventory; 032 import net.minecraft.inventory.InventoryEnderChest; 033 import net.minecraft.item.EnumAction; 034 import net.minecraft.item.Item; 035 import net.minecraft.item.ItemStack; 036 import net.minecraft.nbt.NBTTagCompound; 037 import net.minecraft.nbt.NBTTagList; 038 import net.minecraft.potion.Potion; 039 import net.minecraft.stats.AchievementList; 040 import net.minecraft.stats.StatBase; 041 import net.minecraft.stats.StatList; 042 import net.minecraft.tileentity.TileEntity; 043 import net.minecraft.tileentity.TileEntityBeacon; 044 import net.minecraft.tileentity.TileEntityBrewingStand; 045 import net.minecraft.tileentity.TileEntityDispenser; 046 import net.minecraft.tileentity.TileEntityFurnace; 047 import net.minecraft.util.AxisAlignedBB; 048 import net.minecraft.util.ChunkCoordinates; 049 import net.minecraft.util.DamageSource; 050 import net.minecraft.util.FoodStats; 051 import net.minecraft.util.MathHelper; 052 import net.minecraft.util.StringTranslate; 053 import net.minecraft.util.Vec3; 054 import net.minecraft.world.EnumGameType; 055 import net.minecraft.world.World; 056 import net.minecraft.world.chunk.IChunkProvider; 057 058 import net.minecraftforge.common.ForgeHooks; 059 import net.minecraftforge.common.ISpecialArmor.ArmorProperties; 060 import net.minecraftforge.common.MinecraftForge; 061 import net.minecraftforge.event.ForgeEventFactory; 062 import net.minecraftforge.event.entity.living.LivingHurtEvent; 063 import net.minecraftforge.event.entity.player.AttackEntityEvent; 064 import net.minecraftforge.event.entity.player.EntityInteractEvent; 065 import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; 066 import net.minecraftforge.event.entity.player.PlayerDropsEvent; 067 import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent; 068 069 public abstract class EntityPlayer extends EntityLiving implements ICommandSender 070 { 071 public static final String PERSISTED_NBT_TAG = "PlayerPersisted"; 072 073 /** Inventory of the player */ 074 public InventoryPlayer inventory = new InventoryPlayer(this); 075 private InventoryEnderChest theInventoryEnderChest = new InventoryEnderChest(); 076 077 /** 078 * The Container for the player's inventory (which opens when they press E) 079 */ 080 public Container inventoryContainer; 081 082 /** The Container the player has open. */ 083 public Container openContainer; 084 085 /** The player's food stats. (See class FoodStats) */ 086 protected FoodStats foodStats = new FoodStats(); 087 088 /** 089 * Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as 090 * defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly. 091 */ 092 protected int flyToggleTimer = 0; 093 public byte field_71098_bD = 0; 094 public float prevCameraYaw; 095 public float cameraYaw; 096 public String username; 097 @SideOnly(Side.CLIENT) 098 public String playerCloakUrl; 099 100 /** 101 * Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. 102 */ 103 public int xpCooldown = 0; 104 public double field_71091_bM; 105 public double field_71096_bN; 106 public double field_71097_bO; 107 public double field_71094_bP; 108 public double field_71095_bQ; 109 public double field_71085_bR; 110 111 /** Boolean value indicating weather a player is sleeping or not */ 112 protected boolean sleeping; 113 114 /** 115 * The chunk coordinates of the bed the player is in (null if player isn't in a bed). 116 */ 117 public ChunkCoordinates playerLocation; 118 private int sleepTimer; 119 public float field_71079_bU; 120 @SideOnly(Side.CLIENT) 121 public float field_71082_cx; 122 public float field_71089_bV; 123 124 /** 125 * Holds the last coordinate to spawn based on last bed that the player sleep. 126 */ 127 private ChunkCoordinates spawnChunk; 128 129 /** 130 * Whether this player's spawn point is forced, preventing execution of bed checks. 131 */ 132 private boolean spawnForced; 133 134 /** Holds the coordinate of the player when enter a minecraft to ride. */ 135 private ChunkCoordinates startMinecartRidingCoordinate; 136 137 /** The player's capabilities. (See class PlayerCapabilities) */ 138 public PlayerCapabilities capabilities = new PlayerCapabilities(); 139 140 /** The current experience level the player is on. */ 141 public int experienceLevel; 142 143 /** 144 * The total amount of experience the player has. This also includes the amount of experience within their 145 * Experience Bar. 146 */ 147 public int experienceTotal; 148 149 /** 150 * The current amount of experience the player has within their Experience Bar. 151 */ 152 public float experience; 153 154 /** 155 * This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword) 156 */ 157 private ItemStack itemInUse; 158 159 /** 160 * This field starts off equal to getMaxItemUseDuration and is decremented on each tick 161 */ 162 private int itemInUseCount; 163 protected float speedOnGround = 0.1F; 164 protected float speedInAir = 0.02F; 165 private int field_82249_h = 0; 166 167 /** 168 * An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different 169 */ 170 public EntityFishHook fishEntity = null; 171 172 public EntityPlayer(World par1World) 173 { 174 super(par1World); 175 this.inventoryContainer = new ContainerPlayer(this.inventory, !par1World.isRemote, this); 176 this.openContainer = this.inventoryContainer; 177 this.yOffset = 1.62F; 178 ChunkCoordinates var2 = par1World.getSpawnPoint(); 179 this.setLocationAndAngles((double)var2.posX + 0.5D, (double)(var2.posY + 1), (double)var2.posZ + 0.5D, 0.0F, 0.0F); 180 this.entityType = "humanoid"; 181 this.field_70741_aB = 180.0F; 182 this.fireResistance = 20; 183 this.texture = "/mob/char.png"; 184 } 185 186 public int getMaxHealth() 187 { 188 return 20; 189 } 190 191 protected void entityInit() 192 { 193 super.entityInit(); 194 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 195 this.dataWatcher.addObject(17, Byte.valueOf((byte)0)); 196 this.dataWatcher.addObject(18, Integer.valueOf(0)); 197 } 198 199 @SideOnly(Side.CLIENT) 200 201 /** 202 * returns the ItemStack containing the itemInUse 203 */ 204 public ItemStack getItemInUse() 205 { 206 return this.itemInUse; 207 } 208 209 @SideOnly(Side.CLIENT) 210 211 /** 212 * Returns the item in use count 213 */ 214 public int getItemInUseCount() 215 { 216 return this.itemInUseCount; 217 } 218 219 /** 220 * Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton 221 */ 222 public boolean isUsingItem() 223 { 224 return this.itemInUse != null; 225 } 226 227 @SideOnly(Side.CLIENT) 228 229 /** 230 * gets the duration for how long the current itemInUse has been in use 231 */ 232 public int getItemInUseDuration() 233 { 234 return this.isUsingItem() ? this.itemInUse.getMaxItemUseDuration() - this.itemInUseCount : 0; 235 } 236 237 public void stopUsingItem() 238 { 239 if (this.itemInUse != null) 240 { 241 this.itemInUse.onPlayerStoppedUsing(this.worldObj, this, this.itemInUseCount); 242 } 243 244 this.clearItemInUse(); 245 } 246 247 public void clearItemInUse() 248 { 249 this.itemInUse = null; 250 this.itemInUseCount = 0; 251 252 if (!this.worldObj.isRemote) 253 { 254 this.setEating(false); 255 } 256 } 257 258 public boolean isBlocking() 259 { 260 return this.isUsingItem() && Item.itemsList[this.itemInUse.itemID].getItemUseAction(this.itemInUse) == EnumAction.block; 261 } 262 263 /** 264 * Called to update the entity's position/logic. 265 */ 266 public void onUpdate() 267 { 268 FMLCommonHandler.instance().onPlayerPreTick(this); 269 if (this.itemInUse != null) 270 { 271 ItemStack var1 = this.inventory.getCurrentItem(); 272 273 if (var1 == this.itemInUse) 274 { 275 itemInUse.getItem().onUsingItemTick(itemInUse, this, itemInUseCount); 276 if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0) 277 { 278 this.updateItemUse(var1, 5); 279 } 280 281 if (--this.itemInUseCount == 0 && !this.worldObj.isRemote) 282 { 283 this.onItemUseFinish(); 284 } 285 } 286 else 287 { 288 this.clearItemInUse(); 289 } 290 } 291 292 if (this.xpCooldown > 0) 293 { 294 --this.xpCooldown; 295 } 296 297 if (this.isPlayerSleeping()) 298 { 299 ++this.sleepTimer; 300 301 if (this.sleepTimer > 100) 302 { 303 this.sleepTimer = 100; 304 } 305 306 if (!this.worldObj.isRemote) 307 { 308 if (!this.isInBed()) 309 { 310 this.wakeUpPlayer(true, true, false); 311 } 312 else if (this.worldObj.isDaytime()) 313 { 314 this.wakeUpPlayer(false, true, true); 315 } 316 } 317 } 318 else if (this.sleepTimer > 0) 319 { 320 ++this.sleepTimer; 321 322 if (this.sleepTimer >= 110) 323 { 324 this.sleepTimer = 0; 325 } 326 } 327 328 super.onUpdate(); 329 330 if (!this.worldObj.isRemote && this.openContainer != null && !this.openContainer.canInteractWith(this)) 331 { 332 this.closeScreen(); 333 this.openContainer = this.inventoryContainer; 334 } 335 336 if (this.isBurning() && this.capabilities.disableDamage) 337 { 338 this.extinguish(); 339 } 340 341 this.field_71091_bM = this.field_71094_bP; 342 this.field_71096_bN = this.field_71095_bQ; 343 this.field_71097_bO = this.field_71085_bR; 344 double var9 = this.posX - this.field_71094_bP; 345 double var3 = this.posY - this.field_71095_bQ; 346 double var5 = this.posZ - this.field_71085_bR; 347 double var7 = 10.0D; 348 349 if (var9 > var7) 350 { 351 this.field_71091_bM = this.field_71094_bP = this.posX; 352 } 353 354 if (var5 > var7) 355 { 356 this.field_71097_bO = this.field_71085_bR = this.posZ; 357 } 358 359 if (var3 > var7) 360 { 361 this.field_71096_bN = this.field_71095_bQ = this.posY; 362 } 363 364 if (var9 < -var7) 365 { 366 this.field_71091_bM = this.field_71094_bP = this.posX; 367 } 368 369 if (var5 < -var7) 370 { 371 this.field_71097_bO = this.field_71085_bR = this.posZ; 372 } 373 374 if (var3 < -var7) 375 { 376 this.field_71096_bN = this.field_71095_bQ = this.posY; 377 } 378 379 this.field_71094_bP += var9 * 0.25D; 380 this.field_71085_bR += var5 * 0.25D; 381 this.field_71095_bQ += var3 * 0.25D; 382 this.addStat(StatList.minutesPlayedStat, 1); 383 384 if (this.ridingEntity == null) 385 { 386 this.startMinecartRidingCoordinate = null; 387 } 388 389 if (!this.worldObj.isRemote) 390 { 391 this.foodStats.onUpdate(this); 392 } 393 FMLCommonHandler.instance().onPlayerPostTick(this); 394 } 395 396 /** 397 * Return the amount of time this entity should stay in a portal before being transported. 398 */ 399 public int getMaxInPortalTime() 400 { 401 return this.capabilities.disableDamage ? 0 : 80; 402 } 403 404 /** 405 * Return the amount of cooldown before this entity can use a portal again. 406 */ 407 public int getPortalCooldown() 408 { 409 return 10; 410 } 411 412 public void func_85030_a(String par1Str, float par2, float par3) 413 { 414 this.worldObj.func_85173_a(this, par1Str, par2, par3); 415 } 416 417 /** 418 * Plays sounds and makes particles for item in use state 419 */ 420 protected void updateItemUse(ItemStack par1ItemStack, int par2) 421 { 422 if (par1ItemStack.getItemUseAction() == EnumAction.drink) 423 { 424 this.func_85030_a("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); 425 } 426 427 if (par1ItemStack.getItemUseAction() == EnumAction.eat) 428 { 429 for (int var3 = 0; var3 < par2; ++var3) 430 { 431 Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); 432 var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 433 var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 434 Vec3 var5 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); 435 var5.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 436 var5.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 437 var5 = var5.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); 438 this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().shiftedIndex, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord); 439 } 440 441 this.func_85030_a("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); 442 } 443 } 444 445 /** 446 * Used for when item use count runs out, ie: eating completed 447 */ 448 protected void onItemUseFinish() 449 { 450 if (this.itemInUse != null) 451 { 452 this.updateItemUse(this.itemInUse, 16); 453 int var1 = this.itemInUse.stackSize; 454 ItemStack var2 = this.itemInUse.onFoodEaten(this.worldObj, this); 455 456 if (var2 != this.itemInUse || var2 != null && var2.stackSize != var1) 457 { 458 this.inventory.mainInventory[this.inventory.currentItem] = var2; 459 460 if (var2.stackSize == 0) 461 { 462 this.inventory.mainInventory[this.inventory.currentItem] = null; 463 } 464 } 465 466 this.clearItemInUse(); 467 } 468 } 469 470 @SideOnly(Side.CLIENT) 471 public void handleHealthUpdate(byte par1) 472 { 473 if (par1 == 9) 474 { 475 this.onItemUseFinish(); 476 } 477 else 478 { 479 super.handleHealthUpdate(par1); 480 } 481 } 482 483 /** 484 * Dead and sleeping entities cannot move 485 */ 486 protected boolean isMovementBlocked() 487 { 488 return this.getHealth() <= 0 || this.isPlayerSleeping(); 489 } 490 491 /** 492 * sets current screen to null (used on escape buttons of GUIs) 493 */ 494 public void closeScreen() 495 { 496 this.openContainer = this.inventoryContainer; 497 } 498 499 /** 500 * Handles updating while being ridden by an entity 501 */ 502 public void updateRidden() 503 { 504 double var1 = this.posX; 505 double var3 = this.posY; 506 double var5 = this.posZ; 507 float var7 = this.rotationYaw; 508 float var8 = this.rotationPitch; 509 super.updateRidden(); 510 this.prevCameraYaw = this.cameraYaw; 511 this.cameraYaw = 0.0F; 512 this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5); 513 514 if (this.ridingEntity instanceof EntityLiving && ((EntityLiving)ridingEntity).shouldRiderFaceForward(this)) 515 { 516 this.rotationPitch = var8; 517 this.rotationYaw = var7; 518 this.renderYawOffset = ((EntityLiving)this.ridingEntity).renderYawOffset; 519 } 520 } 521 522 @SideOnly(Side.CLIENT) 523 524 /** 525 * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned 526 * (only actually used on players though its also on Entity) 527 */ 528 public void preparePlayerToSpawn() 529 { 530 this.yOffset = 1.62F; 531 this.setSize(0.6F, 1.8F); 532 super.preparePlayerToSpawn(); 533 this.setEntityHealth(this.getMaxHealth()); 534 this.deathTime = 0; 535 } 536 537 protected void updateEntityActionState() 538 { 539 this.updateArmSwingProgress(); 540 } 541 542 /** 543 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 544 * use this to react to sunlight and start to burn. 545 */ 546 public void onLivingUpdate() 547 { 548 if (this.flyToggleTimer > 0) 549 { 550 --this.flyToggleTimer; 551 } 552 553 if (this.worldObj.difficultySetting == 0 && this.getHealth() < this.getMaxHealth() && this.ticksExisted % 20 * 12 == 0) 554 { 555 this.heal(1); 556 } 557 558 this.inventory.decrementAnimations(); 559 this.prevCameraYaw = this.cameraYaw; 560 super.onLivingUpdate(); 561 this.landMovementFactor = this.capabilities.getWalkSpeed(); 562 this.jumpMovementFactor = this.speedInAir; 563 564 if (this.isSprinting()) 565 { 566 this.landMovementFactor = (float)((double)this.landMovementFactor + (double)this.capabilities.getWalkSpeed() * 0.3D); 567 this.jumpMovementFactor = (float)((double)this.jumpMovementFactor + (double)this.speedInAir * 0.3D); 568 } 569 570 float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 571 float var2 = (float)Math.atan(-this.motionY * 0.20000000298023224D) * 15.0F; 572 573 if (var1 > 0.1F) 574 { 575 var1 = 0.1F; 576 } 577 578 if (!this.onGround || this.getHealth() <= 0) 579 { 580 var1 = 0.0F; 581 } 582 583 if (this.onGround || this.getHealth() <= 0) 584 { 585 var2 = 0.0F; 586 } 587 588 this.cameraYaw += (var1 - this.cameraYaw) * 0.4F; 589 this.cameraPitch += (var2 - this.cameraPitch) * 0.8F; 590 591 if (this.getHealth() > 0) 592 { 593 List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(1.0D, 0.5D, 1.0D)); 594 595 if (var3 != null) 596 { 597 for (int var4 = 0; var4 < var3.size(); ++var4) 598 { 599 Entity var5 = (Entity)var3.get(var4); 600 601 if (!var5.isDead) 602 { 603 this.collideWithPlayer(var5); 604 } 605 } 606 } 607 } 608 } 609 610 private void collideWithPlayer(Entity par1Entity) 611 { 612 par1Entity.onCollideWithPlayer(this); 613 } 614 615 public int getScore() 616 { 617 return this.dataWatcher.getWatchableObjectInt(18); 618 } 619 620 public void func_85040_s(int par1) 621 { 622 this.dataWatcher.updateObject(18, Integer.valueOf(par1)); 623 } 624 625 public void func_85039_t(int par1) 626 { 627 int var2 = this.getScore(); 628 this.dataWatcher.updateObject(18, Integer.valueOf(var2 + par1)); 629 } 630 631 /** 632 * Called when the mob's health reaches 0. 633 */ 634 public void onDeath(DamageSource par1DamageSource) 635 { 636 super.onDeath(par1DamageSource); 637 this.setSize(0.2F, 0.2F); 638 this.setPosition(this.posX, this.posY, this.posZ); 639 this.motionY = 0.10000000149011612D; 640 641 captureDrops = true; 642 capturedDrops.clear(); 643 644 if (this.username.equals("Notch")) 645 { 646 this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true); 647 } 648 649 if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 650 { 651 this.inventory.dropAllItems(); 652 } 653 654 captureDrops = false; 655 656 if (!worldObj.isRemote) 657 { 658 PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0); 659 if (!MinecraftForge.EVENT_BUS.post(event)) 660 { 661 for (EntityItem item : capturedDrops) 662 { 663 joinEntityItemWithWorld(item); 664 } 665 } 666 } 667 668 if (par1DamageSource != null) 669 { 670 this.motionX = (double)(-MathHelper.cos((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 671 this.motionZ = (double)(-MathHelper.sin((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 672 } 673 else 674 { 675 this.motionX = this.motionZ = 0.0D; 676 } 677 678 this.yOffset = 0.1F; 679 this.addStat(StatList.deathsStat, 1); 680 } 681 682 /** 683 * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: 684 * entity, scoreToAdd 685 */ 686 public void addToPlayerScore(Entity par1Entity, int par2) 687 { 688 this.func_85039_t(par2); 689 690 if (par1Entity instanceof EntityPlayer) 691 { 692 this.addStat(StatList.playerKillsStat, 1); 693 } 694 else 695 { 696 this.addStat(StatList.mobKillsStat, 1); 697 } 698 } 699 700 /** 701 * Called when player presses the drop item key 702 */ 703 public EntityItem dropOneItem(boolean par1) 704 { 705 ItemStack stack = inventory.getCurrentItem(); 706 707 if (stack == null) 708 { 709 return null; 710 } 711 712 if (stack.getItem().onDroppedByPlayer(stack, this)) 713 { 714 int count = par1 && this.inventory.getCurrentItem() != null ? this.inventory.getCurrentItem().stackSize : 1; 715 return ForgeHooks.onPlayerTossEvent(this, inventory.decrStackSize(inventory.currentItem, count)); 716 } 717 718 return null; 719 } 720 721 /** 722 * Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in 723 * a workbench while the workbench'es GUI gets closed) 724 */ 725 public EntityItem dropPlayerItem(ItemStack par1ItemStack) 726 { 727 return ForgeHooks.onPlayerTossEvent(this, par1ItemStack); 728 } 729 730 /** 731 * Args: itemstack, flag 732 */ 733 public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2) 734 { 735 if (par1ItemStack == null) 736 { 737 return null; 738 } 739 else 740 { 741 EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY - 0.30000001192092896D + (double)this.getEyeHeight(), this.posZ, par1ItemStack); 742 var3.delayBeforeCanPickup = 40; 743 float var4 = 0.1F; 744 float var5; 745 746 if (par2) 747 { 748 var5 = this.rand.nextFloat() * 0.5F; 749 float var6 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 750 var3.motionX = (double)(-MathHelper.sin(var6) * var5); 751 var3.motionZ = (double)(MathHelper.cos(var6) * var5); 752 var3.motionY = 0.20000000298023224D; 753 } 754 else 755 { 756 var4 = 0.3F; 757 var3.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 758 var3.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 759 var3.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var4 + 0.1F); 760 var4 = 0.02F; 761 var5 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 762 var4 *= this.rand.nextFloat(); 763 var3.motionX += Math.cos((double)var5) * (double)var4; 764 var3.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F); 765 var3.motionZ += Math.sin((double)var5) * (double)var4; 766 } 767 768 this.joinEntityItemWithWorld(var3); 769 this.addStat(StatList.dropStat, 1); 770 return var3; 771 } 772 } 773 774 /** 775 * Joins the passed in entity item with the world. Args: entityItem 776 */ 777 public void joinEntityItemWithWorld(EntityItem par1EntityItem) 778 { 779 if (captureDrops) 780 { 781 capturedDrops.add(par1EntityItem); 782 } 783 else 784 { 785 this.worldObj.spawnEntityInWorld(par1EntityItem); 786 } 787 } 788 789 /** 790 * Returns how strong the player is against the specified block at this moment 791 * Deprecated in favor of the more sensitive version 792 */ 793 @Deprecated 794 public float getCurrentPlayerStrVsBlock(Block par1Block) 795 { 796 return getCurrentPlayerStrVsBlock(par1Block, 0); 797 } 798 799 public float getCurrentPlayerStrVsBlock(Block par1Block, int meta) 800 { 801 ItemStack stack = inventory.getCurrentItem(); 802 float var2 = (stack == null ? 1.0F : stack.getItem().getStrVsBlock(stack, par1Block, meta)); 803 int var3 = EnchantmentHelper.getEfficiencyModifier(this); 804 ItemStack var4 = this.inventory.getCurrentItem(); 805 806 if (var3 > 0 && var4 != null) 807 { 808 float var5 = (float)(var3 * var3 + 1); 809 boolean canHarvest = ForgeHooks.canToolHarvestBlock(par1Block, meta, var4); 810 811 if (!canHarvest && var2 <= 1.0F) 812 { 813 var2 += var5 * 0.08F; 814 } 815 else 816 { 817 var2 += var5; 818 } 819 } 820 821 if (this.isPotionActive(Potion.digSpeed)) 822 { 823 var2 *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F; 824 } 825 826 if (this.isPotionActive(Potion.digSlowdown)) 827 { 828 var2 *= 1.0F - (float)(this.getActivePotionEffect(Potion.digSlowdown).getAmplifier() + 1) * 0.2F; 829 } 830 831 if (this.isInsideOfMaterial(Material.water) && !EnchantmentHelper.getAquaAffinityModifier(this)) 832 { 833 var2 /= 5.0F; 834 } 835 836 if (!this.onGround) 837 { 838 var2 /= 5.0F; 839 } 840 841 var2 = ForgeEventFactory.getBreakSpeed(this, par1Block, meta, var2); 842 return (var2 < 0 ? 0 : var2); 843 } 844 845 /** 846 * Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary) 847 */ 848 public boolean canHarvestBlock(Block par1Block) 849 { 850 return ForgeEventFactory.doPlayerHarvestCheck(this, par1Block, inventory.canHarvestBlock(par1Block)); 851 } 852 853 /** 854 * (abstract) Protected helper method to read subclass entity data from NBT. 855 */ 856 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 857 { 858 super.readEntityFromNBT(par1NBTTagCompound); 859 NBTTagList var2 = par1NBTTagCompound.getTagList("Inventory"); 860 this.inventory.readFromNBT(var2); 861 this.inventory.currentItem = par1NBTTagCompound.getInteger("SelectedItemSlot"); 862 this.sleeping = par1NBTTagCompound.getBoolean("Sleeping"); 863 this.sleepTimer = par1NBTTagCompound.getShort("SleepTimer"); 864 this.experience = par1NBTTagCompound.getFloat("XpP"); 865 this.experienceLevel = par1NBTTagCompound.getInteger("XpLevel"); 866 this.experienceTotal = par1NBTTagCompound.getInteger("XpTotal"); 867 this.func_85040_s(par1NBTTagCompound.getInteger("Score")); 868 869 if (this.sleeping) 870 { 871 this.playerLocation = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 872 this.wakeUpPlayer(true, true, false); 873 } 874 875 if (par1NBTTagCompound.hasKey("SpawnX") && par1NBTTagCompound.hasKey("SpawnY") && par1NBTTagCompound.hasKey("SpawnZ")) 876 { 877 this.spawnChunk = new ChunkCoordinates(par1NBTTagCompound.getInteger("SpawnX"), par1NBTTagCompound.getInteger("SpawnY"), par1NBTTagCompound.getInteger("SpawnZ")); 878 this.spawnForced = par1NBTTagCompound.getBoolean("SpawnForced"); 879 } 880 881 this.foodStats.readNBT(par1NBTTagCompound); 882 this.capabilities.readCapabilitiesFromNBT(par1NBTTagCompound); 883 884 if (par1NBTTagCompound.hasKey("EnderItems")) 885 { 886 NBTTagList var3 = par1NBTTagCompound.getTagList("EnderItems"); 887 this.theInventoryEnderChest.loadInventoryFromNBT(var3); 888 } 889 } 890 891 /** 892 * (abstract) Protected helper method to write subclass entity data to NBT. 893 */ 894 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 895 { 896 super.writeEntityToNBT(par1NBTTagCompound); 897 par1NBTTagCompound.setTag("Inventory", this.inventory.writeToNBT(new NBTTagList())); 898 par1NBTTagCompound.setInteger("SelectedItemSlot", this.inventory.currentItem); 899 par1NBTTagCompound.setBoolean("Sleeping", this.sleeping); 900 par1NBTTagCompound.setShort("SleepTimer", (short)this.sleepTimer); 901 par1NBTTagCompound.setFloat("XpP", this.experience); 902 par1NBTTagCompound.setInteger("XpLevel", this.experienceLevel); 903 par1NBTTagCompound.setInteger("XpTotal", this.experienceTotal); 904 par1NBTTagCompound.setInteger("Score", this.getScore()); 905 906 if (this.spawnChunk != null) 907 { 908 par1NBTTagCompound.setInteger("SpawnX", this.spawnChunk.posX); 909 par1NBTTagCompound.setInteger("SpawnY", this.spawnChunk.posY); 910 par1NBTTagCompound.setInteger("SpawnZ", this.spawnChunk.posZ); 911 par1NBTTagCompound.setBoolean("SpawnForced", this.spawnForced); 912 } 913 914 this.foodStats.writeNBT(par1NBTTagCompound); 915 this.capabilities.writeCapabilitiesToNBT(par1NBTTagCompound); 916 par1NBTTagCompound.setTag("EnderItems", this.theInventoryEnderChest.saveInventoryToNBT()); 917 } 918 919 /** 920 * Displays the GUI for interacting with a chest inventory. Args: chestInventory 921 */ 922 public void displayGUIChest(IInventory par1IInventory) {} 923 924 public void displayGUIEnchantment(int par1, int par2, int par3) {} 925 926 /** 927 * Displays the GUI for interacting with an anvil. 928 */ 929 public void displayGUIAnvil(int par1, int par2, int par3) {} 930 931 /** 932 * Displays the crafting GUI for a workbench. 933 */ 934 public void displayGUIWorkbench(int par1, int par2, int par3) {} 935 936 public float getEyeHeight() 937 { 938 return 0.12F; 939 } 940 941 /** 942 * sets the players height back to normal after doing things like sleeping and dieing 943 */ 944 protected void resetHeight() 945 { 946 this.yOffset = 1.62F; 947 } 948 949 /** 950 * Called when the entity is attacked. 951 */ 952 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 953 { 954 if (this.func_85032_ar()) 955 { 956 return false; 957 } 958 else if (this.capabilities.disableDamage && !par1DamageSource.canHarmInCreative()) 959 { 960 return false; 961 } 962 else 963 { 964 this.entityAge = 0; 965 966 if (this.getHealth() <= 0) 967 { 968 return false; 969 } 970 else 971 { 972 if (this.isPlayerSleeping() && !this.worldObj.isRemote) 973 { 974 this.wakeUpPlayer(true, true, false); 975 } 976 977 if (par1DamageSource.func_76350_n()) 978 { 979 if (this.worldObj.difficultySetting == 0) 980 { 981 par2 = 0; 982 } 983 984 if (this.worldObj.difficultySetting == 1) 985 { 986 par2 = par2 / 2 + 1; 987 } 988 989 if (this.worldObj.difficultySetting == 3) 990 { 991 par2 = par2 * 3 / 2; 992 } 993 } 994 995 if (par2 == 0) 996 { 997 return false; 998 } 999 else 1000 { 1001 Entity var3 = par1DamageSource.getEntity(); 1002 1003 if (var3 instanceof EntityArrow && ((EntityArrow)var3).shootingEntity != null) 1004 { 1005 var3 = ((EntityArrow)var3).shootingEntity; 1006 } 1007 1008 if (var3 instanceof EntityLiving) 1009 { 1010 this.alertWolves((EntityLiving)var3, false); 1011 } 1012 1013 this.addStat(StatList.damageTakenStat, par2); 1014 return super.attackEntityFrom(par1DamageSource, par2); 1015 } 1016 } 1017 } 1018 } 1019 1020 /** 1021 * Reduces damage, depending on potions 1022 */ 1023 protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) 1024 { 1025 int var3 = super.applyPotionDamageCalculations(par1DamageSource, par2); 1026 1027 if (var3 <= 0) 1028 { 1029 return 0; 1030 } 1031 else 1032 { 1033 int var4 = EnchantmentHelper.getEnchantmentModifierDamage(this.inventory.armorInventory, par1DamageSource); 1034 1035 if (var4 > 20) 1036 { 1037 var4 = 20; 1038 } 1039 1040 if (var4 > 0 && var4 <= 20) 1041 { 1042 int var5 = 25 - var4; 1043 int var6 = var3 * var5 + this.carryoverDamage; 1044 var3 = var6 / 25; 1045 this.carryoverDamage = var6 % 25; 1046 } 1047 1048 return var3; 1049 } 1050 } 1051 1052 /** 1053 * returns if pvp is enabled or not 1054 */ 1055 protected boolean isPVPEnabled() 1056 { 1057 return false; 1058 } 1059 1060 /** 1061 * Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to 1062 * join the attack or defend the player. 1063 */ 1064 protected void alertWolves(EntityLiving par1EntityLiving, boolean par2) 1065 { 1066 if (!(par1EntityLiving instanceof EntityCreeper) && !(par1EntityLiving instanceof EntityGhast)) 1067 { 1068 if (par1EntityLiving instanceof EntityWolf) 1069 { 1070 EntityWolf var3 = (EntityWolf)par1EntityLiving; 1071 1072 if (var3.isTamed() && this.username.equals(var3.getOwnerName())) 1073 { 1074 return; 1075 } 1076 } 1077 1078 if (!(par1EntityLiving instanceof EntityPlayer) || this.isPVPEnabled()) 1079 { 1080 List var6 = this.worldObj.getEntitiesWithinAABB(EntityWolf.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.posX, this.posY, this.posZ, this.posX + 1.0D, this.posY + 1.0D, this.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D)); 1081 Iterator var4 = var6.iterator(); 1082 1083 while (var4.hasNext()) 1084 { 1085 EntityWolf var5 = (EntityWolf)var4.next(); 1086 1087 if (var5.isTamed() && var5.getEntityToAttack() == null && this.username.equals(var5.getOwnerName()) && (!par2 || !var5.isSitting())) 1088 { 1089 var5.setSitting(false); 1090 var5.setTarget(par1EntityLiving); 1091 } 1092 } 1093 } 1094 } 1095 } 1096 1097 protected void damageArmor(int par1) 1098 { 1099 this.inventory.damageArmor(par1); 1100 } 1101 1102 /** 1103 * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue 1104 */ 1105 public int getTotalArmorValue() 1106 { 1107 return this.inventory.getTotalArmorValue(); 1108 } 1109 1110 public float func_82243_bO() 1111 { 1112 int var1 = 0; 1113 ItemStack[] var2 = this.inventory.armorInventory; 1114 int var3 = var2.length; 1115 1116 for (int var4 = 0; var4 < var3; ++var4) 1117 { 1118 ItemStack var5 = var2[var4]; 1119 1120 if (var5 != null) 1121 { 1122 ++var1; 1123 } 1124 } 1125 1126 return (float)var1 / (float)this.inventory.armorInventory.length; 1127 } 1128 1129 /** 1130 * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health 1131 * second with the reduced value. Args: damageAmount 1132 */ 1133 protected void damageEntity(DamageSource par1DamageSource, int par2) 1134 { 1135 if (!this.func_85032_ar()) 1136 { 1137 par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2); 1138 if (par2 <= 0) 1139 { 1140 return; 1141 } 1142 1143 if (!par1DamageSource.isUnblockable() && this.isBlocking()) 1144 { 1145 par2 = 1 + par2 >> 1; 1146 } 1147 1148 par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2); 1149 if (par2 <= 0) 1150 { 1151 return; 1152 } 1153 par2 = this.applyPotionDamageCalculations(par1DamageSource, par2); 1154 this.addExhaustion(par1DamageSource.getHungerDamage()); 1155 this.health -= par2; 1156 } 1157 } 1158 1159 /** 1160 * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace 1161 */ 1162 public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) {} 1163 1164 /** 1165 * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser 1166 */ 1167 public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) {} 1168 1169 /** 1170 * Displays the GUI for editing a sign. Args: tileEntitySign 1171 */ 1172 public void displayGUIEditSign(TileEntity par1TileEntity) {} 1173 1174 /** 1175 * Displays the GUI for interacting with a brewing stand. 1176 */ 1177 public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) {} 1178 1179 /** 1180 * Displays the GUI for interacting with a beacon. 1181 */ 1182 public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) {} 1183 1184 public void displayGUIMerchant(IMerchant par1IMerchant) {} 1185 1186 /** 1187 * Displays the GUI for interacting with a book. 1188 */ 1189 public void displayGUIBook(ItemStack par1ItemStack) {} 1190 1191 public boolean interactWith(Entity par1Entity) 1192 { 1193 if (MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(this, par1Entity))) 1194 { 1195 return false; 1196 } 1197 if (par1Entity.interact(this)) 1198 { 1199 return true; 1200 } 1201 else 1202 { 1203 ItemStack var2 = this.getCurrentEquippedItem(); 1204 1205 if (var2 != null && par1Entity instanceof EntityLiving) 1206 { 1207 if (this.capabilities.isCreativeMode) 1208 { 1209 var2 = var2.copy(); 1210 } 1211 1212 if (var2.interactWith((EntityLiving)par1Entity)) 1213 { 1214 if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode) 1215 { 1216 this.destroyCurrentEquippedItem(); 1217 } 1218 1219 return true; 1220 } 1221 } 1222 1223 return false; 1224 } 1225 } 1226 1227 /** 1228 * Returns the currently being used item by the player. 1229 */ 1230 public ItemStack getCurrentEquippedItem() 1231 { 1232 return this.inventory.getCurrentItem(); 1233 } 1234 1235 /** 1236 * Destroys the currently equipped item from the player's inventory. 1237 */ 1238 public void destroyCurrentEquippedItem() 1239 { 1240 ItemStack orig = getCurrentEquippedItem(); 1241 this.inventory.setInventorySlotContents(this.inventory.currentItem, (ItemStack)null); 1242 MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this, orig)); 1243 } 1244 1245 /** 1246 * Returns the Y Offset of this entity. 1247 */ 1248 public double getYOffset() 1249 { 1250 return (double)(this.yOffset - 0.5F); 1251 } 1252 1253 /** 1254 * Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity 1255 * called on it. Args: targetEntity 1256 */ 1257 public void attackTargetEntityWithCurrentItem(Entity par1Entity) 1258 { 1259 if (MinecraftForge.EVENT_BUS.post(new AttackEntityEvent(this, par1Entity))) 1260 { 1261 return; 1262 } 1263 ItemStack stack = getCurrentEquippedItem(); 1264 if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity)) 1265 { 1266 return; 1267 } 1268 if (par1Entity.canAttackWithItem()) 1269 { 1270 if (!par1Entity.func_85031_j(this)) 1271 { 1272 int var2 = this.inventory.getDamageVsEntity(par1Entity); 1273 1274 if (this.isPotionActive(Potion.damageBoost)) 1275 { 1276 var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); 1277 } 1278 1279 if (this.isPotionActive(Potion.weakness)) 1280 { 1281 var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); 1282 } 1283 1284 int var3 = 0; 1285 int var4 = 0; 1286 1287 if (par1Entity instanceof EntityLiving) 1288 { 1289 var4 = EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity); 1290 var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity); 1291 } 1292 1293 if (this.isSprinting()) 1294 { 1295 ++var3; 1296 } 1297 1298 if (var2 > 0 || var4 > 0) 1299 { 1300 boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving; 1301 1302 if (var5) 1303 { 1304 var2 += this.rand.nextInt(var2 / 2 + 2); 1305 } 1306 1307 var2 += var4; 1308 boolean var6 = false; 1309 int var7 = EnchantmentHelper.getFireAspectModifier(this); 1310 1311 if (par1Entity instanceof EntityLiving && var7 > 0 && !par1Entity.isBurning()) 1312 { 1313 var6 = true; 1314 par1Entity.setFire(1); 1315 } 1316 1317 boolean var8 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2); 1318 1319 if (var8) 1320 { 1321 if (var3 > 0) 1322 { 1323 par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F)); 1324 this.motionX *= 0.6D; 1325 this.motionZ *= 0.6D; 1326 this.setSprinting(false); 1327 } 1328 1329 if (var5) 1330 { 1331 this.onCriticalHit(par1Entity); 1332 } 1333 1334 if (var4 > 0) 1335 { 1336 this.onEnchantmentCritical(par1Entity); 1337 } 1338 1339 if (var2 >= 18) 1340 { 1341 this.triggerAchievement(AchievementList.overkill); 1342 } 1343 1344 this.setLastAttackingEntity(par1Entity); 1345 1346 if (par1Entity instanceof EntityLiving) 1347 { 1348 EnchantmentThorns.func_92044_a(this, (EntityLiving)par1Entity, this.rand); 1349 } 1350 } 1351 1352 ItemStack var9 = this.getCurrentEquippedItem(); 1353 1354 if (var9 != null && par1Entity instanceof EntityLiving) 1355 { 1356 var9.hitEntity((EntityLiving)par1Entity, this); 1357 1358 if (var9.stackSize <= 0) 1359 { 1360 this.destroyCurrentEquippedItem(); 1361 } 1362 } 1363 1364 if (par1Entity instanceof EntityLiving) 1365 { 1366 if (par1Entity.isEntityAlive()) 1367 { 1368 this.alertWolves((EntityLiving)par1Entity, true); 1369 } 1370 1371 this.addStat(StatList.damageDealtStat, var2); 1372 1373 if (var7 > 0 && var8) 1374 { 1375 par1Entity.setFire(var7 * 4); 1376 } 1377 else if (var6) 1378 { 1379 par1Entity.extinguish(); 1380 } 1381 } 1382 1383 this.addExhaustion(0.3F); 1384 } 1385 } 1386 } 1387 } 1388 1389 /** 1390 * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically 1391 */ 1392 public void onCriticalHit(Entity par1Entity) {} 1393 1394 public void onEnchantmentCritical(Entity par1Entity) {} 1395 1396 @SideOnly(Side.CLIENT) 1397 public void respawnPlayer() {} 1398 1399 /** 1400 * Will get destroyed next tick. 1401 */ 1402 public void setDead() 1403 { 1404 super.setDead(); 1405 this.inventoryContainer.onCraftGuiClosed(this); 1406 1407 if (this.openContainer != null) 1408 { 1409 this.openContainer.onCraftGuiClosed(this); 1410 } 1411 } 1412 1413 /** 1414 * Checks if this entity is inside of an opaque block 1415 */ 1416 public boolean isEntityInsideOpaqueBlock() 1417 { 1418 return !this.sleeping && super.isEntityInsideOpaqueBlock(); 1419 } 1420 1421 public boolean func_71066_bF() 1422 { 1423 return false; 1424 } 1425 1426 /** 1427 * Attempts to have the player sleep in a bed at the specified location. 1428 */ 1429 public EnumStatus sleepInBedAt(int par1, int par2, int par3) 1430 { 1431 PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3); 1432 MinecraftForge.EVENT_BUS.post(event); 1433 if (event.result != null) 1434 { 1435 return event.result; 1436 } 1437 if (!this.worldObj.isRemote) 1438 { 1439 if (this.isPlayerSleeping() || !this.isEntityAlive()) 1440 { 1441 return EnumStatus.OTHER_PROBLEM; 1442 } 1443 1444 if (!this.worldObj.provider.isSurfaceWorld()) 1445 { 1446 return EnumStatus.NOT_POSSIBLE_HERE; 1447 } 1448 1449 if (this.worldObj.isDaytime()) 1450 { 1451 return EnumStatus.NOT_POSSIBLE_NOW; 1452 } 1453 1454 if (Math.abs(this.posX - (double)par1) > 3.0D || Math.abs(this.posY - (double)par2) > 2.0D || Math.abs(this.posZ - (double)par3) > 3.0D) 1455 { 1456 return EnumStatus.TOO_FAR_AWAY; 1457 } 1458 1459 double var4 = 8.0D; 1460 double var6 = 5.0D; 1461 List var8 = this.worldObj.getEntitiesWithinAABB(EntityMob.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par1 - var4, (double)par2 - var6, (double)par3 - var4, (double)par1 + var4, (double)par2 + var6, (double)par3 + var4)); 1462 1463 if (!var8.isEmpty()) 1464 { 1465 return EnumStatus.NOT_SAFE; 1466 } 1467 } 1468 1469 this.setSize(0.2F, 0.2F); 1470 this.yOffset = 0.2F; 1471 1472 if (this.worldObj.blockExists(par1, par2, par3)) 1473 { 1474 int var9 = this.worldObj.getBlockMetadata(par1, par2, par3); 1475 int var5 = BlockBed.getDirection(var9); 1476 Block block = Block.blocksList[worldObj.getBlockId(par1, par2, par3)]; 1477 if (block != null) 1478 { 1479 var5 = block.getBedDirection(worldObj, par1, par2, par3); 1480 } 1481 float var10 = 0.5F; 1482 float var7 = 0.5F; 1483 1484 switch (var5) 1485 { 1486 case 0: 1487 var7 = 0.9F; 1488 break; 1489 case 1: 1490 var10 = 0.1F; 1491 break; 1492 case 2: 1493 var7 = 0.1F; 1494 break; 1495 case 3: 1496 var10 = 0.9F; 1497 } 1498 1499 this.func_71013_b(var5); 1500 this.setPosition((double)((float)par1 + var10), (double)((float)par2 + 0.9375F), (double)((float)par3 + var7)); 1501 } 1502 else 1503 { 1504 this.setPosition((double)((float)par1 + 0.5F), (double)((float)par2 + 0.9375F), (double)((float)par3 + 0.5F)); 1505 } 1506 1507 this.sleeping = true; 1508 this.sleepTimer = 0; 1509 this.playerLocation = new ChunkCoordinates(par1, par2, par3); 1510 this.motionX = this.motionZ = this.motionY = 0.0D; 1511 1512 if (!this.worldObj.isRemote) 1513 { 1514 this.worldObj.updateAllPlayersSleepingFlag(); 1515 } 1516 1517 return EnumStatus.OK; 1518 } 1519 1520 private void func_71013_b(int par1) 1521 { 1522 this.field_71079_bU = 0.0F; 1523 this.field_71089_bV = 0.0F; 1524 1525 switch (par1) 1526 { 1527 case 0: 1528 this.field_71089_bV = -1.8F; 1529 break; 1530 case 1: 1531 this.field_71079_bU = 1.8F; 1532 break; 1533 case 2: 1534 this.field_71089_bV = 1.8F; 1535 break; 1536 case 3: 1537 this.field_71079_bU = -1.8F; 1538 } 1539 } 1540 1541 /** 1542 * Wake up the player if they're sleeping. 1543 */ 1544 public void wakeUpPlayer(boolean par1, boolean par2, boolean par3) 1545 { 1546 this.setSize(0.6F, 1.8F); 1547 this.resetHeight(); 1548 ChunkCoordinates var4 = this.playerLocation; 1549 ChunkCoordinates var5 = this.playerLocation; 1550 1551 Block block = (var4 == null ? null : Block.blocksList[worldObj.getBlockId(var4.posX, var4.posY, var4.posZ)]); 1552 1553 if (var4 != null && block != null && block.isBed(worldObj, var4.posX, var4.posY, var4.posZ, this)) 1554 { 1555 block.setBedOccupied(this.worldObj, var4.posX, var4.posY, var4.posZ, this, false); 1556 var5 = block.getBedSpawnPosition(worldObj, var4.posX, var4.posY, var4.posZ, this); 1557 1558 if (var5 == null) 1559 { 1560 var5 = new ChunkCoordinates(var4.posX, var4.posY + 1, var4.posZ); 1561 } 1562 1563 this.setPosition((double)((float)var5.posX + 0.5F), (double)((float)var5.posY + this.yOffset + 0.1F), (double)((float)var5.posZ + 0.5F)); 1564 } 1565 1566 this.sleeping = false; 1567 1568 if (!this.worldObj.isRemote && par2) 1569 { 1570 this.worldObj.updateAllPlayersSleepingFlag(); 1571 } 1572 1573 if (par1) 1574 { 1575 this.sleepTimer = 0; 1576 } 1577 else 1578 { 1579 this.sleepTimer = 100; 1580 } 1581 1582 if (par3) 1583 { 1584 this.setSpawnChunk(this.playerLocation, false); 1585 } 1586 } 1587 1588 /** 1589 * Checks if the player is currently in a bed 1590 */ 1591 private boolean isInBed() 1592 { 1593 ChunkCoordinates c = playerLocation; 1594 int blockID = worldObj.getBlockId(c.posX, c.posY, c.posZ); 1595 return Block.blocksList[blockID] != null && Block.blocksList[blockID].isBed(worldObj, c.posX, c.posY, c.posZ, this); 1596 } 1597 1598 /** 1599 * Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to 1600 * spawn. 1601 */ 1602 public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2) 1603 { 1604 IChunkProvider var3 = par0World.getChunkProvider(); 1605 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1606 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1607 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1608 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1609 1610 ChunkCoordinates c = par1ChunkCoordinates; 1611 Block block = Block.blocksList[par0World.getBlockId(c.posX, c.posY, c.posZ)]; 1612 1613 if (block != null && block.isBed(par0World, c.posX, c.posY, c.posZ, null)) 1614 { 1615 ChunkCoordinates var8 = block.getBedSpawnPosition(par0World, c.posX, c.posY, c.posZ, null); 1616 return var8; 1617 } 1618 else 1619 { 1620 Material var4 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ); 1621 Material var5 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY + 1, par1ChunkCoordinates.posZ); 1622 boolean var6 = !var4.isSolid() && !var4.isLiquid(); 1623 boolean var7 = !var5.isSolid() && !var5.isLiquid(); 1624 return par2 && var6 && var7 ? par1ChunkCoordinates : null; 1625 } 1626 } 1627 1628 @SideOnly(Side.CLIENT) 1629 1630 /** 1631 * Returns the orientation of the bed in degrees. 1632 */ 1633 public float getBedOrientationInDegrees() 1634 { 1635 if (this.playerLocation != null) 1636 { 1637 int x = playerLocation.posX; 1638 int y = playerLocation.posY; 1639 int z = playerLocation.posZ; 1640 Block block = Block.blocksList[worldObj.getBlockId(x, y, z)]; 1641 int var2 = (block == null ? 0 : block.getBedDirection(worldObj, x, y, z)); 1642 1643 switch (var2) 1644 { 1645 case 0: 1646 return 90.0F; 1647 case 1: 1648 return 0.0F; 1649 case 2: 1650 return 270.0F; 1651 case 3: 1652 return 180.0F; 1653 } 1654 } 1655 1656 return 0.0F; 1657 } 1658 1659 /** 1660 * Returns whether player is sleeping or not 1661 */ 1662 public boolean isPlayerSleeping() 1663 { 1664 return this.sleeping; 1665 } 1666 1667 /** 1668 * Returns whether or not the player is asleep and the screen has fully faded. 1669 */ 1670 public boolean isPlayerFullyAsleep() 1671 { 1672 return this.sleeping && this.sleepTimer >= 100; 1673 } 1674 1675 @SideOnly(Side.CLIENT) 1676 public int getSleepTimer() 1677 { 1678 return this.sleepTimer; 1679 } 1680 1681 @SideOnly(Side.CLIENT) 1682 protected boolean getHideCape(int par1) 1683 { 1684 return (this.dataWatcher.getWatchableObjectByte(16) & 1 << par1) != 0; 1685 } 1686 1687 protected void setHideCape(int par1, boolean par2) 1688 { 1689 byte var3 = this.dataWatcher.getWatchableObjectByte(16); 1690 1691 if (par2) 1692 { 1693 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 | 1 << par1))); 1694 } 1695 else 1696 { 1697 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 & ~(1 << par1)))); 1698 } 1699 } 1700 1701 /** 1702 * Add a chat message to the player 1703 */ 1704 public void addChatMessage(String par1Str) {} 1705 1706 /** 1707 * Returns the location of the bed the player will respawn at, or null if the player has not slept in a bed. 1708 */ 1709 public ChunkCoordinates getBedLocation() 1710 { 1711 return this.spawnChunk; 1712 } 1713 1714 public boolean isSpawnForced() 1715 { 1716 return this.spawnForced; 1717 } 1718 1719 /** 1720 * Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it. 1721 */ 1722 public void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2) 1723 { 1724 if (par1ChunkCoordinates != null) 1725 { 1726 this.spawnChunk = new ChunkCoordinates(par1ChunkCoordinates); 1727 this.spawnForced = par2; 1728 } 1729 else 1730 { 1731 this.spawnChunk = null; 1732 this.spawnForced = false; 1733 } 1734 } 1735 1736 /** 1737 * Will trigger the specified trigger. 1738 */ 1739 public void triggerAchievement(StatBase par1StatBase) 1740 { 1741 this.addStat(par1StatBase, 1); 1742 } 1743 1744 /** 1745 * Adds a value to a statistic field. 1746 */ 1747 public void addStat(StatBase par1StatBase, int par2) {} 1748 1749 /** 1750 * Causes this entity to do an upwards motion (jumping). 1751 */ 1752 protected void jump() 1753 { 1754 super.jump(); 1755 this.addStat(StatList.jumpStat, 1); 1756 1757 if (this.isSprinting()) 1758 { 1759 this.addExhaustion(0.8F); 1760 } 1761 else 1762 { 1763 this.addExhaustion(0.2F); 1764 } 1765 } 1766 1767 /** 1768 * Moves the entity based on the specified heading. Args: strafe, forward 1769 */ 1770 public void moveEntityWithHeading(float par1, float par2) 1771 { 1772 double var3 = this.posX; 1773 double var5 = this.posY; 1774 double var7 = this.posZ; 1775 1776 if (this.capabilities.isFlying && this.ridingEntity == null) 1777 { 1778 double var9 = this.motionY; 1779 float var11 = this.jumpMovementFactor; 1780 this.jumpMovementFactor = this.capabilities.getFlySpeed(); 1781 super.moveEntityWithHeading(par1, par2); 1782 this.motionY = var9 * 0.6D; 1783 this.jumpMovementFactor = var11; 1784 } 1785 else 1786 { 1787 super.moveEntityWithHeading(par1, par2); 1788 } 1789 1790 this.addMovementStat(this.posX - var3, this.posY - var5, this.posZ - var7); 1791 } 1792 1793 /** 1794 * Adds a value to a movement statistic field - like run, walk, swin or climb. 1795 */ 1796 public void addMovementStat(double par1, double par3, double par5) 1797 { 1798 if (this.ridingEntity == null) 1799 { 1800 int var7; 1801 1802 if (this.isInsideOfMaterial(Material.water)) 1803 { 1804 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1805 1806 if (var7 > 0) 1807 { 1808 this.addStat(StatList.distanceDoveStat, var7); 1809 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1810 } 1811 } 1812 else if (this.isInWater()) 1813 { 1814 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1815 1816 if (var7 > 0) 1817 { 1818 this.addStat(StatList.distanceSwumStat, var7); 1819 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1820 } 1821 } 1822 else if (this.isOnLadder()) 1823 { 1824 if (par3 > 0.0D) 1825 { 1826 this.addStat(StatList.distanceClimbedStat, (int)Math.round(par3 * 100.0D)); 1827 } 1828 } 1829 else if (this.onGround) 1830 { 1831 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1832 1833 if (var7 > 0) 1834 { 1835 this.addStat(StatList.distanceWalkedStat, var7); 1836 1837 if (this.isSprinting()) 1838 { 1839 this.addExhaustion(0.099999994F * (float)var7 * 0.01F); 1840 } 1841 else 1842 { 1843 this.addExhaustion(0.01F * (float)var7 * 0.01F); 1844 } 1845 } 1846 } 1847 else 1848 { 1849 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1850 1851 if (var7 > 25) 1852 { 1853 this.addStat(StatList.distanceFlownStat, var7); 1854 } 1855 } 1856 } 1857 } 1858 1859 /** 1860 * Adds a value to a mounted movement statistic field - by minecart, boat, or pig. 1861 */ 1862 private void addMountedMovementStat(double par1, double par3, double par5) 1863 { 1864 if (this.ridingEntity != null) 1865 { 1866 int var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1867 1868 if (var7 > 0) 1869 { 1870 if (this.ridingEntity instanceof EntityMinecart) 1871 { 1872 this.addStat(StatList.distanceByMinecartStat, var7); 1873 1874 if (this.startMinecartRidingCoordinate == null) 1875 { 1876 this.startMinecartRidingCoordinate = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 1877 } 1878 else if ((double)this.startMinecartRidingCoordinate.getDistanceSquared(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) >= 1000000.0D) 1879 { 1880 this.addStat(AchievementList.onARail, 1); 1881 } 1882 } 1883 else if (this.ridingEntity instanceof EntityBoat) 1884 { 1885 this.addStat(StatList.distanceByBoatStat, var7); 1886 } 1887 else if (this.ridingEntity instanceof EntityPig) 1888 { 1889 this.addStat(StatList.distanceByPigStat, var7); 1890 } 1891 } 1892 } 1893 } 1894 1895 /** 1896 * Called when the mob is falling. Calculates and applies fall damage. 1897 */ 1898 protected void fall(float par1) 1899 { 1900 if (!this.capabilities.allowFlying) 1901 { 1902 if (par1 >= 2.0F) 1903 { 1904 this.addStat(StatList.distanceFallenStat, (int)Math.round((double)par1 * 100.0D)); 1905 } 1906 1907 super.fall(par1); 1908 } 1909 } 1910 1911 /** 1912 * This method gets called when the entity kills another one. 1913 */ 1914 public void onKillEntity(EntityLiving par1EntityLiving) 1915 { 1916 if (par1EntityLiving instanceof IMob) 1917 { 1918 this.triggerAchievement(AchievementList.killEnemy); 1919 } 1920 } 1921 1922 /** 1923 * Sets the Entity inside a web block. 1924 */ 1925 public void setInWeb() 1926 { 1927 if (!this.capabilities.isFlying) 1928 { 1929 super.setInWeb(); 1930 } 1931 } 1932 1933 @SideOnly(Side.CLIENT) 1934 1935 /** 1936 * Gets the Icon Index of the item currently held 1937 */ 1938 public int getItemIcon(ItemStack par1ItemStack, int par2) 1939 { 1940 int var3 = super.getItemIcon(par1ItemStack, par2); 1941 1942 if (par1ItemStack.itemID == Item.fishingRod.shiftedIndex && this.fishEntity != null) 1943 { 1944 var3 = par1ItemStack.getIconIndex() + 16; 1945 } 1946 else 1947 { 1948 if (par1ItemStack.getItem().requiresMultipleRenderPasses()) 1949 { 1950 return par1ItemStack.getItem().getIconIndex(par1ItemStack, par2); 1951 } 1952 1953 if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.shiftedIndex) 1954 { 1955 int var4 = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount; 1956 1957 if (var4 >= 18) 1958 { 1959 return 133; 1960 } 1961 1962 if (var4 > 13) 1963 { 1964 return 117; 1965 } 1966 1967 if (var4 > 0) 1968 { 1969 return 101; 1970 } 1971 } 1972 var3 = par1ItemStack.getItem().getIconIndex(par1ItemStack, par2, this, itemInUse, itemInUseCount); 1973 } 1974 1975 return var3; 1976 } 1977 1978 public ItemStack getCurrentArmor(int par1) 1979 { 1980 return this.inventory.armorItemInSlot(par1); 1981 } 1982 1983 protected void func_82164_bB() {} 1984 1985 protected void func_82162_bC() {} 1986 1987 /** 1988 * This method increases the player's current amount of experience. 1989 */ 1990 public void addExperience(int par1) 1991 { 1992 this.func_85039_t(par1); 1993 int var2 = Integer.MAX_VALUE - this.experienceTotal; 1994 1995 if (par1 > var2) 1996 { 1997 par1 = var2; 1998 } 1999 2000 this.experience += (float)par1 / (float)this.xpBarCap(); 2001 2002 for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap()) 2003 { 2004 this.experience = (this.experience - 1.0F) * (float)this.xpBarCap(); 2005 this.addExperienceLevel(1); 2006 } 2007 } 2008 2009 /** 2010 * Add experience levels to this player. 2011 */ 2012 public void addExperienceLevel(int par1) 2013 { 2014 this.experienceLevel += par1; 2015 2016 if (this.experienceLevel < 0) 2017 { 2018 this.experienceLevel = 0; 2019 this.experience = 0.0F; 2020 this.experienceTotal = 0; 2021 } 2022 2023 if (par1 > 0 && this.experienceLevel % 5 == 0 && (float)this.field_82249_h < (float)this.ticksExisted - 100.0F) 2024 { 2025 float var2 = this.experienceLevel > 30 ? 1.0F : (float)this.experienceLevel / 30.0F; 2026 this.worldObj.playSoundAtEntity(this, "random.levelup", var2 * 0.75F, 1.0F); 2027 this.field_82249_h = this.ticksExisted; 2028 } 2029 } 2030 2031 /** 2032 * This method returns the cap amount of experience that the experience bar can hold. With each level, the 2033 * experience cap on the player's experience bar is raised by 10. 2034 */ 2035 public int xpBarCap() 2036 { 2037 return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17); 2038 } 2039 2040 /** 2041 * increases exhaustion level by supplied amount 2042 */ 2043 public void addExhaustion(float par1) 2044 { 2045 if (!this.capabilities.disableDamage) 2046 { 2047 if (!this.worldObj.isRemote) 2048 { 2049 this.foodStats.addExhaustion(par1); 2050 } 2051 } 2052 } 2053 2054 /** 2055 * Returns the player's FoodStats object. 2056 */ 2057 public FoodStats getFoodStats() 2058 { 2059 return this.foodStats; 2060 } 2061 2062 public boolean canEat(boolean par1) 2063 { 2064 return (par1 || this.foodStats.needFood()) && !this.capabilities.disableDamage; 2065 } 2066 2067 /** 2068 * Checks if the player's health is not full and not zero. 2069 */ 2070 public boolean shouldHeal() 2071 { 2072 return this.getHealth() > 0 && this.getHealth() < this.getMaxHealth(); 2073 } 2074 2075 /** 2076 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration 2077 */ 2078 public void setItemInUse(ItemStack par1ItemStack, int par2) 2079 { 2080 if (par1ItemStack != this.itemInUse) 2081 { 2082 this.itemInUse = par1ItemStack; 2083 this.itemInUseCount = par2; 2084 2085 if (!this.worldObj.isRemote) 2086 { 2087 this.setEating(true); 2088 } 2089 } 2090 } 2091 2092 /** 2093 * Returns true if the item the player is holding can harvest the block at the given coords. Args: x, y, z. 2094 */ 2095 public boolean canCurrentToolHarvestBlock(int par1, int par2, int par3) 2096 { 2097 if (this.capabilities.allowEdit) 2098 { 2099 return true; 2100 } 2101 else 2102 { 2103 int var4 = this.worldObj.getBlockId(par1, par2, par3); 2104 2105 if (var4 > 0) 2106 { 2107 Block var5 = Block.blocksList[var4]; 2108 2109 if (var5.blockMaterial.func_85157_q()) 2110 { 2111 return true; 2112 } 2113 2114 if (this.getCurrentEquippedItem() != null) 2115 { 2116 ItemStack var6 = this.getCurrentEquippedItem(); 2117 2118 if (var6.canHarvestBlock(var5) || var6.getStrVsBlock(var5) > 1.0F) 2119 { 2120 return true; 2121 } 2122 } 2123 } 2124 2125 return false; 2126 } 2127 } 2128 2129 public boolean canPlayerEdit(int par1, int par2, int par3, int par4, ItemStack par5ItemStack) 2130 { 2131 return this.capabilities.allowEdit ? true : (par5ItemStack != null ? par5ItemStack.func_82835_x() : false); 2132 } 2133 2134 /** 2135 * Get the experience points the entity currently has. 2136 */ 2137 protected int getExperiencePoints(EntityPlayer par1EntityPlayer) 2138 { 2139 if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2140 { 2141 return 0; 2142 } 2143 else 2144 { 2145 int var2 = this.experienceLevel * 7; 2146 return var2 > 100 ? 100 : var2; 2147 } 2148 } 2149 2150 /** 2151 * Only use is to identify if class is an instance of player for experience dropping 2152 */ 2153 protected boolean isPlayer() 2154 { 2155 return true; 2156 } 2157 2158 /** 2159 * Gets the username of the entity. 2160 */ 2161 public String getEntityName() 2162 { 2163 return this.username; 2164 } 2165 2166 /** 2167 * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest 2168 * Inventory. 2169 */ 2170 public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2) 2171 { 2172 if (par2) 2173 { 2174 this.inventory.copyInventory(par1EntityPlayer.inventory); 2175 this.health = par1EntityPlayer.health; 2176 this.foodStats = par1EntityPlayer.foodStats; 2177 this.experienceLevel = par1EntityPlayer.experienceLevel; 2178 this.experienceTotal = par1EntityPlayer.experienceTotal; 2179 this.experience = par1EntityPlayer.experience; 2180 this.func_85040_s(par1EntityPlayer.getScore()); 2181 this.field_82152_aq = par1EntityPlayer.field_82152_aq; 2182 } 2183 else if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2184 { 2185 this.inventory.copyInventory(par1EntityPlayer.inventory); 2186 this.experienceLevel = par1EntityPlayer.experienceLevel; 2187 this.experienceTotal = par1EntityPlayer.experienceTotal; 2188 this.experience = par1EntityPlayer.experience; 2189 this.func_85040_s(par1EntityPlayer.getScore()); 2190 } 2191 2192 this.theInventoryEnderChest = par1EntityPlayer.theInventoryEnderChest; 2193 2194 //Copy over a section of the Entity Data from the old player. 2195 //Allows mods to specify data that persists after players respawn. 2196 NBTTagCompound old = par1EntityPlayer.getEntityData(); 2197 if (old.hasKey(PERSISTED_NBT_TAG)) 2198 { 2199 getEntityData().setCompoundTag(PERSISTED_NBT_TAG, old.getCompoundTag(PERSISTED_NBT_TAG)); 2200 } 2201 } 2202 2203 /** 2204 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to 2205 * prevent them from trampling crops 2206 */ 2207 protected boolean canTriggerWalking() 2208 { 2209 return !this.capabilities.isFlying; 2210 } 2211 2212 /** 2213 * Sends the player's abilities to the server (if there is one). 2214 */ 2215 public void sendPlayerAbilities() {} 2216 2217 public void sendGameTypeToPlayer(EnumGameType par1EnumGameType) {} 2218 2219 /** 2220 * Gets the name of this command sender (usually username, but possibly "Rcon") 2221 */ 2222 public String getCommandSenderName() 2223 { 2224 return this.username; 2225 } 2226 2227 public StringTranslate getTranslator() 2228 { 2229 return StringTranslate.getInstance(); 2230 } 2231 2232 /** 2233 * Translates and formats the given string key with the given arguments. 2234 */ 2235 public String translateString(String par1Str, Object ... par2ArrayOfObj) 2236 { 2237 return this.getTranslator().translateKeyFormat(par1Str, par2ArrayOfObj); 2238 } 2239 2240 /** 2241 * Returns the InventoryEnderChest of this player. 2242 */ 2243 public InventoryEnderChest getInventoryEnderChest() 2244 { 2245 return this.theInventoryEnderChest; 2246 } 2247 2248 /** 2249 * 0 = item, 1-n is armor 2250 */ 2251 public ItemStack getCurrentItemOrArmor(int par1) 2252 { 2253 return par1 == 0 ? this.inventory.getCurrentItem() : this.inventory.armorInventory[par1 - 1]; 2254 } 2255 2256 /** 2257 * Returns the item that this EntityLiving is holding, if any. 2258 */ 2259 public ItemStack getHeldItem() 2260 { 2261 return this.inventory.getCurrentItem(); 2262 } 2263 2264 /** 2265 * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot 2266 */ 2267 public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) 2268 { 2269 this.inventory.armorInventory[par1] = par2ItemStack; 2270 } 2271 2272 public ItemStack[] getLastActiveItems() 2273 { 2274 return this.inventory.armorInventory; 2275 } 2276 2277 @SideOnly(Side.CLIENT) 2278 public boolean getHideCape() 2279 { 2280 return this.getHideCape(1); 2281 } 2282 2283 public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) 2284 { 2285 FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z); 2286 } 2287 }